Ryanhabs Posted November 16, 2011 Posted November 16, 2011 Ok, now some will read this and think I'm nuts but please read the whole thing... So I have over the last 4 days of playing now grinded my way to a pretty powerful assassin type class for my character Yin. She has maxed all the traits a master thief and assassin would and could want, most notably sneak / stealth. will maxed sneak skill, all the "perks" for sneak, a ring, and necklace that adds 40% more effective sneaking, muffled boots and finally last night I added boethia's ebony mail armor with some enchant that just says player makes much less sound while moving and poisons people that get too close 5 points per second. For the most part, I can do alright in some shorter dungeons. What gets me is one of the coolest parts of this game is the death scenes which remind me very much of assassins creed. I love them, but I find it so damn annoying that I'm beginning to hate them due to the detection fuck ups involving sneak skill or lack there of. Example: I sneak up behind an unsuspecting bandit, and at the right time strike, I get the cut scene where you grab the npc by the mouth and slice his / her throat. Awesome, right? WRONG! As the scene is ending you can always hear another npc say what was that, even if that's the only person in the entire area. Shortly after the scene end I have npcs from all over the dungeon searching for now and it sort of pisses me off. I will be praying for an official patch to address this or maybe down the road a mod will make it better but I get annoyed so badly by this 1 thing lately. ok all, sorry about that rant... I'm done for a bit now.
windpl Posted November 16, 2011 Posted November 16, 2011 To be honest, I was somehow aware that stealth game and magic will be bugged. So I went dual sword tank that dies from 1 shot of any kind mid lvl magicka. dragonplate, dual glass swords, fail.
Warrunner Posted November 16, 2011 Posted November 16, 2011 You make no sound. The thump of the body hitting the floor, clattering with his armor does. The arrow striking the target and him screaming as he dies makes some noise. Try to pop someone and then move to a new area before the others start searching. Their stealth detection seems to go up when they find unexplained bodies, but if you drag a body somewhere out of sight they don't seem to get nearly as alarmed and will go back to whatever they were doing MUCH faster, I've noticed. When four people are standing in the same room, and one suddenly dies for no obvious reason, the others get alarmed. I am not sure how that speaks to a broken stealth system
windpl Posted November 16, 2011 Posted November 16, 2011 You make no sound. The thump of the body hitting the floor' date=' clattering with his armor does. The arrow striking the target and him screaming as he dies makes some noise. Try to pop someone and then move to a new area before the others start searching. Their stealth detection seems to go up when they find unexplained bodies, but if you drag a body somewhere out of sight they don't seem to get nearly as alarmed and will go back to whatever they were doing MUCH faster, I've noticed. When four people are standing in the same room, and one suddenly dies for no obvious reason, the others get alarmed. I am not sure how that speaks to a broken stealth system [/quote'] When you killing someone in stealth that means you have do droop your target body as if it was sack of potatoes?
Warrunner Posted November 16, 2011 Posted November 16, 2011 In reality? Yeah, its pretty hard to grab someone in heavy armor in the same motion as punching a dagger through their back, I would imagine. If someone wants to mod the stealth system so you can get a special power attack that keeps the body upright and pull it quietly into the shadows without a noise I'm down with it, I am just saying that as Skyrim stands right now, people don't tend to die quietly. You can totally exploit that like I said though; pop one person to draw guards over to the death and then sneak past into whatever they are guarding, for instance.
gregathit Posted November 16, 2011 Posted November 16, 2011 While dead people tell no tales.....dead bodies do.... I am sure this will be fixed by modders once the CS comes out. Likely it is the same too large detection area flag that the Oblivion guards had.
Warrunner Posted November 16, 2011 Posted November 16, 2011 Lemme give a further example that I did last night; There is a main story mission that involves infiltration. There were two guards in this one area that was fairly well lit, one patrolled a hallway and the other wandered around a room. They would occasionally meet and have a little conversation to pass the time. The hallway patroller was in an area too well lit to sneak past realiably, and if I jumped him, the other would be alerted and attract the rest of the guards throughout the complex. This I discovered through trial and error and quicksaving. So, the answer was to use my bow to shoot a pot on the other side of the room the second guard was in after the patroller left; second guard went over to investigate the noise and as soon as his back was turned to me I killed him with a backstab. I then dragged his body into a shadowed alcove and when he patroller came back around he looked around for a moment and then went back on patrol; I then capped him and dragged him back into the alcove again in case another guard came down for any reason at all. As an aside: Any of the Dragon Shouts instantly breaks all pretense of stealth and alerts every enemy in the area, I have noticed. Except for the voice projection one... but yeah, using a massive cone of sonic energy to launch someone 40 feet into a spike trap kind of means End of Stealth Mission.
Med111 Posted November 16, 2011 Posted November 16, 2011 As an aside: Any of the Dragon Shouts instantly breaks all pretense of stealth and alerts every enemy in the area' date=' I have noticed. Except for the voice projection one... but yeah, using a massive cone of sonic energy to launch someone 40 feet into a spike trap kind of means End of Stealth Mission. [/quote'] LAAS YA NIR is a whisper too, it detects enemies around.
Spyder Arachnid Posted November 16, 2011 Posted November 16, 2011 Yeah I've noticed as well that stealth is a bit touchy. I play a Silent Archer. Sneak about in the shadows and take people out from a distance (almost like a sniper). But I do enjoy the fact that I can fire off an arrow at something in a different direction, and the mobs will run over to where the arrow hit to check it out. Gives me time to sneak past. One thing that does bother me though is Invisibility. I use it quite often to sneak about, but as a spell that is supposed to make you invisible, it surely does cause everyone to run to your location when you cast it. For some reason it is loud and the second you cast it, everyone charges over to you and they can see you and start attacking you. Just seems kinda borked to me.
