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Edits to Skeleton(beast).nif not showing in game


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Posted

Nothing I change in the skeleton nifs shows up in game. I think that the game is ignoring the files in _male, but why? ArchiveInvalidation seems fine. I have made extreme changes to both skeletons to check and nothing changes at all.

Posted
1 hour ago, fejeena said:

What should change if you change the skeleton?

 

ArchiveInvalidation:  use SkyBSA  ArchiveInvalidation , an OBSE plugin.

https://www.nexusmods.com/oblivion/mods/49568

 

All I am trying to do is fix the floating hip dagger. I tried one of your skeletons earlier which I found on another thread.

 

I've just been using NMM archive invalidation and it seems to work for everything else.

 

To move the Dagger, all I am doing is transforming the SideWeapon bone along the axis so it is next to the hip. That's how I do it in Skyrim.

Posted (edited)

Don't know why it is not working. You want to do this?

Spoiler

The original position

sk2.jpg

 

 

The changed position

sk1.jpg

 

I tried it in game but you are right, no changes.

 

I googled but only found Skyrim, and that it is not possible with NifSkope.

https://www.loverslab.com/topic/140428-editing-weapon-positions-for-npcs-in-nifskope/

 

I don't know what's special about weapon bones. I changed the Oblivion horse skeleton, added penis bones and changed the angle so that the penis more or less hits the vagina during the animation. And it worked.

 

Or in short, I have no idea. Sorry

 

Edited by fejeena
Posted
1 hour ago, fejeena said:

Don't know why it is not working. You want to do this?

  Hide contents

The original position

sk2.jpg

 

 

The changed position

sk1.jpg

 

I tried it in game but you are right, no changes.

 

I googled but only found Skyrim, and that it is not possible with NifSkope.

https://www.loverslab.com/topic/140428-editing-weapon-positions-for-npcs-in-nifskope/

 

I don't know what's special about weapon bones. I changed the Oblivion horse skeleton, added penis bones and changed the angle so that the penis more or less hits the vagina during the animation. And it worked.

 

Or in short, I have no idea. Sorry

 

 

Yeah that's what I did. I think something else must be overwriting it - but who knows. Thanks for trying anyway.

 

Posted

Oh that sounds easy... but where can i get a free 3dsmax version? And I never used 3dsmax, and my few blender attempts went awry.

This part is like chinese for me : ...assign a position constraint to the bone through the empty, move the empty, collapse the bone, unload the skeleton from max.

 

-------------------------

RohZima: nothing overwrites the skeleton in my game. The problem is the bones are weighted, and NifSkope can not weight bones. MeshRigger can weight meshes but I don't think it can weight skeletons. Without a new weight the banes are still at the old position, even if it looks different in NifSkope.

So you need 3dsmax or Blender to change the skeleton

Posted
8 hours ago, fejeena said:

Oh that sounds easy... but where can i get a free 3dsmax version? And I never used 3dsmax, and my few blender attempts went awry.

This part is like chinese for me : ...assign a position constraint to the bone through the empty, move the empty, collapse the bone, unload the skeleton from max.

 

-------------------------

 

Okay, I get it, just changing the bone in the skeleton won't help. Looks like it's controlled by animation...

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