Jump to content

What do I need to change to edit camera height for animations?


Mud

Recommended Posts

So I'd been keeping an eye on the "crawl on all fours" animation mod on the Nexus, as it was the only crawl animation for sneaking out there at the time. But the creator messed up on the camera positioning for the animation, leaving it hovering up at standing height instead of the lowered height appropriate for sneaking anims. So I waited, unable to use it, in the hopes the creator would fix it, when what's this, an update! Huzzah! With BBP, more natural motions, a properly turned head, and...

 

The same camera problem.

 

So now I want to fix it myself, and don't really know where to start. I got a tutorial for converting and exporting animations into 3ds Max, but once I get in there, I don't really have any idea what function I'm looking for. Can anyone direct me in the proper direction?

Link to comment
  • 1 month later...

An old bump, but I'm still trying to figure this out. Does anyone have any know-how about editing camera positioning for animations? I attempted to hack together a band-aid fix using a camera mod and toggles, but it didn't work out.

Link to comment

I believe the one that you need to tamper is camera3rd [cam3] at least from what i see ...

 

post-34262-0-54024800-1380111732_thumb.jpg

Red dot is the camera3rd

 

Darkangel left the camera node on default standing position..fix the position according to vanilla camera3rd sneak or any certain position that you like. Well of course you need to re-do all that animations but just the camera node. My advice try to ask Darkangel1265 for it or ask the 3Dmax/Blender animations file...with nicely of course. Or you might try edit it yourself.

 

Might head up to Arrok's SSL TBBP animation and check the animation tutorial and resources for what do you need. Then post here again with the progress, i'll see what i can do to help even tho i'm more of blender user since i'm bit cranky with 3Dmax.    

Link to comment

I believe the one that you need to tamper is camera3rd [cam3] at least from what i see ...

 

attachicon.gif 1.jpg

Red dot is the camera3rd

 

Darkangel left the camera node on default standing position..fix the position according to vanilla camera3rd sneak or any certain position that you like. Well of course you need to re-do all that animations but just the camera node. My advice try to ask Darkangel1265 for it or ask the 3Dmax/Blender animations file...with nicely of course. Or you might try edit it yourself.

 

Might head up to Arrok's SSL TBBP animation and check the animation tutorial and resources for what do you need. Then post here again with the progress, i'll see what i can do to help even tho i'm more of blender user since i'm bit cranky with 3Dmax.    

Thanks, I don't know if I'll be able to get this working by myself, but it's nice to have an idea of what I need to do. My problem now, though, is I can't even figure out how to get ahold of the camera node in 3DSMax, because I sure can't see anything where the camera node is in your screens.

 

Unfortunately, Darkangel apparently isn't aware of the feedback he's getting, because people were reporting it when he made his original animation, and months later he released the new animation with the exact same problem.

 

If this is doable in Blender I could try that too, because I have no experience with 3DS Max - I just couldn't find any up-to-date information on working with animations in Blender.

 

 

 

I'm already using that, it's the camera mod mentioned in the second post. Sadly, it's unable to solve this problem because either there's no way to specify sneak cams via ini or the ability to do so is broken, I forget which. I attempted to hack together a roughshod band-aid fix as I often do when mods aren't quite working the way I want them to, by editing the View Mode function and script so that pressing my sneak button toggles View Mode into a position befitting the sneak animation, but I then ran into a problem where arming my weapons in sneak mode aims my camera even lower than that, because those animations all have the proper sneak camera positioning and the movement ones don't.

Link to comment

Thanks, I don't know if I'll be able to get this working by myself, but it's nice to have an idea of what I need to do. My problem now, though, is I can't even figure out how to get ahold of the camera node in 3DSMax, because I sure can't see anything where the camera node is in your screens.

 

If this is doable in Blender I could try that too, because I have no experience with 3DS Max - I just couldn't find any up-to-date information on working with animations in Blender.

