Clara Cox Posted October 8, 2022 Posted October 8, 2022 Hello. I would like to ask you how to extract and create a specific addon? Example: I have Cu.[R9]Add-onsPack(Outfits)dimisd file. The file is 1.15 GB and take a lot of memory when placed in the Addon folder. There are many good R9 addons in the file. The goal is to extract a pack of one type of clothing and create one file (only for those clothes that go together). I know how to extract and create a file but not completely. We have 3 folders in the file. Scripts, Scenes and Images. For Images and Scenes there is no problem. I open them, delete what is not needed and keep what is needed. But for the Scripts folder there is a problem. In that folder, the files are not of the same name as in the previous two. In the previous 2, e.g. JUCloth010, and in Scripts it is named DcDress_R9Shoe075.[bsb], or DcDress_R9Shoe076.[bsb], DcDress_R9Shoe077.[bsb], etc. So I don't know what the file is for JUCloth010. That is, what should I delete. If I keep everything, when I enter the game in the clothes menu, there is a picture of the clothes I need and a lot of numbers without icons, ie. a picture with a name that, when clicked, nothing is load of course, logically. The goal is to get rid of it, that is, how to recognize which file is for a specific outfit. When I find out, I encode it and put the file in the addon folder. This would separate specific clothes and save memory when starting the game, because only what is needed will be put into it. If anyone knows how to identify which clothes are in the Script folder, please let me know. Thanks.
OysterMug Posted October 9, 2022 Posted October 9, 2022 (edited) 11 hours ago, Clara Cox said: Hello. I would like to ask you how to extract and create a specific addon? To extract a single addon from a "Pack", all you need to know is it's base name, then either extract JUST those files (maintaining paths), or make a copy of the entire addon and delete every other addon from the file. The easiest way to determine which name goes with which addon is by it's thumbnail/icon: "{Addon}\Images\Q=Tex032M\Luder\GUI\" Extract all of the png/jp2 files at this location (or open them one-by-one) to find the icon for the addon you want. That'll give you the ID name. Then delete everything else. NOTE: All parts of "JUCloth010" would contain "JUCloth010" in the filename. So none of the files in your screenshot are part of "JUCloth010". Edited October 9, 2022 by OysterMug
Clara Cox Posted October 9, 2022 Author Posted October 9, 2022 I know what you mean, but I still don't know which file is in the Scripts/Dress folder for "JUCloth010". When I enter the game and open the dress tab, in the blouse section there is my desired "JUCloth010" blouse. In the picture you can see the other parts of the old pack (the deleted ones), are visible in the game (without any function) because they were not deleted from the Scripts/Dress folder. I can't delete them from there because the file for my "JUCloth010" blouse is also there. And I don't know which one it is. How do I find out?
Clara Cox Posted October 9, 2022 Author Posted October 9, 2022 1 hour ago, OysterMug said: NOTE: All parts of "JUCloth010" would contain "JUCloth010" in the filename. So none of the files in your screenshot are part of "JUCloth010". Yes, but not for the Scripts/Dress folder. Because it contains the name of the section in the game, for example DcDress_R9Blouse014, not DcDress_JUCloth010Blouse014. If it contained a name, I would easily find it.
