Jump to content

Recommended Posts

Posted

Devious Devices - TBD

View File

Still WIP but most items are converted. Bodies use CBPC Physics. Elf/Orc meshes included.

Devious Devices NG additions included. (smp nipple piercings don't work good)

Alternate boot meshes from Zaria's Slave Boots - CBBE SE - Slim fit included, labeled "Rogg Edition".

Alternate meshes for restrictive boots. Stretches less with walking/sneaking animations.

Alternate mesh for padded bra doesn't squish chain in middle.

Alternate higher poly catsuit mesh. Original is too low poly for morphs to look good. Still lower poly than newer things.

 

Missing items:

 

Spoiler

Elbow shackles (Original mesh fits somewhat already but clips with arms.)

Some beast race meshes.

1st person meshes. If using Improved Camera they aren't needed.

Rope armbinder is so bad it might as well be missing.

Probably something I forgot.

 

 

Known issues:

 

Spoiler

Smp nipple piercings work badly.

 

Pet suit clipping (Depending on your sliders might work perfect.)

 

Changelogs mixing because listing things in a file is too hard for me.

 

Prisoner chains clipping with body. A little better but part of the chain near neck stays stuck inside body. Better but still have problems

 

Topless straitjacket hobble dresses have black dress for every color variant. I don't know why but dresses turn black if torso part of hobble dress is zapped. Deleting that part instead of zapping causes body mesh inside to lose morphs in game despite morphs working fine in Outfit Studio. Potential solution is hiding visible parts inside body mesh (Working now?)

Topless straitjacket catsuit has black color.

straitjacket issues should be gone now

 

I don't have, will not have the ability to convert breast yoke.

 

Armbinder clipping I think armbinders and elbowbinders are good now.

 

Iron ring boots sink into ground or there is another problem on my end.

 

 

Old changelog:

Spoiler

added some missing things like bell plugs.

straitjackets converted again. color issues solved, arms are better positioned and morph better. less file size too.

fixed boxbinder variant from ng not zapping some parts.

tweaked iron belt a bit to fit better

changed restrictive boots partitions to same as DD NG

 

small improvements to:

ng mittens

ng pony boots

ng catsuit

butterfly

catsuit ballet boots

harness without collar

 

0.12

added things from DD NG (DD NG 0.4.0):

ebonite and leather smp armbinders

ebonite and leather catsuits

ebonite and leather belts

ebonite and leather butterfly binders

boxbinder ng (has issues with, some parts invisible and doesn't change color)

ebonite and leather harness corsets

ebonite and leather mittens

ebonite and leather smp pony boots

clip fix for Dasha's collar model

smp nipple piercings (have issues)

 

added alternate versions of some things:

padded bra alt (better fit)

collarless harness alt (better fit)

restrictive boots alt (stretches less)

catsuit high poly (still lower poly than body, old one is still here but doesn't look good with morphs)

 

 

improvements to old things:

harness

iron belt

padded belt

petsuit

padded arm and leg cuffs

zipsuit

corset with belt

high heels

 

0.11

Added morph to rope collar 2

Leather leg cuffs fit better

Added missing ebonite and leather chastity corsets

Reduced clipping of zipsuit and transparent catsuit

Fixed iron belt clipping into itself.

Armbinder, elbowbinder and restrictive boots clipping fixes.

Small leather straitjacket slider fixes.

 

0.10

Tweaked leather leg cuffs to fit a little better

Added missing chatity corsets

Tested download so it isn't corrupt

 

 


  • Submitter
  • Submitted
    02/16/2023
  • Category
  • Requirements
    Devious Devices SE
  • Regular Edition Compatible
    No
  • Install Instructions

 

Posted (edited)

Devious Lore 3.0.0

 

Devious Lore - TBD.7z

 

Cursed Loot 9.0 ArmorAddon patch. Doesn't touch Armor records, but changes some ArmorAddon recrods like catsuit so they point to devious devices ones instead of duplicate Cursed Loot ones. I didn't convert any outfits from Cursed Loot so you may want to do some DIY mesh replacement for them.

DCL Armor Addon Patch.esp

 

Rustic Chastity Belt

Rustic Chastity Belt - TBD.7z

Edited by someuselessuser
Posted

I thought TBD was 'to be determined' for a minute, so I poked my head in...

 

Breast yoke is redone for 5.2 SE. Don't replace the body when you convert, you'll lose the breast zap that changes the breast shape. But if you add your TBD body as a reference (unset the included body as a reference first), and conform the body and weights, then delete the TBD reference, it should be much better. I don't know if the TBD wrist and ankle seams are different from CBBE SE. If they are not different, then you're done. If they are different, what I did was use the vertex move tool to drag each vertex on the end of the wrist to match the vertex on the reference shape. It was hard to get the right angle to see what i was doing, but seems to have worked. It's a much better conversion this time I think.

