trewdy Posted November 5, 2025 Posted November 5, 2025 1 hour ago, HpMpAp said: Nothing. Even using the game's materials I get the no skintones bug: This is using the skirt from the original mod and my edited textures: That means there is something wrong with the way I exported it... It's definitely something about the exporting options: best guess is that theres possibly a conflict with the 3 sets of textures. unrelated but when I kept loading scarlet, I was reading the command lines. and on one of my experiments, I had both the mod saved in both atmosphere and normal mod folders. and when I did that, it kept saying "duplicate mod found, mod ignored" maybe im reaching, but regardless of the way the mods are named - and as it should, you have done it right(it matches with the base romfs), one of the layers nrm or lym or alb or whatever they are called, are overwriting the other, causing the files to not load? possible that they either have to be separated mods, or maybe one of the bntx's are not required?
HpMpAp Posted November 5, 2025 Posted November 5, 2025 (edited) 1 hour ago, trewdy said: best guess is that theres possibly a conflict with the 3 sets of textures. unrelated but when I kept loading scarlet, I was reading the command lines. and on one of my experiments, I had both the mod saved in both atmosphere and normal mod folders. and when I did that, it kept saying "duplicate mod found, mod ignored" maybe im reaching, but regardless of the way the mods are named - and as it should, you have done it right(it matches with the base romfs), one of the layers nrm or lym or alb or whatever they are called, are overwriting the other, causing the files to not load? possible that they either have to be separated mods, or maybe one of the bntx's are not required? No, as I said (and showed) the textures work, is the model that doesn't. It has to do with the exporting, maybe the same that was happening when exporting pokémon... I need to try exporting with different settings an MAYBE something works. Not these options though ahahahahaha Or maybe not, as this was exported using the same options and works (it is the default skirt)... Edited November 5, 2025 by HpMpAp
Catnatic Posted November 5, 2025 Posted November 5, 2025 3 minutes ago, HpMpAp said: No, as I said (and showed) the textures work, is the model that doesn't. It has to do with the exporting, maybe the same that was happening when exporting pokémon... I need to try exporting with different settings an MAYBE something works. There is definitely something strange going on with how your model isn't being applied with the skin material correctly, even with the base game's original skin materials. That's the one thing that would fix the inconsistency of the body not reflecting light the same way as the hands and legs. I wish I could help but I don't really know much about exporting models for Scarlet and Violet or editing the TRMTR files.
HpMpAp Posted November 5, 2025 Posted November 5, 2025 (edited) 1 hour ago, Catnatic said: There is definitely something strange going on with how your model isn't being applied with the skin material correctly, even with the base game's original skin materials. That's the one thing that would fix the inconsistency of the body not reflecting light the same way as the hands and legs. I wish I could help but I don't really know much about exporting models for Scarlet and Violet or editing the TRMTR files. I've been trying a couple things more and is almost certainly from the dirty way in which I join the models. I import both the nude body and the outfit, I remove all the vertex from the skin of the outfit except for one, then I join the nude body to that vertex and remove it. If I don't remove that vertex, the exporter crashes. So there is definitely something that is getting lost when I do that, even if everything has the same names by the end of it, and for some extrange reason only affects the skintones. Do you know how should I do it? With parenting maybe? If I do it "cleanly" I have the same problem... I imported "cleanly" the nude model from jmedia, and the same happens: Remember how I said I can import and export the skirt with no problem? Not the same with the jmedia's nude mod. This is what happens if I just import and export it, no modifications, nothing: And this is what happens if I just drop the model from his .zip: So we can confirm the culprit of all the problems is that model. But, WHY?!?! Edited November 5, 2025 by HpMpAp
HpMpAp Posted November 5, 2025 Posted November 5, 2025 3 hours ago, Catnatic said: There is definitely something strange going on with how your model isn't being applied with the skin material correctly, even with the base game's original skin materials. That's the one thing that would fix the inconsistency of the body not reflecting light the same way as the hands and legs. I wish I could help but I don't really know much about exporting models for Scarlet and Violet or editing the TRMTR files. Could you send me the model (the one with small breasts, not the flat one please), textures, skeleton, etc from legends arceus? My toolbox just refuses to open them even with the hashes. If that model works as intended (probably won't), I'll just use it after modifying it a little.
