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SOA - Separate Orgasm Adventures


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Hi. When upgrading from version 1.1.0 the game crashes, after a clean save the game starts, but the menu does not appear. Mod version 1.2.1, Skyrim version 1.5.97 Log from Netscriptframework, if it helps.

Spoiler

FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 17 Nov 2022 19:07:46.765

Possible relevant objects (0)
{
}

Probable callstack
{
  [0]   0x7FF7DD256DE8     (SkyrimSE.exe+1236DE8)         unk_1236D10+D8
  [1]   0x7FF7DD255FC4     (SkyrimSE.exe+1235FC4)         unk_1235F60+64
  [2]   0x7FF7DD255AC3     (SkyrimSE.exe+1235AC3)         unk_1235960+163
  [3]   0x7FF7DD29DD85     (SkyrimSE.exe+127DD85)         
  [4]   0x7FF7DD29AED6     (SkyrimSE.exe+127AED6)         BSScript__Internal__CodeTasklet::unk_127AE10+C6
  [5]   0x7FF7DD29839B     (SkyrimSE.exe+127839B)         BSScript__Internal__CodeTasklet::VMProcess_1278110+28B
  [6]   0x7FF7DCC52A81     (SkyrimSE.exe+C32A81)          JobList::Process_C329B0+D1
  [7]   0x7FF7DCC54C48     (SkyrimSE.exe+C34C48)          BSJobs::JobThread::Func1_C34930+318
  [8]   0x7FF7DCC2D6BD     (SkyrimSE.exe+C0D6BD)          StartAddress_0_C0D680+3D
  [9]   0x7FFB1B8574B4     (KERNEL32.DLL+174B4)           
  [10]  0x7FFB1BB026A1     (ntdll.dll+526A1)              
}

Registers
{
  AX:       0xFFFFFFFF         (u32):[4294967295]
  BX:       0x1                (u8):[1]
  CX:       0x1                (u8):[1]
  DX:       0x4020999          (u32):[67242393]
  SI:       0x17378D07C38      (void*)
  DI:       0x174CB7F1E30      (void*)
  BP:       0x6F704FCEA0       (void*)
  SP:       0x6F704FCCD0       (void*)
  IP:       0x7FF7DD256DE8     (SkyrimSE.exe+1236DE8) (void*)
  R8:       0xB                (u8):[11]
  R9:       0xB                (u8):[11]
  R10:      0x7FFB010A0000     (VCRUNTIME140.dll+0) (char*) "MZ?"
  R11:      0x7FFB010A15D1     (VCRUNTIME140.dll+15D1) (void*)
  R12:      0x6F704FF2B8       (char*) "\r"
  R13:      0x0                (NULL)
  R14:      0x6F704FCDA0       (void*)
  R15:      0x174D69B28E0      (BSScript::Internal::CodeTasklet*) -> (Function: BSScript::Internal::ScriptFunction(File: SKI_ConfigBase.psc, Type: SKI_ConfigBase, Name: OnGameReload))
  Flags:    0x10286           
  XMM0:     (double)5.78925370827432E-67 / (float)1.611559E-10
  XMM1:     (double)2.02886798711015E-110 / (float)2.298834E+20
  XMM2:     (double)7.31546755206976E+223 / (float)3.082535E-18
  XMM3:     (double)7.50189565600003E+247 / (float)2.019615E-19
  XMM4:     (double)1.14551915344928E+243 / (float)1.007626E+27
  XMM5:     (double)1.34778644329163E+228 / (float)7.315398E+34
  XMM6:     (double)0 / (float)0
  XMM7:     (double)0 / (float)0
  XMM8:     (double)0 / (float)0
  XMM9:     (double)0 / (float)0
  XMM10:    (double)0 / (float)0
  XMM11:    (double)0 / (float)0
  XMM12:    (double)0 / (float)0
  XMM13:    (double)0 / (float)0
  XMM14:    (double)0 / (float)0
  XMM15:    (double)0 / (float)0
}

