plotmaster Posted September 26, 2022 Posted September 26, 2022 (edited) My helm's deco either stretches out or causes the game to crash. I tried reweighting the mesh and it still cause those problems. The helmet I got it from Waalx Gladiators and the deco I got it from the Greek hero armor mod. Helmet.nif Edited September 26, 2022 by plotmaster
fejeena Posted September 26, 2022 Posted September 26, 2022 A skin partion does not have NiSpecularProperty. The head part in your nif. Everything else is OK. No stretches or crashes. ? I used some dummy textures to test it. Maybe you have missing textures? Wrong/missing textures can cause displaced or stretched nif parts. The nif I have tested in game Helmetxx.nif Only problem is the head part. It is set to NiTriShape name is UpperBody NiMaterialProperty is Skin So in game the Upperbody texture of the race is used that is set in the race esm/esp ( the NiSourceTexture textures path in the nif will be ignored ) Good for all vanilla races and new races that have vanilla textures ( dds files: upperbody, Leg, hand, foot dds) But most new races only have HGEC and Roberts male textures. ( HGEC: foot , hand ; Roberts: foot ) In most of these race esp the textures path of upperbody and lowerbody is a vanilla textures path, and then in game the head part of the helmet has a different skin color. So if you use new races with with HGEC and Roberts textures I would change the NiTriShape name to foot (so it works with Roberts-male and HGEC-female) Helmetxxx.nif But you may have toenails on the neck ! Best you change it to a no-skin texture, maybe chainmail. NiTriShape name chain NiMaterialProperty name material NiSourceTexture path to a chainmail texture 1
plotmaster Posted September 29, 2022 Author Posted September 29, 2022 On 9/27/2022 at 4:08 AM, fejeena said: A skin partion does not have NiSpecularProperty. The head part in your nif. Everything else is OK. No stretches or crashes. ? I used some dummy textures to test it. Maybe you have missing textures? Wrong/missing textures can cause displaced or stretched nif parts. The nif I have tested in game Helmetxx.nif 218.01 kB · 1 download Only problem is the head part. It is set to NiTriShape name is UpperBody NiMaterialProperty is Skin So in game the Upperbody texture of the race is used that is set in the race esm/esp ( the NiSourceTexture textures path in the nif will be ignored ) Good for all vanilla races and new races that have vanilla textures ( dds files: upperbody, Leg, hand, foot dds) But most new races only have HGEC and Roberts male textures. ( HGEC: foot , hand ; Roberts: foot ) In most of these race esp the textures path of upperbody and lowerbody is a vanilla textures path, and then in game the head part of the helmet has a different skin color. So if you use new races with with HGEC and Roberts textures I would change the NiTriShape name to foot (so it works with Roberts-male and HGEC-female) Helmetxxx.nif 218.01 kB · 1 download But you may have toenails on the neck ! Best you change it to a no-skin texture, maybe chainmail. NiTriShape name chain NiMaterialProperty name material NiSourceTexture path to a chainmail texture I see. How do I add a skin partition and NiSpecularProperty if something like this happens again?
fejeena Posted September 29, 2022 Posted September 29, 2022 You don't add NiSpecularProperty, you delete it. A body part (hand, body, foot, head) never has NiSpecularProperty Oh I meant Partition not Partion The whole skin part (NiSkinInstance, NiSkinData, NiSkinPartition) of the NiTriStrips/Shape. Spoiler To see what Properties are in a part of a Nif you click on NiTriStrips/Shape and then you see the Properties of that part in the Block Details Window. Spoiler 1 click on NiTriStrips/Shape 2 you see the Properties of that part in the Block Details Window. Do delete the NiSpecularProperty you have to "split" the Properties. After that you have to save the nif. !!! Now you must save the Nif !!! Now each part of the Nif has its own properties and you can delete one. Save and done. To add new Properties like NiStencilProperty or NiAlphaProperty Spoiler To add new Skin Partition you right click on NiTriStrips/Shape Then "Block" then "Insert" then "NiS... " and there you find NiSkinInstance, NiSkinData, NiSkinPartition You do it 3 times to add all 3 to your NiTriStrips/Shape Then you click on NiTriStrips/Shape and add the NiSkinInstance Spoiler Now you have to connect the 3 skin parts, NiSkinInstance, NiSkinData, NiSkinPartition. You click on the NiSkinInstance Spoiler done But the 3 "Skins" ( NiSkinInstance, NiSkinData, NiSkinPartition ) are all empty you have to reweighting the mesh or only the part with the new skins. I don't know Blender or 3Dmax I use MeshRigger. The reweighting connects the new part to the bones. This way you can use parts from other meshes as armor, clothes, amulet, ... You can weight static, misc item meshes. Spoiler Retextured gold coins for the eyes. The cucumber slices on the body are from a pasty-piercing mod, only retextured . Only the gold coins are moved to the right postion, then retextures and weighted. 1
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