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[mod] Sexbound Reborn


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Posted
2 hours ago, Phase4_ said:

I'm not sure why, but when I'm travelling planetside I keep randomly crashing fairly frequently, and when I checked the logs, this is what's shown right before the disconnect

[19:37:15.007] [Error] [string "/scripts/sexbound/override/npc.lua"]:30: attempt to index a nil value (field 'sb_npc')
[19:37:15.170] [Error] [string "/scripts/sexbound/override/npc.lua"]:30: attempt to index a nil value (field 'sb_npc')
[19:37:15.212] [Error] [string "/scripts/sexbound/override/player.lua"]:31: attempt to index a nil value (field 'sb_player')
[19:37:15.405] [Error] [string "/scripts/sexbound/override/player.lua"]:31: attempt to index a nil value (field 'sb_player')
[19:37:15.455] [Error] [string "/scripts/sexbound/override/player.lua"]:31: attempt to index a nil value (field 'sb_player')
[19:37:15.576] [Error] [string "/scripts/sexbound/override/player.lua"]:31: attempt to index a nil value (field 'sb_player')
[19:37:21.488] [Error] Failed to load Sexbound configuration: /sexbound.config
[19:37:21.488] [Error] [string "/scripts/sexbound/override/common.lua"]:71: attempt to index a nil value (field 'sex')
[19:37:21.510] [Error] [string "/scripts/sexbound/override/npc.lua"]:30: attempt to index a nil value (field 'sb_npc')
[19:37:21.634] [Error] [string "/scripts/sexbound/override/npc.lua"]:30: attempt to index a nil value (field 'sb_npc')
[19:37:21.813] [Error] [string "/scripts/sexbound/override/npc.lua"]:30: attempt to index a nil value (field 'sb_npc')
[19:37:21.960] [Error] [string "/scripts/sexbound/override/npc.lua"]:30: attempt to index a nil value (field 'sb_npc')
[19:37:22.120] [Error] [string "/scripts/sexbound/override/npc.lua"]:30: attempt to index a nil value (field 'sb_npc')
[19:37:22.306] [Error] Application: exception thrown, shutting down: (AssetException) No such frame 'idle' found for alias 'idle.1'

I did recently try to make a species support addon earlier, but I modified an existing sprite sheet for it, and tried to follow the guideline to a t, so I'm unsure what I might've done wrong- if that's even the cause

I removed my mod from the folder and I haven't crashed since launching, so I'm guessing it was a problem with that- I have no idea what though
I added the mod below 

sexbound_Harpy.zip

Posted
14 minutes ago, Phase4_ said:

I removed my mod from the folder and I haven't crashed since launching, so I'm guessing it was a problem with that- I have no idea what though
I added the mod below 

sexbound_Harpy.zip 92.27 kB · 0 downloads

I re-added the mod to see if I could recreate the crash and get the log, but it hasn't crashed so far- I haven't been able to interact with any nodes though, so I'll upload the log here anyways
(I just now saw the messages about it sorry)

starbound.log

Posted
10 hours ago, Phase4_ said:

I re-added the mod to see if I could recreate the crash and get the log, but it hasn't crashed so far- I haven't been able to interact with any nodes though, so I'll upload the log here anyways
(I just now saw the messages about it sorry)

 

You fubbernucked your main config file.

You also have "Alluring Toys Co" and "Naturally Horny" installed.

Posted (edited)

I deleted my sexbound mod folder and replaced it completely with a fresh install, getting the same crash-
I also deleted the two unnecessary mods you mentioned

starbound.log

Edited by Phase4_
Posted
2 hours ago, Phase4_ said:

I deleted my sexbound mod folder and replaced it completely with a fresh install, getting the same crash-
I also deleted the two unnecessary mods you mentioned

 

Same error, something breaks your main sexbound config.

 

Your Sexbound Harpy mod also as a misplaced , at the end. Might be that.