Catnatic Posted November 6, 2025 Posted November 6, 2025 9 hours ago, HpMpAp said: Could you send me the model (the one with small breasts, not the flat one please), textures, skeleton, etc from legends arceus? My toolbox just refuses to open them even with the hashes. If that model works as intended (probably won't), I'll just use it after modifying it a little. Here's the small-breasted version of Saltlapse's nude Akari model: Nude Akari Model (Small).zip Good luck! 1
HpMpAp Posted November 6, 2025 Posted November 6, 2025 6 hours ago, Redélion said: Hi. I have the same problem that you have had, but in my particular case it is imposible to make it work. Ryujinx always crash when i add te mod and start the game. I can´t pass the menu of ryujinx. I have trying this for 4 days, install diferent versions (xci and nsp), with the update 3.01, and DLC. I have read 20 times the explication of HpMpAp, and have seen the tutorial "How to Add Mods to Pokemon Scarlet & Violet", but don´t work. I have I have a suspicion: I use the yuzu emulator to dump the game, because if i try to dump with ryujinx the emulator crash. I use trinity mod and i use the result with ryujinx. Maybe the dump is corrupt. Could you share your "romfs" archive after use trinity? I f it doesn´t work i can do a short and fast video, step by step. Perhaps i am fool, and i am doing something bad, but i have taken it seriously and i´m disappointed in myself Thanks. A little something: did you install the latest hashes for pokémon S/V into trinity? You can do it directly from trinity clicking on the help button. If the option doesn't appear, you are not using the latest version of trinity. You can look at how to set up everything from the first page of the legends AZ thread (if it's not there, it's in the general thread, yoy can access it from the nude mod in that first page).
trewdy Posted November 6, 2025 Posted November 6, 2025 (edited) 6 hours ago, Redélion said: Hi. I have the same problem that you have had, but in my particular case it is imposible to make it work. Ryujinx always crash when i add te mod and start the game. I can´t pass the menu of ryujinx. I have trying this for 4 days, install diferent versions (xci and nsp), with the update 3.01, and DLC. I have read 20 times the explication of HpMpAp, and have seen the tutorial "How to Add Mods to Pokemon Scarlet & Violet", but don´t work. I have I have a suspicion: I use the yuzu emulator to dump the game, because if i try to dump with ryujinx the emulator crash. I use trinity mod and i use the result with ryujinx. Maybe the dump is corrupt. Could you share your "romfs" archive after use trinity? I f it doesn´t work i can do a short and fast video, step by step. Perhaps i am fool, and i am doing something bad, but i have taken it seriously and i´m disappointed in myself Thanks. in addition to watch HpMpAp said, if you know how to do this, I sincerely apologize, I know how patronizing being given steps to do something you already know how to do feels. but if you dont, I hope this helps. start with a fresh ryujinx if you have other working games, note their number: scarlets is 0100a3d008c5c000 so all your games have those numbers, and mods that you previously added will be in each games number folder. i suggest to save these - go to C:\Users\your user name\AppData\Roaming\Ryujinx and copy all of the contents in it, save it somewhere else, delete that and then delete/unistall the ryujinx entirely go to github, get the latest ryujinx 1.3.3 search "ryujinx firmware" in search engine, the site you want will have blue circle logo with white controller (apparently saying its name is dangerous so im describing it like this. site name starts p) get firmware 20.5.0 get keys - theres a line on the article called "you may also be looking for" open ryujinx, install firmware first, install keys next. open scarlet or violet 1.0.0 install Update 3.0.1 dont add dlc. dump romfs. use trinity 1.0.2, not 1.0.3 and see what happens. i think start with violet. you have a 50% greater chance violet works. Edited November 6, 2025 by trewdy
