Conqueeftador Posted August 24, 2022 Posted August 24, 2022 Hey all, I'm running into a bit of an issue and I'm looking for a bit of guidance from someone who has a lot more experience then me. Basically, I've been following the guides here and here to try and convert some of the lingerie from here. Where I'm having the issue is in nifskope where I have to change the body part under partitions. I don't have the BSDismemberSkinInstance option with the partitions submenus underneath it to even give me the options for changing armor slot numbers. Is there something I'm missing here? Or is there a workaround I can use? I would appreciate any advice. Thanks all
SpyVsPie Posted August 24, 2022 Posted August 24, 2022 Why are you using the ground mesh instead of one of the existing equippable clothing meshes? That particular mesh isn't skinned which is why it hasn't got a dismemberskin option or any body slot (or bone weighting). It's designed to be a mesh that exists in the world like a basket or iron bar or something instead of something you can wear. Starting with a mesh that's already skinned (for example one of the ones named "Bikini_0" or "Bikini_1" or one of the ones in the bodyslide shapedata folder instead of "Bikini_GO" will make things a lot easier. Making a ground mesh into a wearable item is possible but it involves quite a few more steps and isn't really where I'd recommend starting if you're new to this stuff. 2
Conqueeftador Posted August 25, 2022 Author Posted August 25, 2022 Well that did point me in the right direction. I never even considered that what you're wearing and what is laying on the ground might be two different things by the games logic. By going into my overwrite file I was able to find the meshes generated by Bodyslide that were named correctly, i.e. *_0 and *_1. When I opened those up in Nifskope (again following the guides) I was able to find the BSDismemberSkinInstance and change the slots on each of them. That worked correctly, and now the lingerie is displaying both the adjusted slot and is showing up on my body in-game. Which brings me to my next question. When equipping the lingerie with the updated body slot, it does allow me to equip it and standard armor simultaneously. However it visually removes the the lingerie from my PC body, even though it is still equipped. Is there any way that I can make it stay visually shown even when armor is equipped over top of it? (And I am aware that that can cause clipping with certain items).
ghastley Posted August 25, 2022 Posted August 25, 2022 There is a list of slots in the ArmorAddon form that indicates which slots the item occupies. That needs to correspond to what is used in the nif. A single item can be in multiple slots, like both hands and forearms. The corresponding list in the Armour form indicates which slots it replaces or hides. So a piece might have just body in its AA, but the Armor might replace the amulet as well, as that would be covered. You will need to adjust those two lists to get the result you need.
nilead Posted August 25, 2022 Posted August 25, 2022 18 hours ago, Conqueeftador said: Is there any way that I can make it stay visually shown even when armor is equipped over top of it? (And I am aware that that can cause clipping with certain items). Ofcourse, just make them use different slots. Body has to have slot 32, everything else is optional. For lingerie - pick any other available slot. As long as clipping does not concern you - its easy enough. Items hide each other based on priority setting in armor addon module, if they use the same slot. It can be used to, say, hide bra beneath the breastplate. In your case - you'll want underwear and body armor to have no shared slots.
bnub345 Posted August 25, 2022 Posted August 25, 2022 The best way to do it is to change the skinning format in nifskope. Select the BSDismemberSkinInstance you want to edit, right click, choose Block > Convert > NiSkinInstance. This will make the nif partition neutral, and all the partition info will be controlled only by the esp armor/armoraddon entries.
SpyVsPie Posted August 26, 2022 Posted August 26, 2022 On 8/24/2022 at 8:02 PM, Conqueeftador said: Well that did point me in the right direction. I never even considered that what you're wearing and what is laying on the ground might be two different things by the games logic. By going into my overwrite file I was able to find the meshes generated by Bodyslide that were named correctly, i.e. *_0 and *_1. When I opened those up in Nifskope (again following the guides) I was able to find the BSDismemberSkinInstance and change the slots on each of them. That worked correctly, and now the lingerie is displaying both the adjusted slot and is showing up on my body in-game. Which brings me to my next question. When equipping the lingerie with the updated body slot, it does allow me to equip it and standard armor simultaneously. However it visually removes the the lingerie from my PC body, even though it is still equipped. Is there any way that I can make it stay visually shown even when armor is equipped over top of it? (And I am aware that that can cause clipping with certain items). Assuming that you swapped the slots correctly (and the items in question are now taking up just the new slot of your choosing, not anything else like the calf or forearm slots) that sounds like classic devious devices nonsense. If you use that mod search around for how to deal with the bodyslot hiding functions. There are a plethora of threads about it, I believe it's an option somewhere in the MCM that you can disable.
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