Posted (edited)

I removed the comma, still crashes-
edit: it seems to work fine after I remove the species file, my character shows up properly during scenes and such- have I formatted something incorrectly in there?

starbound.log

Edited by Phase4_
Posted
1 hour ago, Phase4_ said:

I removed the comma, still crashes-
edit: it seems to work fine after I remove the species file, my character shows up properly during scenes and such- have I formatted something incorrectly in there?

starbound.log 392.21 kB · 1 download

I think I fixed it- I copied the avian species file from base sxb and added in the changes I wanted with the same formatting, now it seems to be working fine
Guessing I just did something wrong when I made my own

Posted (edited)
15 hours ago, Phase4_ said:

I think I fixed it- I copied the avian species file from base sxb and added in the changes I wanted with the same formatting, now it seems to be working fine
Guessing I just did something wrong when I made my own

or apparently not- it's crashed the same way several times now, with or without the species file. Can someone please tell me what "Application: exception thrown, shutting down: (AssetException) No such frame 'idle' found for alias 'idle.1'" means? cause it happens every single time I've crashed thus far

Edit: Nvm, it has absolutely nothing to do with my mod apparently- this is the cause of all the issues:
https://steamcommunity.com/sharedfiles/filedetails/?id=1107121436
sorry bout bloating the forum with unrelated problems I guess

starbound.log

Edited by Phase4_
Posted

Hi, umm... I tried updating the shadow api sexbound support mod and got it working just fine, then when it stared it swaped the female and male body files. I was hoping that you could tell me if I have to configure the .animation files in artwork to get it to read right or somthing.  

Posted
8 minutes ago, Uslerper-King said:

Hi, umm... I tried updating the shadow api sexbound support mod and got it working just fine, then when it stared it swaped the female and male body files. I was hoping that you could tell me if I have to configure the .animation files in artwork to get it to read right or somthing.  

 

Swapped the male and female body sprites...? They are clearly named "male" and "female" and there is nothing in the animation file declaring which on to use, as it's all dynamic.

I'll need a debug level logging log and probably are more detailed explanation of what the presumed problem is for this one.

Posted
30 minutes ago, Uslerper-King said:

nevermind, it works. Do you mind if I leave the files modified here? 

 

You can, but they will just inevitable get lost in the pages. Would probably make more sense to post it under the Shadow Race compat mod itself (assuming that even publicly exists) for people looking for it anyway.

Posted

Idk if it's just my game or the race I've selected, but I don't think I've seen or heard the "Heat" mechanic turn on or activate, even when "enableHeatMechanic" is true and "heatCycleLength" is [1, 1], just to check if it works. My character race is Avian tho.

Posted
4 hours ago, leakedvideos69 said:

Idk if it's just my game or the race I've selected, but I don't think I've seen or heard the "Heat" mechanic turn on or activate, even when "enableHeatMechanic" is true and "heatCycleLength" is [1, 1], just to check if it works. My character race is Avian tho.

 

Only the Neki use that mechanic.

Somewhere around here someone posted a patch mod adding the mechanic to a couple other species that might logically use it.

Posted
On 5/23/2024 at 3:11 PM, Erina Sugino said:

 

Correct²

Hey so ive followed this conversation as closely as i could and as accurately as i could to patch the avali into sexbound myself for the Heat system but so far ive only returned with crashes upon trying to load into the game, id like some help to get this done as i really have no idea how this works. Thanks in advance

Posted
11 minutes ago, ExiliaOwO said:

Hey so ive followed this conversation as closely as i could and as accurately as i could to patch the avali into sexbound myself for the Heat system but so far ive only returned with crashes upon trying to load into the game, id like some help to get this done as i really have no idea how this works. Thanks in advance

ok so i apparently had the patch in the wrong priority by accident so uhh, i fixed it and it works now so apologies if this gets you to check here unnecesarily

Posted

Hello, i just set up my Sexbound mods and seem to have a problem with the duration of the sex animations. For some reason it always kicks me out of the animation before finishing with the automatic climax or the manual climax. Duration seems to be around 1 minute until it cancels the scene no matter what i do. The scripted climax button works but still cancels the scene before it finishes.

 

Could some kind soul help me with this ? I have already checked the logs but couldn't find any reason for this behavior.

Because it cancels the scene before finishing it apparently doesn't count as climaxing and therefore my Character is SUFFERING from major blueballs (horny debuff)

 

Thanks in advance.