Curtis_S Posted October 10, 2022 Posted October 10, 2022 The file I have in Scripts/Dress for JUCloth010 is DcDressX_JUaddonCloth.bs. It's contents: //BSB6 include "Scripts/Dress/DcDressDress_JUCloth001.bs"; include "Scripts/Dress/DcDressDress_JUCloth002.bs"; include "Scripts/Dress/DcDressDress_JUCloth003.bs"; include "Scripts/Dress/DcDressDress_JUCloth004.bs"; include "Scripts/Dress/DcDressDress_JUCloth005.bs"; include "Scripts/Dress/DcDressDress_JUCloth006.bs"; include "Scripts/Dress/DcDressDress_JUCloth007.bs"; include "Scripts/Dress/DcDressDress_JUCloth008.bs"; include "Scripts/Dress/DcDressDress_JUCloth009.bs"; include "Scripts/Dress/DcDressDress_JUCloth010.bs"; include "Scripts/Dress/DcDressDress_JUCloth011.bs"; include "Scripts/Dress/DcDressDress_JUCloth012.bs"; include "Scripts/Dress/DcDressDress_JUCloth013.bs"; include "Scripts/Dress/DcDressDress_JUCloth014.bs"; include "Scripts/Dress/DcDressDress_JUCloth015.bs"; include "Scripts/Dress/DcDressDress_JUCloth016.bs"; include "Scripts/Dress/DcDressDress_JUCloth017.bs"; include "Scripts/Dress/DcDressDress_JUCloth018.bs"; include "Scripts/Dress/DcDressDress_JUCloth019.bs"; include "Scripts/Dress/DcDressDress_JUCloth020.bs"; include "Scripts/Dress/DcDressDress_JUCloth021.bs"; include "Scripts/Dress/DcDressDress_JUCloth022.bs"; include "Scripts/Dress/DcDressDress_JUCloth023.bs"; include "Scripts/Dress/DcDressDress_JUCloth024.bs"; include "Scripts/Dress/DcDressDress_JUCloth025.bs"; include "Scripts/Dress/DcDressDress_JUCloth026.bs"; include "Scripts/Dress/DcDressDress_JUCloth027.bs"; include "Scripts/Dress/DcDressDress_JUCloth028.bs"; include "Scripts/Dress/DcDressDress_JUCloth029.bs"; include "Scripts/Dress/DcDressDress_JUCloth030.bs"; include "Scripts/Dress/DcDressDress_JUCloth031.bs"; include "Scripts/Dress/DcDressDress_JUCloth032.bs"; include "Scripts/Dress/DcDressDress_JUCloth033.bs"; include "Scripts/Dress/DcDressDress_JUCloth034.bs"; include "Scripts/Dress/DcDressDress_JUCloth035.bs"; include "Scripts/Dress/DcDressDress_JUCloth036.bs"; include "Scripts/Dress/DcDressDress_JUCloth037.bs"; include "Scripts/Dress/DcDressDress_JUCloth038.bs"; include "Scripts/Dress/DcDressDress_JUCloth039.bs"; include "Scripts/Dress/DcDressDress_JUCloth040.bs"; My version of JUCloth010 comes from the TK4chRepackV3, so you may have a different file calling these addons. Find it, and delete every line except the one with JUCloth010.bs, and the icons should go away. And as always, I guarantee nothing...
OysterMug Posted October 10, 2022 Posted October 10, 2022 On 10/9/2022 at 8:06 AM, Clara Cox said: Yes, but not for the Scripts/Dress folder. Because it contains the name of the section in the game, for example DcDress_R9Blouse014, not DcDress_JUCloth010Blouse014. If it contained a name, I would easily find it. Ah! As Curtis points out, "includes" create their own set of problems. I assume (dangerous) that simply deleting all of the unrelated "include" calls/files would stop them from appearing in the Blouse" list. Make sure you use a good text editor that can save UTF text with no formatting to edit/save your edited scripts. (I recommend "Notepad++").
Curtis_S Posted October 10, 2022 Posted October 10, 2022 Notepad has defaulted to UTF-8 since 19H1... https://www.bleepingcomputer.com/news/microsoft/windows-10-notepad-is-getting-better-utf-8-encoding-support/ But even they recommend Notepad++.