 

prisoner chains I changed the collision body on. you can delete what's in there and add your TBD body, then go to properties of the body and click remove to remove textures. that body will now function as a collision body.

 

I've attached a pose you can use in outfit studio. open a new project, add your reference shape. go to the bones tab, expand bones, and select the armbinder pose from the drop down. Then you can do show pose and apply to mesh and the body will stay in that pose. now add the armbinder and you'll have an easier time to conform it.

 

This gets extracted to  \CalienteTools\BodySlide\PoseData

PoseData.7z

 

It also has my other poses for shoes and the straitjackets and boxbinder.

 

If the heels aren't working, check to see if they have nifloatextradata or nistringextradata in the properties. if not, you'll need to add the offset. everything in 5.2 should have it though, so if something is missing them, let me know in the SE thread.

 

Example of what it should look like:
 

Spoiler

 

image.png.133d3c54cca5212a4925050deeb234b3.png

 

 

Posted

Wait what, wednesday like this last one?

 

It will be some time before I reconstruct my Skyrim Mods list, lost my PC...Had to build a new one.

When I do will play with these.

 

 

Posted (edited)

Unfortunately biggest problem with breast yoke is it poking straight into TBD's massive torso. New one does look easier to work with though. Mesh will get a bit messy but I'll see what I can do.

 

Redone prisoner chains but they are still being weird. Goes straight into body from neck, comes out below breasts and then acts as normal as SMP allows.

Thanks for the poses, you had already shared them with me before. Amrbinder pose fits elbowbinder perfectly but rest are hit or miss with TBD. Leather armbinder is already good but my laziness demanded I upload before I finish the rest.

I was sure I had the necessary data in heels. Looks like I didn't. I also converted @Roggvir's slim fit version which I like more but converted that quite early and probably somehow ended up deleting the data.

 

@Gameplayer Very unfortunate. If you want certain items/sliders to be less clippy do tell. I quickly check most sliders in outfit studio but don't test all of them in game. Wouldn't want you to be greeted with a bunch of clipping after all this. And if you don't mind me asking, what is your new hardware?

 

Edit: Anything to avoid seams:

Quote

But if you add your TBD body as a reference (unset the included body as a reference first), and conform the body and weights, then delete the TBD reference,  replace TBD reference with TBD body, set 3BA as reference, conform breast slider only, delete 3BA body.

 

 

Edited by someuselessuser
Posted

Just getting a chance to have a look at these and the items are really good.

The TBD body is a particular challenge compared to the UUNP/CBBE bodies back in the day for making morphs that look nice and so far looks like you managed that.

 

I have not gotten to play much with them but if you think there is clipping its probably going to be weight paint tweaking that will resolve that, I found that for DD items especially being so close to the body that well at least years back the weight copy would not get a close enough approxamation.

 

One thing I did see is that DCL devious cursed loot, that first inn has a missing apparel footwear mesh but not sure that is the issue with that mod not having an asset from its own pack or a missing bodyslide slider.  

So I ended up picking up an alternative mod that passes out DD items in dungeons.

 

I appreciate that you made these, myself well I got really burned out building Atomic Beauty bodyslides for the IKAROS race mod, a mod that allows player to play a sexy android or have android companion...I sort of converted most every released armor mod for it.  So when I set asside some time to make some TBD bodyslides for DD, they turned out like crap ><

Posted
On 2/24/2023 at 3:07 AM, Gameplayer said:

Just getting a chance to have a look at these and the items are really good.

The TBD body is a particular challenge compared to the UUNP/CBBE bodies back in the day for making morphs that look nice and so far looks like you managed that.

 

I have not gotten to play much with them but if you think there is clipping its probably going to be weight paint tweaking that will resolve that, I found that for DD items especially being so close to the body that well at least years back the weight copy would not get a close enough approxamation.

 

One thing I did see is that DCL devious cursed loot, that first inn has a missing apparel footwear mesh but not sure that is the issue with that mod not having an asset from its own pack or a missing bodyslide slider.  

So I ended up picking up an alternative mod that passes out DD items in dungeons.

 

I appreciate that you made these, myself well I got really burned out building Atomic Beauty bodyslides for the IKAROS race mod, a mod that allows player to play a sexy android or have android companion...I sort of converted most every released armor mod for it.  So when I set asside some time to make some TBD bodyslides for DD, they turned out like crap ><

I'm glad you found them good. Looks like my first post didn't go through so I'll just say a I think Outfit Studio is Coldharbour.

