riga89 Posted October 14, 2022 Posted October 14, 2022 I think this might be a stupid question since for a lot of people Ostim/Osex=casual sex and Sexlab=more kinks/deprave stuffs, but still is there anyway to support beast/monster sex in Ostim?
xXDeliteXx Posted October 14, 2022 Posted October 14, 2022 (edited) it is quite interesting that despite the mod being open source that no one has done it yet I asked once in the Discord, and I was responded to with obscure emotes ? Edited October 14, 2022 by xXDeliteXx 2
MadMansGun Posted October 14, 2022 Posted October 14, 2022 there is something like 50 creatures in skyrim, it's too much work to do.
Algene Posted October 14, 2022 Posted October 14, 2022 Mostly people don't wish to experiment, read, they don't want to lose their time trying to figure how to do this or that.
xXDeliteXx Posted October 14, 2022 Posted October 14, 2022 2 hours ago, MadMansGun said: there is something like 50 creatures in skyrim, it's too much work to do. "too much work" to do, is a much different case than "not possible" In fact, if there were a few people at hand to work on it, 50 creatures would be split between them Really though, how hard could it be just to convert the animations? I figure that would be the hardest part
MadMansGun Posted October 15, 2022 Posted October 15, 2022 6 hours ago, xXDeliteXx said: Really though, how hard could it be just to convert the animations? I figure that would be the hardest part that i'm not sure about, smoothing out the transitions between animations would be tricky for sure. with my own animations i try to keep it as smooth as i can between stages (best example would be my 11 stage "rat fucker" animation in HCOS) but most other animations don't, they just "jump cut" there stages together (Eg: stock SL & MNC animations)  also i've never worked on Ostim/Osex, it's not a mod i use, so i know nothing about its inner workings or how to add animations into it's scripts, or how would someone even make it detect what creature is being used. sexlab has a hole freaking system dedicated to just finding out what animation list a creature should be using.  ....then there is the problem of getting MNC/CF to work with Ostim/Osex. Â
riga89 Posted October 15, 2022 Author Posted October 15, 2022 (edited) Y'all know what, be the change you want to be, it probably gonna take me few years but I'm gonna learn to put all the weird shit in Ostim Edited October 15, 2022 by riga89 6
AceGaming 27 Posted May 6, 2023 Posted May 6, 2023 (edited) if FNIS and all sexlabs mods will optimised thats would the best sexs mods of skyrim but FNIS is abandonned, so all mods are not running that good a lot of conflicts  Edited May 6, 2023 by AceGaming 27
ebbluminous Posted May 6, 2023 Posted May 6, 2023 On 10/14/2022 at 7:12 PM, xXDeliteXx said: "too much work" to do, is a much different case than "not possible" In fact, if there were a few people at hand to work on it, 50 creatures would be split between them Really though, how hard could it be just to convert the animations? I figure that would be the hardest part You are assuming those people actually want to do it
xXDeliteXx Posted May 8, 2023 Posted May 8, 2023 On 5/6/2023 at 7:12 AM, ebbluminous said: You are assuming those people actually want to do it If I knew how, I would ? I'm more of a texture dude however
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