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Persona 5 royal modding


jmedia7

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Posted (edited)
25 minutes ago, MemoryH said:

Use the "Blur" tool. Go crazy until it looks seamless.

Thanks for the suggestion! Which tab can I find that in? In texture paint I found a soften brush. Is that the one you were referring to?

 

Edit: Also, worth noting that I didn't connect my mesh and the original mesh, which I think could be part of the problem, right?

Edited by midday
Posted
50 minutes ago, midday said:

Edit: Also, worth noting that I didn't connect my mesh and the original mesh, which I think could be part of the problem, right?

probably, also make sure the material matches 

Posted
2 hours ago, midday said:

Thanks for the suggestion! Which tab can I find that in? In texture paint I found a soften brush. Is that the one you were referring to?

It should be its own tool. Hover your mouse over the icons until you find the Blur tool.

Posted
17 minutes ago, rubenonsu said:

 

Glad you liked it, i was the one who make that request there hahaha, probably gonna request more but a less nsfw since it could get the modder who takes the request into trouble

what request you're going to make ? i could help boosting and liking it

Posted
On 6/19/2023 at 4:41 AM, da-xiong-mao said:

Since starting my second playthrough, I haven't made much progress because I've been playing other games. However, Makoto has finally joined my party.

I initially wanted to dress Makoto in a persona-like outfit, just like how I dressed Ann in a nekomata suit. But since there's already a modder working on creating an Angel mod, I decided to take a different approach.

image.thumb.png.5b07c7f38c7fb9f205bee1d22bdf6c1d.png

 

Yes, Shadow Sae.

I replaced the Persona 1 DLC costume.

I have a fondness for revealing clothing, but this time I intended to keep the original dress as it is. However, the bone name for the hem was different from the default, so I had to remove that area completely. If I weren't a noob modder, I could have handled it better...

Since the dress clings to the body, please be aware of the possibility of the mesh piercing through during motion.

I had a creepy grin on my face as I applied an extremely obscene and immoral tattoo (Queen of ******) that suitable for the codename "Queen," but right before uploading it, I regained my sanity and realized it's not good to impose my fetishes on others. I prepared a replacement image for the back, so feel free to use it however you like.

c1005_051_body_t01.png

C0006_160_00.GMD 9.33 MB · 110 downloads

Any way you can make a version without the hat, and less eye makeup? Otherwise, this dress looks GREAT on her!

Posted
On 8/13/2023 at 9:20 AM, juanpiolavago said:

Unfortunately since the Nude Mods of Takemi and Ichigo are still not created

This mod for the Switch can work on PS4. Are there any mods you are working on?

Posted
On 8/29/2023 at 10:31 AM, golemgolemgolem said:

Thoughts on how easy or hard it would be to do Ann's default metaverse outfit with just the mask, boots and gloves as a dip into learning to blender?

 

Suddenly motivated to to learn how to blender.  Final result sort of works, didn't really mess with rigging, just carved up existing GMDs.

 untitled.png.5b5033c62353b1ee8fc1b2158b60917b.png

 

Posted

My god, that reminds me of the many Ann H-doujins! So good!

 

Now if only custom scenario mods were a thing. :3

Posted
On 9/12/2023 at 2:50 PM, golemgolemgolem said:

 

Suddenly motivated to to learn how to blender.  Final result sort of works, didn't really mess with rigging, just carved up existing GMDs.

 untitled.png.5b5033c62353b1ee8fc1b2158b60917b.png

 

 

Some progress, I got the mask to work once, then restarted and learned how to edit vertices properly and fix n-gons etc, but I screwed up the rigging somewhere so the mask didn't export.  Maybe someone can explain what I missed (I think the mask armature is still in the "nomask" version).  

Operationally, I started with the latest ann redux model and dropped in parts of the game GMD C0004_051 and cut to purpose.  But the mask bone must be missing from the redux models? (Understanding what the issue is / the fix is might be a big leap forward for me.)Screenshot2023-09-13160211.png.a397c4e5402ec041c2a34cbde1706d03.png

C0004_051_00-nojacket.GMD C0004_051_00-nomask.GMD

Posted
19 minutes ago, golemgolemgolem said:

 

Some progress, I got the mask to work once, then restarted and learned how to edit vertices properly and fix n-gons etc, but I screwed up the rigging somewhere so the mask didn't export.  Maybe someone can explain what I missed (I think the mask armature is still in the "nomask" version).  

