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I'm sorry to ask this question, because it has probably been answered. But I have started a new game and run into murphy, and his dialogue starts. However he just walks into me and nothing happens. Have I done something incorrect when installing the mod? 

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1 hour ago, nopesir12 said:

I'm sorry to ask this question, because it has probably been answered. But I have started a new game and run into murphy, and his dialogue starts. However he just walks into me and nothing happens. Have I done something incorrect when installing the mod? 

Yes, no.

 

If you see Murphy sitting near Vault 111 you have installed CS.

If all initiating dialogue does is him standing up you have not awarded the esp high enough priority.

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6 hours ago, JesusKreist said:

Yes, no.

 

If you see Murphy sitting near Vault 111 you have installed CS.

If all initiating dialogue does is him standing up you have not awarded the esp high enough priority.

So how do I increase the esp priority?

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6 minutes ago, nopesir12 said:

So how do I increase the esp priority?

Load order:

lower in the list = higher priority.

 

If you use vortex you can double click the esp and assign it to the group "dynamic patches".

Plugins from this group are assigned the highest priority automatically.

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8 hours ago, nopesir12 said:

I'm sorry to ask this question, because it has probably been answered. But I have started a new game and run into murphy, and his dialogue starts. However he just walks into me and nothing happens. Have I done something incorrect when installing the mod? 

Also just make sure if you are using a alternate start mod like start me up. And don't start at the vault make sure to go down into the vault aswell. The quest won't kick off if you just go straight to him.

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41 minutes ago, JesusKreist said:

Load order:

lower in the list = higher priority.

 

If you use vortex you can double click the esp and assign it to the group "dynamic patches".

Plugins from this group are assigned the highest priority automatically.

I changed its grouping to dynamic patches, but Murphy is still walking into me and just repeating the same dialogue. 

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10 minutes ago, osculim said:

Also just make sure if you are using a alternate start mod like start me up. And don't start at the vault make sure to go down into the vault aswell. The quest won't kick off if you just go straight to him.

I do use start me up, but I've tried multiple times by starting in the vault and leaving it. However, it hasn't changed anything. 

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5 minutes ago, nopesir12 said:

I do use start me up, but I've tried multiple times by starting in the vault and leaving it. However, it hasn't changed anything. 

Did you also get the message "This mod is cruel, blah blah blah, I know what I installed"?

 

Share your mod list. For some reason Gristle doesn't show up to grab you.

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6 minutes ago, JB. said:

Did you also get the message "This mod is cruel, blah blah blah, I know what I installed"?

 

Share your mod list. For some reason Gristle doesn't show up to grab you.

I'm new to using mods on computer, how do I share the mod list from Vortex?

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4 minutes ago, nopesir12 said:

I'm new to using mods on computer, how do I share the mod list from Vortex?

C:\Users\Your-USER\AppData\Local\Fallout4

 

loadorder.txt

 

 

If you are new I suggest you uninstall the mods and use only the basic mods you need to have this mod functional. If the mod works, go adding groups of mods. So until you find the culprit. 

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50 minutes ago, JB. said:

C:\Users\Your-USER\AppData\Local\Fallout4

 

loadorder.txt

 

 

If you are new I suggest you uninstall the mods and use only the basic mods you need to have this mod functional. If the mod works, go adding groups of mods. So until you find the culprit. 

loadorder.txt  Here is my load order, I've been messing around with the mods and it still isn't functioning. 

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40 minutes ago, nopesir12 said:

loadorder.txt  Here is my load order, I've been messing around with the mods and it still isn't functioning. 

I don't know why but today I woke up with patience ?‍♂️

 

Here's a tip. Start a game without mods. no mod except THIS

 

When you exit Vault 111 for the first time, save right there. That save will be the one you will always use to start a new game with mods. This will work not only for my mod, but for all the other mods you will ever use.

