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Fire Emblem Engage (Switch)


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Posted (edited)

I don't seem to have any overlapping mods but my game crashes when ever I do anything that involves the emblem Erika any ideas what could be causing it? I'm playing on Ryujinx. This is the error I keep getting. Was working fine prior to 1.3 updates.

https://prnt.sc/QD4fvnOnYK58

Update
: After removing the Battle Outfits and More the game seems to run. The issue was the Battle Outfit mod. These two aren't compatible I assume?



 

Edited by Rushasu
Posted
9 hours ago, Zero_Fucks_Given said:

Heres the newest version freshly completed: Version 1.25 now includes all female engage forms nude as well as Emblem Alear nude since i forgot to do her before

 

next up v 1.50 : Base and Advanced Classes

 

 

Enjoy ?

 

 

----------Till tomorrow night----------

Nude_Mod_v1.25.7z 576.03 MB · 154 downloads

Your mod is amazing. Thank you so much for your work

Posted

Awesome work, @Zero_Fucks_Given!

 

 

 

 

On 3/24/2023 at 11:40 AM, Zero5 said:

NIce man looks great, if  possible i can try and set and make a recording  when i get time , but i think you got  it down, i think i have a working copy of lapis finally too this time i made sure not to touch any uv maps  lol

v5 Lapishornclevage.rar 13.02 MB · 28 downloads

@Zero5, I learned some things about textures lately, and I actually think that the issue we were seeing with the "sunburn" on Lapis's back isn't an issue with your FBX, but a result of the game trying to draw Lapis's default textures onto her new body. Can you please try replacing the old textures in the bundle (you can probably still use the bundle I gave last time) with these and see if that fixes it?

Spoiler

There are three textures: "Albedo", "Normal", and "Multi". Replace each in the bundle with the one from this ZIP file. (let me know if you have any questions)

 

ModifiedTextures.zip

 

 

 

@D02836115, that's an awesome looking Lapis you got there!

Just curious, how did you get her skin colored smoothly? From my experience, the default Lapis textures draw a strange shade pattern onto her (it's especially noticeable on her back). I ended up needing to do some funky things with the "Multi" texture to remove the strange shade pattern.

I was wondering if you did something similar? Or if you took a different approach?

Posted

@MerlinusTent You have to use a different Texture2D for her skin because her original uBody_Swd0AF_c251_Albedo textures does not have the proper mapping for her skin (besides her neck).

image.png.14c4b7fc13b5be7ae78e7189adb89064.png

See how the mapping of her skin is crossing through the textures in her Texture2D?  That's why you are seeing red on her back.

 

You will have to use another Texture2D (preferably where you borrowed the skin mesh from) and reassign the Texture2D in the Materials.

Posted
6 hours ago, Rushasu said:

I don't seem to have any overlapping mods but my game crashes when ever I do anything that involves the emblem Erika any ideas what could be causing it? I'm playing on Ryujinx. This is the error I keep getting. Was working fine prior to 1.3 updates.

https://prnt.sc/QD4fvnOnYK58

Update
: After removing the Battle Outfits and More the game seems to run. The issue was the Battle Outfit mod. These two aren't compatible I assume?



 

Having mods that use the fe_assets_unit folder may be your issue, especially if you have other mods that have models for the same outfit.  The game may be seeing 2+ locations for the same outfit to put on the character.

Posted
2 hours ago, D02836115 said:

@MerlinusTent You have to use a different Texture2D for her skin because her original uBody_Swd0AF_c251_Albedo textures does not have the proper mapping for her skin (besides her neck).

image.png.14c4b7fc13b5be7ae78e7189adb89064.png

See how the mapping of her skin is crossing through the textures in her Texture2D?  That's why you are seeing red on her back.

 

You will have to use another Texture2D (preferably where you borrowed the skin mesh from) and reassign the Texture2D in the Materials.