Operationally, I started with the latest ann redux model and dropped in parts of the game GMD C0004_051 and cut to purpose.  But the mask bone must be missing from the redux models? (Understanding what the issue is / the fix is might be a big leap forward for me.)Screenshot2023-09-13160211.png.a397c4e5402ec041c2a34cbde1706d03.png

C0004_051_00-nojacket.GMD 14.24 MB · 1 download C0004_051_00-nomask.GMD 14.41 MB · 1 download

 

Damn, that is lookin good.

Nice job mate

Posted (edited)
On 8/15/2023 at 7:56 PM, jmedia7 said:

Just wanted to say an extra special thanks for these cosmetics, probably overall my favorite bundle that I've been using for a while now. Haru's underwear textures look a bit worse than the others', though, particularly the bra.

Edited by RetryAgain
Posted (edited)
On 9/13/2023 at 4:06 PM, golemgolemgolem said:

 

Some progress, I got the mask to work once, then restarted and learned how to edit vertices properly and fix n-gons etc, but I screwed up the rigging somewhere so the mask didn't export.  Maybe someone can explain what I missed (I think the mask armature is still in the "nomask" version).  

Operationally, I started with the latest ann redux model and dropped in parts of the game GMD C0004_051 and cut to purpose.  But the mask bone must be missing from the redux models? (Understanding what the issue is / the fix is might be a big leap forward for me.)Screenshot2023-09-13160211.png.a397c4e5402ec041c2a34cbde1706d03.png

C0004_051_00-nojacket.GMD 14.24 MB · 55 downloads C0004_051_00-nomask.GMD 14.41 MB · 44 downloads

 

 

Okay I sort of fixed it and some of the clipping.  Animations mostly work.  Maybe I gotta learn how to re-rig some of the parts and learn how to downsize it.  I wasn't sure how you attach a tail if there's no bottom to the costume so I went with the default and stuck the connector in her butt.

 

Screenshot2023-09-21112730.png.45d6902587f2e91a59ee1fb238ae7f81.png

 

C0004_051_00-HDoujann.GMD

Edited by golemgolemgolem
butt comments
Posted

Still learning about weighting vertexes --  I figured some people might find this model useful. 

 

It's not perfect, but I did figure out how to find some of the right bones.  Looking into how people fix clipping around the thigh/pelvis for some of the idle poses (that don't involve cutting holes out of the mesh).   Someone find me a Morgana head for better pasties. 

 

I should acknowledge the thread for the base body model.  Everything else is vanilla from the game.

 

Screenshot2023-09-25140457.png.9f4711985684f55097ed6afa74197568.png

C0004_170_00 - miniskirt.GMD

Posted

Well, I lost all my previous work on the Tae model, so I had to start over. It's all set up with weights and everything, but I've run into an issue when I have it in GFD Studio:

image.png.d07c09aaa243af45647e7625fdcaa227.png

In blender - looks normal (still have to fix the top of the right sandal). In GFD Studio:
image.png.38ffd777ba3ba3c7ed5257e2057dfb36.png

 

I know that it shows white when the texture to use is undefined. However, even after loading in my texture for the body and assigning it to the material - nothing changes when I refresh the model. It's still glowing white instead of pulling the color values from the assigned .dds file.

 

Anyone have any suggestions?

Posted
43 minutes ago, midday said:

image.png.38ffd777ba3ba3c7ed5257e2057dfb36.png

 

I know that it shows white when the texture to use is undefined. However, even after loading in my texture for the body and assigning it to the material - nothing changes when I refresh the model. It's still glowing white instead of pulling the color values from the assigned .dds file.

 

Anyone have any suggestions?

The material properties on the bottom right in gfd studio need to be changed most likely. Right click on a material (a skin material, either from takemi's body_skin or from any of my mods) ->export

then right click on your "nudebod" material -> replace (with the material u just extracted)

then rename the texture maps in the nudebod material to match the name of your textures. 