 

Assuming you're already out of the vault in a non-modded game, activate your mods. But uninstall these -just for now, okay, we're testing-

 

Spoiler


ArmorKeywords.esm
EFM_RaiderArmor.esl
CROSS_Wasteland_Ronin.esl
Loads.esm
NewCalibers.esp
DamnApocalypse_CORE.esm
MW-Farah.esp
Enclave_Operator.esp
COD Phantom.esp
MW-Yegor.esp
Black Widow Suit.esp
Wasteland Ronin Helmet.esp
DamnApocalypse_Radiation.esp
tyrant 2 creation kit.esp
CheatTerminal.esp
RealHandcuffs_AWKCR_Compatibility.esp
GaussMinigunV76.esp
FF7R.esp
ParagonHairs.esp
Loads of Ammo - Leveled Lists.esp
M2216.esp
mjp_PTRS41ATR.esp
M14.esp
F4NVServiceRifleRedux.esp
Yona_Weapon_DefenseGun.esp
3dscopes-defensegun.esp
ASVektor.esp
BattleRifle.esp
3dscopes-g67.esp
DD_bleu_Ump_Extreme_Lore_friendly_edition.esp
3dscopes-ump.esp
3dscopes-vektor.esp
3dscopes.esp
AtomicAnnieLagrieGun.esp
10mmRevolver.esp
StartMeUp.esp

If it still doesn't work, try pouring holy water on your pc.

Edited by JB.
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13 minutes ago, JB. said:

If it still doesn't work, try pouring holy water on your pc.

 

Please refrain from giving that "tip" as a joke.

 

Some Idiots WILL try that.

Akin to the "Load your new iPhone 6 in the microwave" instance quite a while back.

And humanity is not any smarter now ...

 

 

 

According to the loadorder file the esp is in the 32. spot and not anywhere near the bottom of the list i.e. has NO priority whatsoever.

Edited by JesusKreist
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1 hour ago, JB. said:

I don't know why but today I woke up with patience ?‍♂️

 

Here's a tip. Start a game without mods. no mod except THIS

 

When you exit Vault 111 for the first time, save right there. That save will be the one you will always use to start a new game with mods. This will work not only for my mod, but for all the other mods you will ever use.

 

Assuming you're already out of the vault in a non-modded game, activate your mods. But uninstall these -just for now, okay, we're testing-

 

  Reveal hidden contents


ArmorKeywords.esm
EFM_RaiderArmor.esl
CROSS_Wasteland_Ronin.esl
Loads.esm
NewCalibers.esp
DamnApocalypse_CORE.esm
MW-Farah.esp
Enclave_Operator.esp
COD Phantom.esp
MW-Yegor.esp
Black Widow Suit.esp
Wasteland Ronin Helmet.esp
DamnApocalypse_Radiation.esp
tyrant 2 creation kit.esp
CheatTerminal.esp
RealHandcuffs_AWKCR_Compatibility.esp
GaussMinigunV76.esp
FF7R.esp
ParagonHairs.esp
Loads of Ammo - Leveled Lists.esp
M2216.esp
mjp_PTRS41ATR.esp
M14.esp
F4NVServiceRifleRedux.esp
Yona_Weapon_DefenseGun.esp
3dscopes-defensegun.esp
ASVektor.esp
BattleRifle.esp
3dscopes-g67.esp
DD_bleu_Ump_Extreme_Lore_friendly_edition.esp
3dscopes-ump.esp
3dscopes-vektor.esp
3dscopes.esp
AtomicAnnieLagrieGun.esp
10mmRevolver.esp
StartMeUp.esp

If it still doesn't work, try pouring holy water on your pc.

And don't forget to add some salt in it to make it more holy (and conductive?

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1 hour ago, JesusKreist said:

 

Please refrain from giving that "tip" as a joke.

 

Some Idiots WILL try that.

Akin to the "Load your new iPhone 6 in the microwave" instance quite a while back.

And humanity is not any smarter now ...

 

 

 

According to the loadorder file the esp is in the 32. spot and not anywhere near the bottom of the list i.e. has NO priority whatsoever.

I got it to work, it wasn't a conflict with other mods. The issue was a game file that was preventing the reorganization of esp load order

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4 hours ago, JB. said:

Did you also get the message "This mod is cruel, blah blah blah, I know what I installed"?

 

Share your mod list. For some reason Gristle doesn't show up to grab you.

When you use start me up and don't go into the vault first you don't get that message. Murphy just tells you that you need to get used to your new life. Once you enter the vault and come out give it a few sec and the message pops up. Thats how It works for me anyway.

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38 minutes ago, Mr Zombie Brain said:

@JB. hey this mod is really fun, i was wondering is there a plan to add some Supermutant quests?

 

Version 2 is virtually finished. I've already done the new quests and I'll be starting the final quest this weekend.