 

DCL uses its own meshes even for some things like catsuits that are in DD. I used to use DCL with a patch that made armors point to armoraddons from DD. Speaking of DCL, try Unforgiving Devices if you want something like custom items from DCL. Requires new game, there is a beta version link in comments. Description is confusing and makes it look overcomplicated but it in game it is simple to use.

If that alternative is Deviously Enchanted Chests, it is missing a lot of new items from DD but looks like someone uploaded a script to add them here.

  • 1 month later...
Posted
8 hours ago, PorteuseDaigle said:

TBD patch for ZAP please ??? 

I'm afraid I probably won't make one. About only time I have ZAZ installed is when I try to include Simple Slavery only to realise there aren't many mods integrated with it I actually enjoy and having ZAZ with all those animations is too much just for one mod. Not to mention I didn't even fiish this yet.

That and converting straitjacket and armbinder meshes took all joy out of my soul and left me an empty shell.

  • 9 months later...
Posted
On 2/16/2023 at 5:17 AM, someuselessuser said:

Devious Devices - TBD

View File


Still WIP but most items are converted. Bodies use CBPC Physics. Elf/Orc meshes included.

 

 

 

Missing items:

 

  Reveal hidden contents

Elbow shackles (Original mesh fits somewhat already but clips with arms.)

Some beast race meshes.

1st person meshes. If using Improved Camera they aren't needed.

Rope armbinder is so bad it might as well be missing.

Probably something I forgot.

 

 

Known issues:

 

  Reveal hidden contents

Not all morphs are tested, Not everything has perfect weight paint. Some items probably clip with or without certain sliders.

 

Prisoner chains clipping with body. A little better but part of it stays stuck inside body.

 

I'm not brave enough to mess with hobble dress weight paints so transparent one clips like hell.

 

One variant of straitjacket hobble dresses have black dress for every color variant. I don't know why but dresses turn black if torso part is zapped. Deleting that part instead of zapping causes body mesh inside to lose morphs in game despite morphs working fine in Outfit Studio. Potential solution is hiding visible parts inside body mesh.

 

I don't have, will not have the ability to convert breast yoke.

 

Pet suit clipping

 

Armbinder clipping I think armbinders and elbowbinders are good now.

 

Iron ring boots sink into ground or there is another problem on my end.

 

 

 


  • Submitter
  • Submitted
    02/16/2023
  • Category
  • Requires
    Devious Devices SE
  • Regular Edition Compatible
    No

 

latest file version is corrupt,01 & 02

Posted

@kitehxh uploaded again. My connection was stable so I was able to upload without splitting it. Previous one was indeed corrupt, should have checked myself. This time I did check, 0.10 should extract without issues. Also I think I nuked changelog somehow.

Posted
6 hours ago, someuselessuser said:

@kitehxh uploaded again. My connection was stable so I was able to upload without splitting it. Previous one was indeed corrupt, should have checked myself. This time I did check, 0.10 should extract without issues. Also I think I nuked changelog somehow.

i didn't expect this fast,thank you anyway

  • 2 months later...
  • 4 months later...
Posted

Sorry if this is a stupid question but I'm pretty new to all this and learn new stuff every minute.

 

Lets say I have a TBD body for my PC and a CBBE Curvy Body for everyone else with e.g. Unique Player, Bodychange or BOSSE.

I then build the DD devices with this patch and bodyslide for the TBD body. The meshes then go all in the normal DD directories under Data/meshes etc.

Now is there any way to use a different set of DD devices built only for the CBBE bodies for NPCs that can be used aside the TBD compatible devices?

Is there maybe some mod or mechanism that could pick meshes from a different path dependant on the used body or body presets?

Or am I stuck with the TBD version of devices  for all bodies?

 

I guess morphs alone wont do that because TBD is not just a CBBE morph or slider preset.

 

I hope this question makes sense 😅

 

Posted (edited)
21 hours ago, ibezahteim said:

Sorry if this is a stupid question but I'm pretty new to all this and learn new stuff every minute.

 

Lets say I have a TBD body for my PC and a CBBE Curvy Body for everyone else with e.g. Unique Player, Bodychange or BOSSE.

I then build the DD devices with this patch and bodyslide for the TBD body. The meshes then go all in the normal DD directories under Data/meshes etc.

Now is there any way to use a different set of DD devices built only for the CBBE bodies for NPCs that can be used aside the TBD compatible devices?

