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Bone weights for Physics


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Posted

If you weight a bone with painting a mesh, it is related to the skeleton, which is mentioned by bone-name inside of the xml-driver-file. The rest you can answer by yourself. A same region of the mesh can´t be shared with two different physics. But you can additionally add bones or a whole skeleton to an existing one and drive additional meshes / assets with that.

Posted
16 minutes ago, t.ara said:

But you can additionally add bones or a whole skeleton to an existing one and drive additional meshes / assets with that.

Thank you. Blender, huh? Or is there another way to do this? What I have is two sets of physics painted on a body mesh I use for a reference from two different authors because I like them better than anything I've seen (or just as much anyway). What happens with an outfit sometimes is that the top physics look warped in game. I didn't think about it being missing bones in the skelly.

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