Stack
{
  [SP+0]    0x6F704FCD58       (void*)
  [SP+8]    0x7FF7DD260043     (SkyrimSE.exe+1240043) (void*)
  [SP+10]   0x63763222         (u32):[1668690466]
  [SP+18]   0x6F704FEE20       (char*) "WARNING: Mismatched types assigning to variable named "_menuParams" - assigning None\nstack:\n\t[SOA_MCM (C210BCC6)].SOA_MCM_Script.OnGameReload() - "SKI_ConfigBase.psc" Line 90\n\t[alias playerAlias on quest SOA_MCM (C210BCC6)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6"
  [SP+20]   0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+28]   0x0                (NULL)
  [SP+30]   0x174CB7F1E30      (void*)
  [SP+38]   0x7FF7DD255FC4     (SkyrimSE.exe+1235FC4) (void*)
  [SP+40]   0xE5A3ACD400000014 (i64):[-1899484591287173100]
  [SP+48]   0x15               (u8):[21]
  [SP+50]   0x17378D07C38      (void*)
  [SP+58]   0x0                (NULL)
  [SP+60]   0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+68]   0x7FF7DCC49EB8     (SkyrimSE.exe+C29EB8) (void*)
  [SP+70]   0x1                (u8):[1]
  [SP+78]   0x174CB7F1E30      (void*)
  [SP+80]   0x174D6959F01      (void*)
  [SP+88]   0x7FF7DD255AC3     (SkyrimSE.exe+1235AC3) (void*)
  [SP+90]   0x17400000015      (void*)
  [SP+98]   0x174CB7F1E30      (void*)
  [SP+A0]   0x174D69B28E0      (BSScript::Internal::CodeTasklet*) -> (Function: BSScript::Internal::ScriptFunction(File: SKI_ConfigBase.psc, Type: SKI_ConfigBase, Name: OnGameReload))
  [SP+A8]   0x1                (u8):[1]
  [SP+B0]   0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+B8]   0x174CB7F1E30      (void*)
  [SP+C0]   0x0                (NULL)
  [SP+C8]   0x7FF7DD29DD85     (SkyrimSE.exe+127DD85) (void*)
  [SP+D0]   0x0                (NULL)
  [SP+D8]   0x0                (NULL)
  [SP+E0]   0x6F704FCEA0       (void*)
  [SP+E8]   0x1740000189C      (void*)
  [SP+F0]   0x6F00000400       (u64):[476741370880]
  [SP+F8]   0x174D6959F24      (void*)
  [SP+100]  0x0                (NULL)
  [SP+108]  0x174CB7F1E30      (void*)
  [SP+110]  0x0                (NULL)
  [SP+118]  0x10               (u8):[16]
  [SP+120]  0x0                (NULL)
  [SP+128]  0x0                (NULL)
  [SP+130]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+138]  0x0                (NULL)
  [SP+140]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+148]  0x7FFB1956866D     (ucrtbase.dll+3866D) (void*)
  [SP+150]  0x18               (u8):[24]
  [SP+158]  0x4C49D59A900      (u64):[5242500000000]
  [SP+160]  0xA0000000         (u32):[2684354560]
  [SP+168]  0x0                (NULL)
  [SP+170]  0x6F704FDCF8       (char*) "20004999"
  [SP+178]  0x9                (u8):[9]
  [SP+180]  0x0                (NULL)
  [SP+188]  0x30               (u8):[48]
  [SP+190]  0x6F704FCF90       (void*)
  [SP+198]  0x1                (u8):[1]
  [SP+1A0]  0x6F704FDD00       (char**) "SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6"
  [SP+1A8]  0x6F704FDC00       (void*)
  [SP+1B0]  0x6F704FDCF9       (char*) "0004999"
  [SP+1B8]  0x7FFB19536E5A     (ucrtbase.dll+6E5A) (void*)
  [SP+1C0]  0x0                (NULL)
  [SP+1C8]  0x6F704FD2B0       (void*)
  [SP+1D0]  0x4C4              (u16):[1220]
  [SP+1D8]  0x2                (u8):[2]
  [SP+1E0]  0x0                (NULL)
  [SP+1E8]  0x0                (NULL)
  [SP+1F0]  0x1                (u8):[1]
  [SP+1F8]  0x0                (NULL)
  [SP+200]  0x4000010600000000 (u64):[4611687143708819456] (f64):[2.0004997253418]
  [SP+208]  0x7                (u8):[7]
  [SP+210]  0x4000010620000000 (u64):[4611687144245690368] (f64):[2.00049996376038]
  [SP+218]  0x350000353F00003F (u64):[3819052712700411967] (f32):[0.5000038]
  [SP+220]  0x0                (NULL)
  [SP+228]  0x0                (NULL)
  [SP+230]  0x6F704FDCF8       (char*) "20004999"
  [SP+238]  0x6F704FD8A0       (char*) " "
  [SP+240]  0x0                (NULL)
  [SP+248]  0x0                (NULL)
  [SP+250]  0x0                (NULL)
  [SP+258]  0x0                (NULL)
  [SP+260]  0x0                (NULL)
  [SP+268]  0x0                (NULL)
  [SP+270]  0x0                (NULL)
  [SP+278]  0x0                (NULL)
  [SP+280]  0x0                (NULL)
  [SP+288]  0x0                (NULL)
  [SP+290]  0x0                (NULL)
  [SP+298]  0x0                (NULL)
  [SP+2A0]  0x0                (NULL)
  [SP+2A8]  0x0                (NULL)
  [SP+2B0]  0x0                (NULL)
  [SP+2B8]  0x0                (NULL)
  [SP+2C0]  0x0                (NULL)
  [SP+2C8]  0x0                (NULL)
  [SP+2D0]  0x0                (NULL)
  [SP+2D8]  0x0                (NULL)
  [SP+2E0]  0x0                (NULL)
  [SP+2E8]  0x0                (NULL)
  [SP+2F0]  0x0                (NULL)
  [SP+2F8]  0x0                (NULL)
  [SP+300]  0x0                (NULL)
  [SP+308]  0x0                (NULL)
  [SP+310]  0x0                (NULL)
  [SP+318]  0x0                (NULL)
  [SP+320]  0x0                (NULL)
  [SP+328]  0x0                (NULL)
  [SP+330]  0x0                (NULL)
  [SP+338]  0x0                (NULL)
  [SP+340]  0x0                (NULL)
  [SP+348]  0x0                (NULL)
  [SP+350]  0x0                (NULL)
  [SP+358]  0x0                (NULL)
  [SP+360]  0x0                (NULL)
  [SP+368]  0x0                (NULL)
  [SP+370]  0x0                (NULL)
  [SP+378]  0x0                (NULL)
  [SP+380]  0x0                (NULL)
  [SP+388]  0x0                (NULL)
  [SP+390]  0x0                (NULL)
  [SP+398]  0x0                (NULL)
  [SP+3A0]  0x0                (NULL)
  [SP+3A8]  0x0                (NULL)
  [SP+3B0]  0x0                (NULL)
  [SP+3B8]  0x0                (NULL)
  [SP+3C0]  0x0                (NULL)
  [SP+3C8]  0x0                (NULL)
  [SP+3D0]  0x0                (NULL)
  [SP+3D8]  0x0                (NULL)
  [SP+3E0]  0x0                (NULL)
  [SP+3E8]  0x0                (NULL)
  [SP+3F0]  0x0                (NULL)
  [SP+3F8]  0x0                (NULL)
  [SP+400]  0x0                (NULL)
  [SP+408]  0x0                (NULL)
  [SP+410]  0x2                (u8):[2]
  [SP+418]  0x79A900           (u32):[7973120]
  [SP+420]  0x0                (NULL)
  [SP+428]  0x0                (NULL)
  [SP+430]  0x0                (NULL)
  [SP+438]  0x0                (NULL)
  [SP+440]  0x0                (NULL)
  [SP+448]  0x0                (NULL)
  [SP+450]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+458]  0x0                (NULL)
  [SP+460]  0x6F704FD1D0       (void*)
  [SP+468]  0x7FF7DD256E9D     (SkyrimSE.exe+1236E9D) (void*)
  [SP+470]  0x14               (u8):[20]
  [SP+478]  0x17378D074D0      (void*)
  [SP+480]  0x6F704FDA60       (void*)
  [SP+488]  0x0                (NULL)
  [SP+490]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+498]  0x7FF7DD2649FA     (SkyrimSE.exe+12449FA) (void*)
  [SP+4A0]  0x174D6A73920      (void*)
  [SP+4A8]  0x6F704FDA40       (void*)
  [SP+4B0]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+4B8]  0x6F704FDA50       (void*)
  [SP+4C0]  0x6F704FD1B0       (char*) "`"
  [SP+4C8]  0x7FF7DD29E7BA     (SkyrimSE.exe+127E7BA) (void*)
  [SP+4D0]  0x174D69B28E0      (BSScript::Internal::CodeTasklet*) -> (Function: BSScript::Internal::ScriptFunction(File: SKI_ConfigBase.psc, Type: SKI_ConfigBase, Name: OnGameReload))
  [SP+4D8]  0x7FF7DD29EA38     (SkyrimSE.exe+127EA38) (void*)
  [SP+4E0]  0x6F00000060       (u64):[476741369952]
  [SP+4E8]  0x0                (NULL)
  [SP+4F0]  0x0                (NULL)
  [SP+4F8]  0x1                (u8):[1]
  [SP+500]  0x3                (u8):[3]
  [SP+508]  0x0                (NULL)
  [SP+510]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+518]  0x0                (NULL)
  [SP+520]  0x0                (NULL)
  [SP+528]  0x0                (NULL)
  [SP+530]  0x0                (NULL)
  [SP+538]  0x0                (NULL)
  [SP+540]  0x0                (NULL)
  [SP+548]  0x0                (NULL)
  [SP+550]  0x0                (NULL)
  [SP+558]  0x0                (NULL)
  [SP+560]  0x0                (NULL)
  [SP+568]  0x0                (NULL)
  [SP+570]  0x0                (NULL)
  [SP+578]  0x0                (NULL)
  [SP+580]  0x0                (NULL)
  [SP+588]  0x0                (NULL)
  [SP+590]  0x0                (NULL)
  [SP+598]  0x0                (NULL)
  [SP+5A0]  0x0                (NULL)
  [SP+5A8]  0x0                (NULL)
  [SP+5B0]  0x0                (NULL)
  [SP+5B8]  0x0                (NULL)
  [SP+5C0]  0x0                (NULL)
  [SP+5C8]  0x0                (NULL)
  [SP+5D0]  0x0                (NULL)
  [SP+5D8]  0x0                (NULL)
  [SP+5E0]  0x2                (u8):[2]
  [SP+5E8]  0xA00000           (u32):[10485760]
  [SP+5F0]  0x0                (NULL)
  [SP+5F8]  0x0                (NULL)
  [SP+600]  0x0                (NULL)
  [SP+608]  0x0                (NULL)
  [SP+610]  0x0                (NULL)
  [SP+618]  0x0                (NULL)
  [SP+620]  0x0                (NULL)
  [SP+628]  0x0                (NULL)
  [SP+630]  0x0                (NULL)
  [SP+638]  0x0                (NULL)
  [SP+640]  0x0                (NULL)
  [SP+648]  0x0                (NULL)
  [SP+650]  0x0                (NULL)
  [SP+658]  0x0                (NULL)
  [SP+660]  0x0                (NULL)
  [SP+668]  0x0                (NULL)
  [SP+670]  0x0                (NULL)
  [SP+678]  0x0                (NULL)
  [SP+680]  0x0                (NULL)
  [SP+688]  0x0                (NULL)
  [SP+690]  0x0                (NULL)
  [SP+698]  0x0                (NULL)
  [SP+6A0]  0x0                (NULL)
  [SP+6A8]  0x0                (NULL)
  [SP+6B0]  0x0                (NULL)
  [SP+6B8]  0x0                (NULL)
  [SP+6C0]  0x0                (NULL)
  [SP+6C8]  0x0                (NULL)
  [SP+6D0]  0x0                (NULL)
  [SP+6D8]  0x0                (NULL)
  [SP+6E0]  0x0                (NULL)
  [SP+6E8]  0x0                (NULL)
  [SP+6F0]  0x0                (NULL)
  [SP+6F8]  0x0                (NULL)
  [SP+700]  0x0                (NULL)
  [SP+708]  0x0                (NULL)
  [SP+710]  0x0                (NULL)
  [SP+718]  0x0                (NULL)
  [SP+720]  0x0                (NULL)
  [SP+728]  0x0                (NULL)
  [SP+730]  0x0                (NULL)
  [SP+738]  0x0                (NULL)
  [SP+740]  0x0                (NULL)
  [SP+748]  0x0                (NULL)
  [SP+750]  0x0                (NULL)
  [SP+758]  0x0                (NULL)
  [SP+760]  0x0                (NULL)
  [SP+768]  0x0                (NULL)
  [SP+770]  0x0                (NULL)
  [SP+778]  0x0                (NULL)
  [SP+780]  0x0                (NULL)
  [SP+788]  0x0                (NULL)
  [SP+790]  0x0                (NULL)
  [SP+798]  0x0                (NULL)
  [SP+7A0]  0x0                (NULL)
  [SP+7A8]  0x0                (NULL)
  [SP+7B0]  0x2                (u8):[2]
  [SP+7B8]  0x100000           (u32):[1048576]
  [SP+7C0]  0x0                (NULL)
  [SP+7C8]  0x0                (NULL)
  [SP+7D0]  0x0                (NULL)
  [SP+7D8]  0x0                (NULL)
  [SP+7E0]  0x0                (NULL)
  [SP+7E8]  0x0                (NULL)
  [SP+7F0]  0x0                (NULL)
  [SP+7F8]  0x0                (NULL)
  [SP+800]  0x0                (NULL)
  [SP+808]  0x0                (NULL)
  [SP+810]  0x0                (NULL)
