ger4 Posted August 2, 2013 Share Posted August 2, 2013 This blend file (remove the .txt file extension) Contains an old lovers birthing animation that I found lying around from lovers born 2, with a baby meshes rigged to the tail bones and equipped as a clothing item in the tail slot. Although the animation itself works fine in-game, the baby never animates properly ingame, while it does animate properly in blender. Could someone do a quick fix for me on this? Cheers Link to comment
ascension Posted August 2, 2013 Share Posted August 2, 2013 Interesting animation, this could be used in the tamago plugin or maybe even moved into Skyrim Link to comment
gregathit Posted August 2, 2013 Share Posted August 2, 2013 Without looking at the blend file I can tell you one hang up to the baby being animated.....a custom skeleton. You would need an esp file to point to a custom skelly somehow. That or scale down the growlf one via a custom race. As to "including" it, that probably will never happen in any Beth game. You are talking about a shit load of work and horrifically complicated work at that. Link to comment
ger4 Posted August 2, 2013 Author Share Posted August 2, 2013 Without looking at the blend file I can tell you one hang up to the baby being animated.....a custom skeleton. You would need an esp file to point to a custom skelly somehow. That or scale down the growlf one via a custom race. As to "including" it, that probably will never happen in any Beth game. You are talking about a shit load of work and horrifically complicated work at that. Don't need a custom skeleton, it's already animated to the vanilla skeleton's tail bones. I just wanted it for private use/ as a modder's resource, so don't worry about intergrating it into the current Tamgo system. If you look at the blend file, you will see what I mean when I say it doesn't need a custom skeleton. BTW, does anyone know how to import an animated mesh into blender without it losing its animation as when they are imported they become static not animated meshes. Edit - Nevermind, I fixed the birthing animation. But I am still interested if anyone does know how to import an animated mesh into blender. Link to comment
ger4 Posted August 2, 2013 Author Share Posted August 2, 2013 Could someone fix the collision on this mesh for me please or link me to a good tutorial for collision meshes? pittbaby2.nif Link to comment
fejeena Posted August 2, 2013 Share Posted August 2, 2013 The collision is perfect. But what do you want ? Now it is set as static ( and if it is in the mod/esp a sttic object you can not move/grab it) you see collision is perfect around the Baby. pittbaby2 A.nif I do not know if it works, but should be movable, if it is not a static object in the esp ! must be clutter. (or ingredient if you want to eat it ) Link to comment
ger4 Posted August 2, 2013 Author Share Posted August 2, 2013 The collision is perfect. But what do you want ? Now it is set as static ( and if it is in the mod/esp a sttic object you can not move/grab it) pittbaby.jpg you see collision is perfect around the Baby. pittbaby2 A.nif I do not know if it works, but should be movable, if it is not a static object in the esp ! must be clutter. (or ingredient if you want to eat it ) Thankyou for trying but it still isn't working on my end. I just want it be drop to the ground like clutter does and have its own gravity. Cheers Link to comment
fejeena Posted August 3, 2013 Share Posted August 3, 2013 Do you have set it as clutter in the CS (esp) ? Next try pittbaby2 B.nif Link to comment
movomo Posted August 3, 2013 Share Posted August 3, 2013 I'm not sure if you're still trying to do this but anyway.. this should work. I assume this one is from the pitt dlc? Just rebuilt the colllision object. You can kick the baby, throw the baby, punch the baby. not the last one maybe. ---edit--- lol ninja'd. Link to comment
ger4 Posted August 3, 2013 Author Share Posted August 3, 2013 A big thanks to you both, they both work really well as I wanted them too Link to comment
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