Zaselim Posted August 13, 2013 Posted August 13, 2013 Ok Guys I am having a issue and i really need a fix, I happens to me a lot but this it is unavoidable and I must find a way to fix this. So, the Armor "The Witch Elf Armors has the SKULL below the waist as some kind of buckle. Now 2 things happen (which happened before very often) 1. If i use the original skin (the original armor had) modifier for the SKULL, in some poses the belt disconnects with the skull because i am using My body's Skin Modifier with the belt because of the TBBP compatibility(to add it on the belt so the belt animates with the butt animation) 2. If i use my body's (ZGGB-R) skin modifier by using the skin wrap tool in 3ds max, the skull shape becomes bad (dis-figures). See the picture in the spoiler Same thing happened with the Inpou armor(with the hanging cloth so i removed it from the armor) It also happens in the back plate of above armor but i am using my body's skin modifier with it and it doesn't disfigure the shape. So, the main issue the SKULL, If any one of you know or know someone who can help then plz help me out here. I will be really grateful, Thanks.
DoctaSax Posted August 13, 2013 Posted August 13, 2013 You're better off asking in tech support. Moving you there.
GodKingLaw Posted August 13, 2013 Posted August 13, 2013 I may be crazy for giving advice on a subject I fairly new to, but looking at you image I do believe the belt and skull need to be two separate pieces or skin wrapped separately then merged or ported into one nif file. modify the belt to connect to itself fully behind the skull so when animation occurs in wont appear detached. skull shouldn't be weighted wrapped or attached to any other bones node areas but the waist. Granted this maybe a lot of work but its all I got, if it makes any since. kind of like making a mash up armor with the same armor.
Zaselim Posted August 13, 2013 Author Posted August 13, 2013 They both are two separate pieces and in one nif file. The skull have rings 2 on the left and 2 on the right and the belt goes there. Like the original skin modifier of the skull (only has pelvis) i only added pelvis but after exporting when i imported it in nifskope there was no skull but the empty area.
lostdaywalker Posted August 14, 2013 Posted August 14, 2013 Your problem is that half your skull it weighted to the right leg and it looks like the other half is weighted to the pelvis. After you siknwrap and such, Click on skin, and then parameters. Hit the edit envelopes button and check off the select vertices right below it. Scroll down the bones list and you can see how its weighted. I would select all the vertices in the skull and the cloth that hangs down in front and weight them to the pelvis about 0.98. (weight properties Abs. effect:)
Zaselim Posted August 14, 2013 Author Posted August 14, 2013 yeah i checked it previously, right thigh also cover the area of the skull. so how do i correct this? by making the thigh part to 0 or remove the node from skin modifier.
lostdaywalker Posted August 14, 2013 Posted August 14, 2013 Do not remove a bone node. The verts are still atatched. It will crash on export and we all cry. Check out Nightstasy tut here. http://www.youtube.com/watch?v=3hi5W3W1hKI Its a little long winded but is great stuff. You want the verts for the skull and the cloth hanging down to have the most power to the pelvis. hit F4 and you can see better. I would use 0.98 or 0.96. that way it will still have a small amount of movement and will not be so stiff.
Zaselim Posted August 14, 2013 Author Posted August 14, 2013 ok, i will check, thanks.. cant open youtube because its banned here just to confirm, 0.96 or 0.98 is for the parts other than pelvis which includes in the skull part right?
lostdaywalker Posted August 14, 2013 Posted August 14, 2013 Check out this picture. After skin wrapping, select the skin modifer, Click on edit envelopes under Parameters, check the box for select vertices. Scroll done the bones list until you see pelvis, select that and then circle all the verts in the skull. The Abs. Effect will light up and you can change the number. Change it to 0.98. Max will balance out the rest. You could do 1.0 so all the weights are in the pelvis. On that it will make very little difference. I just like to leave a little something on another bone or two. Unselect edit Envelopes and your done. Do the same thing to the hanging skirt thing.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.