KoolHndLuke Posted March 13, 2023 Posted March 13, 2023 Can two sets of bone weights be used on the same mesh? I mean with different .xml parent files?
t.ara Posted March 13, 2023 Posted March 13, 2023 If you weight a bone with painting a mesh, it is related to the skeleton, which is mentioned by bone-name inside of the xml-driver-file. The rest you can answer by yourself. A same region of the mesh can´t be shared with two different physics. But you can additionally add bones or a whole skeleton to an existing one and drive additional meshes / assets with that. 1
KoolHndLuke Posted March 13, 2023 Author Posted March 13, 2023 16 minutes ago, t.ara said: But you can additionally add bones or a whole skeleton to an existing one and drive additional meshes / assets with that. Thank you. Blender, huh? Or is there another way to do this? What I have is two sets of physics painted on a body mesh I use for a reference from two different authors because I like them better than anything I've seen (or just as much anyway). What happens with an outfit sometimes is that the top physics look warped in game. I didn't think about it being missing bones in the skelly.
KoolHndLuke Posted March 13, 2023 Author Posted March 13, 2023 (edited) Never mind. And thanks again. Edited March 13, 2023 by KoolHndLuke
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