VonHelton Posted February 18, 2023 Posted February 18, 2023 .........only sleep one person now? And, is there a fix? Is it an animation problem?
t.ara Posted February 18, 2023 Posted February 18, 2023 21 minutes ago, VonHelton said: .........only sleep one person now? And, is there a fix? Is it an animation problem? This maybe could become changed by edits inside of it´s gamebryo-file-in this case maybe add a second sleep-node and a sit-node as well. Make the sit node become an entry point which is not reachable ("above") and add both sleeping nodes side by side. In this case should a bed work for two characters/PC and an NPC as well, in real-time. This depends on the way, how the animation graph of that game is constructed-it´s a non-scripting-solution which works perfect in skyrim. As I do not be interested in FO, I can not actual help-but maybe this tip is working.
t.ara Posted February 18, 2023 Posted February 18, 2023 The full node is looking like: sit (enter-point "above") or maybe add another chair aside athe bed nd push that node there and change the node´s gismo if needed sleep sleep
VonHelton Posted February 22, 2023 Author Posted February 22, 2023 On 2/18/2023 at 4:29 AM, t.ara said: This maybe could become changed by edits inside of it´s gamebryo-file-in this case maybe add a second sleep-node and a sit-node as well. Make the sit node become an entry point which is not reachable ("above") and add both sleeping nodes side by side. In this case should a bed work for two characters/PC and an NPC as well, in real-time. This depends on the way, how the animation graph of that game is constructed-it´s a non-scripting-solution which works perfect in skyrim. As I do not be interested in FO, I can not actual help-but maybe this tip is working. Might want to define what you mean by "node"......... Nifskope? Object Preview? Creation Kit?
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