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Posted

Hello

Now that aaf is updated to latest version i had to do a new run from beginning of this awesome mod 🙂

1. downloaded aaf with all animationpacks i could find on their side + all from manual

2. Made 99% from slavers recommended list, as i have done before and it has worked.

3. disabled all creationsplugins

4. new game

 

I skipped the walk this time at start and got to whoreroom.

When boss rape me i get animation leito aggressive and leito powerbomb, and boss is missing, only Nora do the animation. (he was missed all animations, except whipping when i tried refuse)

After, a client in whoreroom came and did exact that same animation again, but now both he and Nora is there. Do anyone know if i have to do anything to get boss (Jared i think?) to be seen? He was seen always before. 

 

And in MCM i have it to be 5 clients, but it did not stop until 8 or 9. is that a bug or a feature because i was angry and "missbehaved"? :-) 

 

It is probably ofcourse on my end, but fallout 4 has updated so i just wanted to tell and help out if any new bug has been introduced after update.

 

Thanks again for giving us the 2 best story mods in fallout 4! (3 even if you see nukaride as 2, as it truly are)

Posted
41 minutes ago, Gubbe73 said:

Hello

Now that aaf is updated to latest version i had to do a new run from beginning of this awesome mod 🙂

1. downloaded aaf with all animationpacks i could find on their side + all from manual

2. Made 99% from slavers recommended list, as i have done before and it has worked.

3. disabled all creationsplugins

4. new game

 

I skipped the walk this time at start and got to whoreroom.

When boss rape me i get animation leito aggressive and leito powerbomb, and boss is missing, only Nora do the animation. (he was missed all animations, except whipping when i tried refuse)

After, a client in whoreroom came and did exact that same animation again, but now both he and Nora is there. Do anyone know if i have to do anything to get boss (Jared i think?) to be seen? He was seen always before. 

 

And in MCM i have it to be 5 clients, but it did not stop until 8 or 9. is that a bug or a feature because i was angry and "missbehaved"? :-) 

 

It is probably ofcourse on my end, but fallout 4 has updated so i just wanted to tell and help out if any new bug has been introduced after update.

 

Thanks again for giving us the 2 best story mods in fallout 4! (3 even if you see nukaride as 2, as it truly are)

Sometimes I use Home key (AAF menu) and use page up, page down to (change, change back position) to bring back the actor. 

Posted
1 hour ago, 4nln415 said:

Sometimes I use Home key (AAF menu) and use page up, page down to (change, change back position) to bring back the actor. 

Yes, i have tried that. So strange, all "normal" male bodies is seen. But Jared and some clients that are "thicker" in the body is just missing. I have probably missed some requirement somewhere that i think i have done. Time rescheck all, sigh 🙂

Posted
10 minutes ago, Gubbe73 said:

Yes, i have tried that. So strange, all "normal" male bodies is seen. But Jared and some clients that are "thicker" in the body is just missing. I have probably missed some requirement somewhere that i think i have done. Time rescheck all, sigh 🙂

Bodytalk body or outfits then?

Posted (edited)

@JB. I encountered an edge case bug, i say this because i am pretty sure it's related to how old my save is (since CS 2.10) but could save you or other users a lot of headaches in the future.
Most of the CS_Bosses refs were deleted by the game after a while. So quests like the VIP will get stuck since VIP will be None. What fixed it for me is to flag the boss refs in the NPCSlaves cell as persistent in xedit.



image.png.33a5933f386f7a5cc8625e9572127c5e.png
image.png.3c49efca6c5baad5f37b5ccc740c2fdb.png

Non-persistent refs + doesn't respawn will most likely be deleted by the game after some time, especially if they are disabled and/or killed each other in that cell maybe.

Edited by lee3310
Posted
13.06.2026 в 18:51 пользователь Gubbe73 написал:

древесина

Теперь, когда AAF обновился до последней версии, мне пришлось начать эту потрясающую моду заново.🙂

1. Скачал AAF со всеми пакетами анимации, которые удалось найти на их сайте, а также всё из-за указаний пользователя.

2. Сделано на 99% по списку рекомендаций рабочих раньше торговцев, как я делал, и это сработало.

3. Отключены все плагины создания.

4. товар обнаружен

 

В этот раз я пропустил начальную часть пути и сразу отправился в границу.

Когда босс меня насилует, у меня агрессивного агрессивного Лейто и силовой бомбы Лейто, босс отсутствует, анимацию выполняет только Нора. (У него отключены все движения, кроме удара кнутом, когда я пытался пережить испытание).