  [SP+818]  0x0                (NULL)
  [SP+820]  0x0                (NULL)
  [SP+828]  0x0                (NULL)
  [SP+830]  0x0                (NULL)
  [SP+838]  0x0                (NULL)
  [SP+840]  0x0                (NULL)
  [SP+848]  0x0                (NULL)
  [SP+850]  0x0                (NULL)
  [SP+858]  0x0                (NULL)
  [SP+860]  0x0                (NULL)
  [SP+868]  0x0                (NULL)
  [SP+870]  0x0                (NULL)
  [SP+878]  0x0                (NULL)
  [SP+880]  0x0                (NULL)
  [SP+888]  0x0                (NULL)
  [SP+890]  0x0                (NULL)
  [SP+898]  0x0                (NULL)
  [SP+8A0]  0x0                (NULL)
  [SP+8A8]  0x0                (NULL)
  [SP+8B0]  0x0                (NULL)
  [SP+8B8]  0x0                (NULL)
  [SP+8C0]  0x0                (NULL)
  [SP+8C8]  0x0                (NULL)
  [SP+8D0]  0x0                (NULL)
  [SP+8D8]  0x0                (NULL)
  [SP+8E0]  0x0                (NULL)
  [SP+8E8]  0x0                (NULL)
  [SP+8F0]  0x0                (NULL)
  [SP+8F8]  0x0                (NULL)
  [SP+900]  0x0                (NULL)
  [SP+908]  0x0                (NULL)
  [SP+910]  0x0                (NULL)
  [SP+918]  0x0                (NULL)
  [SP+920]  0x0                (NULL)
  [SP+928]  0x0                (NULL)
  [SP+930]  0x0                (NULL)
  [SP+938]  0x0                (NULL)
  [SP+940]  0x0                (NULL)
  [SP+948]  0x0                (NULL)
  [SP+950]  0x0                (NULL)
  [SP+958]  0x0                (NULL)
  [SP+960]  0x0                (NULL)
  [SP+968]  0x0                (NULL)
  [SP+970]  0x0                (NULL)
  [SP+978]  0x0                (NULL)
  [SP+980]  0x0                (NULL)
  [SP+988]  0x0                (NULL)
  [SP+990]  0x0                (NULL)
  [SP+998]  0x0                (NULL)
  [SP+9A0]  0x0                (NULL)
  [SP+9A8]  0x0                (NULL)
  [SP+9B0]  0x0                (NULL)
  [SP+9B8]  0x0                (NULL)
  [SP+9C0]  0x0                (NULL)
  [SP+9C8]  0x0                (NULL)
  [SP+9D0]  0x0                (NULL)
  [SP+9D8]  0x0                (NULL)
  [SP+9E0]  0x0                (NULL)
  [SP+9E8]  0x0                (NULL)
  [SP+9F0]  0x0                (NULL)
  [SP+9F8]  0x0                (NULL)
  [SP+A00]  0x0                (NULL)
  [SP+A08]  0x0                (NULL)
  [SP+A10]  0x0                (NULL)
  [SP+A18]  0x0                (NULL)
  [SP+A20]  0x0                (NULL)
  [SP+A28]  0x0                (NULL)
  [SP+A30]  0x0                (NULL)
  [SP+A38]  0x0                (NULL)
  [SP+A40]  0x0                (NULL)
  [SP+A48]  0x0                (NULL)
  [SP+A50]  0x0                (NULL)
  [SP+A58]  0x0                (NULL)
  [SP+A60]  0x0                (NULL)
  [SP+A68]  0x0                (NULL)
  [SP+A70]  0x0                (NULL)
  [SP+A78]  0x0                (NULL)
  [SP+A80]  0x0                (NULL)
  [SP+A88]  0x0                (NULL)
  [SP+A90]  0x0                (NULL)
  [SP+A98]  0x0                (NULL)
  [SP+AA0]  0x0                (NULL)
  [SP+AA8]  0x0                (NULL)
  [SP+AB0]  0x0                (NULL)
  [SP+AB8]  0x0                (NULL)
  [SP+AC0]  0x0                (NULL)
  [SP+AC8]  0x0                (NULL)
  [SP+AD0]  0x0                (NULL)
  [SP+AD8]  0x0                (NULL)
  [SP+AE0]  0x0                (NULL)
  [SP+AE8]  0x0                (NULL)
  [SP+AF0]  0x0                (NULL)
  [SP+AF8]  0x0                (NULL)
  [SP+B00]  0x0                (NULL)
  [SP+B08]  0x0                (NULL)
  [SP+B10]  0x0                (NULL)
  [SP+B18]  0x7FFB195350EF     (ucrtbase.dll+50EF) (void*)
  [SP+B20]  0x0                (NULL)
  [SP+B28]  0x0                (NULL)
  [SP+B30]  0x0                (NULL)
  [SP+B38]  0x0                (NULL)
  [SP+B40]  0x6F704FD8A0       (char*) " "
  [SP+B48]  0x7FFB19535013     (ucrtbase.dll+5013) (char*) "H?D$(H???"
  [SP+B50]  0x6F704FD8A0       (char*) " "
  [SP+B58]  0x6F704FDAF8       (char*) "2.000500"
  [SP+B60]  0x6F704FDB00       (void*)
  [SP+B68]  0x6F704FDAF8       (char*) "2.000500"
  [SP+B70]  0x0                (NULL)
  [SP+B78]  0x7FFB1961F0B0     (ucrtbase.dll+EF0B0) (char**) " "
  [SP+B80]  0x1732E7E2170      (void*)
  [SP+B88]  0x7FFAABD957C3     (tbbmalloc.dll+157C3) (void*)
  [SP+B90]  0x6                (u8):[6]
  [SP+B98]  0x7FFB19534F95     (ucrtbase.dll+4F95) (void*)
  [SP+BA0]  0x6F704FDAF8       (char*) "2.000500"
  [SP+BA8]  0x200              (u16):[512]
  [SP+BB0]  0x200              (u16):[512]
  [SP+BB8]  0x600000006        (u64):[25769803782]
  [SP+BC0]  0x6F00000000       (u64):[476741369856]
  [SP+BC8]  0x6F704FDA88       (char**) "\r"
  [SP+BD0]  0x100000020        (u64):[4294967328]
  [SP+BD8]  0x6F0000006F       (u64):[476741369967]
  [SP+BE0]  0x6F704FDA00       (BSScript::Internal::CodeTasklet**) -> (Function: BSScript::Internal::ScriptFunction(File: SKI_ConfigBase.psc, Type: SKI_ConfigBase, Name: OnGameReload))
  [SP+BE8]  0x7FFB19534DCD     (ucrtbase.dll+4DCD) (void*)
  [SP+BF0]  0x6F704FD980       (void*)
  [SP+BF8]  0x6F704FDCF8       (char*) "20004999"
  [SP+C00]  0x6F704FD930       (void*)
  [SP+C08]  0x2                (u8):[2]
  [SP+C10]  0x17378D07C38      (void*)
  [SP+C18]  0x17387DA0100      (BSScript::Internal::VirtualMachine*)
  [SP+C20]  0x17387DA9508      (void*)
  [SP+C28]  0x7FF7DD291353     (SkyrimSE.exe+1271353) (void*)
  [SP+C30]  0x6F704FF2F8       (void*)
  [SP+C38]  0x7FFAABD9372E     (tbbmalloc.dll+1372E) (void*)
  [SP+C40]  0x6F704FDAA0       (void*)
  [SP+C48]  0x7FFB19534BCD     (ucrtbase.dll+4BCD) (void*)
  [SP+C50]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+C58]  0x7FF7DD541488     (SkyrimSE.exe+1521488) (void*)
  [SP+C60]  0x17387DA9508      (void*)
  [SP+C68]  0x0                (NULL)
  [SP+C70]  0x174D68FBF80      (void*)
  [SP+C78]  0x7FF7DD284FA5     (SkyrimSE.exe+1264FA5) (void*)
  [SP+C80]  0x15               (u8):[21]
  [SP+C88]  0x15               (u8):[21]
  [SP+C90]  0x6F704FDA88       (char**) "\r"
  [SP+C98]  0xFFFFFFFF00000001 (i64):[-4294967295]
  [SP+CA0]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+CA8]  0x174D68FBF80      (void*)
  [SP+CB0]  0x17378D074D0      (void*)
  [SP+CB8]  0x2                (u8):[2]
  [SP+CC0]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+CC8]  0x768              (u16):[1896]
  [SP+CD0]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+CD8]  0x7FF7DD256E9D     (SkyrimSE.exe+1236E9D) (void*)
  [SP+CE0]  0x6F704FDA70       (char*) "\r"
  [SP+CE8]  0x6F704FD928       (BSTArrayAllocatorFunctor<BSTArrayHeapAllocator>*)
  [SP+CF0]  0x6F704FDA10       (void*)
  [SP+CF8]  0x7FF7DD29D7A7     (SkyrimSE.exe+127D7A7) (void*)
  [SP+D00]  0x17378D074D0      (void*)
  [SP+D08]  0x0                (NULL)
  [SP+D10]  0x0                (NULL)
  [SP+D18]  0x768              (u16):[1896]
  [SP+D20]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+D28]  0x1                (u8):[1]
  [SP+D30]  0x174D69B28E0      (BSScript::Internal::CodeTasklet*) -> (Function: BSScript::Internal::ScriptFunction(File: SKI_ConfigBase.psc, Type: SKI_ConfigBase, Name: OnGameReload))
  [SP+D38]  0x7FF7DD29C9F0     (SkyrimSE.exe+127C9F0) (void*)
  [SP+D40]  0x17400000015      (void*)
  [SP+D48]  0x174D68FBF80      (void*)
  [SP+D50]  0x1                (u8):[1]
  [SP+D58]  0x6F704FDB00       (void*)
  [SP+D60]  0x6F704FDA00       (BSScript::Internal::CodeTasklet**) -> (Function: BSScript::Internal::ScriptFunction(File: SKI_ConfigBase.psc, Type: SKI_ConfigBase, Name: OnGameReload))
  [SP+D68]  0x7FFB00000000     (void*)
  [SP+D70]  0x200000006        (u64):[8589934598]
  [SP+D78]  0x7FF700000000     (u64):[140698833649664]
  [SP+D80]  0x200000003        (u64):[8589934595]
  [SP+D88]  0x7FF700000000     (u64):[140698833649664]
  [SP+D90]  0x3                (u8):[3]
  [SP+D98]  0x0                (NULL)
  [SP+DA0]  0xD                (u8):[13]
  [SP+DA8]  0x0                (NULL)
  [SP+DB0]  0x3                (u8):[3]
  [SP+DB8]  0x174D6959F44      (char*) "\r"
  [SP+DC0]  0xD                (u8):[13]
  [SP+DC8]  0xD                (u8):[13]
  [SP+DD0]  0x0                (NULL)
  [SP+DD8]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+DE0]  0x0                (NULL)
  [SP+DE8]  0x7FF7DD625B5F     (SkyrimSE.exe+1605B5F) (void*)
  [SP+DF0]  0x6F704FE030       (void*)
  [SP+DF8]  0x700000008        (u64):[30064771080]
  [SP+E00]  0x10               (u8):[16]
  [SP+E08]  0x6                (u8):[6]
  [SP+E10]  0x0                (NULL)
  [SP+E18]  0x6F704FDAF8       (char*) "2.000500"
  [SP+E20]  0x8                (u8):[8]
  [SP+E28]  0x3030353030302E32 (u64):[3472333793785818674]
  [SP+E30]  0x0                (NULL)
  [SP+E38]  0x0                (NULL)
  [SP+E40]  0x9A85F47A         (u32):[2592470138]
  [SP+E48]  0x0                (NULL)
  [SP+E50]  0x0                (NULL)
  [SP+E58]  0x7FF7DCA36B56     (SkyrimSE.exe+A16B56) (void*)
  [SP+E60]  0x0                (NULL)
  [SP+E68]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+E70]  0x0                (NULL)
  [SP+E78]  0x0                (NULL)
  [SP+E80]  0x0                (NULL)
  [SP+E88]  0x0                (NULL)
  [SP+E90]  0x0                (NULL)
  [SP+E98]  0x0                (NULL)
  [SP+EA0]  0x3C89E610         (u32):[1015670288] (f32):[0.01683334]
  [SP+EA8]  0x0                (NULL)
  [SP+EB0]  0xE3D13900         (u32):[3822139648]
  [SP+EB8]  0x6F704FF020       (void*)
  [SP+EC0]  0x6F704FDCA0       (void*)
  [SP+EC8]  0x7FF7DCB87F64     (SkyrimSE.exe+B67F64) (void*)
  [SP+ED0]  0x0                (NULL)
  [SP+ED8]  0x6F704FF0A8       (void*)
  [SP+EE0]  0x6F704FF0B8       (void*)
  [SP+EE8]  0x173284EDA40      (hkbClipGenerator*)
  [SP+EF0]  0x6F704FEFD0       (void*)
  [SP+EF8]  0x6F704FEFE8       (void*)
  [SP+F00]  0x100000001        (u64):[4294967297]
  [SP+F08]  0x7FF7DEF766B0     (SkyrimSE.exe+2F566B0) (char**) "hkbStateMachine"
  [SP+F10]  0x1                (u8):[1]
  [SP+F18]  0x6F704FDBF8       (void*)
  [SP+F20]  0x10000            (u32):[65536]
  [SP+F28]  0x1730D73F410      (void*)
  [SP+F30]  0x8000000100000000 (i64):[-9223372032559808512]
  [SP+F38]  0x1730D73F410      (void*)
  [SP+F40]  0x1                (u8):[1]
  [SP+F48]  0x6F704FEFF0       (char**) "_S2"
  [SP+F50]  0x0                (NULL)
  [SP+F58]  0x173284E4C80      (hkbStateMachine*)
  [SP+F60]  0x0                (NULL)
  [SP+F68]  0x0                (NULL)
  [SP+F70]  0x0                (NULL)
  [SP+F78]  0x0                (NULL)
  [SP+F80]  0x6C3BF04B         (u32):[1815867467]
  [SP+F88]  0x0                (NULL)
  [SP+F90]  0x0                (NULL)
  [SP+F98]  0x7FF7DCA36B56     (SkyrimSE.exe+A16B56) (void*)
  [SP+FA0]  0x0                (NULL)
  [SP+FA8]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+FB0]  0x0                (NULL)
  [SP+FB8]  0x0                (NULL)
  [SP+FC0]  0x0                (NULL)
  [SP+FC8]  0x0                (NULL)
  [SP+FD0]  0x0                (NULL)
  [SP+FD8]  0x0                (NULL)
  [SP+FE0]  0x3C89E610         (u32):[1015670288] (f32):[0.01683334]
  [SP+FE8]  0x0                (NULL)
  [SP+FF0]  0xE3D13900         (u32):[3822139648]
  [SP+FF8]  0x6F704FF020       (void*)

