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I've been having problems with taking people captive. I thought it was due to custom npc's but I checked my papyrus log and got what I have posted below and am now thinking I might have something affecting the prison clothes somehow. Does anyone here speak papyrus? Could it be a clothing replacer that's crashing me?

 

Warning: Property PrisonerTunic on script _SLSubmitBountyStart attached to topic info 4C03AD0D on quest _SLSubmit (4C001826) cannot be initialized because the script no longer contains that property

 

 

Oh, just to clarify, I get the CTD instantly after clicking the option to tell the formerly hostile NPC that I'm going to take them to turn them in for a bounty.

The PrisonerTunic is a default Skyrim piece of clothing, so unless you have something wonky in your mod list that removes that, then it should be there.

 

But, that is what the second half of the line would indicate, that or the script simply doesn't have the Property set.  But considering it is set on my copy, that shouldn't be the case.

 

So, not sure.

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Why did you ignore me? Have I done something bad here that makes all modders ignore me? Was exactly the same in another thread.

 

Nightwolf...    I know that it must be frustrating when something does not work the way you want in your game.  But you must understand that this is not a technical support forum for a paid product.   Playing with a game modification will ALWAYS involve a risk that something will not work the way it is supposed to.    

 

That being said.. every modder puts love into their work.  Every modder WANTS you to enjoy the mod that they make and to have a satisfying experience.   You posed your question less than 24 hours ago...  the modders have jobs, families, responsibilities.  They make these mods on their free time with little but a "hey thanks" in return... and frequently not even that.

 

I guarantee, you are not being ignored.  Either the modders are busy with something,  they have not yet found a solution to your question, or they just simply missed it in their full lives.

 

Your feedback on bugs and enjoyment of the mod is VITAL to most modders.  By all means continue to mention problems and ideas to them.  But don't expect them to drop everything in their lives to provide you immediate support.   Be patient... be helpful... and you will be more likely to get what you want.  =)  

 

I promise!

 

EDIT:  I want you to know that I find myself in your situation many times.  I understand how you feel and where you are coming from.  Please do not feel that I am attacking you on your frustration.   I get frustrated too!!  Just understand where other people are coming from as well.  The little advice that I can give you is to always have a save handy from before loading a mod.  You can continue to play from this save until your question is answered or try again when there is an update and see if that works.  I hope that helps you for now.

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You can't guarantee he wasn't ignoring me but maybe I was too fast to make that assumption. I do not feel attacked. On the contrary I am surprised and greatful that there are thoughtful people like you here.

 

I also have a couple of suggestions for this mod, with a female character in mind:

 

*When there are more than one attacker, there could be a chance that you get a one and one animation with each of them, to make less predictable.

*Increase the number of NPCs involved in the action by lining them up in a que. I don't know what the limit is but I think everyone involved in combat should be potential rapers. It would be nice if you could configure the number of attackers and the chance for them to join.

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As I have stated many times after the last several updates, I am wrapping up the mod, not looking for new ways to endless suck up every bit of my free time on it.  While I appreciate people have all of these idea, they also have to appreciate I've been working on this thing for months, devoting quite a considerable amount of my free time, and the line has to be drawn somewhere.

 

My only real plan at present is to convert portions of the pre-1.2 functions to the 1.2 format to make use of some of the new functions (Primarily the ability to disable the undress animation on an already stripped victim) and address a handful of potential bugs, such as the CTD some report when saving after consensual sex.  (I don't experience this, and I have tested this several times trying to get a CTD and I never get it)

 

As to being ignored, I answered your question to the best of my knowledge, your followup was thus:

"Explain this to me. In dungeons it works fine but outside, even with only one npc the script seem to stop after they undress my character. They are just standing there like they don't know what to do."

 

"Explain this to me" sounds less like a request and more like a command, like I am your personal tech support, especially when on the heels of an answer to your question.  I started to reply, decided my reply was far more snarkier than was probably warranted, and then cancelled out the reply, because at that point, my answer would have been, "Sorry to hear? :huh: " because I don't experience any of what you are describing.

