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Could someone help me fix this animation?


ger4

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This blend file (remove the .txt file extension) 

 

 

 

Contains an old lovers birthing animation that I found lying around from lovers born 2, with a baby meshes rigged to the tail bones and equipped as a clothing item in the tail slot.

 

Although the animation itself works fine in-game, the baby never animates properly ingame, while it does animate properly in blender. Could someone do a quick fix for me on this?

 

Cheers :)

 

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Without looking at the blend file I can tell you one hang up to the baby being animated.....a custom skeleton.  You would need an esp file to point to a custom skelly somehow.  That or scale down the growlf one via a custom race.

 

As to "including" it, that probably will never happen in any Beth game.  You are talking about a shit load of work and horrifically complicated work at that.

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Without looking at the blend file I can tell you one hang up to the baby being animated.....a custom skeleton.  You would need an esp file to point to a custom skelly somehow.  That or scale down the growlf one via a custom race.

 

As to "including" it, that probably will never happen in any Beth game.  You are talking about a shit load of work and horrifically complicated work at that.

Don't need a custom skeleton, it's already animated to the vanilla skeleton's tail bones.

 

I just wanted it for private use/ as a modder's resource, so don't worry about intergrating it into the current Tamgo system.

 

If you look at the blend file, you will see what I mean when I say it doesn't need a custom skeleton.

 

 

BTW, does anyone know how to import an animated mesh into blender without it losing its animation as when they are imported they become static not animated meshes.

 

 

Edit - Nevermind, I fixed the birthing animation. But I am still interested if anyone does know how to import an animated mesh into blender.

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The collision is perfect. But what do you want ? Now it is set as static ( and if it is in the mod/esp a sttic object you can not move/grab  it)

post-3205-0-11710100-1375484857_thumb.jpg you see collision is perfect around the Baby.

pittbaby2 A.nif I do not know if it works, but should be movable, if it is not a static object in the esp ! must be clutter. (or ingredient if you want to eat it :(  )

 

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The collision is perfect. But what do you want ? Now it is set as static ( and if it is in the mod/esp a sttic object you can not move/grab  it)

attachicon.gifpittbaby.jpg you see collision is perfect around the Baby.

attachicon.gifpittbaby2 A.nif I do not know if it works, but should be movable, if it is not a static object in the esp ! must be clutter. (or ingredient if you want to eat it :(  )

Thankyou for trying but it still isn't working on my end.

 

I just want it be drop to the ground like clutter does and have its own gravity.

 

Cheers :) 

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I'm not sure if you're still trying to do this but anyway.. this should work. I assume this one is from the pitt dlc? Just rebuilt the colllision object.

You can kick the baby, throw the baby, punch the baby. not the last one maybe.

 

 

 

 

---edit---

lol ninja'd.

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