 

Link to comment
On 11/18/2022 at 12:45 AM, Huili said:

Hi. When upgrading from version 1.1.0 the game crashes, after a clean save the game starts, but the menu does not appear. Mod version 1.2.1, Skyrim version 1.5.97 Log from Netscriptframework, if it helps.

  Reveal hidden contents

FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 17 Nov 2022 19:07:46.765

Possible relevant objects (0)
{
}

Probable callstack
{
  [0]   0x7FF7DD256DE8     (SkyrimSE.exe+1236DE8)         unk_1236D10+D8
  [1]   0x7FF7DD255FC4     (SkyrimSE.exe+1235FC4)         unk_1235F60+64
  [2]   0x7FF7DD255AC3     (SkyrimSE.exe+1235AC3)         unk_1235960+163
  [3]   0x7FF7DD29DD85     (SkyrimSE.exe+127DD85)         
  [4]   0x7FF7DD29AED6     (SkyrimSE.exe+127AED6)         BSScript__Internal__CodeTasklet::unk_127AE10+C6
  [5]   0x7FF7DD29839B     (SkyrimSE.exe+127839B)         BSScript__Internal__CodeTasklet::VMProcess_1278110+28B
  [6]   0x7FF7DCC52A81     (SkyrimSE.exe+C32A81)          JobList::Process_C329B0+D1
  [7]   0x7FF7DCC54C48     (SkyrimSE.exe+C34C48)          BSJobs::JobThread::Func1_C34930+318
  [8]   0x7FF7DCC2D6BD     (SkyrimSE.exe+C0D6BD)          StartAddress_0_C0D680+3D
  [9]   0x7FFB1B8574B4     (KERNEL32.DLL+174B4)           
  [10]  0x7FFB1BB026A1     (ntdll.dll+526A1)              
}

Registers
{
  AX:       0xFFFFFFFF         (u32):[4294967295]
  BX:       0x1                (u8):[1]
  CX:       0x1                (u8):[1]
  DX:       0x4020999          (u32):[67242393]
  SI:       0x17378D07C38      (void*)
  DI:       0x174CB7F1E30      (void*)
  BP:       0x6F704FCEA0       (void*)
  SP:       0x6F704FCCD0       (void*)
  IP:       0x7FF7DD256DE8     (SkyrimSE.exe+1236DE8) (void*)
  R8:       0xB                (u8):[11]
  R9:       0xB                (u8):[11]
  R10:      0x7FFB010A0000     (VCRUNTIME140.dll+0) (char*) "MZ?"
  R11:      0x7FFB010A15D1     (VCRUNTIME140.dll+15D1) (void*)
  R12:      0x6F704FF2B8       (char*) "\r"
  R13:      0x0                (NULL)
  R14:      0x6F704FCDA0       (void*)
  R15:      0x174D69B28E0      (BSScript::Internal::CodeTasklet*) -> (Function: BSScript::Internal::ScriptFunction(File: SKI_ConfigBase.psc, Type: SKI_ConfigBase, Name: OnGameReload))
  Flags:    0x10286           
  XMM0:     (double)5.78925370827432E-67 / (float)1.611559E-10
  XMM1:     (double)2.02886798711015E-110 / (float)2.298834E+20
  XMM2:     (double)7.31546755206976E+223 / (float)3.082535E-18
  XMM3:     (double)7.50189565600003E+247 / (float)2.019615E-19
  XMM4:     (double)1.14551915344928E+243 / (float)1.007626E+27
  XMM5:     (double)1.34778644329163E+228 / (float)7.315398E+34
  XMM6:     (double)0 / (float)0
  XMM7:     (double)0 / (float)0
  XMM8:     (double)0 / (float)0
  XMM9:     (double)0 / (float)0
  XMM10:    (double)0 / (float)0
  XMM11:    (double)0 / (float)0
  XMM12:    (double)0 / (float)0
  XMM13:    (double)0 / (float)0
  XMM14:    (double)0 / (float)0
  XMM15:    (double)0 / (float)0
}