 

I was going to just let it pass, because I was probably taking it the wrong way, but given the followup to that, and the sense of entitlement I am getting, maybe I had the right of it. <_<

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@nightwolf  Hrm  I took a look into the source files that DK provided in the BSA.   My understanding of coding is about the same as my understanding of russian =p  VERY little to say the least.  But the code in the clip that you posted seems to be what looks to see what weapons or spells you have in your hands at the time ( or it could be the npc)  I am not 100% sure.   If it happens again.. try to see if you are wielding a weapon from a mod or something differently.  

 

It could be part of the disarm code.  I think theres an option to disable some of it.  See if it works better with it disabled.   I could be WAY off... but if you are antsy to try to figure it out.  Maybe that could work.  (This is a guess!)    

 

 

EDIT:

Here is an explanation of the error you are running into:

From source: http://www.creationkit.com/Papyrus_Runtime_Errors

 

"Property X on script Y attached to <Form ID> cannot be initialized because the script no longer contains that property"

This warning is displayed when a script is being initialized, and property X has an assigned value in the masterfile or plugin, but no longer exists in the compiled script Y attached to <Form ID>. This indicates that a script has been changed, but the value of the property was not cleared in the Property dialog. When a property has been assigned a value in the Creation Kit, deleting the property from a script and recompiling it does not immediately remove the property from the plugin. The plugin must be saved, then the Creation Kit should be closed and re-opened and the plugin reloaded. This problem can also be fixed by opening the script Property dialog and selecting "Clear Value" next to that property.

 

 

 

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You can't guarantee he wasn't ignoring me but maybe I was too fast to make that assumption. I do not feel attacked. On the contrary I am surprised and greatful that there are thoughtful people like you here.

 

I also have a couple of suggestions for this mod, with a female character in mind:

 

*When there are more than one attacker, there could be a chance that you get a one and one animation with each of them, to make less predictable.

*Increase the number of NPCs involved in the action by lining them up in a que. I don't know what the limit is but I think everyone involved in combat should be potential rapers. It would be nice if you could configure the number of attackers and the chance for them to join.

 

a suggestion

 

adjust your load order so submit is loaded before 7F

papyrus has issues past 7F

http://www.loverslab.com/topic/21802-the-128-load-order-problem-solutions-to-fix-it/

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At a glance:

 

[10/16/2013 - 01:43:41AM] warning: Property _SLSubmitSmackIdle on script _slsubmitscene attached to _SLSubmit (84001826) cannot be initialized because the script no longer contains that property

 

That Idle reference was removed on the 28SEP13 update, when I changed it from doing the H2HCombo beatdown to the player to the H2HDualPowerAttack.  This was done due to the FNIS 4 beta bug that broke the IdleDefault that was not allowing the KillMoves to be properly aborted.

 

If you still have that showing up, you either haven't updated, or you can thank Bethesda for not allowing proper clean saves in Skyrim and allowing papyrus ghosts to remain even after doing a pseudo-clean save. <_<

 

And all properties in _SLSubmitScene are set, so, that is even more puzzling.

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Are there any plans to bring this up to date with CreatureSex etc or am I going to have to stick to a subpar alternative mod? :P Sorry if it's in the thread somewhere already, it's getting bloated and hard to look through.

I don't really have any immediate plans for it, sorry.  While I think it is interesting that modders/animators have been able to open up the possibilities to whatever others want to subject their poor character to, creature sex doesn't terribly interest me.

 

That said, I'm not opposed to doing it philosophically, it's more the added work and potential for all sorts of headaches that could come from something I ultimately wouldn't even use that could just leave me with a sense of bitter resentment about the wasted time involved  (I don't have even use the player surrendering portion of my own mod.)

 

So, my official answer is "Meh, maybe." but currently it's a very, very low priority.  It will definitely not be a part of the next update, which is slated for this weekend, thereabouts.  *IF*/when I do anything, I may just include the 'sentient' creatures, because surrendering to a bear or wolf that just wants to eat you, not fuck you, doesn't make sense.  I may just say, fuck it, and just include everything.  And I might not end up doing anything with creatures at all.

