Lurker21 Posted August 5, 2013 Share Posted August 5, 2013 I'm sure many of you are already aware of and using this mod and I saw it mentioned in one thread, but I decided to start one anyway to bring it to the attention of anyone who hasn't heard of it. I recently found this mod called Streamline which enhances the performance of the game quite a bit, I don't understand everything about how it works but it does a great job. I have had no issues with it at all and the game now runs smooth as glass on my modest hardware. Here's a link: http://oblivion.nexusmods.com/mods/10400/ Link to comment
Guest Leonardo W Posted August 5, 2013 Share Posted August 5, 2013 Streamline saved my life I use version 2.1, for some reason the version 3.0 or 3.1 crashes my game My notebook is core5 8gb of ram onboard video card I have no problems with Meshes and Textures But when some mod puts OBSE plugin folder ' The game is slow Use only the basic folder OBSE My Config ;===================================================================================;===================================================================================;;;; Streamline 3.1 INI File;;;; Profile Name: "Streamline 3.1 Default";; -------------------------------------------------------------;; Profile Author: Jaga Telesin (jagatelesin@gmail.com);; Profile Date: January 9th, 2008;; INI path: \Oblivion\Data\Streamline\INI Files\;; -------------------------------------------------------------;; Profile Details: Default profile;; Developed on: Intel Q6700 @ 3.2ghz, 4x1gb RAM;; Nvidia Ultra 8800, 6x500gb SATA RAID0;;;===================================================================================;===================================================================================;===================================================================================; [Main Features Settings] Toggle Streamline Features (1=on, 0=off);===================================================================================set SLv.Purging to 1 ; Turn on Streampurge? (cache purging)set SLv.FPSsmoothing to 1 ; Turn on Streamsmooth? (FPS smoothing)set SLv.Streamsaving to 0 ; Turn on Streamsaving? (timed autosaves)set SLv.Streamsight to 1 ; Turn on Streamsight? (FPS enhancer);===================================================================================; [streampurge Settings] An automated cache-cleaner for Oblivion;===================================================================================set SLh.SLmode to 4 ; Memory Purge Mode (1-6) (Default: 3); Lower # = faster, higher # = slowerset SLv.PurgeOnTravel to 0 ; Purge memory on travel & zone?set SLv.PurgeOnWait to 1 ; Purge memory when character waits?set SLv.PurgeOnSleep to 1 ; Purge memory when character sleeps?;===================================================================================; [streamsmooth FPS Settings] Acceptable Minimum FPS & Detail Settings;===================================================================================set SLfpsmon.High to 31 ; Highest minimum FPS (top of range)set SLfpsmon.Low to 26 ; Lowest minimum FPS (bottom of range);-----------------------------------------------------------------------------------set SLv.maxVLOD to 100 ; Highest overall level of detail (%); Default: 100 (Max: 100)set SLv.minVLOD to 0 ; Lowest overall level of detail (%); Default: 0 (Min: 0);-----------------------------------------------------------------------------------set SLv.CombatFPS to 3.0 ; The number of FPS added to the min/max; range when combat is happening nearby;-----------------------------------------------------------------------------------set SLv.FPSmoninterval to 6 ; Update interval for FPS smoothing; (Number of updates per second); Faster updates = smoother performance; Smoother performance = more CPU usage; Default: 6/secset SLv.sensitivity to 7.0 ; Sensitivity to changes (Default: 7.0); This is a relative number representing; how fast Streamsmooth tries to adjust; details to reach your FPS range.; Lower numbers = faster changes;===================================================================================; [streamsmooth