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Giant Anal Beads SMP SSE


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Posted (edited)

Giant Anal Beads SMP SSE

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This is an SSE port of the Oblivion Giant Anal Beads mod by DogOnPorch, with added SMP and further scaled up meshes.

 

Original is found here:

 

I made this for a bigger project I'm working on, but figured I should just release this as a standalone thing in case I never get around to finishing it and for people who might only be interested in having the beads.

 

This was made using CBBE 3BA as a reference, so I can't promise that it sits right with any other body type. It should also work with males, but I didn't test it too extensively. I will not be making edits for other body types, I'm sorry. You are free to make one, though. I will also not make an LE port, but again, you are free to make one yourself.

 

This was my first attempt at adding physics from the ground up to something, so the SMP might not be on par with the greatest out there. Still, it seems to work relatively well.

 

Requires SMP. I use FSMP - Faster HDT-SMP with Skyrim SE version 1.5.97, so I'm not entirely sure if AE SMP works. It should?

 

The .esp comes tagged as light, so it won't be taking a slot in your load count. The beads use armour slot 48.

 

Please use a mod like AddItemMenu or QUI or use console commands to get the beads. I did not add other methods to get them.

 

 

 

belegost has kindly added Devious Devices support for these beads. You can find his mod right here!

 

 

 

 

Credits to DogOnPorch for the original Oblivion mod.


  • Submitter
  • Submitted
    11/14/2022
  • Category
  • Requirements
    SMP, AddItemMenu or QUI recommended.
  • Regular Edition Compatible
     

 

Edited by Etherwind
Posted
17 minutes ago, ratolas said:

There was a missing texture for the beads part, i just copyed the texture from the handle in BS Studio to fix it image.png.fdbecda152a6ce9ff7590043839c38ad.png

 

Whoops, you're absolutely right. I knew I missed something. Will upload a hopefully fixed version, sorry!

Posted

Getting an issue where the beads look fine in bodyslide, but they are loading in upside down, without physics, and start below my characters feet. Any tips to fix?

Posted
4 hours ago, AlanV1 said:

Getting an issue where the beads look fine in bodyslide, but they are loading in upside down, without physics, and start below my characters feet. Any tips to fix?

 

I have honestly no idea. I have never had anything like that happen to me. Sounds like an issue with your skeleton and/or SMP?

Posted
7 hours ago, Etherwind said:

 

I have honestly no idea. I have never had anything like that happen to me. Sounds like an issue with your skeleton and/or SMP?

Thanks, it was apparently one of those 2

Posted

I have added a pink version of the beads into the mod and edited the name of the original black beads so you can differentiate them from the pink ones. Should be fine to update if you have the previous version installed already.

Posted
11 minutes ago, Turxle said:

Hey great mod! By any chance could I get the body slide preset?

Sorry, no. I don't have plans to make it publicly available.

Posted

I took another look at the physics mess I wrote and saw some bits I needed to fix and could improve. At least I think I did. The beads move more now, but that also brought up an issue where the mesh itself would sort of detach from itself when doing a quick turn or just moving suddenly, so I just squished the beads into each other so that the clipping doesn't occur and that seemed to work. I love taking the caveman approach to fixing things.

 

On 11/20/2022 at 3:17 PM, andy_wlf said:

maybe this is more difficult, but if you can, in the next update you could make a loop penetration animation, but this mod is already sexy as it is

I'm afraid animating or animated things are way out of my league for now. Never say never, but don't expect anything any time soon.

Posted
58 minutes ago, CthulhuPhtagn said:

I was just wondering where abouts did you get the jacket she's wearing in the third photo ^.^

I just ripped it from the Skimpy Unique Deathbrand armour, but it's originally from Tera and is called Sea Rover.

Posted
5 hours ago, N.Void said:

I can't seem to find the beads in bodyslide. What is it called?

I didn't make any Bodyslide files. There's just a single mesh file for each colour, labeled analbeads.nif and analbeads_pink.nif in the Giant Anal Beads folder, if you want to adjust them or something.