Потом в борделе пришёл клиент и повторил ту же самую низкую анимацию, но теперь там и он, и Нора. Кто-нибудь знает, нужно ли что-то сделать, чтобы босс (кажется, это Джаред?) стал виден? Раньше он всегда был виден. 

 

В MCM у меня установлено 5 клиентов, но процесс не останавливается до 8 или 9. Это ошибка или указана программа, потому что я разозлился и "плохо себя вёл" 🙂

 

Вероятно, проблема, конечно, на моей стороне, но Fallout 4 обновился, поэтому я просто хотел сообщить и помочь, если после обновления появятся какие-либо новые ошибки.

 

Ещё раз спасибо за два лучших сюжетных мода для Fallout 4! (Три, даже если вы воспринимаете Нукарид как два, ведь на самом деле это так и есть).

установить формат AAF 1.5.5. Я сегодня установил AAF 1.7.1 и да в нем некоторые нпс при невидимых сценах откатил обратно на 1.5.5 и все нормально .

Posted
48 minutes ago, LEVDOVA777 said:

установить формат AAF 1.5.5. Я сегодня установил AAF 1.7.1 и да в нем некоторые нпс при невидимых сценах откатил обратно на 1.5.5 и все нормально .

I am sorry but i do not know how to do that? Where can i change 1.7.1 to 1.5.5? 

Posted

Hiii, me again T_T

 

just downloaded and installed Commonwealth Slavers 2.8.9g, and saw there's a 2nd file Commonwealth Slavers 2.8.9h only after installing 2.8.9g and some other Commonwealth Slavers optional files like voice, face gen or gear files.., is it is ok to install 2.8.9g, than those optional files, than 2.8.9? (or we dont even need both g and h files??)

 

....

 

omg, your Nuka Ride mod BLEW me away.. need more content (and am atm stuck on a Norita bug, but will likeley use console commands to skip a step), and am looking forward to Commonwealth Slavers

Posted
16 minutes ago, Ohlala_ Chica said:

Hiii, me again T_T

 

just downloaded and installed Commonwealth Slavers 2.8.9g, and saw there's a 2nd file Commonwealth Slavers 2.8.9h only after installing 2.8.9g and some other Commonwealth Slavers optional files like voice, face gen or gear files.., is it is ok to install 2.8.9g, than those optional files, than 2.8.9? (or we dont even need both g and h files??)

 

....

 

omg, your Nuka Ride mod BLEW me away.. need more content (and am atm stuck on a Norita bug, but will likeley use console commands to skip a step), and am looking forward to Commonwealth Slavers

Each Slavers file is the full install. You can remove the previous version and install just the recent one. The optionals can be installed at any time and then you can just leave them even if you install a new version of the mod, unless JB states that a file was updated (like sometimes happens with voice and face gen files).

Posted

Guys, I need some advice. The Super Mutants' penises have become stretched. What could be causing this? This hasn't happened before. I tried setting the graphics settings to low, but it didn't help.

Posted
4 hours ago, JohnyBurner said:

Each Slavers file is the full install. You can remove the previous version and install just the recent one. The optionals can be installed at any time and then you can just leave them even if you install a new version of the mod, unless JB states that a file was updated (like sometimes happens with voice and face gen files).

ohh thx, so "h" is the newest version.., not like a Part 2 needed to install

Posted

Has anyone had  a bug where  there character would get addict to jet after being force to take it twice ?

 Has anyone had  a bug  where the popup for the orgasm permission doesn't  show up ?

Posted

I'm looking for a way to deal with raiders non-violently post-CS. Particularly after True Ending.

I thought about Raider Pet, but Slavers' page states that Raider Pet is incompatible. But is it, if I install it after Slavers ends?

If I can't use that, is there any other compatible mod that can do something similar?

Posted
3 minutes ago, mr wolf said:

Has anyone had  a bug where  there character would get addict to jet after being force to take it twice ?

 Has anyone had  a bug  where the popup for the orgasm permission doesn't  show up ?

You can check in the mods option in MCM how many times you actually took Slaver's Jet. How many it takes for addiction can also be defined, and it's a static number, until you take that many, you won't be addicted, but if you take the drug that number of times, you get automatically addicted.

I haven't encountered the orgasm permission not appearing unless you don't actually have the collar, or my character is gagged and can't ask for it.

Posted
9 minutes ago, JohnyBurner said:

I'm looking for a way to deal with raiders non-violently post-CS. Particularly after True Ending.

I thought about Raider Pet, but Slavers' page states that Raider Pet is incompatible. But is it, if I install it after Slavers ends?

If I can't use that, is there any other compatible mod that can do something similar?