Visual Categories] What can Streamsmooth change on-the-fly?;===================================================================================set SLv.setDetail to 1 ; LOD Detail, Specular, etc.set SLv.setGrass to 0 ; Grass density, range, etcset SLv.setTrees to 1 ; Tree detail, range, etcset SLv.setLightShadow to 1 ; Shadow number & range, etc.set SLv.setObjects to 1 ; Actors, Objects & Items distancesset SLv.setWater to 1 ; Water details & reflections;===================================================================================; [streamsave Settings] Streamsave configuration;===================================================================================set SLv.SaveTimer to 10 ; Autosave interval (in actual minutes)set SLv.NumSaveSlots to 15 ; Number of save slots to use (Max: 60);-----------------------------------------------------------------------------------set SLv.DuringCombat to 0 ; Allow save during combat?set SLv.WhileYielding to 0 ; Allow save while yielding?set SLv.DangerousArea to 0 ; Allow save in dangerous environment?set SLv.AllowTrespass to 0 ; Allow saving while trespassing?set SLv.AllowSwimming to 0 ; Allow saving while swimming?set SLv.AllowSneaking to 0 ; Allow saving while sneaking?set SLv.AllowWeapon to 0 ; Allow saving while weapon out?;-----------------------------------------------------------------------------------set SLv.AfterCombat to 1 ; Force a save after each combat ends?set SLv.InteriorOnly to 0 ; Save only when indoors?set SLv.WhenIdleOnly to 0 ; Save only when character is idle?set SLv.AfterZone to 0 ; Save after fast-travel or door use?set SLv.AfterWaitSleep to 0 ; Save after waiting or sleeping?;-----------------------------------------------------------------------------------set SLv.PlaySoundOnSave to 1 ; Play a sound on save?set SLv.GagAutoSaves to 0 ; Prevent an on-screen save message?set SLv.SaveReminders to 0 ; Use Save Reminders instead of autosaves?set SLv.UseLiteReminders to 0 ; Use messages (upper left area of screen); instead of message boxes?; Note: requires SaveReminders enabledset SLv.SecureAutoSaves to 0 ; Use menumode to produce a secure; autosave instead of using save slots?; Note: disables multiple save slots!;-----------------------------------------------------------------------------------set SLv.LowHealth to 0 ; Allow save while health low?set SLv.LowHealthThreshold to 0.20 ; Don't save when health lower than x%; 0.20 = 20%;-----------------------------------------------------------------------------------set SLv.SaveBeforeFastQuit to 0 ; Do a Streamsave before a Fast-Quit?;-----------------------------------------------------------------------------------set SLv.PurgeBeforeSave to 1 ; Do a purge before a Streamsave?; Can help with stability of saving;===================================================================================; [streamsight Settings] Refer to documentation for values;===================================================================================set SLv.MinDistanceFog to 30000 ; Min distance before fog starts (0%)set SLv.MaxDistanceFog to 136000 ; Max distance before fog ends (100%)set SLv.MinWaterFog to 0 ; Min distance before water fog startsset SLv.MaxWaterFog to 2500 ; Max distance before water fog ends;-----------------------------------------------------------------------------------set SLv.WeatherUnsticker to 1 ; Leave set at 1 unless you use a; scripted weather mod;-----------------------------------------------------------------------------------set SLv.ExtremeClipping to 0 ; Turn on clipping behind distant fog?; Gains FPS, but can cause some; clipping of distant mountainsset SLv.ClipMin to 40000 ; Range under which clipping will stopset SLv.FogUpdateFrequency to 6 ; Speed control for fog updates (1 - 10); # of updates per sec (Default: 6);===================================================================================; [Miscellaneous Settings] Other misc settings for Streamline;===================================================================================set