Is there maybe some mod or mechanism that could pick meshes from a different path dependant on the used body or body presets?

Or am I stuck with the TBD version of devices  for all bodies?

 

I guess morphs alone wont do that because TBD is not just a CBBE morph or slider preset.

 

I hope this question makes sense 😅

 

 

I have no idea how the mod unique player is set up.

 

However, having myself been a mod author, and avid Bodyslide author

 

The answer is,

 

You will need two file paths,

 

1 file path for CBBE world

1 file path for TBD

(Both of these of course have to reside in seperate folders OR if in same folder both objects say armbinder now have to have different names and all DDI based mods that make mesh calls on those objects have to have ArmorAA's that reference the file path and new name of mesh.)

 

Of course it is possible but that is some work and since I have no idea how unique player body handles that I cannot conclude that such mechanism is not already been done.

 

In other words using two sets of bodystyles greatly expands the expected amount of work that is to be done to force compatibility.

 

Such has been attempted in the past with some success, there were other versions of unique player body that used scripts to force the player to have unique looking armor for each vanilla outfit in game, although if memory serves it was not a foolproof system.

 

_____________________________________________________________________________________________________________________

 

In my opinion,

 

Best route to go to achieve unique bodies between player and npc is to use the following modification,

 

Obody NG, https://www.nexusmods.com/skyrimspecialedition/mods/77016

 

Using that mod,

 

I have created 7+ TBD bodyslides

 

And the mod applies the shape according to predefined standards I created in a notepad file to each NPC female dymanically in real time withen the game.

 

Examples of what can be done,

1st understand that there are in my game 7 slider presets that are unique body shapes.

2nd each of those can be restricted to specific things such as race, faction, and quite a few more definitions.

 

I went with Race as a definition, and Player as another variable.

 

So my Orcs are the only ones that can use extreme muscle mommy preset.

High Elves get huge bewbs and lean body.

Dark Elves get a lean body

Human races have a diverse assortment of possible bodies

Player gets her own preset unique to her so that at any time I can just change her preset and reload it at will.

 

This then means that I only need one bodyslide body and can have as many unique shapes of that TBD body in my game as I want which largely removes the need for elaborate multiple mesh bodies in the game because all of it get handled by one singular body mesh.

 

______________________________________________________________________________________________________________________

 

Why I prefer Atomic Beauty or Touched by Dibella over all other possible bodies I could have used?

 

TBD baseline mesh starts as a large breasted model.

This means that when I have adapted clothes to this model that the breasts of the outfit will look great!

This also means that if I want a flatchested character it wont look good in TBD.

 

All other CBBE based Bodyslide bodies,

Start as a pencil thin flat chested female.

So flat chest and small bewb outfits will look great because the baseline outfit was adapted to this shape.

 

So basically do you prefer full boobs or flat chest?

That basically determines which outfits will look the most satisfying.

 

If you are using non-TBD and constantly upscaling the Breasts into double D and larger well why are you not using TBD?  Cause that dont make no sense.

Edited by Gameplayer
Posted
16 hours ago, Gameplayer said:

 

I have no idea how the mod unique player is set up.

 

However, having myself been a mod author, and avid Bodyslide author

 

The answer is,

 

You will need two file paths,

 

1 file path for CBBE world

1 file path for TBD

(Both of these of course have to reside in seperate folders OR if in same folder both objects say armbinder now have to have different names and all DDI based mods that make mesh calls on those objects have to have ArmorAA's that reference the file path and new name of mesh.)

 

Of course it is possible but that is some work and since I have no idea how unique player body handles that I cannot conclude that such mechanism is not already been done.

 

In other words using two sets of bodystyles greatly expands the expected amount of work that is to be done to force compatibility.

 

Such has been attempted in the past with some success, there were other versions of unique player body that used scripts to force the player to have unique looking armor for each vanilla outfit in game, although if memory serves it was not a foolproof system.

 

_____________________________________________________________________________________________________________________

 

In my opinion,

 

Best route to go to achieve unique bodies between player and npc is to use the following modification,

 

Obody NG, https://www.nexusmods.com/skyrimspecialedition/mods/77016

 

Using that mod,

 

I have created 7+ TBD bodyslides

 

And the mod applies the shape according to predefined standards I created in a notepad file to each NPC female dymanically in real time withen the game.

 

Examples of what can be done,

1st understand that there are in my game 7 slider presets that are unique body shapes.

2nd each of those can be restricted to specific things such as race, faction, and quite a few more definitions.

 

I went with Race as a definition, and Player as another variable.

 

So my Orcs are the only ones that can use extreme muscle mommy preset.