 

 

Sorry, I should've been more clear. I had already modified the Albedo texture so that the parts mapping onto her new body (took the body from Zephias skin) are from Zephia's Albedo texture.

Spoiler

Ah, words are hard, so here's a picture showing what I mean. I modified the Albedo texture so that the left 20% (which maps to her body) is from Zephia, while the right 80% (which maps to her armor) is from Lapis

image.thumb.png.28de83e28519056d8ff5b4fb7544e35e.png

 

 

 

This resulted in it mostly working, but there was this weird dark shade pattern on her skin, like so:

image.png.4e5aae0bd854a38ad3ee2805b78a3dc5.png

 

 

In the end, this turned out to be caused by Lapis's Multi texture, which had the large triangle in the red spectrum.

image.png.140181903b17aa8fbd9adb9a8d8f3bd8.png

 

After manually removing that large white triangle from the red spectrum of her Multi texture, her skin finally looks right.

image.png.a8f89d942312c28de91f4fd4e27fd6c3.png

 

 

Anyways, I was just wondering if you also had to do something funky with the Multi texture like this to get her skin looking right.

 

However, looking at your reply, I wonder if you maybe have a different approach when it comes to textures. Did you say that you use Blender to "reassign" the Texture2D for her body to be the texture that the skin mesh came from (Zephia's in my case)?

Does that mean that your body object and armor object are pointing at different textures?

Then in the final bundle, do you include both Lapis's and Zephia's textures? If so, how do you tell the data to have the Skin mesh use one texture while the Dress mesh uses another?

Posted
14 minutes ago, MerlinusTent said:

 

 

Sorry, I should've been more clear. I had already modified the Albedo texture so that the parts mapping onto her new body (took the body from Zephias skin) are from Zephia's Albedo texture.

  Reveal hidden contents

Ah, words are hard, so here's a picture showing what I mean. I modified the Albedo texture so that the left 20% (which maps to her body) is from Zephia, while the right 80% (which maps to her armor) is from Lapis

 

 

 

This resulted in it mostly working, but there was this weird dark shade pattern on her skin, like so:

 

 

In the end, this turned out to be caused by Lapis's Multi texture, which had the large triangle in the red spectrum.

 

After manually removing that large white triangle from the red spectrum of her Multi texture, her skin finally looks right.

 

 

Anyways, I was just wondering if you also had to do something funky with the Multi texture like this to get her skin looking right.

 

However, looking at your reply, I wonder if you maybe have a different approach when it comes to textures. Did you say that you use Blender to "reassign" the Texture2D for her body to be the texture that the skin mesh came from (Zephia's in my case)?

Does that mean that your body object and armor object are pointing at different textures?

Then in the final bundle, do you include both Lapis's and Zephia's textures? If so, how do you tell the data to have the Skin mesh use one texture while the Dress mesh uses another?

What you did there works.  But yes, I include textures from the bundles I borrowed from to be included with my bundle.

Posted
4 hours ago, Zero_Fucks_Given said:

bad news classchange outfits wont be done because i have no idea how to make it work BUT i will still do the regular class clange for the main characters the ones that have u nique outfits

 

No worries, mate. You're doing a fantastic job. Just make sure to include a readme file that reminds folks to play with both hands!

Posted

im sorry folks my house got rammed by a tornado im staying at a friends house and managed to save my pc i will still be working on my mod but not as much as got to get my shit back together so pls bare with me

Posted

Good news I found out I was given wrong info and was editing the wrong models that's why I thought my class edits didn't work but I found the correct class models and tomarow after work I'm gonna finish my edits and see if it works it may just still be possible to do class edits