DocClox Posted November 16, 2011 Posted November 16, 2011 One thing that does bother me though is Invisibility. I use it quite often to sneak about' date=' but as a spell that is supposed to make you invisible, it surely does cause everyone to run to your location when you cast it. For some reason it is loud and the second you cast it, everyone charges over to you and they can see you and start attacking you. Just seems kinda borked to me. [/quote'] Apparently there's a silent casting perk you need.
Eyrika Posted November 16, 2011 Posted November 16, 2011 Isn't there a perk that puts you back into stealth after someone detects you? (You have to crouch again or something) But yes... I have noticed problems just like Oblivion Especially when people seem to see you, but not see you at the same time. Like they'll follow you around even though the stealth indicator says "hidden."
Ryanhabs Posted November 17, 2011 Author Posted November 17, 2011 I can understand the points about if multiple npc's are standing together in the same room... I am talking about having npc's from other rooms come running in to check when there is no possible way the could have heard shit. what i'm starting to think is the higher I raise my stealth skills the larger the radius of awareness for npc's, that's the part I feel is broken. I mean I have a sneak skill of 100, an necklace with +40%, a ring with +40%, a hood with +25% and then muffled shooes and the makes less noise on the ebony armor (when I'm using it). Thats like the ultimate sneak package. by the numbers thats 205 sneak. I also know to move from the kill area, my gripe was with people from whole different areas of the dungeon come and flood the room. I was in a bandit cave and snuck to the bottom stealth killed one guy that wouldn't move from the door for anything. I go in loot the chest and I'm greeted by 10+ bandits all in the room searching for me. There was no one else in that room when I killed the guy. Thats the bugged part.
oblivioner Posted November 17, 2011 Posted November 17, 2011 Yeah the last one sounds like a proximity bug or something. First char, just outside Helgen I killed some poor hunter's dog, thinking it was a fox. When I saw him I attacked and killed him before he had a chance to question/attack me. Bounty dropped after I killed him, saying I had killed all the witnesses. Most of the rest I'd go with the "not sure it's bugged" thing. The NPCs seem to be very responsive to sounds, I'm not playing a stealth char at all, but one of my fav things to do in dungeons is to fire an arrow down some hallway, and the NPCs go chasing down the sound of the arrow. Meanwhile I'm running up and setting up an ambush at the edge of the hallway they just ran down.
polluxval Posted November 17, 2011 Posted November 17, 2011 there is bug with 100 sneak skill and using a ring/pendant wich give u extra sneak. the sneak skill bug completely. try without buffs, ull see better results with just 100 sneak skill.
Mud Posted November 17, 2011 Posted November 17, 2011 Well, it's probably not that they all heard you, it's that one heard you and the rest went with him. The thing about sneaking for me is being able to sneak in plain view of an enemy with sufficient skill. It's both hilarious and useful, but I start wondering how blind my enemies are when they're staring straight at me and can't see me.
ogre3000 Posted November 17, 2011 Posted November 17, 2011 Sneak goes extremly well with illusion:D destruction and archery...why go up to him with a dagger when u can put up some traps and get him with an arrow in the back while the other npces look for you and trip the rune traps and illusion for those handy diversions and quick restealths Anyway there were bound to be bugs...i mean the biger the game the more bugs it has
afro-herbalist Posted November 17, 2011 Posted November 17, 2011 As the scene is ending you can always hear another npc say what was that' date=' even if that's the only person in the entire area.[/quote'] Reminds me of a semi-glitch from the Tenchu series, the first, and greatest "true stealth" game of all time, hands down! It was pretty much the same glitch, but it only happened if they noticed you a split second before the "stealth kill scene". TBH I think Ubisoft took direct inspiration from Tenchu's "stealth kill scenes", for their own stealth-kill scenes LOL! I love games where you can sneak around though. I always wanted to be a ninja HAHAHA
Ryanhabs Posted November 18, 2011 Author Posted November 18, 2011 Removing the ring and necklace before entering a dungeon then putting them back on after I am in seemed to fix it, thanks for the idea on that one. That got annoying though so I have been retooling and decided to test out 2 handed weapons and heavy armor. its okay I guess. The realism of how poor little Yin flails that heavy ass sword around is funny but man it really seems like the swing momentum pulls her around a lot. I probably shouldn't complain about this but I'm gonna seeing I find it to be game-breakingly overpowered... enchanting weapons and armor for a 2 hand setup... I made a legendary deadric great sword, enchanted it with absorb health 44 points. Then made a full deadric set and enchanted the boots and gloves with sure grip, (the extra damage with 2 handed weapons enchant). The items increase my 2 hand weapon damage by 91% each! So I also enchanted a gold ring with the same enchant and got another 91%. needless to say base damage on the sword was 135 or so. Then add 44 damage per strike your at 179ish. Then add in almost 300% more damage and that is not including the skill points + damage multiplier.... Yin swings that sword for 563 damage per hit and I get x2 on crits which happen alot... I have now 1 shot 2 blood dragons, the elder and ancient dragons take 2 rarely 3 hits. So yeah crafting / enchanting master is OP!!!
Recommended Posts
Archived
This topic is now archived and is closed to further replies.