Aki K Posted October 9, 2022 Posted October 9, 2022 As the title says, I'm trying to convert a small mod that basically just changes a mesh or two into an esl so it does not keep taking up a plugin. I was told there was a way to do this using Tes5Edit. I found some instructions but when I tried to follow them it came out as an ESP again. I need someone to give me a step by step instruction (pictures appreciated as well). It should be a very simple conversion otherwise but I just don't know how to do it.
nilead Posted October 9, 2022 Posted October 9, 2022 For small mod its very simple: Spoiler Spoiler Compact records, flag as .esl and done.
Mister X Posted October 10, 2022 Posted October 10, 2022 In addition to what nilead wrote: 1) mark all loaded plugins in xEdit's left pane 2) Right-click anywhere > "Apply script" 3) Search for "Find ESP plugins which could be turned into ESL" and let it run The files listed by the script won't break instantly when esl-ified, yet you still have to use your brain to decide whether it actually will work. As example, files that are needed as masters for others may not be turned into esl
ghastley Posted October 12, 2022 Posted October 12, 2022 esl is a flag in the header. The file can be one even if its name is xxxx.esp. IIRC the script doesn’t rename, because the existing name is in your load order, and changing names can be a problem with saves. 1
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