justblue22 Posted December 5, 2022 Posted December 5, 2022 (edited) Hey all, First off, this community seems awesome. I randomly discovered the Devious Skyrim thread last week and it got the wheels turning. Long story short my wife and I have just begun exploring kinks, just discovered erotic games, and this is the kind of playground I think we were looking for. Very appreciated. I ran into a weird problem after a few tweaks I made yesterday and I can't figure out what happened; all of a sudden, the armbinder idles aren't playing correctly. I'm using MO2. It was working fine before. I can fix it temporarily by manually setting the armbinder animation (I think in the ZaZ Animation Pack MCM?), so I know the animation is installed correctly. In the interim what has changed is that I installed Extensible Follower Framework (shouldn't be relevant), Devious Devices Expansion (So, maybe that's it? I'll fiddle with it), SLAL and the full kit of FunnyBiz animations, Sexy Idles, and FNIS Sexy Move. What seems to be happening is that the Sexy Idles idle and Sexy Move animation are playing instead of the armbinder animation when bound. To replicate the problem, I can load a new save with Alternate Start Live Another Life, register the animations, and interact with Mara's statue. I tell her I'm a slave, I tell her I'm wearing full bondage. Until the day before last, the armbinder animation was fine. As of yesterday, the armbinder is there but the wrong idle is playing leaving the half-arms at the character's sides. The armbinder animations seem to mostly play correctly if I choose to Struggle, and when other animations load they respect the armbinder tag. Assuming the problem was with the Sexy Idles and/or Sexy Move animation, I then uninstalled both. I reran FNIS and replaced my merged patch. The problem persists. I also tried moving Zaz Animation Pack down the load order below SLAL thinking that might be it. I haven't tried uninstalling SLAL or FunnyBiz' packs, but I might try disabling them and see what happens. I guess what I'm wondering is, am I even on the right track here? How does it get decided which idle plays? I assume the problem is in my load order but I would have expected uninstalling parts to fix the problem in that case. I can't seem to undo whatever I've done. Needless to say it kinda spoils the sexy mood a bit when the janky animations make my wife literally laugh out loud. EDIT: After fiddling a bit more, there are other things I can't explain / don't like with our current modlist, so I've decided we're just nuking the whole thing and starting over... but if anyone has insight on how this is decided I'd really appreciate it! I don't have a lot of experience with modding Skyrim and anything I can do to remove the 'jank' and improve immersion would be handy. Edited December 5, 2022 by justblue22
t.ara Posted December 5, 2022 Posted December 5, 2022 (edited) Too much stuff for the first time playing with mods, I think so. Practically is an asset (let´s take that armbinder) which maybe is equipped by using DD or ZAP also starting the suiting animation. This means that by choosing it by adding it inside of the add-item-menu (AIM), you should see also the suitng animation, not important if you choose the DD armbinder, or if you choose the ZAP-armbinder. As soon you have that asset equipped and your character is maybe involved into a sex-related animation by sexLab, it ´s possible, that sexlab is offering a suiting animation for this restraint. In that case is the character wearing the armbinder while the sex-animation, fired by sexlab is hold on during sex. And after the scenery the asset still is equipped and the suiting offset-animation of the asset should become working again. Same should be working for DD. The frameworks have settings for this features. If the arms do not follow to the restraints, if the idle animation is not playing, it can be broken or being disturbed by another action. ZAP´s restraint-animations can break and not being replayed under different circumstances. This can be checked out by re-equipping them. During a quest you may be not able to fix that. If you have the restraints of DD in use and it is happening like that, it might be caused by a third party-mod. The overall question is, if you need DD and ZAP together. Normally is one framework aside of sexLab enough-most people prefer DD as the character´s restraint-animations are stronger. You can for example switch off different mods and find out, which stuff is not suiting well together. In any case would I start with only some few things: sexlab, DD or ZAP, depending on the quest-mod. A mod can be switched off easily by deseleting it by the MOd-manager. And all those animation-packs, I´d let aside and check out the basic functions of the mods, without any further replacements of animations. LAter it´s possible to slowly switch mods into a working system, to become slowly more complexer and maybe to have some older and bad looking animations in replace. Load order of the mods are mostly coming automatically correct as there´s nothing wild happening with sexlab/DD and ZAP. Mods, which replace animations in parts or whole have to become installed LATER, after the original mod, but the load order is mostly interesting, if it comes to terrain-changing mods, like grass-replacers, new homes/areas, which maybe depend on each other in a