HpMpAp Posted November 6, 2025 Posted November 6, 2025 (edited) On 11/6/2025 at 2:14 AM, Catnatic said: Here's the small-breasted version of Saltlapse's nude Akari model: Nude Akari Model (Small).zip 8.79 MB · 1 download Good luck! Sadly, as expected, the exact same happens (using my textures, the ones I know work as using jmedia's mod model directly from the zip shows the skintone, but when importing and exporting it from blender doesn't). Jmedia told me he used a different version of ChicoEevee's exporter and didn't have this problem. I don't know, I've tried everything. I asked Jmedia for his blender files, that's my last option. If that doesn't work, I can't make the mod as I'd like. I can fix the legs, but will only work for the default skintone, and I'd need to edit almost every single sock model (50? as there is one for each texture). Another option would be creating my own model from the arms and neck... I've done it before, but is a pain in the ass... Yeah, that's what I'll have to do... but I don't wanna Catnatic, please, give me the flat version of the legends arceus model hahaha (I think it'll be easier to work with that one). I'll just create a cylinder with a ton of vertex and hopefully I can get it to adapt to that mesh and then decimate it. Edited November 7, 2025 by HpMpAp
HpMpAp Posted November 6, 2025 Posted November 6, 2025 52 minutes ago, trewdy said: in addition to watch HpMpAp said, if you know how to do this, I sincerely apologize, I know how patronizing being given steps to do something you already know how to do feels. but if you dont, I hope this helps. start with a fresh ryujinx if you have other working games, note their number: scarlets is 0100a3d008c5c000 so all your games have those numbers, and mods that you previously added will be in each games number folder. i suggest to save these - go to C:\Users\your user name\AppData\Roaming\Ryujinx and copy all of the contents in it, save it somewhere else, delete that and then delete/unistall the ryujinx entirely go to github, get the latest ryujinx 1.3.3 search "ryujinx firmware" in search engine, the site you want will have blue circle logo with white controller (apparently saying its name is dangerous so im describing it like this. site name starts p) get firmware 20.5.0 get keys - theres a line on the article called "you may also be looking for" open ryujinx, install firmware first, install keys next. open scarlet or violet 1.0.0 install Update 3.0.1 dont add dlc. dump romfs. use trinity 1.0.2, not 1.0.3 and see what happens. i think start with violet. you have a 50% greater chance violet works. Trinity 1.0.3 is not the latest version. You can find that one on github (trinity nightly release). Is not really needed for installing mods that change base game assets, but it is if they change things from the DLC. And obviously for that you need to dump the romfs having the DLC already installed. The main difference from the main releases is that you need the hashes or the game will crash.
Tsiana Posted November 6, 2025 Posted November 6, 2025 So, I had to check if jmedia actually managed the color and modded Violet differently. Yes, he did manage multiple colors, but there is still some discoloration going on. Although it has to be said that I did combine it with catnatics barefoot textures. Too bad really, as I quite like your model @HpMpAp, I need to check how to change my skin tone via PkHeX
Catnatic Posted November 6, 2025 Posted November 6, 2025 3 hours ago, HpMpAp said: Catnatic, please, give me the flat version of the legends arceus model hahaha (I think it'll be easier to work with that one). I'll just create a cylinder with a ton of vertex and hopefully I can get it to adapt to that mesh and then decimate it. You can find the flat-chested model on this post here where I already uploaded it: https://www.loverslab.com/topic/183584-pokemon-legends-arceus/page/13/#findComment-6990676
HpMpAp Posted November 6, 2025 Posted November 6, 2025 This is so ridiculous. I imported the nude model for Nemona that someone posted previously... AND THE SKINTONES WORK! (ignore everything else hahaha). Seems like it's importing a modified trmsh what is causing the issues, so I'll try another thing that hopefully will work. Worst case scenerio, I can create a mesh for skyrim and import it, but we finally have a fix.