Stack
{
  [SP+0]    0x6F704FCD58       (void*)
  [SP+8]    0x7FF7DD260043     (SkyrimSE.exe+1240043) (void*)
  [SP+10]   0x63763222         (u32):[1668690466]
  [SP+18]   0x6F704FEE20       (char*) "WARNING: Mismatched types assigning to variable named "_menuParams" - assigning None\nstack:\n\t[SOA_MCM (C210BCC6)].SOA_MCM_Script.OnGameReload() - "SKI_ConfigBase.psc" Line 90\n\t[alias playerAlias on quest SOA_MCM (C210BCC6)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6"
  [SP+20]   0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+28]   0x0                (NULL)
  [SP+30]   0x174CB7F1E30      (void*)
  [SP+38]   0x7FF7DD255FC4     (SkyrimSE.exe+1235FC4) (void*)
  [SP+40]   0xE5A3ACD400000014 (i64):[-1899484591287173100]
  [SP+48]   0x15               (u8):[21]
  [SP+50]   0x17378D07C38      (void*)
  [SP+58]   0x0                (NULL)
  [SP+60]   0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+68]   0x7FF7DCC49EB8     (SkyrimSE.exe+C29EB8) (void*)
  [SP+70]   0x1                (u8):[1]
  [SP+78]   0x174CB7F1E30      (void*)
  [SP+80]   0x174D6959F01      (void*)
  [SP+88]   0x7FF7DD255AC3     (SkyrimSE.exe+1235AC3) (void*)
  [SP+90]   0x17400000015      (void*)
  [SP+98]   0x174CB7F1E30      (void*)
  [SP+A0]   0x174D69B28E0      (BSScript::Internal::CodeTasklet*) -> (Function: BSScript::Internal::ScriptFunction(File: SKI_ConfigBase.psc, Type: SKI_ConfigBase, Name: OnGameReload))
  [SP+A8]   0x1                (u8):[1]
  [SP+B0]   0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+B8]   0x174CB7F1E30      (void*)
  [SP+C0]   0x0                (NULL)
  [SP+C8]   0x7FF7DD29DD85     (SkyrimSE.exe+127DD85) (void*)
  [SP+D0]   0x0                (NULL)
  [SP+D8]   0x0                (NULL)
  [SP+E0]   0x6F704FCEA0       (void*)
  [SP+E8]   0x1740000189C      (void*)
  [SP+F0]   0x6F00000400       (u64):[476741370880]
  [SP+F8]   0x174D6959F24      (void*)
  [SP+100]  0x0                (NULL)
  [SP+108]  0x174CB7F1E30      (void*)
  [SP+110]  0x0                (NULL)
  [SP+118]  0x10               (u8):[16]
  [SP+120]  0x0                (NULL)
  [SP+128]  0x0                (NULL)
  [SP+130]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+138]  0x0                (NULL)
  [SP+140]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+148]  0x7FFB1956866D     (ucrtbase.dll+3866D) (void*)
  [SP+150]  0x18               (u8):[24]
  [SP+158]  0x4C49D59A900      (u64):[5242500000000]
  [SP+160]  0xA0000000         (u32):[2684354560]
  [SP+168]  0x0                (NULL)
  [SP+170]  0x6F704FDCF8       (char*) "20004999"
  [SP+178]  0x9                (u8):[9]
  [SP+180]  0x0                (NULL)
  [SP+188]  0x30               (u8):[48]
  [SP+190]  0x6F704FCF90       (void*)
  [SP+198]  0x1                (u8):[1]
  [SP+1A0]  0x6F704FDD00       (char**) "SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6"
  [SP+1A8]  0x6F704FDC00       (void*)
  [SP+1B0]  0x6F704FDCF9       (char*) "0004999"
  [SP+1B8]  0x7FFB19536E5A     (ucrtbase.dll+6E5A) (void*)
  [SP+1C0]  0x0                (NULL)
  [SP+1C8]  0x6F704FD2B0       (void*)
  [SP+1D0]  0x4C4              (u16):[1220]
  [SP+1D8]  0x2                (u8):[2]
  [SP+1E0]  0x0                (NULL)
  [SP+1E8]  0x0                (NULL)
  [SP+1F0]  0x1                (u8):[1]
  [SP+1F8]  0x0                (NULL)
  [SP+200]  0x4000010600000000 (u64):[4611687143708819456] (f64):[2.0004997253418]
  [SP+208]  0x7                (u8):[7]
  [SP+210]  0x4000010620000000 (u64):[4611687144245690368] (f64):[2.00049996376038]
  [SP+218]  0x350000353F00003F (u64):[3819052712700411967] (f32):[0.5000038]
  [SP+220]  0x0                (NULL)
  [SP+228]  0x0                (NULL)
  [SP+230]  0x6F704FDCF8       (char*) "20004999"
  [SP+238]  0x6F704FD8A0       (char*) " "
  [SP+240]  0x0                (NULL)
  [SP+248]  0x0                (NULL)
  [SP+250]  0x0                (NULL)
  [SP+258]  0x0                (NULL)
  [SP+260]  0x0                (NULL)
  [SP+268]  0x0                (NULL)
  [SP+270]  0x0                (NULL)
  [SP+278]  0x0                (NULL)
  [SP+280]  0x0                (NULL)
  [SP+288]  0x0                (NULL)
  [SP+290]  0x0                (NULL)
  [SP+298]  0x0                (NULL)
  [SP+2A0]  0x0                (NULL)
  [SP+2A8]  0x0                (NULL)
  [SP+2B0]  0x0                (NULL)
  [SP+2B8]  0x0                (NULL)
  [SP+2C0]  0x0                (NULL)
  [SP+2C8]  0x0                (NULL)
  [SP+2D0]  0x0                (NULL)
  [SP+2D8]  0x0                (NULL)
  [SP+2E0]  0x0                (NULL)
  [SP+2E8]  0x0                (NULL)
  [SP+2F0]  0x0                (NULL)
  [SP+2F8]  0x0                (NULL)
  [SP+300]  0x0                (NULL)
  [SP+308]  0x0                (NULL)
  [SP+310]  0x0                (NULL)
  [SP+318]  0x0                (NULL)
  [SP+320]  0x0                (NULL)
  [SP+328]  0x0                (NULL)
  [SP+330]  0x0                (NULL)
  [SP+338]  0x0                (NULL)
  [SP+340]  0x0                (NULL)
  [SP+348]  0x0                (NULL)
  [SP+350]  0x0                (NULL)
  [SP+358]  0x0                (NULL)
  [SP+360]  0x0                (NULL)
  [SP+368]  0x0                (NULL)
  [SP+370]  0x0                (NULL)
  [SP+378]  0x0                (NULL)
  [SP+380]  0x0                (NULL)
  [SP+388]  0x0                (NULL)
  [SP+390]  0x0                (NULL)
  [SP+398]  0x0                (NULL)
  [SP+3A0]  0x0                (NULL)
  [SP+3A8]  0x0                (NULL)
  [SP+3B0]  0x0                (NULL)
  [SP+3B8]  0x0                (NULL)
  [SP+3C0]  0x0                (NULL)
  [SP+3C8]  0x0                (NULL)
  [SP+3D0]  0x0                (NULL)
  [SP+3D8]  0x0                (NULL)
  [SP+3E0]  0x0                (NULL)
  [SP+3E8]  0x0                (NULL)
  [SP+3F0]  0x0                (NULL)
  [SP+3F8]  0x0                (NULL)
  [SP+400]  0x0                (NULL)
  [SP+408]  0x0                (NULL)
  [SP+410]  0x2                (u8):[2]
  [SP+418]  0x79A900           (u32):[7973120]
  [SP+420]  0x0                (NULL)
  [SP+428]  0x0                (NULL)
  [SP+430]  0x0                (NULL)
  [SP+438]  0x0                (NULL)
  [SP+440]  0x0                (NULL)
  [SP+448]  0x0                (NULL)
  [SP+450]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+458]  0x0                (NULL)
  [SP+460]  0x6F704FD1D0       (void*)
  [SP+468]  0x7FF7DD256E9D     (SkyrimSE.exe+1236E9D) (void*)
  [SP+470]  0x14               (u8):[20]
  [SP+478]  0x17378D074D0      (void*)
  [SP+480]  0x6F704FDA60       (void*)
  [SP+488]  0x0                (NULL)
  [SP+490]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+498]  0x7FF7DD2649FA     (SkyrimSE.exe+12449FA) (void*)
  [SP+4A0]  0x174D6A73920      (void*)
  [SP+4A8]  0x6F704FDA40       (void*)
  [SP+4B0]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+4B8]  0x6F704FDA50       (void*)
  [SP+4C0]  0x6F704FD1B0       (char*) "`"
  [SP+4C8]  0x7FF7DD29E7BA     (SkyrimSE.exe+127E7BA) (void*)
  [SP+4D0]  0x174D69B28E0      (BSScript::Internal::CodeTasklet*) -> (Function: BSScript::Internal::ScriptFunction(File: SKI_ConfigBase.psc, Type: SKI_ConfigBase, Name: OnGameReload))
  [SP+4D8]  0x7FF7DD29EA38     (SkyrimSE.exe+127EA38) (void*)
  [SP+4E0]  0x6F00000060       (u64):[476741369952]
  [SP+4E8]  0x0                (NULL)
  [SP+4F0]  0x0                (NULL)
  [SP+4F8]  0x1                (u8):[1]
  [SP+500]  0x3                (u8):[3]
  [SP+508]  0x0                (NULL)
  [SP+510]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+518]  0x0                (NULL)
  [SP+520]  0x0                (NULL)
  [SP+528]  0x0                (NULL)
  [SP+530]  0x0                (NULL)
  [SP+538]  0x0                (NULL)
  [SP+540]  0x0                (NULL)
  [SP+548]  0x0                (NULL)
  [SP+550]  0x0                (NULL)
  [SP+558]  0x0                (NULL)
  [SP+560]  0x0                (NULL)
  [SP+568]  0x0                (NULL)
  [SP+570]  0x0                (NULL)
  [SP+578]  0x0                (NULL)
  [SP+580]  0x0                (NULL)
  [SP+588]  0x0                (NULL)
  [SP+590]  0x0                (NULL)
  [SP+598]  0x0                (NULL)
  [SP+5A0]  0x0                (NULL)
  [SP+5A8]  0x0                (NULL)
  [SP+5B0]  0x0                (NULL)
  [SP+5B8]  0x0                (NULL)
  [SP+5C0]  0x0                (NULL)
  [SP+5C8]  0x0                (NULL)
  [SP+5D0]  0x0                (NULL)
  [SP+5D8]  0x0                (NULL)
  [SP+5E0]  0x2                (u8):[2]
  [SP+5E8]  0xA00000           (u32):[10485760]
  [SP+5F0]  0x0                (NULL)
  [SP+5F8]  0x0                (NULL)
  [SP+600]  0x0                (NULL)
  [SP+608]  0x0                (NULL)
  [SP+610]  0x0                (NULL)
  [SP+618]  0x0                (NULL)
  [SP+620]  0x0                (NULL)
  [SP+628]  0x0                (NULL)
  [SP+630]  0x0                (NULL)
  [SP+638]  0x0                (NULL)
  [SP+640]  0x0                (NULL)
  [SP+648]  0x0                (NULL)
  [SP+650]  0x0                (NULL)
  [SP+658]  0x0                (NULL)
  [SP+660]  0x0                (NULL)
  [SP+668]  0x0                (NULL)
  [SP+670]  0x0                (NULL)
  [SP+678]  0x0                (NULL)
  [SP+680]  0x0                (NULL)
  [SP+688]  0x0                (NULL)
  [SP+690]  0x0                (NULL)
  [SP+698]  0x0                (NULL)
  [SP+6A0]  0x0                (NULL)
  [SP+6A8]  0x0                (NULL)
  [SP+6B0]  0x0                (NULL)
  [SP+6B8]  0x0                (NULL)
  [SP+6C0]  0x0                (NULL)
  [SP+6C8]  0x0                (NULL)
  [SP+6D0]  0x0                (NULL)
  [SP+6D8]  0x0                (NULL)
  [SP+6E0]  0x0                (NULL)
  [SP+6E8]  0x0                (NULL)
  [SP+6F0]  0x0                (NULL)
  [SP+6F8]  0x0                (NULL)
  [SP+700]  0x0                (NULL)
  [SP+708]  0x0                (NULL)
  [SP+710]  0x0                (NULL)
  [SP+718]  0x0                (NULL)
  [SP+720]  0x0                (NULL)
  [SP+728]  0x0                (NULL)
  [SP+730]  0x0                (NULL)
  [SP+738]  0x0                (NULL)
  [SP+740]  0x0                (NULL)
  [SP+748]  0x0                (NULL)
  [SP+750]  0x0                (NULL)
  [SP+758]  0x0                (NULL)
  [SP+760]  0x0                (NULL)
  [SP+768]  0x0                (NULL)