Posted (edited)
1 hour ago, jmedia7 said:

The material properties on the bottom right in gfd studio need to be changed most likely. Right click on a material (a skin material, either from takemi's body_skin or from any of my mods) ->export

then right click on your "nudebod" material -> replace (with the material u just extracted)

then rename the texture maps in the nudebod material to match the name of your textures. 

Thanks, doing that felt like a step in the right direction but something still isn't right.

image.png.db2975ef9b7b0a5a4be91ed647f0fa37.png

image.png.69a6adbe04f933a619fb836cdb2b3524.png

The body goes black once it's connected to a .dds f ile but still doesn't seem to be pulling the colors from the .dds file.

 

I've been trying to test it to see what it could be - and on this last test I decided to just  use the names and everything from the Makoto nude mod.

 

I replaced the material for "nudebod" with the exported material from Makoto "4__Body_Upper_Body_Upper_0_1_0_0_001". I also exported the "makotobody.dds" that the material calls on.
image.png.0ad0cb6630ee4c56cca02e7f0d086765.png

 

To make sure it wasn't an issue with my taebod.dds file I tested it on Makoto and it worked over there when I replaced makotobody.dds:
image.png.eadc157912885c3d251ef4885515d66d.png

 

Feels like I'm missing something.

Edited by midday
Posted (edited)
1 hour ago, midday said:

Feels like I'm missing something.

can you upload your files so i can check

Edited by jmedia7
Posted
5 hours ago, midday said:

Bueno, perdí todo mi trabajo anterior en el modelo Tae, así que tuve que empezar de nuevo. Está todo configurado con pesas y todo, pero me encontré con un problema cuando lo tengo en GFD Studio: en Blender, se ve normal (todavía tengo que arreglar la parte superior de la sandalia derecha). En Estudio GFD:

imagen.png.d07c09aaa243af45647e7625fdcaa227.png


imagen.png.38ffd777ba3ba3c7ed5257e2057dfb36.png

 

Sé que se muestra blanco cuando la textura a usar no está definida. Sin embargo, incluso después de cargar mi textura para el cuerpo y asignarla al material, nada cambia cuando actualizo el modelo. Todavía brilla en blanco en lugar de extraer los valores de color del archivo .dds asignado.

 

¿Alguien tiene alguna sugerencia?

Will there be a version without sandals?

Posted
7 hours ago, jmedia7 said:

can you upload your files so i can check

Sure,  thanks a bunch! tae test.zip I wasn't sure if you wanted the blender file too, so all that's in the zip is the taebody.dds and the exported .GMD file from blender.

 

5 hours ago, juanpiolavago said:

Will there be a version without sandals?

I hadn't really planned on it, but I don't think it would be be too hard to do that, so when we figure out what I'm doing wrong, I could probably do that.

 

Currently, I'm planning on a version with the lab coat and without (still haven't set up the bare arms though).

Posted
8 hours ago, midday said:

Sure,  thanks a bunch! tae test.zip I wasn't sure if you wanted the blender file too, so all that's in the zip is the taebody.dds and the exported .GMD file from blender.

 

test1.7z This looks like it's working. In GFD studio, I added the body texture and a dummy shadow map in the texture section. Then replaced the nudebod material with a body material from one of my mods, then renamed the textures in that material to match the newly added textures.

Posted (edited)

페르소나 5 더 로열_20230928053405.jpg

 

페르소나 5 더 로열_20230928053839.jpg

페르소나 5 더 로열_20230928053702.jpg

 

We are very happy that we were able to successfully port Persona 5 Royal Mode to PS4. We are currently working on replacing the main character, Joker, with Kasumi, but there is a problem with the sound. We are researching a solution because the sound extensions on PC and PS4 are different. As a bonus, I'm playing Senran Kagura on PS4, and although it runs without errors, it looks like my entire body is covered in paint. This is a problem that appeared in the previous Resident Evil re3, but it is currently difficult to solve because the structure is different from re3. And after converting the image to gnf extension for PS4, I am trying various PS4 games. Unlike PC, PS4 modding is very difficult.

Edited by zudas
Posted
2 hours ago, jmedia7 said:

test1.7z This looks like it's working. In GFD studio, I added the body texture and a dummy shadow map in the texture section. Then replaced the nudebod material with a body material from one of my mods, then renamed the textures in that material to match the newly added textures.

With a little bit of refinement here, Takemi will also be available as a mode in the game. thank you

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