Posted (edited)

so been looking at  the files you gave @MerlinusTent for the textures and i can get them to render in blender no problem, though it looks like the skin texture is swizzled while un swizzled, if that makes sense, and then the shadow texture doesnt seem to be applying properly to the shadow mesh( to make them save just click the shield save data even if it has no users)
image.thumb.png.b3062d064c6bc21d2292af8a55c3a94c.png

trial mesh.fbx

Edited by Zero5
Posted
7 hours ago, Zero5 said:

so been looking at  the files you gave @MerlinusTent for the textures and i can get them to render in blender no problem, though it looks like the skin texture is swizzled while un swizzled, if that makes sense, and then the shadow texture doesnt seem to be applying properly to the shadow mesh( to make them save just click the shield save data even if it has no users)
image.thumb.png.b3062d064c6bc21d2292af8a55c3a94c.png

trial mesh.fbx 1.41 MB · 0 downloads

 

If I'm understanding your response correctly, I think there may be a misunderstanding. Yes there are three textures (Albedo, Normal, and Multi) and three meshes (Dress, Skin, and Shadow), but that doesn't mean there's a 1-1 mapping between these two sets. In fact, as far as I can tell, when the game actually renders, all three textures affect the Skin and likely all three textures affect the Dress too (I have no idea about the Shadow mesh, but I've never bothered messing with that one).

 

Personally, I haven't had much luck in getting textures to show properly on the skin in Blender. Can you try them in game?

About the swizzling... the textures I gave you should be unswizzled, but when you import the textures using UABE, it should swizzle them automatically. For clarity, this is what I mean by importing the textures using UABE:

1) In UABE, open your bundle

2) Click on Info to see the bundle details

3) Find the appropriate Texture2D asset, such as uBody_Swd0AF_c251_Albedo

4) Click on Plugins -> Edit Texture and click Ok

5) This should open up a "Texture Edit" window. Near the bottom where it says "Texture", there should be a "Load" button. Click this "Load" button and find the appropriate texture file on your hard disk (for example, find the Albedo file that I provided)

6) Click Open to load that file, and then Save. I think at one of these steps, UABE will automatically swizzle the file for you.

7) Save the bundle in the normal way

 

Spoiler

The textures I gave were from my own Lapis modding experiment, where my final Lapis looked like this (smooth skin without red or shadowed streaks). I think these textures should work for your case too

image.png.5775f6bc383462ee6c624562399b4435.png

 

Posted

Hey guys~ I know this isn't your cup of tea. But here's a nude mod I made for the males characters, just gonna post it here for diversity's sake. It replaces the swim trunks 000 and 000b.   

Screenshot (261).png

MaleNude.rar

Posted
1 hour ago, dakyoz said:

Hey guys~ I know this isn't your cup of tea. But here's a nude mod I made for the males characters, just gonna post it here for diversity's sake. It replaces the swim trunks 000 and 000b.   

Screenshot (261).png

MaleNude.rar 7.16 MB · 1 download

Fantastic. Equal nudity for all.

Posted

Well I can't do the class swaps you will need to use boamo for that unless I can get someone to edit each class change outfit with nude details bc I can't make it work I will continue on my mod next version will be unique promoted class outfits

Posted
4 hours ago, dakyoz said:

Hey guys~ I know this isn't your cup of tea. But here's a nude mod I made for the males characters, just gonna post it here for diversity's sake. It replaces the swim trunks 000 and 000b.

There's a weird black line that sticks out of the 000b model but other than that, great mod! Happy to see males getting some fun mods too, much appreciated! :D

Posted
2 minutes ago, Fuck_Em_All said:

Well I can't do the class swaps you will need to use boamo for that unless I can get someone to edit each class change outfit with nude details bc I can't make it work I will continue on my mod next version will be unique promoted class outfits

Been loving the engaged nude mod, your work is greatly appreciated! :cool:

Posted
5 hours ago, dakyoz said:

Hey guys~ I know this isn't your cup of tea. But here's a nude mod I made for the males characters, just gonna post it here for diversity's sake. It replaces the swim trunks 000 and 000b.   

Screenshot (261).png

MaleNude.rar 7.16 MB · 5 downloads

 

This is great!!! Yay for diversity's sake! I know of at least one friend who is going to be really happy with this. Thank you!!!

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