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Looking For Anim. Mods that work with Nemesis


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Posted

Literally the title. Want some sex animations that work with Project New Reign (Human only). Some Funny Biz and Billy Animation require FNIS, hence the topic being created.

Let me know if any exist, and kindly link them if possible.
 

Cheers!

Posted

Hi. I didn't hear about some. Like sexlab, and osex, and toys are requiring fnis...

If you are not using DAR, you can try to do some manuals about how to use both fnis and nemesis, try to google it.

Posted

Any animation that doesn't involve creature NPCs works. If you're not into bestiality, you can 99.9% replace FNIS with Nemesis (I've only read about one or two instances of SLAL packs not working, never had this happen personally). Mods will still list FNIS as a requirement, but Nemesis works fine (except, as I already mentioned, for creature animations).

Posted
17 hours ago, Just Don't said:

Any animation that doesn't involve creature NPCs works. If you're not into bestiality, you can 99.9% replace FNIS with Nemesis (I've only read about one or two instances of SLAL packs not working, never had this happen personally). Mods will still list FNIS as a requirement, but Nemesis works fine (except, as I already mentioned, for creature animations).

 Will give it a try. Only issue I have is that some animations that include furniture tell me that the files are incompatible with Nemesis (some 32 bit.hkx files I think). 
 

I'll let you know how it goes.

Posted
35 minutes ago, Dr.p345 said:

 Will give it a try. Only issue I have is that some animations that include furniture tell me that the files are incompatible with Nemesis (some 32 bit.hkx files I think). 

That means you're trying to use animations made for Skyrim LE (the 2011 one). Nemesis isn't the issue, you'd get the same message in FNIS. You solve this by converting the animations or getting already converted animations. A good source to check already ported animations, and mods in general, is in the SE Compat. Tracking thread (blue link in my signature), there is an entire section dedicated to listing animation packs.

Posted
On 12/7/2022 at 3:55 PM, Dr.p345 said:

 Will give it a try. Only issue I have is that some animations that include furniture tell me that the files are incompatible with Nemesis (some 32 bit.hkx files I think). 
 

I'll let you know how it goes.

animations don´t include furnitures...i think you mean you want to transfer fnis-stuff by nemesis to become merged to skyrim se for a behavior-read out...

as long those animations are compressed files related to 32-bit, it needs a conversion to se as usually..the stuff has to work primary under fnis at first-and if that is okay, you then can put it into the nemesis-behavior-mixer....btw. can aa-animations, which are working under fnis not directly being used inside of nemesis...you can only delete those aa-info from the files and delete also their animations for a quick and working transfer between fnis and nemesis-and: nemesis´s animations are not in correct scale if you want to transfer furniture-behaviors...your characters will all be little too small...sad, but that´s the down-side problems of nemesis. And something else: as soon your animations have animated objects, you once more will become surprised: you´ll not get them in game by using nemesis - only interesting, if you plan to transfer furnitures with animated objects:-)))

In other words: Entirely is nemesis not working how it has been planned. It´s interesting for combat and some special stuff, it´s interesting for some experiments but in whole it is not clean enough working to become a serious alternative beside FNIS.

 

Posted

Any animations that doesn't include or add creature anims should be working.

 

You can use FNIS and Nemesis together, just install FNIS(don't generate the animations from FNIS) to get FNIS.esp(so Nemesis can read FNIS related mod) step two is to install anims mod that you want and then open Nemesis and launch Nemesis behavior(update the engine if required).

 

By using Nemesis as your main you can't have sex with Creature, only human. Creature animations pack only work with FNIS even when Nemesis and the mod said it's installed.

Posted

if anyone is interested in using nemesis and fnis together with mod organizer you can use this link 

i use sex animations with creatures just fine with with nemesis with this method no problems at all just follow the steps.

  • 2 weeks later...
Posted
On 12/6/2022 at 4:38 PM, Just Don't said:

Any animation that doesn't involve creature NPCs works. If you're not into bestiality, you can 99.9% replace FNIS with Nemesis (I've only read about one or two instances of SLAL packs not working, never had this happen personally). Mods will still list FNIS as a requirement, but Nemesis works fine (except, as I already mentioned, for creature animations).

 

I only use Nemesis, and I never have any problems (but also don't use creatures). What happens is once you run Nemesis it creates a dummy empty FNIS plugin to be ticked on so the animations are double tricked into running in the event it wouldn't. Again, never had an issue.

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