You can play Raider Pet after Slavers true ending. Give Hardship a try too. It's a good combo if you prefer to keep prostituting your girl in raider camps. 

 

I tried to make this mod stop completely after any ending for that objective, so the player can then install whatever they want. The exception is the true ending: the whore house keeps running.

 

I'm sorry I can't respond to many other messages; if it's something that requires me to check the Creation Kit and test the scripts, it'll have to wait.

 

Posted (edited)
1 hour ago, JohnyBurner said:

I'm looking for a way to deal with raiders non-violently post-CS. Particularly after True Ending.

I thought about Raider Pet, but Slavers' page states that Raider Pet is incompatible. But is it, if I install it after Slavers ends?

If I can't use that, is there any other compatible mod that can do something similar?

I ran into the same issue.

What I did to resolve it was to make a copy of the current Slavers mod, switch to it, then edit it with FO4Edit.

I removed almost all the NPC, CELL and Worldspace entries.

I left those that were required for the Hook and the Whorehouse.

I left the NPC that were required for them as well.

Then you have to delete all the previs and precombines except for the Hook and The Whorehouse.

Then I tested to see if it would (yes with minor errors about the mainquest).

After I had a save with that in it and ran Resaver on it, I enabled mods like pervert, Bound in Public, and Raider pet.

Seemed to work as I could work through the base game quests.

 

Hope that helps.

 

@JB. Sorry, your post wasn't up when I posted, much better advice than mine!

Edited by judge007
Posted (edited)

I'm having some trouble with  the quest the threat i cant even leave the stocks .In the popup it say the timer is set 0 even thought mod menu it set 10 hours  and i die right away

Edited by mr wolf
Posted

After I first met the minutemen and

Spoiler

one of them ask me to clean their place when I clean the 3rd rubbish my game froze

can anyone help me?

Posted
5 minutes ago, sopmod said:

After I first met the minutemen and

  Hide contents

one of them ask me to clean their place when I clean the 3rd rubbish my game froze

can anyone help me?

I often read reports like that but I can't reproduce it. Look at the setstages guide and skip the entire cleanup miniquest.

Posted
1 hour ago, JB. said:

I often read reports like that but I can't reproduce it. Look at the setstages guide and skip the entire cleanup miniquest.

I've encountered that intermittently with several versions of Slavers.

When trying to track it down I eventually turned on the Framerate/VRAM usage OSD

 

When approaching the 3rd cleanup pile, the VRAM usage would suddenly spike to all available VRAM + approx. 1/3rd of System RAM.

I'm not sure of the reason, but am sure of the fix(es)

 

1. As you suggested, use the Slavers Quest Guide to advance to next stage

 

or

2. Save before the 3rd pile, exit Fallout 4, Exit Mod Manager

   Restart Mod Manager & Fallout 4, load savegame & immediately clean the 3rd pile

   The Vram usage will still spike, but only about a third of what it did previously.

 

This probably won't help fix the issue (unless a genius is amongst us)

But will allow the quest to continue

 

Oddly enough, nothing else in that house causes such a spike, even the 3rd pile when it's not a Quest Objective.

Posted
1 hour ago, JB. said:

I often read reports like that but I can't reproduce it.

I had this problem once. But at that time, I also had Fallout London installed. As an experiment. I don't remember what was in the logs, but I had to restart the game several times until I found the right solution.

 

In v2.8.9 I did not have this problem. But there are no mods that can interfere either. At this stage, everything went smoothly for me. So, this is most likely due to the incompatibility of mods. Something is interfering with the normal work of the Papyrus.

Posted (edited)

Hello,

- Some issue with secondary Pet walk quest: "The Combat Zone" --> when talking to Barman inside the Combat zone nothing happen.

Moving manually using setstage, some other issue: after serving beer and steak to Raider,  i can talk again and he paid me again again and again (finally seems i found a way for easy caps 🙂). note i'm using "Combat Zone Restored - esp replacer version"

Other pet-walk secondary quest work well ("Green Market", "The Mule", "the intervention")

 

- From time to time my PC received a tape gag. I don't know if it's related to CS or a bug.  Seems it appear after some AAF scene. Is it related to CS ?

Spoiler

 

 

Screenshot 2026-06-15 175216.jpg

Edited by ectrshgpp
cannot move picture in Spoiler section
Posted

Помогите, пожалуйста. Это окно появляется каждый раз, когда игра пытается загрузить сцену. Кажется, я установил все дополнительные файлы для этого AAF из руководства по установке Commonwealth slavers.

IMG_20260615_194318_133.jpg

IMG_20260615_194917_796.jpg

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