correct way of being loaded for the game. This is mostly a logical happening, so there´s no need to let this being done by software (LOOT). Problematic can be saves of the game as there can exist infos, which sometimes can lead to conflicts, as soon you disactivate different mods. In that case it´s sometimes not bad, to start a clean new gameplay. There is a quickstart-mod available which is lightweighted and without a quest coming. And if you use different quest-mods side by side, you can also get in trouble with the game. For the beginning: one questmod, sexlab, DD or ZAP. No third party animation-mod. If that works you can go on, then. Good luck and happy gameplay:-) p.s. the sexy idles/sexy moves are FNIS based animations, which spend the game different more serious looking and gameplay related animations of the fem. character - this stuff is not touching your described problems and it´s no problem to replace some original animation-idles by some different ones...there are also 360 degree-animations for the character available, so that you can also let the character run into the camera and get close walk and run face to face. Has nothing to do with your described issures. Edited December 5, 2022 by t.ara 1
justblue22 Posted December 5, 2022 Author Posted December 5, 2022 12 hours ago, wareware said: download the sexy moves tweak from here Thanks! This seemed to fix the idle state, but the walk animation is still messed up... which is odd because the idle is no longer installed, and I had to reinstall the walk animation to install the patch. I think there's something else happening here I'm not understanding. 11 hours ago, t.ara said: Too much stuff for the first time playing with mods, I think so. Guilty as charged haha. Originally I was treating the Devious Skyrim thread as a modlist. After putting it all together, I realized most of these were probably not intended to actually be used together... the game is pretty much unplayable lmao. Thanks for the thorough explanation. I'll follow your advice and try using profiles to build it a bit more modular.
pinky6225 Posted December 5, 2022 Posted December 5, 2022 16 minutes ago, justblue22 said: 12 hours ago, wareware said: download the sexy moves tweak from here Thanks! This seemed to fix the idle state, but the walk animation is still messed up... which is odd because the idle is no longer installed, and I had to reinstall the walk animation to install the patch. I think there's something else happening here I'm not understanding. Can't explain the technical of it but i think it depends on which loaded most recently on the PC/NPC as I've had characters lose the set FNIS sexy moves walk ( i like number 9 myself ) but then selecting another and going back to the one i had seems to overwrite what another mod was trying to do to the walk It persisting after uninstalling is odd but a lot of stuff gets "baked" into saves so you will get oddity if you change stuff on a save 1
justblue22 Posted December 5, 2022 Author Posted December 5, 2022 5 hours ago, pinky6225 said: Can't explain the technical of it but i think it depends on which loaded most recently on the PC/NPC as I've had characters lose the set FNIS sexy moves walk ( i like number 9 myself ) but then selecting another and going back to the one i had seems to overwrite what another mod was trying to do to the walk It persisting after uninstalling is odd but a lot of stuff gets "baked" into saves so you will get oddity if you change stuff on a save Thanks! I think the ones on the extreme ends are a bit too much, but I figured it would be fun to add some variety to the animations. Some of the mods I'm most interested in, like DCL, actually require both ZAP and DD. Any suggestions on how to safely install both?
pinky6225 Posted December 7, 2022 Posted December 7, 2022 On 12/5/2022 at 9:04 PM, justblue22 said: Thanks! I think the ones on the extreme ends are a bit too much, but I figured it would be fun to add some variety to the animations. Some of the mods I'm most interested in, like DCL, actually require both ZAP and DD. Any suggestions on how to safely install both? Having both isn't an issue as far as i'm aware as the DD filter ticks off the ZAP one I don't use the register button in ZAP since then they show up in normal sexlab animations as i don't believe its required, if a mod specifically wants a ZAP animation it can use it without it being part of the sexlab registered ones
justblue22 Posted December 7, 2022 Author Posted December 7, 2022 12 hours ago, pinky6225 said: Having both isn't an issue as far as i'm aware as the DD filter ticks off the ZAP one I don't use the register button in ZAP since then they show up in normal sexlab animations as i don't believe its required, if a mod specifically wants a ZAP animation it can use it without it being part of the sexlab registered ones Oh interesting, thanks! I assumed I had to register and did so anyway. It's running fine for the most part on this most recent installation, with the exception of a handful of animations that won't play (sexy staring contests) and the occasional disappearing male. I think I'm maybe missing bodyslides for the male bodies? That's just an assumption, I have no idea why they turn invisible. It's rare and I haven't cared enough to fix it yet. Thanks again for all the help!
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