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a suggestion

 

adjust your load order so submit is loaded before 7F

papyrus has issues past 7F

http://www.loverslab.com/topic/21802-the-128-load-order-problem-solutions-to-fix-it/

 

Huh, interesting.  That harkens back to the days when people where having issues with the Hotkey resetting each time they loaded their game and having to constantly be reset, yet when I had it at the top of my load order immediately after all of the .ESM's and SkyUI, it would retain the Hotkey designation.

 

Of course, I don't have anywhere near 127 (7Fh) mods, more like ~30-40, so it wouldn't have made a difference to me. :P 

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i pretty much shifted anything that didn't use scripts to the bottom of my load order

using these two rules in BOSS

 

OVERRIDE: Items
BEFORE: Load Late
 
OVERRIDE: Companions and NPCs
BEFORE: Items

 

after doing so, skyrim doesn't CTD nearly as much now

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Are there any plans to bring this up to date with CreatureSex etc or am I going to have to stick to a subpar alternative mod? :P Sorry if it's in the thread somewhere already, it's getting bloated and hard to look through.

I don't really have any immediate plans for it, sorry.  While I think it is interesting that modders/animators have been able to open up the possibilities to whatever others want to subject their poor character to, creature sex doesn't terribly interest me.

 

That said, I'm not opposed to doing it philosophically, it's more the added work and potential for all sorts of headaches that could come from something I ultimately wouldn't even use that could just leave me with a sense of bitter resentment about the wasted time involved  (I don't have even use the player surrendering portion of my own mod.)

 

So, my official answer is "Meh, maybe." but currently it's a very, very low priority.  It will definitely not be a part of the next update, which is slated for this weekend, thereabouts.  *IF*/when I do anything, I may just include the 'sentient' creatures, because surrendering to a bear or wolf that just wants to eat you, not fuck you, doesn't make sense.  I may just say, fuck it, and just include everything.  And I might not end up doing anything with creatures at all.

 

 

Thanks for the response. It's a pity, because this mod is sweet and works pretty much flawlessly compared to many others around here.

 

 

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At a glance:

 

[10/16/2013 - 01:43:41AM] warning: Property _SLSubmitSmackIdle on script _slsubmitscene attached to _SLSubmit (84001826) cannot be initialized because the script no longer contains that property

 

That Idle reference was removed on the 28SEP13 update, when I changed it from doing the H2HCombo beatdown to the player to the H2HDualPowerAttack.  This was done due to the FNIS 4 beta bug that broke the IdleDefault that was not allowing the KillMoves to be properly aborted.

 

If you still have that showing up, you either haven't updated, or you can thank Bethesda for not allowing proper clean saves in Skyrim and allowing papyrus ghosts to remain even after doing a pseudo-clean save. <_<

 

And all properties in _SLSubmitScene are set, so, that is even more puzzling.

 

Since I had problems with the mod I tried the previous version because I don't remember having problems with that one, but now I have the latest version. I think it was because of my load order so I will have to make some adjustments there.

 

Sorry about my tone before. I didn't mean it as a command but merely a question if you could explain why it works inside but not outside. Thanks for looking into it.

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So... anyone else having a problem with seducing a guard and that same guard seeing you and asking for a bounty or did something go wrong on my end?

 

Whenever I am around a guard while trying to seduce someone without picking the "let's go somewhere private" option I get a 5Gold bounty with the guards chasing me and I cannot surrender to them. It even happens when I'm in a rather private place, in a room in the Palace of the Kings upstairs. With the USKP guards are patrolling there and they come for me. If I'm in that very same room, but say I want to go somewhere private and then simply (without actually going anywhere) say "this spot looks good..." they don't mind. They open the door, stand there looking, turn around and leave, just like these creeps always do with the USKP ;D

 

So now I simply always use the "let's go somewhere private" option first, no matter if I then actually change location or I am in my own house or whatever ^^

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So... anyone else having a problem with seducing a guard and that same guard seeing you and asking for a bounty or did something go wrong on my end?