High Elves get huge bewbs and lean body.

Dark Elves get a lean body

Human races have a diverse assortment of possible bodies

Player gets her own preset unique to her so that at any time I can just change her preset and reload it at will.

 

This then means that I only need one bodyslide body and can have as many unique shapes of that TBD body in my game as I want which largely removes the need for elaborate multiple mesh bodies in the game because all of it get handled by one singular body mesh.

 

______________________________________________________________________________________________________________________

 

Why I prefer Atomic Beauty or Touched by Dibella over all other possible bodies I could have used?

 

TBD baseline mesh starts as a large breasted model.

This means that when I have adapted clothes to this model that the breasts of the outfit will look great!

This also means that if I want a flatchested character it wont look good in TBD.

 

All other CBBE based Bodyslide bodies,

Start as a pencil thin flat chested female.

So flat chest and small bewb outfits will look great because the baseline outfit was adapted to this shape.

 

So basically do you prefer full boobs or flat chest?

That basically determines which outfits will look the most satisfying.

 

If you are using non-TBD and constantly upscaling the Breasts into double D and larger well why are you not using TBD?  Cause that dont make no sense.

 

Wow thanks for your long and extremely helpful answer!

 

I was not aware of OBody yet. This is a game changer for me 😻

Unique Player works similiar but much simpler and in the opposite way. It gives the player a special directory and leaves the default directories for everything else.

 

I also realized after looking at the description of OBody that I had a very big mistake in my previous understanding of Bodyslide.

My assumption was that I always have to export armor with the specific body preset that your pc uses.

But now I learned that you export all armor pieces with zeroed sliders and by that all body presets for the same body automatically fit through morphs.

Kill me but I think I got this from a crappy tutorial in my very first hours 😅

Now everything makes a lot more sense.

 

As you explained there is absolutely no need for different armor piece sets as long as you stay with the same body model for everything.

My first asumption was there is something like a dynamic armor replacer that i missed, that swaps armor pieces conditionally like DAR or OAR for animations.

Even if it sounds like a interesting challenge I think its rather acedemic now.

 

Now I also understand why a TBD body exists thanks to your detailed explanation.

I realized  that you can also achieve very similar body shapes with CBBE bodies.

But the essential difference lies in the tesselation of the meshes to fit the extreme proportions of a TBD body.

 

I will try a smiliar setup now with variations of TBD presets and Obody. Wonderful!

 

Sokath. His eyes uncovered! 😅😂

 

Posted
7 hours ago, ibezahteim said:

 

Wow thanks for your long and extremely helpful answer!

 

I was not aware of OBody yet. This is a game changer for me 😻

Unique Player works similiar but much simpler and in the opposite way. It gives the player a special directory and leaves the default directories for everything else.

 

I also realized after looking at the description of OBody that I had a very big mistake in my previous understanding of Bodyslide.

My assumption was that I always have to export armor with the specific body preset that your pc uses.

But now I learned that you export all armor pieces with zeroed sliders and by that all body presets for the same body automatically fit through morphs.

Kill me but I think I got this from a crappy tutorial in my very first hours 😅

Now everything makes a lot more sense.

 

As you explained there is absolutely no need for different armor piece sets as long as you stay with the same body model for everything.

My first asumption was there is something like a dynamic armor replacer that i missed, that swaps armor pieces conditionally like DAR or OAR for animations.

Even if it sounds like a interesting challenge I think its rather acedemic now.

 

Now I also understand why a TBD body exists thanks to your detailed explanation.

I realized  that you can also achieve very similar body shapes with CBBE bodies.

But the essential difference lies in the tesselation of the meshes to fit the extreme proportions of a TBD body.

 

I will try a smiliar setup now with variations of TBD presets and Obody. Wonderful!

 

Sokath. His eyes uncovered! 😅😂

 

 

Yup, Obody NG is amazing.

 

Just export Zero'ed Body for all outfits along with the checkbox clicked for morphing.

 

After that, I just made a whole bunch of my own presets.  Started out with lean bodies and muscular bodies first.

Over time I made a couple of thick bodies and eventaully throw in an actual fat body just to have even more randomness in game.

 

Eventually after reading some of the attached articles for Obody NG, I figured out how to restrict the bodies to specific races and have a Player Only body preset.

 

So it really opens up what you can do with the game.

Its even possible to do a player body set up for muscle growth over time with Pumping Iron or Sandow Plus, because the player body has unique preset and you can flip the way the preset works so at zero weight character is a fatty but eventually blossums into a hottie.  Meanwhile all other characters have their own presets an uneffected by how you set up your player character body progression.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...