Omnishade Posted January 21, 2023 Posted January 21, 2023 (edited) I've made the healthy decision to start a game without SL mods(as profound as that may sound) so I can finally get somewhere in the game without spending most of the time getting f*****. But in case I change my mind and want to add mods later, is there any popular mods(those that aren't too weird) that require a new game? Edited January 21, 2023 by RoninDog
t.ara Posted January 21, 2023 Posted January 21, 2023 2 hours ago, RoninDog said: I've made the healthy decision to start a game without SL mods(as profound as that may sound) so I can finally get somewhere in the game without spending most of the time getting f*****. But in case I change my mind and want to add mods later, is there any popular mods(those that aren't too weird) that require a new game? SL is sexLab?...SL is doing nothing in my game-it is not on it´s own hand changing something if you play skyrim. Same is also for other mods as soon you interrupt their quests. You always can do what you want. A new game only resets the pap.-code and it restarts the restartable mods. Those also can mostly being restarted by MCM-same for sexlab. A new game is in some few and very seldom cases really necessary. For the mods it is mostly not interesting when you install them. And I would not choose the mods depending on a situation, that I have actually the idea to start a new game. It ´s also possible to clean an latest game-safe and install for example then after a mod, which normally uses a "new game". The question is mostly if it is necessary to play a sexmod with a highly skilled character, which has finalized skyrim with all it´s side quests.
t.ara Posted January 21, 2023 Posted January 21, 2023 "Too weird" and "popular" is mostly very relative. So your request is simply to become answered on your own. Check it out.
Omnishade Posted January 21, 2023 Author Posted January 21, 2023 Well, I mainly wanted to check if SexLab or any commonly used mod that require SexLab requires a new game. But I think you have answered my question. I know what SexLab does. It is a framework that other mods tap into to give them functionality, although it comes with settings and default animations. It makes sense that it does not require a new game. I agree that I expressed myself in a relative or subjective manner. Let's ignore that for now and just type any SexLab dependent mod you can think of that requires a new game, if there are any, and preferably without a know-it-all attitude behind the words. I will ignore any such comments from now on.
Omnishade Posted January 21, 2023 Author Posted January 21, 2023 Regarding cleaning a save, when you have a lot of mods installed you can't really uninstall much and expect to be able to load your game. My last game with a 450+ mods(including esls) refused to load after I removed prison overhaul and rebuilt Requiem and merged patches. Re-activating prison overhaul did not help in that case.
alex77r4 Posted January 21, 2023 Posted January 21, 2023 (edited) 3 hours ago, RoninDog said: is there any popular mods(those that aren't too weird) that require a new game? Some critical mods from Nexus require start a New Game, like USLEEP or Requiem, but normally, none mod require a New Game. Some mods from LoverLab say it require start a New Game, like DD, Toys, DCUR... but, really, that is not in that way. I add a entire LowersLab collection of mods to a running game in level 40 whitout any problem. That not mean you can't have problems. I not install and test every LowersLab mod. Additionally, you must make a correct installation following the instructions, installing requeriments... Is not a 100% free of problems task. Edited January 21, 2023 by alex77r4 1
Omnishade Posted January 21, 2023 Author Posted January 21, 2023 4 minutes ago, alex77r4 said: Some critical mods from Nexus require start a New Game, like USLEEP or Requiem, but normally, none mod require a New Game. Some mods from LoverLab say it require start a New Game, like DD, Toys, DCUR... but, really, that is not in that way. I add a entire LowersLab collection of mods to a running game in level 40 whitout any problem. That not mean you can't have problems. I not install and test every LowersLab mod. Additionally, you must make a correct installation following the instructions, installing requeriments... Is not a 100% free of problems task. That's good to know. Did you try adding DD or DCUR in the middle of a playthrough?
alex77r4 Posted January 21, 2023 Posted January 21, 2023 3 minutes ago, RoninDog said: That's good to know. Did you try adding DD or DCUR in the middle of a playthrough? Yes, and works. Inclusively, i remove DCUR from a running game, cleaning the save game with ReSaver, but is practically imposible remove DD from the current game.
VirginMarie Posted January 21, 2023 Posted January 21, 2023 It has ZERO to do with the mod, and everything to do with this rule... Golden Rule
Omnishade Posted January 22, 2023 Author Posted January 22, 2023 (edited) 11 hours ago, VirginMarie said: It has ZERO to do with the mod, and everything to do with this rule... Golden Rule If you want to be on the safe side then you should follow that rule. But I've manage to break saves simply by changing the contents of a patch. Had the same load order. While at other times I could remove mods and I can usually add mods in the middle of a load order. It seems to depend on the number of esls you have. I don't know what is true regarding that, but I've heard that it can cause problems if you have a lot of esls spread out in your load order. Edited January 22, 2023 by RoninDog
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