Clara Cox Posted October 11, 2022 Author Posted October 11, 2022 21 hours ago, Curtis_S said: The file I have in Scripts/Dress for JUCloth010 is DcDressX_JUaddonCloth.bs. It's contents: //BSB6 include "Scripts/Dress/DcDressDress_JUCloth001.bs"; include "Scripts/Dress/DcDressDress_JUCloth002.bs"; include "Scripts/Dress/DcDressDress_JUCloth003.bs"; include "Scripts/Dress/DcDressDress_JUCloth004.bs"; include "Scripts/Dress/DcDressDress_JUCloth005.bs"; include "Scripts/Dress/DcDressDress_JUCloth006.bs"; include "Scripts/Dress/DcDressDress_JUCloth007.bs"; include "Scripts/Dress/DcDressDress_JUCloth008.bs"; include "Scripts/Dress/DcDressDress_JUCloth009.bs"; include "Scripts/Dress/DcDressDress_JUCloth010.bs"; include "Scripts/Dress/DcDressDress_JUCloth011.bs"; include "Scripts/Dress/DcDressDress_JUCloth012.bs"; include "Scripts/Dress/DcDressDress_JUCloth013.bs"; include "Scripts/Dress/DcDressDress_JUCloth014.bs"; include "Scripts/Dress/DcDressDress_JUCloth015.bs"; include "Scripts/Dress/DcDressDress_JUCloth016.bs"; include "Scripts/Dress/DcDressDress_JUCloth017.bs"; include "Scripts/Dress/DcDressDress_JUCloth018.bs"; include "Scripts/Dress/DcDressDress_JUCloth019.bs"; include "Scripts/Dress/DcDressDress_JUCloth020.bs"; include "Scripts/Dress/DcDressDress_JUCloth021.bs"; include "Scripts/Dress/DcDressDress_JUCloth022.bs"; include "Scripts/Dress/DcDressDress_JUCloth023.bs"; include "Scripts/Dress/DcDressDress_JUCloth024.bs"; include "Scripts/Dress/DcDressDress_JUCloth025.bs"; include "Scripts/Dress/DcDressDress_JUCloth026.bs"; include "Scripts/Dress/DcDressDress_JUCloth027.bs"; include "Scripts/Dress/DcDressDress_JUCloth028.bs"; include "Scripts/Dress/DcDressDress_JUCloth029.bs"; include "Scripts/Dress/DcDressDress_JUCloth030.bs"; include "Scripts/Dress/DcDressDress_JUCloth031.bs"; include "Scripts/Dress/DcDressDress_JUCloth032.bs"; include "Scripts/Dress/DcDressDress_JUCloth033.bs"; include "Scripts/Dress/DcDressDress_JUCloth034.bs"; include "Scripts/Dress/DcDressDress_JUCloth035.bs"; include "Scripts/Dress/DcDressDress_JUCloth036.bs"; include "Scripts/Dress/DcDressDress_JUCloth037.bs"; include "Scripts/Dress/DcDressDress_JUCloth038.bs"; include "Scripts/Dress/DcDressDress_JUCloth039.bs"; include "Scripts/Dress/DcDressDress_JUCloth040.bs"; My version of JUCloth010 comes from the TK4chRepackV3, so you may have a different file calling these addons. Find it, and delete every line except the one with JUCloth010.bs, and the icons should go away. And as always, I guarantee nothing... I kept only DcDressDress_JUCloth010 in the script/dress folder and tried it again. Now the game shows one file in the blouse sector, but first, it's not the name of the blouse I want, and I put the DcDressDress_JUCloth010 file, not another one. Second, the icon is empty, without a picture, and when clicked, nothing happens. It says some other blouse, but the file is in script/dress, JUCloth010. I do not understand.
Curtis_S Posted October 11, 2022 Posted October 11, 2022 (edited) Well, you still need all of the other files for JUCloth010 (Images, Scenes, Scripts) just like any other addon. You said you pulled these from a repack; typically those will have all of their files consolidated and their loading scripst re-written (that's what DcDressX_JUaddonCloth.bs is). You would have to know how to disassemble that back into separate addon(s). Edited October 11, 2022 by Curtis_S
Curtis_S Posted October 11, 2022 Posted October 11, 2022 (edited) If you're building this for VX, then JUCloth is already known, so you shouldn't need the loading script (in fact, that might be half your problem right there). But you DO need everything else named JUCloth010, and it all needs to be in the correct subfolders. Edited October 11, 2022 by Curtis_S
Curtis_S Posted October 11, 2022 Posted October 11, 2022 (edited) This is JUCloth010 (in case there's any confusion)... Edited October 11, 2022 by Curtis_S 1
Curtis_S Posted October 11, 2022 Posted October 11, 2022 Most of the female mods in this repack (TK4chRepackV3) are fitted to this body, which I think is the same one you're using.
Curtis_S Posted October 11, 2022 Posted October 11, 2022 And there's a couple of male suits fitted to This Guy...
Curtis_S Posted October 11, 2022 Posted October 11, 2022 EJ wants to hire him as a bouncer. I said he'd make a better lounge singer! lol 3
Daspex Posted October 11, 2022 Posted October 11, 2022 Sometimes it also works to import the scene .bs file into blender and just save it as .dae and compile an identical dress with ctk.
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