I haven't tried this in quite some time (Hell, I haven't even played Skyrim beyond a quick poke and a test in quite some time <_<) but I didn't deliberately make any changes to this, so I can check it and see if it's broken on my end as well.

 

I made a lot of behind the scenes changes to several sections revolving around the speechcraft stuff, so, eh, who knows, drunken pixies could have gotten in there and done something for all I know. :P

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So... anyone else having a problem with seducing a guard and that same guard seeing you and asking for a bounty or did something go wrong on my end?

 

Whenever I am around a guard while trying to seduce someone without picking the "let's go somewhere private" option I get a 5Gold bounty with the guards chasing me and I cannot surrender to them. It even happens when I'm in a rather private place, in a room in the Palace of the Kings upstairs. With the USKP guards are patrolling there and they come for me. If I'm in that very same room, but say I want to go somewhere private and then simply (without actually going anywhere) say "this spot looks good..." they don't mind. They open the door, stand there looking, turn around and leave, just like these creeps always do with the USKP ;D

 

So now I simply always use the "let's go somewhere private" option first, no matter if I then actually change location or I am in my own house or whatever ^^

 

Well, *that* part sounds mostly working as intended.  While on the street in the middle of town is the very obvious place to get in trouble, *any* IsGuard() NPC (with the exception of Companion NPC's, since half of them are considered Guards, and I believe the Orc fort NPCs, since don't want them interfering with my Orc harems! :P)  That includes even being inside and such.

 

Now, that being said, there is a LOS check, so I'm not sure why they would be seeing you if you are indeed in a private location.  But then, the check is made right there on the spot if you don't select the "privacy" option, since the sex will be right there on the spot.  So maybe you weren't quite private when that happened?

 

I know I can get down and dirty in the middle of Whiterun with a guard 10 feet away if I escort my partner behind a building for some romantic fucking in the dirt between the bushes with a rock sticking her in the shoulder.  And then, when I'm done, and she's picking sticks and grass out of her hair, and I'm all like, "So how's it feel to be Dragonboned?"  And she's all like, " :wub: " because I'm all smoov and shit.

 

As to guards seeing you after you started and ignoring you, that is a technical limitation that I err on the side of caution.  If I leave the check active, they will come up to you are try to fine you the 5g.  If you don't respond after a period of time, they will consider you resisting arrest and will attack you.  Problem is, while mid-boink, you can't respond, so you will probably time out and then have a guard trying to shove his sword up your ass.  At least he told me it was his sword... :unsure:

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After having been chased by the guards the first time (and it didn't come to any boinking, because they were faster than we xD) I was careful not to be too obvious anymore. I don't know why they wouldn't let me surrender, I can pay the 5 bucks they fine me alright ;) But in the Palace of the Kings upstairs inside the bedrooms with a closed door (that opens only because they open it!) I was a little surprised they were trying to kill me. But as I said, simply choosing the other dialogue option helps and that's ok then. On one of my characters I married Ulfric, i wouldn't like to be arrested for having sex with my husband all the time... they are supposed to be Stormcloak guards after all ;D

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I noticed the issue when I tried to seduce a solitude guard.  Being a veteran, I got her inside the Bards College (was the closest building).  When sex was about to begin, the notification popped up, nothing happened and instead I get a bounty and guard aggression.  Just saying that it wasn't out in the open and it was in a place where no other guard should be present.

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I just noticed that I am not getting the dialogue option cooldowns in my game.   I can pretty much repeatedly ask over and over again. Is it just me?

Oh and while you are fixing stuff..  fix papyrus =p

 

::run and hide::

It's because Skyrim doesn't keep MagicEffects on NPC when you change cells.

 

Due to that, I completely revamped the dialog system and just did away with the CD entirely, instead applying a -15% penalty if you fail your check with that NPC until the next time you succeed.

 

So you can try and try and try and try ad nauseum if you want not.  As a result, the skillup increase only comes on successes now.

 

I know I've talked about it, I just don't remember if that was already released or if it will be bundled in with all of the other upcoming updates (I believe it's the latter) (It's already there in my own copy, obviously)

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