 

There is a new quest called The Porn Studio and it takes place in an underground porn studio. If you have bestility activated in the MCM, you will be filmed fucking a hound and then a Super Mutant, among others. Both are prisoners there.

 

In another quest called The Scientist, Dr. Duff will set up shop in an abandoned Lexington pharmacy and ask you to extract a semen sample from a random beast. Among the beasts there are: a random hound; a random super mutant and a behemoth.

 

If bestiality is off, you will have to go to a random Gunner camp to collect the sample.

 

Finally there is a new quest called The Pit, where you basically have to fight all kinds of insects (video above). If you have bestiality activated, the last beast to fight is a Super Mutant. This fight is very unfair. If you lose you will not die, but the super will fuck you.

 

I'm considering uploading a "1.5" version this weekend, because there are many routes and I'm not testing them all for obvious reasons.

 

I play the route with bestiality and amputation events. But the mod does different stuffs without bestiality or amputation, that need to be tested.

Edited by JB.
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7 hours ago, JB. said:

 

Version 2 is virtually finished. I've already done the new quests and I'll be starting the final quest this weekend.

 

There is a new quest called The Porn Studio and it takes place in an underground porn studio. If you have bestility activated in the MCM, you will be filmed fucking a hound and then a Super Mutant, among others. Both are prisoners there.

 

In another quest called The Scientist, Dr. Duff will set up shop in an abandoned Lexington pharmacy and ask you to extract a semen sample from a random beast. Among the beasts there are: a random hound; a random super mutant and a behemoth.

 

If bestiality is off, you will have to go to a random Gunner camp to collect the sample.

 

Finally there is a new quest called The Pit, where you basically have to fight all kinds of insects (video above). If you have bestiality activated, the last beast to fight is a Super Mutant. This fight is very unfair. If you lose you will not die, but the super will fuck you.

 

I'm considering uploading a "1.5" version this weekend, because there are many routes and I'm not testing them all for obvious reasons.

 

I play the route with bestiality and amputation events. But the mod does different stuffs without bestiality or amputation, that need to be tested.

the new version sounds a lot fun! 

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So i have tried out this mod and i absolutely love this. It was the one mod that was i missing in fallout for so long and its a great experience. 

However i have encountered an issue where once i have to fight another slave in the cage, the moment we both get shocked, the collar beeps like crazy and the game immediately CTDs. I have the brawl fix and made sure to remove the incompatibilities. Any idea what i could do next? 

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32 minutes ago, Yahya124 said:

So i have tried out this mod and i absolutely love this. It was the one mod that was i missing in fallout for so long and its a great experience. 

However i have encountered an issue where once i have to fight another slave in the cage, the moment we both get shocked, the collar beeps like crazy and the game immediately CTDs. I have the brawl fix and made sure to remove the incompatibilities. Any idea what i could do next? 

Hmm. Turn off Real Handcuffs in the MCM (Real Handcuffs MCM). Debug Section

Edited by JB.
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On 6/5/2023 at 4:15 PM, JB. said:

Thank you. What you say happens to all of us and it's because the clients of the Whore House don't have a faction, that's why they aren't aggressive. It will be corrected in the next version.

I started a new game, re-passed the mod and now all the raiders have become enemy (but not in brothel), right after the final quest.


And as you can see, I managed to visit old friends and have a great time with them :)


p.s.  I'm shocked that after I came out the brothel "transformed" (I do not want to spoiler). 
Small thing, but it once again shows that the mod is made with soul and diligence. <3

20230616182958_1.jpg

Edited by Charlesonfire
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2 hours ago, Charlesonfire said:

I started a new game, re-passed the mod and now all the raiders have become enemy (but not in brothel), right after the final quest.


And as you can see, I managed to visit old friends and have a great time with them :)


p.s.  I'm shocked that after I came out the brothel "transformed" (I do not want to spoiler). 
Small thing, but it once again shows that the mod is made with soul and diligence. ❤️

20230616182958_1.jpg

Agreed that last bit is a nice touch I would love that to be a bit more involved tho. It is way too easy.

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6 hours ago, JB. said:

Hmm. Turn off Real Handcuffs in the MCM (Real Handcuffs MCM). Debug Section

I did what you asked, but both, the MC and the other slave got shocked and then the collar started beeping loudly and then CTD, it did not solve the problem unfortunately. 

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