HpMpAp Posted November 6, 2025 Posted November 6, 2025 (edited) 21 hours ago, Catnatic said: You can find the flat-chested model on this post here where I already uploaded it: https://www.loverslab.com/topic/183584-pokemon-legends-arceus/page/13/#findComment-6990676 I don't remember adding those flatbuffers to blender, could that be what is happening here? Edit: no, it's not. And I tried exporting the model as a fbx and then import it, and the same happens. WHY DOES A RANDOM FBX WORK AND NOT THIS ONE AAAAAAAAAAAAA!!! IT WORKS NOW!!!!!!! YAYYYYYY So, to the prosperity: Blender adds something to them when exporting, modifying and reimporting and breaks them, it's the same that happened to me when trying to edit pokemon models. So, you have to export the modified model as a fbx, import it again, and replace a freshly imported mesh that HASN'T BEEN MODIFIED, like one directly from the game. The name of the model can't have the .00x that blender adds to them to differentiate between models with the same name. For some reason that makes the skintones stop working even though everything else works, probably a bug from the exporter. It's the only way I got it to show the skintones. We are so back. I'll edit the uvs again and post the v8 as a proper mod. Edited November 7, 2025 by HpMpAp
HpMpAp Posted November 7, 2025 Posted November 7, 2025 (edited) Are there A LOT of missing post or is it me? Yep, they are disappearing one by one. This is just ridiculous, there is SO MUCH information here about how to mod pokemon games. MODERATORS, AT LEAST warn before erasing posts so that we can edit it out of whatever you don't allow. Edit: I removed the models, there is no reason to use them and people might get confused. Edited November 10, 2025 by HpMpAp 4
Catnatic Posted November 7, 2025 Posted November 7, 2025 (edited) What the fuck... Of course, while we're troubleshooting in here, some smug ass moderator decided to disrupt our conversation by silently removing some posts here for no good reason and as a cherry on top, that same trolling neanderthal is spamming me again with the stupidest question of "how does one make scenarios?" whose recent post got conveniently ignored (it's removed now, but still). This site is a joke sometimes... 22 minutes ago, HpMpAp said: Are there A LOT of missing post or is it me? So far, it seems like only this page has been cleansed. Not the first time it happened on this forum where things get quietly wiped for no apparent reason... 2 hours ago, HpMpAp said: 21 hours ago, Catnatic said: Something something hands and arms are clipping/overlapping into each other... Also, "drs1005_stara" model is the most revealing clothing in this game as it's sleeveless with bare arms and shorts are very small. I spent 20 minutes explaining everything and loverslab decided to not post it. GREAT! In short: the hands clip, the thighs don't (I did exacly what you describe). But as the leg cut of both models has a very different ammount of vertex it doesn't look perfect and the uvs break, that's why the hands are made like this. we need to firstly make the textures look as they should and then I can fit them perfectly and compare the result (which will probably be worse as the vertex interwine on the uv map like happened with the thighs). I'll take a look at that model, thanks. Perhaps you're right about the thighs but there's something funky going on there. It could be a texture issue but I've looked into them and I couldn't find anything that would cause the edge of that seam to be suddenly whiter or brighter, along with having some kind of wave pattern as well. The ALB textures for the nude body mostly consists of exactly one colour and the AO texture is just a white blank image. What's going on? I did noticed that the new textures in the commando mod had improperly replaced the skin colour (almost as if the paint bucket tool was used instead of adjusting the image by exchanging colours) and the clothing texture was poorly compressed which I have fixed myself but that doesn't fix anything. I also noticed that the mask texture wasn't quite right as parts of it were transparent when the original texture wasn't like that, so I fixed that myself as well but that still doesn't fix anything in-game. 21 hours ago, HpMpAp said: So, to the prosperity: The name of the model can't have the .00x that blender adds to them to differentiate between models with the same name. For some reason that makes the skintones stop working even though everything else works, probably a bug from the exporter. That's what caused the broken skintone material? Yep, gotta make sure that there's no .00x within the names of meshes, objects, armatures, materials, etc. This can generally break the model import process when games expect the same internal names. Edited November 7, 2025 by Catnatic