  [SP+770]  0x0                (NULL)
  [SP+778]  0x0                (NULL)
  [SP+780]  0x0                (NULL)
  [SP+788]  0x0                (NULL)
  [SP+790]  0x0                (NULL)
  [SP+798]  0x0                (NULL)
  [SP+7A0]  0x0                (NULL)
  [SP+7A8]  0x0                (NULL)
  [SP+7B0]  0x2                (u8):[2]
  [SP+7B8]  0x100000           (u32):[1048576]
  [SP+7C0]  0x0                (NULL)
  [SP+7C8]  0x0                (NULL)
  [SP+7D0]  0x0                (NULL)
  [SP+7D8]  0x0                (NULL)
  [SP+7E0]  0x0                (NULL)
  [SP+7E8]  0x0                (NULL)
  [SP+7F0]  0x0                (NULL)
  [SP+7F8]  0x0                (NULL)
  [SP+800]  0x0                (NULL)
  [SP+808]  0x0                (NULL)
  [SP+810]  0x0                (NULL)
  [SP+818]  0x0                (NULL)
  [SP+820]  0x0                (NULL)
  [SP+828]  0x0                (NULL)
  [SP+830]  0x0                (NULL)
  [SP+838]  0x0                (NULL)
  [SP+840]  0x0                (NULL)
  [SP+848]  0x0                (NULL)
  [SP+850]  0x0                (NULL)
  [SP+858]  0x0                (NULL)
  [SP+860]  0x0                (NULL)
  [SP+868]  0x0                (NULL)
  [SP+870]  0x0                (NULL)
  [SP+878]  0x0                (NULL)
  [SP+880]  0x0                (NULL)
  [SP+888]  0x0                (NULL)
  [SP+890]  0x0                (NULL)
  [SP+898]  0x0                (NULL)
  [SP+8A0]  0x0                (NULL)
  [SP+8A8]  0x0                (NULL)
  [SP+8B0]  0x0                (NULL)
  [SP+8B8]  0x0                (NULL)
  [SP+8C0]  0x0                (NULL)
  [SP+8C8]  0x0                (NULL)
  [SP+8D0]  0x0                (NULL)
  [SP+8D8]  0x0                (NULL)
  [SP+8E0]  0x0                (NULL)
  [SP+8E8]  0x0                (NULL)
  [SP+8F0]  0x0                (NULL)
  [SP+8F8]  0x0                (NULL)
  [SP+900]  0x0                (NULL)
  [SP+908]  0x0                (NULL)
  [SP+910]  0x0                (NULL)
  [SP+918]  0x0                (NULL)
  [SP+920]  0x0                (NULL)
  [SP+928]  0x0                (NULL)
  [SP+930]  0x0                (NULL)
  [SP+938]  0x0                (NULL)
  [SP+940]  0x0                (NULL)
  [SP+948]  0x0                (NULL)
  [SP+950]  0x0                (NULL)
  [SP+958]  0x0                (NULL)
  [SP+960]  0x0                (NULL)
  [SP+968]  0x0                (NULL)
  [SP+970]  0x0                (NULL)
  [SP+978]  0x0                (NULL)
  [SP+980]  0x0                (NULL)
  [SP+988]  0x0                (NULL)
  [SP+990]  0x0                (NULL)
  [SP+998]  0x0                (NULL)
  [SP+9A0]  0x0                (NULL)
  [SP+9A8]  0x0                (NULL)
  [SP+9B0]  0x0                (NULL)
  [SP+9B8]  0x0                (NULL)
  [SP+9C0]  0x0                (NULL)
  [SP+9C8]  0x0                (NULL)
  [SP+9D0]  0x0                (NULL)
  [SP+9D8]  0x0                (NULL)
  [SP+9E0]  0x0                (NULL)
  [SP+9E8]  0x0                (NULL)
  [SP+9F0]  0x0                (NULL)
  [SP+9F8]  0x0                (NULL)
  [SP+A00]  0x0                (NULL)
  [SP+A08]  0x0                (NULL)
  [SP+A10]  0x0                (NULL)
  [SP+A18]  0x0                (NULL)
  [SP+A20]  0x0                (NULL)
  [SP+A28]  0x0                (NULL)
  [SP+A30]  0x0                (NULL)
  [SP+A38]  0x0                (NULL)
  [SP+A40]  0x0                (NULL)
  [SP+A48]  0x0                (NULL)
  [SP+A50]  0x0                (NULL)
  [SP+A58]  0x0                (NULL)
  [SP+A60]  0x0                (NULL)
  [SP+A68]  0x0                (NULL)
  [SP+A70]  0x0                (NULL)
  [SP+A78]  0x0                (NULL)
  [SP+A80]  0x0                (NULL)
  [SP+A88]  0x0                (NULL)
  [SP+A90]  0x0                (NULL)
  [SP+A98]  0x0                (NULL)
  [SP+AA0]  0x0                (NULL)
  [SP+AA8]  0x0                (NULL)
  [SP+AB0]  0x0                (NULL)
  [SP+AB8]  0x0                (NULL)
  [SP+AC0]  0x0                (NULL)
  [SP+AC8]  0x0                (NULL)
  [SP+AD0]  0x0                (NULL)
  [SP+AD8]  0x0                (NULL)
  [SP+AE0]  0x0                (NULL)
  [SP+AE8]  0x0                (NULL)
  [SP+AF0]  0x0                (NULL)
  [SP+AF8]  0x0                (NULL)
  [SP+B00]  0x0                (NULL)
  [SP+B08]  0x0                (NULL)
  [SP+B10]  0x0                (NULL)
  [SP+B18]  0x7FFB195350EF     (ucrtbase.dll+50EF) (void*)
  [SP+B20]  0x0                (NULL)
  [SP+B28]  0x0                (NULL)
  [SP+B30]  0x0                (NULL)
  [SP+B38]  0x0                (NULL)
  [SP+B40]  0x6F704FD8A0       (char*) " "
  [SP+B48]  0x7FFB19535013     (ucrtbase.dll+5013) (char*) "H?D$(H???"
  [SP+B50]  0x6F704FD8A0       (char*) " "
  [SP+B58]  0x6F704FDAF8       (char*) "2.000500"
  [SP+B60]  0x6F704FDB00       (void*)
  [SP+B68]  0x6F704FDAF8       (char*) "2.000500"
  [SP+B70]  0x0                (NULL)
  [SP+B78]  0x7FFB1961F0B0     (ucrtbase.dll+EF0B0) (char**) " "
  [SP+B80]  0x1732E7E2170      (void*)
  [SP+B88]  0x7FFAABD957C3     (tbbmalloc.dll+157C3) (void*)
  [SP+B90]  0x6                (u8):[6]
  [SP+B98]  0x7FFB19534F95     (ucrtbase.dll+4F95) (void*)
  [SP+BA0]  0x6F704FDAF8       (char*) "2.000500"
  [SP+BA8]  0x200              (u16):[512]
  [SP+BB0]  0x200              (u16):[512]
  [SP+BB8]  0x600000006        (u64):[25769803782]
  [SP+BC0]  0x6F00000000       (u64):[476741369856]
  [SP+BC8]  0x6F704FDA88       (char**) "\r"
  [SP+BD0]  0x100000020        (u64):[4294967328]
  [SP+BD8]  0x6F0000006F       (u64):[476741369967]
  [SP+BE0]  0x6F704FDA00       (BSScript::Internal::CodeTasklet**) -> (Function: BSScript::Internal::ScriptFunction(File: SKI_ConfigBase.psc, Type: SKI_ConfigBase, Name: OnGameReload))
  [SP+BE8]  0x7FFB19534DCD     (ucrtbase.dll+4DCD) (void*)
  [SP+BF0]  0x6F704FD980       (void*)
  [SP+BF8]  0x6F704FDCF8       (char*) "20004999"
  [SP+C00]  0x6F704FD930       (void*)
  [SP+C08]  0x2                (u8):[2]
  [SP+C10]  0x17378D07C38      (void*)
  [SP+C18]  0x17387DA0100      (BSScript::Internal::VirtualMachine*)
  [SP+C20]  0x17387DA9508      (void*)
  [SP+C28]  0x7FF7DD291353     (SkyrimSE.exe+1271353) (void*)
  [SP+C30]  0x6F704FF2F8       (void*)
  [SP+C38]  0x7FFAABD9372E     (tbbmalloc.dll+1372E) (void*)
  [SP+C40]  0x6F704FDAA0       (void*)
  [SP+C48]  0x7FFB19534BCD     (ucrtbase.dll+4BCD) (void*)
  [SP+C50]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+C58]  0x7FF7DD541488     (SkyrimSE.exe+1521488) (void*)
  [SP+C60]  0x17387DA9508      (void*)
  [SP+C68]  0x0                (NULL)
  [SP+C70]  0x174D68FBF80      (void*)
  [SP+C78]  0x7FF7DD284FA5     (SkyrimSE.exe+1264FA5) (void*)
  [SP+C80]  0x15               (u8):[21]
  [SP+C88]  0x15               (u8):[21]
  [SP+C90]  0x6F704FDA88       (char**) "\r"
  [SP+C98]  0xFFFFFFFF00000001 (i64):[-4294967295]
  [SP+CA0]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+CA8]  0x174D68FBF80      (void*)
  [SP+CB0]  0x17378D074D0      (void*)
  [SP+CB8]  0x2                (u8):[2]
  [SP+CC0]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+CC8]  0x768              (u16):[1896]
  [SP+CD0]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+CD8]  0x7FF7DD256E9D     (SkyrimSE.exe+1236E9D) (void*)
  [SP+CE0]  0x6F704FDA70       (char*) "\r"
  [SP+CE8]  0x6F704FD928       (BSTArrayAllocatorFunctor<BSTArrayHeapAllocator>*)
  [SP+CF0]  0x6F704FDA10       (void*)
  [SP+CF8]  0x7FF7DD29D7A7     (SkyrimSE.exe+127D7A7) (void*)
  [SP+D00]  0x17378D074D0      (void*)
  [SP+D08]  0x0                (NULL)
  [SP+D10]  0x0                (NULL)
  [SP+D18]  0x768              (u16):[1896]
  [SP+D20]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+D28]  0x1                (u8):[1]
  [SP+D30]  0x174D69B28E0      (BSScript::Internal::CodeTasklet*) -> (Function: BSScript::Internal::ScriptFunction(File: SKI_ConfigBase.psc, Type: SKI_ConfigBase, Name: OnGameReload))
  [SP+D38]  0x7FF7DD29C9F0     (SkyrimSE.exe+127C9F0) (void*)
  [SP+D40]  0x17400000015      (void*)
  [SP+D48]  0x174D68FBF80      (void*)
  [SP+D50]  0x1                (u8):[1]
  [SP+D58]  0x6F704FDB00       (void*)
  [SP+D60]  0x6F704FDA00       (BSScript::Internal::CodeTasklet**) -> (Function: BSScript::Internal::ScriptFunction(File: SKI_ConfigBase.psc, Type: SKI_ConfigBase, Name: OnGameReload))
  [SP+D68]  0x7FFB00000000     (void*)
  [SP+D70]  0x200000006        (u64):[8589934598]
  [SP+D78]  0x7FF700000000     (u64):[140698833649664]
  [SP+D80]  0x200000003        (u64):[8589934595]
  [SP+D88]  0x7FF700000000     (u64):[140698833649664]
  [SP+D90]  0x3                (u8):[3]
  [SP+D98]  0x0                (NULL)
  [SP+DA0]  0xD                (u8):[13]
  [SP+DA8]  0x0                (NULL)
  [SP+DB0]  0x3                (u8):[3]
  [SP+DB8]  0x174D6959F44      (char*) "\r"
  [SP+DC0]  0xD                (u8):[13]
  [SP+DC8]  0xD                (u8):[13]
  [SP+DD0]  0x0                (NULL)
  [SP+DD8]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+DE0]  0x0                (NULL)
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  [SP+E58]  0x7FF7DCA36B56     (SkyrimSE.exe+A16B56) (void*)
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  [SP+E68]  0xFFFFFFFFFFFFFFFE (i64):[-2]
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  [SP+EB0]  0xE3D13900         (u32):[3822139648]
  [SP+EB8]  0x6F704FF020       (void*)
  [SP+EC0]  0x6F704FDCA0       (void*)
  [SP+EC8]  0x7FF7DCB87F64     (SkyrimSE.exe+B67F64) (void*)
  [SP+ED0]  0x0                (NULL)
  [SP+ED8]  0x6F704FF0A8       (void*)
  [SP+EE0]  0x6F704FF0B8       (void*)
  [SP+EE8]  0x173284EDA40      (hkbClipGenerator*)
  [SP+EF0]  0x6F704FEFD0       (void*)
  [SP+EF8]  0x6F704FEFE8       (void*)
  [SP+F00]  0x100000001        (u64):[4294967297]
  [SP+F08]  0x7FF7DEF766B0     (SkyrimSE.exe+2F566B0) (char**) "hkbStateMachine"
  [SP+F10]  0x1                (u8):[1]
  [SP+F18]  0x6F704FDBF8       (void*)
  [SP+F20]  0x10000            (u32):[65536]
  [SP+F28]  0x1730D73F410      (void*)
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  [SP+F40]  0x1                (u8):[1]
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  [SP+F98]  0x7FF7DCA36B56     (SkyrimSE.exe+A16B56) (void*)
  [SP+FA0]  0x0                (NULL)
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  [SP+FF0]  0xE3D13900         (u32):[3822139648]
  [SP+FF8]  0x6F704FF020       (void*)