SLv.slFOVauto to 0 ; Can Streamline automatically alter FOV?set SLfov to 75 ; Field of View (FOV) Angle desiredset SLv.FOVInDialogs to 0 ; Allow FOV changes during chat dialogs?; Note: FOV changes work in 1st person; gameplay only;-----------------------------------------------------------------------------------set SLKillCorpses to 0 ; De-crucifies standing, dead actorsset SLv.MinKillDistance to 6000 ; Minimum distance from player a corpse; needs to be for KillCorpses to work; on it. (Default: 6000);-----------------------------------------------------------------------------------set SLdebug to 0 ; Turn on/off debug messages in console; Debug level 1: Standard messages; Debug level 2: Detailed messages; Note: Debug level 2 can adversely; affect FPS performance, but; is highly detailed.; (requires SL's debug esp to work);===================================================================================; [Hotkey Configuration] Hotkey combination settings for Streamline;===================================================================================;; Full list of key codes: http://www.tronan.com/macromachine/scripthelp/VK.htm;;===================================================================================; - To disable the modifier key on any key combination, use 0 for the ModKey value; - To disable a hotkey completely, use 0 for its main key; - Disabling the Streamline main menu hotkey is *not* recommended;===================================================================================set SLv.TogglePurgeModKey to 18 ; ALTset SLv.TogglePurgeKey to 80 ; p;-----------------------------------------------------------------------------------set SLv.ToggleSmoothingModKey to 18 ; ALTset SLv.ToggleSmoothingKey to 70 ; f;-----------------------------------------------------------------------------------set SLv.MenuModKey to 17 ; CTRLset SLv.MenuKey to 36 ; Home;-----------------------------------------------------------------------------------set SLv.PurgeModKey to 17 ; CTRLset SLv.PurgeKey to 46 ; del;-----------------------------------------------------------------------------------set SLv.MaxVLODModKey to 17 ; CTRLset SLv.MaxVLODKey to 221 ; ];-----------------------------------------------------------------------------------set SLv.MinVLODModKey to 17 ; CTRLset SLv.MinVLODKey to 219 ; [;-----------------------------------------------------------------------------------set SLv.AutoVLODModKey to 17 ; CTRLset SLv.AutoVLODKey to 8 ; backspace;-----------------------------------------------------------------------------------set SLv.IncVLODModKey to 17 ; CTRLset SLv.IncVLODKey to 190 ; .;-----------------------------------------------------------------------------------set SLv.DecVLODModKey to 17 ; CTRLset SLv.DecVLODKey to 188 ; ,;-----------------------------------------------------------------------------------set SLv.SaveModKey to 0 ;set SLv.SaveKey to 121 ; (F10=121) (F5=116);-----------------------------------------------------------------------------------set SLv.MusicModKey to 18 ; ALTset SLv.MusicKey to 77 ; m;-----------------------------------------------------------------------------------set SLv.FastQuitModKey to 17 ; CTRLset SLv.FastQuitKey to 0 ; off, suggested key: F12 (123);-----------------------------------------------------------------------------------set SLv.ForceKillModKey to 17 ; CTRLset SLv.ForceKillKey to 45 ; insert;===================================================================================; [Detailed Streamsmooth Settings] Individual Settings (for ADVANCED users);===================================================================================set SLv.AA0 to 1.0 ; Enable?set SLv.AA1 to 100.0 ; highVLOD - fSpecualrStartMaxset SLv.AA2 to 16.0 ; lowVLOD "The maximum range of Specularset SLv.AA3 to 2400.0 ; maxVAL lighting effects. Ties inset SLv.AA4 to 350.0 ; minVAL directly to fSpecularLOD";-----------------------------------------------------------------------------------set SLv.AC0 to 1.0 ; Enable?set SLv.AC1 to 100.0 ; highVLOD - fSpecularLOD2set SLv.AC2 to 16.0 ; lowVLOD "Max range at which Level ofset SLv.AC3 to 2700.0 ; maxVAL detail (LOD) used forset SLv.AC4 to 300.0 ; minVAL specular lighting effects";------------------------------------------set SLv.AD0 to 1.0 ; Enable?set SLv.AD1 to 100.0 ; highVLOD - fSpecularLOD1set SLv.AD2 to 16.0 ; lowVLOD "Min range at which Level ofset SLv.AD3 to 2400.0 ; maxVAL detail (LOD) used forset SLv.AD4 to 0.0 ; minVAL specular lighting effects";-----------------------------------------------------------------------------------set SLv.AE0 to 1.0 ; Enable?set SLv.AE1 to 90.0 ; highVLOD - iMinGrassSizeset SLv.AE2 to 10.0 ; lowVLOD "Grass density (inverse #)set SLv.AE3 to 80.0 ; maxVAL Larger numbers mean lessset SLv.AE4 to 130.0 ; minVAL grass & higher framerates";-----------------------------------------------------------------------------------set SLv.AF0 to 1.0 ; Enable?set SLv.AF1 to 100.0 ; highVLOD - fGrassEndDistanceset SLv.AF2 to 0.0 ; lowVLOD "Max distance at which toset SLv.AF3 to 7000.0 ; maxVAL display grass"set SLv.AF4 to 3000.0 ; minVAL;------------------------------------------set SLv.AG0 to 1.0 ; Enable?set SLv.AG1 to 100.0 ; highVLOD - fGrassStartFadeDistanceset SLv.AG2 to 0.0 ; lowVLOD "Distance from player at whichset SLv.AG3 to 6000.0 ; maxVAL grass begins to fade out"set SLv.AG4 to 2000.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.AH0 to 1.0 ; Enable?set SLv.AH1 to 75.0 ; highVLOD - iMaxGrassTypesPerTexureset SLv.AH2 to 30.0 ; lowVLOD "Number of possible texturesset SLv.AH3 to 4.0 ; maxVAL used per grass type"set SLv.AH4 to 1.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.AJ0 to 1.0 ; Enable?set SLv.AJ1 to 100.0 ; highVLOD - iActorShadowCountIntset SLv.AJ2 to 20.0 ; lowVLOD "Number of actor shadowsset SLv.AJ3 to 10.0 ; maxVAL displayed when indoors"set SLv.AJ4 to 0.0 ; minVAL;------------------------------------------set SLv.AK0 to 1.0 ; Enable?set SLv.AK1 to 100.0 ; highVLOD - iActorShadowCountExtset SLv.AK2 to 25.0 ; lowVLOD "Number of actor shadowsset SLv.AK3 to 10.0 ; maxVAL displayed when outdoors"set SLv.AK4 to 0.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.AL0 to 1.0 ; Enable?set SLv.AL1 to 100.0 ; highVLOD - fShadowLOD2set SLv.AL2 to 25.0 ; lowVLOD "Max range at which shadowsset SLv.AL3 to 2900.0 ; maxVAL are displayed"set SLv.AL4 to 400.0 ; minVAL;------------------------------------------set SLv.AM0 to 1.0 ; Enable?set SLv.AM1 to 100.0 ; highVLOD - fShadowLOD1set SLv.AM2 to 25.0 ; lowVLOD "Range at which a lower levelset SLv.AM3 to 2800.0 ; maxVAL of detail (LOD) starts beingset SLv.AM4 to 200.0 ; minVAL used for shadows";-----------------------------------------------------------------------------------set SLv.AP0 to 1.0 ; Enable?set SLv.AP1 to 70.0 ; highVLOD - iShadowFilterset SLv.AP2 to 20.0 ; lowVLOD "Low/Medium/High shadowset SLv.AP3 to 2.0 ; maxVAL detail. Alters softness onset SLv.AP4 to 0.0 ; minVAL edges of shadows";-----------------------------------------------------------------------------------set SLv.AS0 to 1.0 ; Enable?set SLv.AS1 to 100.0 ; highVLOD - fLODFadeOutMultActorsset SLv.AS2 to 0.0 ; lowVLOD "Relative range at whichset SLv.AS3 to 15.0 ; maxVAL actors begin to fade out"set SLv.AS4 to 4.0 ; minVAL;------------------------------------------set SLv.AT0 to 1.0 ; Enable?set SLv.AT1 to 100.0 ; highVLOD - fLODFadeOutMultItemsset SLv.AT2 to 0.0 ; lowVLOD "Relative range at whichset SLv.AT3 to 15.0 ; maxVAL items begin to fade out"set SLv.AT4 to 1.5 ; minVAL;------------------------------------------set SLv.AU0 to 1.0 ; Enable?set SLv.AU1 to 100.0 ; highVLOD - fLODFadeOutMultObjectsset SLv.AU2 to 0.0 ; lowVLOD "Relative range at whichset SLv.AU3 to 15.0 ; maxVAL objects begin to fade out"set SLv.AU4 to 4.5 ; minVAL;-----------------------------------------------------------------------------------set SLv.AY0 to 1.0 ; Enable?set SLv.AY1 to 30.0 ; highVLOD - fTalkingDistanceset SLv.AY2 to 0.0 ; lowVLODset SLv.AY3 to 2000.0 ; maxVALset SLv.AY4 to 1000.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.AZ0 to 1.0 ; Enable?set SLv.AZ1 to 100.0 ; highVLOD - fLodDistanceset SLv.AZ2 to 0.0 ; lowVLODset SLv.AZ3 to 2000.0 ; maxVALset SLv.AZ4 to 250.