HpMpAp Posted November 7, 2025 Posted November 7, 2025 (edited) 35 minutes ago, Catnatic said: What the fuck... Of course, while we're troubleshooting in here, some smug ass moderator decided to disrupt our conversation by silently removing some posts here for no good reason and as a cherry on top, that same neanderthal is spamming me again with the stupidest question of "how does one make scenarios?" whose recent post gets conveniently ignored. This site is a joke sometimes... Perhaps you're right about the thighs but there's something funky going on there. It could be a texture issue but I've looked into them and I couldn't find anything that would cause the edge of that seam to be suddenly whiter or brighter, along with having some kind of wave pattern as well. The ALB textures for the nude body mostly consists of exactly one colour and the AO texture is just a white blank image. What's going on? I did noticed that the new textures in the commando mod had improperly replaced the skin colour (almost as if the paint bucket tool was used instead of adjusting the image by exchanging colours) and the clothing texture was poorly compressed which I have fixed myself but that doesn't fix anything. I also noticed that the mask texture wasn't quite right as parts of it were transparent when the original texture wasn't like that, so I fixed that myself too but that still doesn't fix anything in-game. Yeah, I looked at almost everything you said and "fixed" it with no result. About the skin colour, I thought I used the texture you previously edited... my texture folder is a mess hahaha. And now I don't even know what I posted and what not. That's why I had a lot of care with how much of the character I was showing in the photos, but seems like when you quote someone and his posts gets removed, both are. AND NOW THE MOD HAS BEEN REMOVED TOO Edited November 7, 2025 by HpMpAp
HpMpAp Posted November 7, 2025 Posted November 7, 2025 (edited) 3 hours ago, Catnatic said: That's what caused the broken skintone material? Yep, gotta make sure that there's no .00x within the names of meshes, objects, armatures, materials, etc. This can generally break the model import process when games expect the same internal names. Yep. I always have care with that, but somewhere when fixing things I exported it lwith the wrong name, saw no difference and stopped caring hahaha. No idea why only the skintones break. You know what I forgot too? to recalculate the normals hahahahahaha. There are no seams anymore yayyyyyyy!. There is still a tiny mismatch, but that is ""easily"" fixed with textures. I'll fix the union of the hands and post the models. Posting it as a mod will probably get it deleted again, so no idea what I can do. Edited November 7, 2025 by HpMpAp
Tsiana Posted November 7, 2025 Posted November 7, 2025 3 hours ago, HpMpAp said: Yep. I always have care with that, but somewhere when fixing things I exported it lwith the wrong name, saw no difference and stopped caring hahaha. No idea why only the skintones break. You know what I forgot too? to recalculate the normals hahahahahaha. There are no seams anymore yayyyyyyy!. There is still a tiny mismatch, but that is ""easily"" fixed with textures. I'll fix the union of the hands and post the models. Posting it as a mod will probably get it deleted again, so no idea what I can do. I don't want to disappoint you, but I can see a slight seam in your screenshot. Is v9 the version without (or at least "without") the seam? Or did you not upload it yet? Btw: I am also a bit confused by the deleted posts, because if it is about the explicit nudity, why does my first post still exist?
Viewier Posted November 7, 2025 Posted November 7, 2025 Bro, we're staying on topic. Why are things being removed???? I don't get moderators sometimes.