 

I am in discussion with other mod authors who are more conversant with SkyUI to try and track down what's happening with the MCM. Hopefully we'll find the cause shortly and I'll release an updated version

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I just ran into a tavern on 1.2.1 with the FM+ FF pregnancy add-on loaded, set half of the female crowd (all futa) to SL Male, left the others on SL female, and went to town. However, MCM reports only having had sex once, FM+ doesn't show anyone as having left semen with me, despite letting essentially the population of Ivarstead run a train on me for two days straight. I turned on the daily calculations for myself and followers on midway through.

 

Is there somewhere I should look for logs as to what is going on? I'd really like to keep that one FM+ script add-on if it works, which to what I see here, it doesn't appear to be doing anything.

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On 11/17/2022 at 3:33 AM, Bullfye said:

 

 

Maybe because of that My Futanari character doesn't manage to turn or convert enemies even if they have 5 or 6 orgasms or more !

 

Maybe you should download the file that WorldCrasher in this posting after the last sticky describes , he manage to change that the Female can inseminate another Female ...

 

Fertility Mode Fixes and Tweaks

 

This is the file world crasher made for inseminations F on F 

 

  Fertility Mode v3 Fixes and Tweaks - FF Impregnation Fix.7z 2.51 kB · 4 downloads

 

 

Maybe you can make Futanari able to be has man in this Mod

 

 

Ok After some time testing this I can now confirm that if you download this script and change it in Fertility Mod  allows Futanari characters to impregnate  females at least ....

 

It works  perfectly however it seems that doing so prevents males from impregnate , but for me its ok since I play with Futanari character ...

Maybe its an option for people that play Futa character !

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  • 2 weeks later...
14 hours ago, LLkira said:

any way to make the female orgasm sound play more than once? one only runs the first time she orgasms

 

image.png.510561cd01e3d0ef2f43bb6a3a5c56e2.pngIf you have Female Squirt turned on in the MCM, then you should see and hear her every time.

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  • 1 month later...

Also getting the MCM not appearing problem.

Not sure where the heart of the problem lies, but using Resaver shows that somehow the data from the MCM script goes missing after loading a save.

 

"

This savefile has 1 script instances whose data is missing.

  1. SOA_MCM_Script

 

"

 

Edited by Mushano
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On 1/10/2023 at 1:59 AM, Mushano said:

Also getting the MCM not appearing problem.

Not sure where the heart of the problem lies, but using Resaver shows that somehow the data from the MCM script goes missing after loading a save.

 

"

This savefile has 1 script instances whose data is missing.

  1. SOA_MCM_Script

 

"

 

 

Are you using OSLAroused? That seems to be incompatible and makes the MCM disappear for me.

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I am also having the issue with the missing MCM. I have all of the requirements but I am also using OSL Aroused. Is there any way to get the MCM to show up while using that mod? This is such an awesome concept that I would love to try. Any assistance would be appreciated.

 

Edit: Tried with version 1.1.0 and the MCM works with OSL Aroused. 

Edited by nazarethblood
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2 hours ago, nazarethblood said:

I am also having the issue with the missing MCM. I have all of the requirements but I am also using OSL Aroused. Is there any way to get the MCM to show up while using that mod? This is such an awesome concept that I would love to try. Any assistance would be appreciated.

 

Edit: Tried with version 1.1.0 and the MCM works with OSL Aroused. 

I had this same problem. OSLaroused isn't supported yet. You also need to install sexlab aroused and have that in your load order before OSLaroused. Even then the MCM will show up and the mod will work but the mod wont recognize any arousal. So none of the options in the MCM which support arousal will work. I think the author is working on moving to OSLaroused support but its not there yet. Totally  playable without arousal support though. If you want full arousal mechanics for this mod to work the only way it does is without OSLaroused and only using sexlab aroused. 

 

I have sexlabaroused redux V installed above OSLaroused. using MO2.

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Been using this mod now for awhile and up to almost level 50 on a play thru with it. Really like some of the mechanics of it. Few things I have noticed and some idea's/suggestions.

 

Seems to be some kind of issue that sometimes occurs between fertility and this mod. It will show my follower as protected but, they wont have any semen in them. Or the follower will have sex with someone else and it will show that they have someone else semen in them and I can't get  mine to replace it. Outside of going into fertility mode debug and doing it manually. Afraid I don't have any way to reproduce it exactly so I  know it's not much help. Sometimes is going on there though. No telling how much of this is a fertility mod problem though. Its also just seemingly completely random. I believe the main trigger for winding up in this state is likely followers having sex with other people. I haven't been able to pin down the exact reproduction steps but its on my radar. 

 

I haven't had much luck with 3p animations working correctly. Anytime I do a threeway they dont seem to get any protected status and I don't get any of the buffs afterwards. Have to do things 1 on 1 to get all of those buffs. 

 

I really  like the bonus semen mechanic (its fun pumping my followers with sperm and knocking them up). I wish that it actually could continue to scale more. Right now it seems to just be a flat you reach 10 or so orgasms and you get 2x sperm. I'd love it if that amount could continue to grow with more and more orgasms. Could also scale even more with relationship level. So my rank 100 follower who is fertile whom I make orgasm 40 times is going to get so much sperm there is no way she's not getting knocked up. >:) Also she'll be protected longer.

 

I wouldn't mind if there was something that made it more noticeable when my sex related buffs wore off. My character isn't actually very strong and is playing on a high difficulty level. The only way I can actually survive is my nailing my followers and getting my SOA health and regen buffs. However they will sometimes wear off and I wont notice until I'm getting one shot. Not sure what methods you have the technical ability to be able to use to make this more obvious.. perhaps some kind of exhausted animation could play sometimes.. Or maybe even just a voice in my head kind of text notification mentioning how weak I feel. Since you integrate with arousal mechanics could easily be a large increase in arousal when the buff is missing so you are more likely to have sex. 

