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[Solved] Problem with my PC Skin.


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Posted (edited)

Hi. Im trie my vvery best with english. So please correct me. ?

I have some issue. My PC Skin had a grey face and no nipples and a gab at the legs. 
For NPC works. I installed via MO2 Faster SMP and CBBE 3BA. I follow a guide and so i understand i follow it the right way. 
But know i sit here for 8h and don't understand what i am do wrong. 

Spoiler

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Edited by Sosoley
Posted

What you have there is a mismatch between the body type you are using, i.e CBBE 3BA, and the body the skin was made for (vanilla?). Solution is to install a skin you like which is made for your CBBE 3A body.

Posted (edited)

Hey. Thanks. 
I switched now to Binbini Skin fpr CBBE 3BA COCO Skin. 
Same things happend. I confused. :x

To be realy safe - i startet a new game. To test i have coc riverwood in the start menu.
But i think - it is better with the face textures?

Spoiler

20230128003212_1.jpg

Edited by Sosoley
Posted

After sleeping and a session in the bath thinks al little bit clearer. 
First things first. 
I startet new with Skyrim SE/AE - last Time i used mods was oldrim and with the old version of the nexus mod manager. 
So i startet also as newbe with the MO2. Read the Start with guides, maybe i understand some things not a 100%. Its new and  a little bit overwhelmed in the beginning. 
Things i am sure:
I loaded all requirements for the mods and tools installed.  - But in the Moment i check it. Every single Mod. 
I let Loot sort - check it and imho i am ok with the sort order. 

Then there is the overwrits thing in MO2 - i understand not fully the mechanism. So for my understanding this have the most potenzial i do things wrong. 
Is it right to say Mod A and Mod B. Priority 1 and 2. B Overwrite files from A showing withs the green + and the red -. If i switch then also switch the overwriting?!

So at the Moment i check double the requirements. 
Then  check  the overwrite conflicts in MO2. 

Or i am wrong? :<

Posted (edited)
15 minutes ago, Sosoley said:

my understanding this have the most potenzial i do things wrong

 

No. Think of the overwrite folder as just another mod that's always last in the load order (highest priority, overwrites everything). All new files created by tools run through MO2 will end up here unless otherwise configured. This includes FNIS, BodySlide etc.

 

For all file conflict resolution, use the Data tab on the right side of the main MO2 view. This will include files in the overwrite directory as well. No special treatment required for that. For resolving conflicts with a specific mod, use the Conflict tab in its properties.

 

Never place files directly into the Data directory of the game itself, unless you know what you're doing. This only causes you to basically have 2 overwrite directories and things get confusing. Same goes for Vortex though there I suspect it does even more damage.

Edited by traison
Posted

Ok so i have more to learn how to use. I dont get the Data thing at the moment. 
Checking for guide to learn. 
I understand u right: Red flag RaceMenu vs the CBBE 3BA caus the porblem in this case? 

Spoiler

image.png.9edc01e0e4cecac80b1da906f2caf969.png



 

Posted (edited)

That just means the mod "CBBE 3BA" won the conflict, and that file is now provided by "CBBE 3BA". To see which mod lost, view the Confict tab in the properties of "CBBE 3BA". After this you need to decide whether it's a problem or not, the mod manager is not a magical tool that knows everything. If you don't know what you're looking at then make a note of this conflict so that when for instance RaceMenu is having a problem you can refer to your notes and see that "CBBE 3BA" overwrote one of it's files.

 

This is no different from Vortex, except that vortex maybe hides this in the hopes that nothing bad comes of it. This just leads to more user confusion later on when things inevitably do go wrong.

Edited by traison
Posted

Ok. ?
So i see - in this case the conflict is right. 

CBBE 3BA have to manage the file. Not Racemenu. 
Thy for helping me! ?

Posted
22 minutes ago, Sosoley said:

CBBE 3BA have to manage the file. Not Racemenu.

 

I agree, however I suspect the mod that lost the conflict is not RaceMenu but rather the base CBBE body, irrelevant in this case as long as you're using the 3BA body going forwards.

Posted

I am not sure i get what you mean by that. 

I use the CBBE 3BA Body. This Body overite the CBBE Body. 

I installet Bodyslide, CBBE, then all the requirements for physiks to the CBBE 3BA body. Then i get the result with the skin see in the pictures. 
Then i trie to change the skin texture to CBBE 3BA COCO skin and same results. 
Then i replace the CBBE 3BA Body for the optional CBBE COCO Body. Same result. 
Change back to the base config with the CBBE 3BA Body. 

