Darkpig Posted February 21, 2023 Posted February 21, 2023 (edited) I added lesser powers to certain devious items of the gag variety. I attached it to the zad_effGag magic effect. Is there a more efficient way to add spells to devices be they keyword, spell, armor, etc? Right now this is my current script: scriptName DeviousSpellsScript extends ActiveMagicEffect spell property ForcedAnimalSpeak auto spell property LandtoFap auto spell property MysteriousGibberish auto Event OnEffectStart(Actor akTarget, Actor akCaster) akTarget.AddSpell(ForcedAnimalSpeak, true) akTarget.AddSpell(LandtoFap, true) akTarget.AddSpell(MysteriousGibberish, true) EndEvent Event OnEffectFinish(Actor akTarget, Actor akCaster) akTarget.RemoveSpell(ForcedAnimalSpeak) akTarget.RemoveSpell(LandtoFap) akTarget.RemoveSpell(MysteriousGibberish) EndEvent I attached it to the zad_effGag magic effect. Also I hope I didn't wander into the wrong thread. I get lost easily. Edited February 22, 2023 by Darkpig Bad naming
Arizona_Steve Posted February 22, 2023 Posted February 22, 2023 You can use onEquipped(Actor npc) and onUnequipped(Actor npc), attaching both of these events to the item in question. The actor equipping the item is passed in as a parameter.
Darkpig Posted February 22, 2023 Author Posted February 22, 2023 1 hour ago, Arizona_Steve said: You can use onEquipped(Actor npc) and onUnequipped(Actor npc), attaching both of these events to the item in question. The actor equipping the item is passed in as a parameter. I'll try but wouldn't the onEquipped Events be ineffective during papyrus calls? Which I assume is one of the methods mods use to equip devices. https://www.creationkit.com/index.php?title=OnEquipped_-_ObjectReference Anyway I am still relatively new to scripting I mainly used this as a template: https://forums.nexusmods.com/index.php?/topic/5372995-need-help-with-script-add-spells-when-armor-is-equipped/ Creation Kit didn't like the (Actor npc) thing so I ended up using (Actor akActor) instead. Is that alright? scriptName DeviousSpellsScript extends ObjectReference spell property ForcedAnimalSpeak auto spell property LandtoFap auto spell property MysteriousGibberish auto Event onEquipped(Actor akActor) akActor.AddSpell(ForcedAnimalSpeak) akActor.AddSpell(LandtoFap) akActor.AddSpell(MysteriousGibberish) EndEvent Event OnUnequipped(Actor akActor) akActor.RemoveSpell(ForcedAnimalSpeak) akActor.RemoveSpell(LandtoFap) akActor.RemoveSpell(MysteriousGibberish) EndEvent
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now