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Can someone explain how to turn an esp into esl using Tes5edit?


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Posted

As the title says, I'm trying to convert a small mod that basically just changes a mesh or two into an esl so it does not keep taking up a plugin. I was told there was a way to do this using Tes5Edit. I found some instructions but when I tried to follow them it came out as an ESP again. I need someone to give me a step by step instruction (pictures appreciated as well).

 

It should be a very simple conversion otherwise but I just don't know how to do it.

Posted

In addition to what nilead wrote:

 

1) mark all loaded plugins in xEdit's left pane

2) Right-click anywhere > "Apply script"

3) Search for "Find ESP plugins which could be turned into ESL" and let it run

 

The files listed by the script won't break instantly when esl-ified, yet you still have to use your brain to decide whether it actually will work.

As example, files that are needed as masters for others may not be turned into esl

Posted

esl is a flag in the header. The file can be one even if its name is xxxx.esp. IIRC the script doesn’t rename, because the existing name is in your load order, and changing names can be a problem with saves.

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