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Problem with hands size always back to default size.


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Posted (edited)

so i have a problem, my character hands always back to default size, even though i changed the scale in racemenu, but when i change the POV or opening Map, the hands always back to default size, anyone know how to fix this? i tried everything and it didn't work, i have disable the perspective mod, rebuild morp and meshes, but it still like that. but it only affect to 3rd person, in first person the hand still small

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Edited by _Whoami_
Posted
50 minutes ago, Tlam99 said:

Animations will reset the size. You need a unique character setup.

what do you mean? unique character setup?

Posted
48 minutes ago, _Whoami_ said:

is that compatible

1. It's not my mod, ask this on the mod page.

2. I don't use this mod, made this stuff myself.

3. I see no reason why not

Posted (edited)
7 hours ago, _Whoami_ said:

is that compatible with CBBE body?

It should be. I'm about to install myself, as I've been plagued by that issue for years and was not aware of this elegant solution. Anyway...  as a sideways answer, it has a companion mod called Unique Character Tool that serves to remove the need to manually copy your files from the original locations to its folders, so basically it's just providing a different location for the unique player stuff, and linking those locations with the player instead of the original player mesh and texture locations. So you coud be CBBE or CBBE-3BA, or BHUNP, or whatever, and as long as your native mesh/texture files (and tri files) are copied over, they should fire up no prob. Theoretically anyway. I'll see if that's the case shortly. In my case, it'll be CBBE-3BBB.

 

Thank you @Tlam99. I'd all but given up, and I'm sick to death of having to go to Racemenu every five seconds to reset her hand size to the correct size instead of what I've termed "lobster hands"

 

Crossing my fingers. and diving in.

 

Ok: 1 warning so far, from reading posts at the mod page. Apparently, Racemenu sliders can get gummed up after installing this mod. The first post  in the posts tab outlines an edit to solve the issue.  

 

In fact, I'd suggest reading at least the first page of comments before installing, This will not be as quick as I'd hoped.

Edited by anjenthedog

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