  • 1 month later...
  • 4 weeks later...
Posted (edited)

hey i've got a problem with the mod, i can find the items ingame with additemmenu but when i equip them nothing happens, no analbeads on or in my character.

 

but when i open the beads in outfit studio the dont have a missing texture or no image error, so i don't know what wrong

 

Edit: what animations mod did you use for that hypnotizing video?

 

Edit 2: it appears the beads have been flattened and are pushed under the ground, is this maybe a compatibility problem with 3bbb or any other body physics mod?

 

Edited by StritziPower
Posted (edited)
15 hours ago, StritziPower said:

hey i've got a problem with the mod, i can find the items ingame with additemmenu but when i equip them nothing happens, no analbeads on or in my character.

 

but when i open the beads in outfit studio the dont have a missing texture or no image error, so i don't know what wrong

 

Edit: what animations mod did you use for that hypnotizing video?

 

Edit 2: it appears the beads have been flattened and are pushed under the ground, is this maybe a compatibility problem with 3bbb or any other body physics mod?

 

Weird. Are you sure you've got both SMP and XPMSSE or similar skeleton installed? I can't promise it works with skeletons that aren't XPMSSE, though. I use 3BA, so I don't think it's a body issue.

 

The animation is from GSPoses, if I remember right.

Edited by Etherwind
Posted (edited)
6 hours ago, Etherwind said:

Weird. Are you sure you've got both SMP and XPMSSE or similar skeleton installed? I can't promise it works with skeletons that aren't XPMSSE, though. I use 3BA, so I don't think it's a body issue.

 

The animation is from GSPoses, if I remember right.

Yes i've installed both SMP and XMPSSE via vortex and have the esp's enabled, maybe something went wrong with in outfit studio? im going to see if i can fix it myself. i'll give an update if i got it fixed

 

Edit: i've attached a screenshot so you can have a visual of the problem

ScreenShot3.png

Edited by StritziPower
Posted
36 minutes ago, StritziPower said:

Yes i've installed both SMP and XMPSSE via vortex and have the esp's enabled, maybe something went wrong with in outfit studio? im going to see if i can fix it myself. i'll give an update if i got it fixed

 

Edit: i've attached a screenshot so you can have a visual of the problem

ScreenShot3.png

I'm still thinking it's an issue with either your skeleton or physics, I can't really think of any other issue. I've heard that Vortex likes to sometimes break mods by not installing them correctly, so you could try reinstalling the necessary mods and the beads or give Mod Organizer 2 a try if all else fails.

 

You also mentioned Outfit Studio. Did you adjust the beads at all and then saved the .nif? If you did, I think that could've broken the physics in it. You'd have to re-add the physics .xml path back to the mesh with Nifskope in that case. It's very easily fixed, if that's the case.

 

The only other thing that I can think of is that FSMP - Faster SMP got an update that somehow broke how it works, but I can't see that being the case. I'm currently taking a break from modding and I don't have Skyrim installed, so I can't check at the moment.

Posted (edited)
1 hour ago, Etherwind said:

I'm still thinking it's an issue with either your skeleton or physics, I can't really think of any other issue. I've heard that Vortex likes to sometimes break mods by not installing them correctly, so you could try reinstalling the necessary mods and the beads or give Mod Organizer 2 a try if all else fails.

 

You also mentioned Outfit Studio. Did you adjust the beads at all and then saved the .nif? If you did, I think that could've broken the physics in it. You'd have to re-add the physics .xml path back to the mesh with Nifskope in that case. It's very easily fixed, if that's the case.

 

The only other thing that I can think of is that FSMP - Faster SMP got an update that somehow broke how it works, but I can't see that being the case. I'm currently taking a break from modding and I don't have Skyrim installed, so I can't check at the moment.

So i've now reinstalled XMPSSE, HDT-SMP and FSMP, that didnt do it. If reinstalled this mod, also didn't help. How would i go about the Nifskope solution, re-adding the physics.xml path? I've also tried Mod Organizer 2 that also didn't help.

 

Edit: i've now also re-added the physics.xml file to the mesh via Nifskope, with a tutorial here on LoversLab, but sadly that also didn't fix it. I might be cursed or something

Edited by StritziPower

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