HpMpAp Posted November 7, 2025 Posted November 7, 2025 (edited) In this version of the models, every seam that comes from the mesh should be fixed. Now it's time to work on the textures. EDIT: I forgot to edit the bone weights of the arms for the v10. Now everything should work with the 10.1.. Edit: removed because people can't understand what "at the bottom of page 10" means. Edited December 10, 2025 by HpMpAp 1
Catnatic Posted November 7, 2025 Posted November 7, 2025 4 hours ago, HpMpAp said: You know what I forgot too? to recalculate the normals hahahahahaha. There are no seams anymore yayyyyyyy! Oh my god, the fricking normals strikes again. 4 hours ago, HpMpAp said: Yeah, I looked at almost everything you said and "fixed" it with no result. About the skin colour, I thought I used the texture you previously edited... my texture folder is a mess hahaha. And now I don't even know what I posted and what not. That's why I had a lot of care with how much of the character I was showing in the photos, but seems like when you quote someone and his posts gets removed, both are. AND NOW THE MOD HAS BEEN REMOVED TOO Did they? I can still see your old versions of the nude and commando mods, and the edited textures in the past couple pages. 42 minutes ago, Tsiana said: I don't want to disappoint you, but I can see a slight seam in your screenshot. Is v9 the version without (or at least "without") the seam? Or did you not upload it yet? Btw: I am also a bit confused by the deleted posts, because if it is about the explicit nudity, why does my first post still exist? That's precisely the problem of this site's moderation, it's inconsistent and posts gets removed for no apparent reason. Occasionally, the moderation even gets draconian and removes an entire thread over one little thing when only the problematic post could've been removed instead. 1
HpMpAp Posted November 7, 2025 Posted November 7, 2025 (edited) THIS IS THE LATEST (and probably final) VERSION. The two main files are: TRINITY version needs to be installed via trinity and can be merged with any mod that doesn't edit the summer or autumn uniforms STANDALONE version just needs to be extracted into the mods folder, but won't work with (most) other mods. Everything else is optional, and can be installed both with trinity (loading under the main mod), or just extracting them to the mods romfs folder and replacing files when asked (no need to use trinity again each time). The names tell what outfit they affect (except the "shirt textures", they are only optional textures for the skirt outfits) and what clothes they add over the body, and to be consistent with the namings, the main versions contain "skirt summer" and "autumn". You can only have one summer and one autumn installed as they replace the same files, so just choose whatever you prefer. Same with the textures, they all replace the same shirt (the one from the skirt outfit, doesn't matter if it's autumn or summer). Large and small are optional breast sizes, being the default flat. Original body mesh by Kakomiki Original nude mod by Jmedia Original pleated skirt mod by Moonling Base mod STANDALONE skirt summer and autumn Release 1.2.zip Base mod TRINITY skirt summer and autumn Release 1.2.zip panties autumn 1.2.zip panties summer 1.2.zip skirt autumn 1.2.zip skirt panties autumn 1.2.zip skirt panties summer 1.2.zip summer 1.2.zip Black shirt textures.zip skirt (tieless) summer 1.2.zip skirt (tieless) autumn 1.2.zip skirt (tieless) panties summer 1.2.zip skirt (tieless) panties autumn 1.2.zip summer 1.2 large.zip autumn 1.2 large.zip summer 1.2 small.zip autumn 1.2 small.zip F1 shirt textures.zip Edited February 12 by HpMpAp 13
HpMpAp Posted November 7, 2025 Posted November 7, 2025 (edited) This is the important part of the uv. The top rectangle is the neck. The lower aberration are the thighs. The right, even bigger aberration is the wrist (that's why I didn't want to make it merge better with the hand hahahaha) T Edited November 7, 2025 by HpMpAp
Catnatic Posted November 8, 2025 Posted November 8, 2025 6 hours ago, HpMpAp said: This is the important part of the uv. The top rectangle is the neck. The lower aberration are the thighs. The right, even bigger aberration is the wrist (that's why I didn't want to make it merge better with the hand hahahaha) T Yeah, that's just straight up a mess and I think you're better off unwrap the areas that lead to the wrist and thigh textures so we could properly paint it over. There's nothing to lose if you unwrap these UVs since the texture is mostly the same blank colour. I should point out however that the original uniforms do have proper textures for the neck and the wearable Team Star outfit (Modified Uniform A) have good textures for the bare arms that should seamlessly match with the hand and head/face textures. If it's up to me, I would remove the arms and neck region of jmedia7's model and just have the original models fill in those body parts instead. This is the closest we got to an official nude model of the player. Although, if it's really up to me, I would just instead try to mould the shirt and shorts to resemble a bare body so I don't have to put up with these texture and UV mapping complications in the first place. That's how I made my nude male mod for Sword & Shield.
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