 

Posted

Check which mod provides this file: textures\actors\character\female\femalebody_1.dds. If you can't find it in the Data tab on the right of MO2's main view then it means you have no mod, thus the default vanilla texture is being used. Caliente's Beautiful Bodies Enhancer comes with textures for CBBE.

Posted (edited)

Hey. Get one step further. 
I fuzz around with the body skin - so i hav deletet manual the bodyslide created files and redo it with bodyslide. 
So i have seen i have a issue with the unique body from the CBBE 3BA. (Now you can facepalm - i have not used the CBBE 3BA Bodyy - i have used the CBBE 3BA unique body that a option to CBBE 3BA? Right?)
So the direktion, you send me, with the skin was the right direktion. 

Now i have to check why the skin not implement in the unique body, right? 
Sory i am realy unsettled at the moment. :flushed:

Spoiler

20230128141421_1.jpg

 

Edited by Sosoley
Posted
11 minutes ago, traison said:

Check which mod provides this file: textures\actors\character\female\femalebody_1.dds. If you can't find it in the Data tab on the right of MO2's main view then it means you have no mod, thus the default vanilla texture is being used. Caliente's Beautiful Bodies Enhancer comes with textures for CBBE.


CBBE handel the file

Spoiler

2873812739.jpg.ae108de4ea28c721172d9461663165b4.jpg

Posted (edited)

Unique body, as in a body that is unique to the player or something along these lines?

 

If it's not already using the default texture path you'll have to inspect the body nif provided by that mod to find out where it expects its textures to be:

NifSkope -> BSTriShape -> BSLightingShaderProperty -> BSShaderTextureSet

 

Once you know that, you can copy over an existing texture set to have the unique body use it. For example:

 

femalebody_1.dds
femalebody_1_msn.dds
femalebody_1_sk.dds
femalebody_1_s.dds

 

Edit: There may already be texture mods on the Nexus that are compatible with this unique body. These come with the textures in the correct location from the start, I'd assume.

Edited by traison
Posted (edited)

Thw Unique Character is a option to the CBBE 3BA, u can pick it in the install prozess - if u have the extra mod. So i think. If i install a extra body skin und giv permission to overwrite in the MO2 Mod Conflict Tab it will work i guess!? ?


Edit:
And if u read the descrption carefully - it will explain what i do wrong..... ?
Same issu as allways - the problem sits allyways 20 inces in front of the screen. :flushed:

 

Quote

USAGE

This comes packed with the default Special Edition meshes and textures.
YOU MUST COPY YOUR PREFERRED MESHES/TEXTURES INTO THE APPROPRIATE FOLDERS.

Data\textures\actors\character\unique ...
Data\meshes\actors\character\unique
 ...
Once there, the folders are pretty self-explanatory. Pay attention to file names, particularly in the vampire folders. Extra documentation in the readme tab.

 

Edited by Sosoley
Posted (edited)
5 hours ago, traison said:

This is no different from Vortex, except that vortex maybe hides this in the hopes that nothing bad comes of it.

 

Vortex doesn't hide anything, it just has different UI and displays things in different manner than MO2. I know you're not fond of it, but please do not spread misinformation, especially since you're clearly not a Vortex user and don't know how it operates.

 

There is no difference between MO2 or Vortex on a technical level. Your knowledge and contribution to community in this subforum are appreciated, but please stick to comments about mod manager that you know well, and refrain from comments about mod manager you do not know.

There is no need to saw confusion among newbies. It doesnt serve anyone any good. Thank you.

Edited by belegost
Posted

Alright, removed that bit. My intention is not to spread misinformation. I'm going by what I see here on these forums for the most part. The kind of questions we get seems to suggest otherwise. Could be people aren't finding this information, even though it is available somewhere.

Posted (edited)
7 hours ago, traison said:

I'm going by what I see here on these forums for the most part. The kind of questions we get seems to suggest otherwise. Could be people aren't finding this information, even though it is available somewhere.

 

Vortex is pushed by Nexus and is more available to new people because of Nexus' sheer dominance on mod "market". It's natural that you get newbie questions from people that use Vortex and do not understand it, because this is most likely their first mod manager. This says nothing about the capabilities of the mod manager. I presume you would get the same type of questions had MO2 been more widely available to new people. Would you then assume that MO2 is a bad mod manager?

The only difference is that Vortex looks like a "toy" at a first glance because of the tiled interface, while MO2 looks more "professional" because of the table/spreadsheet interface.

 

However both MO2 and Vortex are very powerful and capable tools that advanced users can use to great advantage. They do certain things in different way in the intermediate step, while the end result remains the same. And once you get to know them, they basically do the same job with equal competence. In the hands of a power user there is no difference between them.

Edited by belegost

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