Mods.PNG

starbound.log

Posted
1 hour ago, arimtimtim said:

Hello, i just set up my Sexbound mods and seem to have a problem with the duration of the sex animations. For some reason it always kicks me out of the animation before finishing with the automatic climax or the manual climax. Duration seems to be around 1 minute until it cancels the scene no matter what i do. The scripted climax button works but still cancels the scene before it finishes.

 

Could some kind soul help me with this ? I have already checked the logs but couldn't find any reason for this behavior.

Because it cancels the scene before finishing it apparently doesn't count as climaxing and therefore my Character is SUFFERING from major blueballs (horny debuff)

 

Thanks in advance.

 

You are using defeat to initialize sex. Defeat nodes have a timer of 60 seconds, yes. Should be configurable in the config for defeat.

Posted

I saw that there was a defeat rework branch on the github. Is a defeat rework currently just planned or is the branch actually downloadable in its current state. I'd assume the former is the case, since the defeat branch isn't mentioned anywhere for download

Posted
29 minutes ago, ANiceDayOutside said:

I saw that there was a defeat rework branch on the github. Is a defeat rework currently just planned or is the branch actually downloadable in its current state. I'd assume the former is the case, since the defeat branch isn't mentioned anywhere for download

 

It is currently being worked on - the branch should be in a semi-playable state, albeit for testing purposes only.

Posted

I'm terribly sorry to ask, but in the dialogue files, there are references to postclimax dialogue. I have yet to see any of these dialogue options be used, and so am wondering if there is anything specific that must be done to trigger this state.

Posted (edited)

Strike that, slightly. Running through your GitHub wiki, it states that postclimax lasts for 1.5 seconds and then ends. Considering that the basics section states - as far as I understand it - that changing states (EG. from postclimax back into sex) immediately triggers a new, stage-appropriate line of dialogue. Therefore, my new question is where would the setting be for lengthening the post-climax state time, if only so some of those lines can be read?

 

Editing this with an addended question, in your races section on the GitHub wiki, you also mention the "sxbSubGender": String for allowing subgenders, I think, natively. I cannot find any example of how this would be used, and know precious little about any form of coding. Literally any assistance - including simply making disappointed emoji faces - would be more than I currently have. 

 

Either way, thank you for the mod, and all the support over these forum pages.

Edited by AbyssalTuna
Posted
2 hours ago, AbyssalTuna said:

Strike that, slightly. Running through your GitHub wiki, it states that postclimax lasts for 1.5 seconds and then ends. Considering that the basics section states - as far as I understand it - that changing states (EG. from postclimax back into sex) immediately triggers a new, stage-appropriate line of dialogue. Therefore, my new question is where would the setting be for lengthening the post-climax state time, if only so some of those lines can be read?

 

The post-climax state is hardcoded. It's both in scattered across every position's post-climax animation state in both animation files, where the "cycle" length is 1.5, aswell as in the node code itself which internally switches back to the normal sex state after 1.5 seconds have passed. If your intention is to see post-climax dialog, your better bet would be to change the sextalk timer logic so it does not immediately trigger a new line on state change, which would be found in the global sextalk.lua file (not the one under "plugins/sextalk").

 

2 hours ago, AbyssalTuna said:

Editing this with an addended question, in your races section on the GitHub wiki, you also mention the "sxbSubGender": String for allowing subgenders, I think, natively. I cannot find any example of how this would be used, and know precious little about any form of coding. Literally any assistance - including simply making disappointed emoji faces - would be more than I currently have.

 

The "String" is simply replaced with the quote-enclosed name of the sub-gender. Vanilla SBR only knows "futanari", which is for native females only, and "cuntboy", which is for native males only. So by adding/patching `"sxbSubGender": "futanari"` into a species' female gender data, that species' females now all have a dick, unless a specific unique entity has otherwise.

Posted (edited)

Heya just quickly dropping this in, not sure if its a Loverslab problem or user error, but if you update from 1.2_h1 to 1.2_r2 and you don't download the github version of Aphrodites Bow patch, the game will CTD immediately.

So just a heads up that the download link for Aphrodites bow here on LL is outdated for the current version you can download from this site, or atleast the file upload date saying when its last updated is outdated.

Not sure if anyone else has this issue but incase you do, downloading the latest Bow patch from Github fixes the CTD
(at least did for me)

Edited by Flustershy

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