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.BA0 to 1.0 ; Enable?set SLv.BA1 to 100.0 ; highVLOD - fFadeDistanceset SLv.BA2 to 0.0 ; lowVLODset SLv.BA3 to 15288.0 ; maxVALset SLv.BA4 to 9288.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.BE0 to 1.0 ; Enable?set SLv.BE1 to 66.0 ; highVLOD - bEquippedTorchesCastShadowsset SLv.BE2 to 65.0 ; lowVLODset SLv.BE3 to 1.0 ; maxVALset SLv.BE4 to 0.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.BK0 to 1.0 ; Enable?set SLv.BK1 to 40.0 ; highVLOD - fTreeLODExponentset SLv.BK2 to 10.0 ; lowVLODset SLv.BK3 to 1.0 ; maxVALset SLv.BK4 to 0.2 ; minVAL;-----------------------------------------------------------------------------------set SLv.BL0 to 1.0 ; Enable?set SLv.BL1 to 60.0 ; highVLOD - bUseWaterReflectionsMiscset SLv.BL2 to 59.0 ; lowVLOD "Turns on water reflectionsset SLv.BL3 to 1.0 ; maxVAL for Misc objects (rocks etc)"set SLv.BL4 to 0.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.BM0 to 1.0 ; Enable?set SLv.BM1 to 30.0 ; highVLOD - bUseWaterReflectionsStaticsset SLv.BM2 to 29.0 ; lowVLOD "Turns on water reflectionsset SLv.BM3 to 1.0 ; maxVAL for Static objects (buildingsset SLv.BM4 to 0.0 ; minVAL etc)";-----------------------------------------------------------------------------------set SLv.BN0 to 1.0 ; Enable?set SLv.BN1 to 40.0 ; highVLOD - bUseWaterReflectionsTreesset SLv.BN2 to 39.0 ; lowVLOD "Turns on water reflectionsset SLv.BN3 to 1.0 ; maxVAL for Trees"set SLv.BN4 to 0.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.BO0 to 1.0 ; Enable?set SLv.BO1 to 50.0 ; highVLOD - bUseWaterReflectionsActorsset SLv.BO2 to 49.0 ; lowVLOD "Turns on water reflectionsset SLv.BO3 to 1.0 ; maxVAL for actors (NPCs, monsters)"set SLv.BO4 to 0.0 ; minVAL;-----------------------------------------------------------------------------------;===================================================================================; [streamline Startup Code] *** DO NOT EDIT THIS SECTION ***;===================================================================================StartQuest SLini2 But now I'm happy with my game Link to comment
DeadSomething Posted August 7, 2013 Share Posted August 7, 2013 i used it, but sometimes it just changed texture settings too often during play and it kept soem stragne priorities, like i want characters on high detail and never changing, but the game kept changing the characters in the first place instead of lowering view distance or other effects. after fiddlign with the ini a lot, i got it to almost crash my game etc. i stopped using it, but it might be very useful, if you know what you're doing Link to comment
Guest Leonardo W Posted August 8, 2013 Share Posted August 8, 2013 i used it, but sometimes it just changed texture settings too often during play and it kept soem stragne priorities, like i want characters on high detail and never changing, but the game kept changing the characters in the first place instead of lowering view distance or other effects. I also had this problem at the beginning Managed to solve with this mod: http://www.loverslab.com/topic/1447-pyffied-mesh-and-high-rez-oily-texture-for-mbpxeo/ And Some tests in Streamline to get the maximum use of in my notebook Link to comment
DeadSomething Posted August 8, 2013 Share Posted August 8, 2013 i used it, but sometimes it just changed texture settings too often during play and it kept soem stragne priorities, like i want characters on high detail and never changing, but the game kept changing the characters in the first place instead of lowering view distance or other effects. I also had this problem at the beginning Managed to solve with this mod: http://www.loverslab.com/topic/1447-pyffied-mesh-and-high-rez-oily-texture-for-mbpxeo/ And Some tests in Streamline to get the maximum use of in my notebook i'm not even using MBP or XEO sry, its about uncompressed BSA so well, thanks and i hope it really does have an impact Link to comment
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