 

Fix it with blender is easy, but the problem is hkxcmd will skip the camera3rd node when you convert it back to hkx, dont ask why coz i dont know :-/ . Same thing like BBP anim (breast bone) which hkxcmd will skip it. Blender have different view mode like edit mode/object mode or pose mode when doing animation, i believe 3Dmax also have the same thing so that might be the case why you cant see the node.

 

Will install my 3Dmax again to see what i can do, no promises tho. And you might wanna grab animation tutorial from aeon and xp32 (noob version) it helps alot, spend some time to watch couple of video here (Getting started section - video 1-3) help me the first time with 3Dmax interface, and grab some pdf/image file complete of 3Dmax hotkey.    

Link to comment

 

Thanks, I don't know if I'll be able to get this working by myself, but it's nice to have an idea of what I need to do. My problem now, though, is I can't even figure out how to get ahold of the camera node in 3DSMax, because I sure can't see anything where the camera node is in your screens.

 

If this is doable in Blender I could try that too, because I have no experience with 3DS Max - I just couldn't find any up-to-date information on working with animations in Blender.

 

Fix it with blender is easy, but the problem is hkxcmd will skip the camera3rd node when you convert it back to hkx, dont ask why coz i dont know :-/ . Same thing like BBP anim (breast bone) which hkxcmd will skip it. Blender have different view mode like edit mode/object mode or pose mode when doing animation, i believe 3Dmax also have the same thing so that might be the case why you cant see the node.

 

Will install my 3Dmax again to see what i can do, no promises tho. And you might wanna grab animation tutorial from aeon and xp32 (noob version) it helps alot, spend some time to watch couple of video here (Getting started section - video 1-3) help me the first time with 3Dmax interface, and grab some pdf/image file complete of 3Dmax hotkey.    

 

 

I will have too look for it but there is command for hkx witch will allow to be converted corrected when you make the change from kf to hkx. It should not skip it if you use it correctly.

 

Are you using something like hkx -s or something like that ??

 

i think if the bones are not in your txt files or zbone it will auto skip those bones but with command -s it should apply them correctly. But i will have have to check. something like hkxcmd.exe -s should suffice

Link to comment

I can't remember exactly which camera affects what, but I did look at both the 3rdperson and the other one; what I would recommend doing is importing the skeleton, bind skin pose for both cameras, import the crawl animation and reset both positions using the bind pose. Look at the run and crouch animations before you do it because you can extract the keyframes for the camera shake. Stay away from the sprint animation though. I have no idea what causes the sprint animation to move the camera backwards and motion blur in third person, but if you copy the keys over as they are it will always do motion blur and back away from the character. I don't think many people have tried messing with this, but I did have to mess with things to line up cameras in some of the early sex animations. Use the outliner and the graphs in 3ds max to do this. It is relatively easy to mess around with, but you'll probably have to look at a few files over and over to understand whats going on.

Link to comment

Ooh, those should help a lot, thanks! I haven't the time to look through the videos right now, but this guide's a lot clearer than the one I dug up with Google.

 

Have to find another 3Ds max, the last time i use was 2010 and only for x86 and i'm using x64 right now, hope you can wait. 

 

I will have too look for it but there is command for hkx witch will allow to be converted corrected when you make the change from kf to hkx. It should not skip it if you use it correctly.

Are you using something like hkx -s or something like that ??

 

 

 

i think if the bones are not in your txt files or zbone it will auto skip those bones but with command -s it should apply them correctly. But i will have have to check. something like hkxcmd.exe -s should suffice

 

Well i do tried that before but not on this one while following Animating tutorial for Skyrim from en_hawk. I've done it on different skeleton (ning999's skeleton of female model) that i modified with breast bones from XP32. Still got the same result, breast bone will be skipped along camera3rd and several bones. Might be something wrong with my end, perhaps the skeleton.hkx, old hkxcmd or something, guess i'll see if i can test it further, if it work will definitely awesome, since i've made quite alot animation replacer for sexis back in the day the only downside is there are no BBP.

 

Wondering about 11/37 user version tho, always failed to import even with included blender script from en_hawk. With 11/34 will work just fine.  

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...