 

Been playing SOA with Children of Lilith succubus mod and the two synergize really well. Especially now that CoL has added the ability to use my succubus spells during sex to increase their arousal. Makes it so I have have my sex partners have orgasms alot. :) Great mods to use together. 

 

Hope this is helpful. I'm definitely going to continue to use this mod. Far as I'm concerned its a requirement in my load order if I'm doing any kind of sex based world. I have an Ostim load order as well but since this doesn't work with ostim yet thats a nogo. but, if you work your mod into Ostim at some point I think this really will go nicely with that. Ostim is definitly a more intimate sex framework and much more interactive. As a sex framework I prefer ostim but, options for ostim are significantly more limited than sexlab.

 

Keep up the amazing work! If I manage to figure out any concrete steps to reproduce issues i've found ill let you know. 

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1 hour ago, MrEddy6969 said:

I had this same problem. OSLaroused isn't supported yet. You also need to install sexlab aroused and have that in your load order before OSLaroused. Even then the MCM will show up and the mod will work but the mod wont recognize any arousal. So none of the options in the MCM which support arousal will work. I think the author is working on moving to OSLaroused support but its not there yet. Totally  playable without arousal support though. If you want full arousal mechanics for this mod to work the only way it does is without OSLaroused and only using sexlab aroused. 

 

I have sexlabaroused redux V installed above OSLaroused. using MO2.

 

Thank you for the help. I will definitely give that a try. I like the changes that were brought about in the most recent version so I don't want to roll back to a previous version if I can avoid it.

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On 1/15/2023 at 3:10 AM, MrEddy6969 said:

 

 

Quote

It will show my follower as protected but, they wont have any semen in them.

An NPC that has had semen in them (but has now drained away) will still be "Protected" until the daily summary is run (usually after you sleep). The NPC can also become more permanently "Protected" if you have had sex with them enough times to raise their faction rank to 30 or more. Then at rank 80-100 they get flagged as "Essential"

 

Quote

it will show that they have someone else semen in them and I can't get  mine to replace it

That is a normal function of Fertilty Mode. You have to have a larger ejaculation than the amount of the other guy's sperm in order to replace his.

 

Quote

I haven't had much luck with 3p animations working correctly. Anytime I do a threeway they dont seem to get any protected status and I don't get any of the buffs afterwards. Have to do things 1 on 1 to get all of those buffs. 

I haven't had any issues with threesomes. Did you start a new playthrough, or just upgrade to the latest version after already having the previous version of SOA. If so some features may not have loaded because they only get set up at game start.

 

Quote

I really  like the bonus semen mechanic (its fun pumping my followers with sperm and knocking them up). I wish that it actually could continue to scale more. Right now it seems to just be a flat you reach 10 or so orgasms and you get 2x sperm. I'd love it if that amount could continue to grow with more and more orgasms. Could also scale even more with relationship level. So my rank 100 follower who is fertile whom I make orgasm 40 times is going to get so much sperm there is no way she's not getting knocked up. >:) Also she'll be protected longer.

It does scale, but at a slower rate. You would probably get another ejaculation somewhere between 12 to 20 orgasms, and another somewhere above 20. (I do have a formula that works that out, but I have forgotten exactly what its numbers are, lol). Plus, high ranked followers do make you have an extra ejaculation (think it says "Extra semen because you enjoy her company" or something like that). So its possible to have four ejaculations if you play your cards right, lol

 

Quote

I wouldn't mind if there was something that made it more noticeable when my sex related buffs wore off.

hmmm... not sure if I can monitor those easily. I'll see what I can do, but I don't want to add too much scripting that will bog Papyrus down.

 

Quote

. but, if you work your mod into Ostim at some point I think this really will go nicely with that.

I guess I'll get to OSTIM eventually, but the war between the "O" series authors sort of made it difficult to support all the possibilities. However, it looks like NG is the version to support. We'll have to wait until I get the coding bug again though, lol.

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There is some kind of bug happening to me that I can't figure out the source for yet. At some point semen will stop staying in my follower. Normally if I have sex with a follower and they get 50 mls of sperm it takes hours for that to drain out and all that time they are protected. But at some point after I have usually had a follower running around with me for awhile it stops staying. Basically anytime I fast travel or load a save any semen they had is gone and they loose protected status at the next summary update. Rather than keeping it for hours. The key way I  can tell its happening is when I load a save and all their sperm is gone. That's usually when I notice. 

 

So far the fix i've found is to dismiss the follower and ignore them for awhile. I usually just pickup a new fresh follower I haven't used before or one I haven't used in awhile and they are back to normal. Difficult to say what is causing the issue. I have quite a few mods that work with sex that could be potentially doing something. Its entirely possible its a Fertility Mode bug and I've just never noticed it on other games because I wasn't using SOA in them and sperm being in followers isn't normally something  I pay so much attention too. If I can ever manage to make it reproduce consistently I'll let you know. 

 

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9 hours ago, MrEddy6969 said:

There is some kind of bug happening to me that I can't figure out the source for yet. At some point semen will stop staying in my follower. Normally if I have sex with a follower and they get 50 mls of sperm it takes hours for that to drain out and all that time they are protected. But at some point after I have usually had a follower running around with me for awhile it stops staying. Basically anytime I fast travel or load a save any semen they had is gone and they loose protected status at the next summary update. Rather than keeping it for hours. The key way I  can tell its happening is when I load a save and all their sperm is gone. That's usually when I notice. 

 

So far the fix i've found is to dismiss the follower and ignore them for awhile. I usually just pickup a new fresh follower I haven't used before or one I haven't used in awhile and they are back to normal. Difficult to say what is causing the issue. I have quite a few mods that work with sex that could be potentially doing something. Its entirely possible its a Fertility Mode bug and I've just never noticed it on other games because I wasn't using SOA in them and sperm being in followers isn't normally something  I pay so much attention too. If I can ever manage to make it reproduce consistently I'll let you know. 

 

Sperm count is totally handled by Fertility Mode(FM). SOA just asks FM what the sperm count is, it doesn't alter it at all.

 

There are two conditions that FM uses to cause the sperm count to zero out. One is Pregnancy as FM doesn't see the point of tracking sperm if the female is already pregnant. The other is when the female is menstruating, as FM treats it as being flushed out by the rather hostile environment of the womb.

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1 hour ago, dePog said:

Sperm count is totally handled by Fertility Mode(FM). SOA just asks FM what the sperm count is, it doesn't alter it at all.

 

There are two conditions that FM uses to cause the sperm count to zero out. One is Pregnancy as FM doesn't see the point of tracking sperm if the female is already pregnant. The other is when the female is menstruating, as FM treats it as being flushed out by the rather hostile environment of the womb.

Ok if she is menstruating does that mean SOA will drop her protected status daily? Or I guess is protected status determined daily by FM reporting how much sperm they have? Or is protected status set after a sex act? 
 

im guessing that it is set when sex happens and a deposit it made, then refreshed daily based on the response from FM?

 

if it is her period causing it that would make sense. Which would explain why ignoring them for awhile fixed them. 

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55 minutes ago, MrEddy6969 said:

Ok if she is menstruating does that mean SOA will drop her protected status daily? Or I guess is protected status determined daily by FM reporting how much sperm they have? Or is protected status set after a sex act? 
 

im guessing that it is set when sex happens and a deposit it made, then refreshed daily based on the response from FM?

 

if it is her period causing it that would make sense. Which would explain why ignoring them for awhile fixed them. 

SOA gives a female "Protected" status if FM reports that she has 10 units or more semen (10 FM units = 1ml SOA)

 

At the end of a sex animation SOA checks to see if FM is reporting any semen in her womb. If so, then she immediately gets "Protected". She could also immediately get "Protected" if her rank has made it to 30 or more.

 

Once per day SOA runs a check (some time after midnight). If FM tells SOA that she has no semen in her womb (< 1ml) and she is less than rank 30, then she will lose "Protected" status.

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  • 2 weeks later...
21 hours ago, Unknownflames said:

Can you turn off the buffs?

 

If you only want the sniff without any of the other gameplay functionality, then my "Additional Scents" mod will do that for you
 

PS: I have just added that option to the MCM. So in next version update you'll be able to turn off player bonuses, but still increase female partner rank and provide Protection status to her.

Edited by dePog
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Version 1.4 (beta)
Doesn't require a new game if upgrading from 1.3
New game recommended if upgrading from 1.2.x

 

  • Can now be the submissive partner and get some bonuses if you are playing as a female. Useful for Futunari players who want to "dabble on both sides of the fence", lol. This functions no matter whether your female character has their Sexlab gender set to Male or Female. If you have sex with a male you will get bonuses depending on how many orgasms he gives you. Obviously there is no faction rank attached to this. (This is the beta test side of this version. So feedback as to how well this feature is working would be appreciated) 
  • Bonuses now optional in the MCM. This is for players who don't want their character to receive bonuses such as boosts to health, stamina, and magicka, or resistances to fire, shock, etc. NPCs will still get boosts to their faction rank and protection status from semen and/or ranks of 30 or above. NOTE: If upgrading from a previous version you will have to go into the MCM and turn on Bonuses as it is set to "Off" by default
  • Lower arousal boost from sniffing. The player should now be able to sniff an aroused female without getting an instant erection. However, you'll still get a noticeable boost if the female is highly aroused and/or fertile.
  • Daily Summary less cluttered. The percentage chance of a pregnant females aborting no longer gets reported. It will only get mentioned if the pregnancy actually does abort.
  • Drool after oral. Trialing a drool effect for females that perform oral sex. You should see a drool/drip effect coming from their mouth after the male cums. Not 100% happy with the visual, so I will investigate a better looking effect for future versions.
Edited by dePog
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