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21 minutes ago, VonHelton said:

.........only sleep one person now? And, is there a fix? Is it an animation problem?

 

:flushed:

This maybe could become changed by edits inside of it´s gamebryo-file-in this case maybe add a second sleep-node and a sit-node as well. Make the sit node become an entry point which is not reachable ("above") and add both sleeping nodes side by side. In this case should a bed work for two characters/PC and an NPC as well, in real-time.

This depends on the way, how the animation graph of that game is constructed-it´s a non-scripting-solution which works perfect in skyrim.

As I do not be interested in FO, I can not actual help-but maybe this tip is working.

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On 2/18/2023 at 4:29 AM, t.ara said:

This maybe could become changed by edits inside of it´s gamebryo-file-in this case maybe add a second sleep-node and a sit-node as well. Make the sit node become an entry point which is not reachable ("above") and add both sleeping nodes side by side. In this case should a bed work for two characters/PC and an NPC as well, in real-time.

This depends on the way, how the animation graph of that game is constructed-it´s a non-scripting-solution which works perfect in skyrim.

As I do not be interested in FO, I can not actual help-but maybe this tip is working.

 

Might want to define what you mean by "node".........

Nifskope?

Object Preview?

Creation Kit?

:flushed:

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