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Pregnancy Normalmap Swapper


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Posted

 

27 minutes ago, Cyphin said:

any npc in general, or are npcs such as males who have no such normalmaps fine to be around when updating

 

If you have not changed the contents of the DISTR, it has no effect on the male NPC.
 

 

27 minutes ago, Cyphin said:

do the files HAVE to be named something like femalebody_msn_1_p0 or is femalebody_msn_p0 also ok

 

Be sure to keep the format of femalebody_msn_X_pY.dds
No abbreviations or redundant characters are allowed.

 

19 minutes ago, subman109 said:

offtopic question, what's your ENB and skin texture, looks great in the screenshot lol

 

PI-CHO ENB

Diamond Skin + SG Textures Renewal + Fair Skin Complexion (I mixed multiple textures so I don't really remember.)

Posted
6 hours ago, Cyphin said:

ok so I am still having the glow issue, I don't know what I did wrong honestly20220824210756_1.jpg.ea088d1ef4fa8db58894ea6180ad1bac.jpgCapture8.PNG.32ce097595450b5d5397d71d17216ee9.PNGCapture9.PNG.6232d40ee3e6b20eaf373e285234825a.PNG

 

Incorrect file name.

Posted

Version 1.2.1 fixed the glowing issue AND gave me $20! seriously though, 1.2.1 worked: I loaded a save from before 1.2.0, used removespell, then added it again and everything just works (I was not using the _DISTR file, so I didn't have NPCs to worry about).

thank you!

Posted (edited)
10 hours ago, handroid said:

Incorrect file name.

what is incorrect about them exactly? because they are dds files, the file extension just isn't showing in the screenshots

edit* I see what you mean, I didn't put in the underscore and then number

Edited by Cyphin
Posted
3 hours ago, Cyphin said:

ok so I got the main body to work, but the tail and feet are left with the glowing issue, how do I fix that?

 

Your normal map does not include feet and tail.

Posted

Hello,

Nice mod can you make it work with the character weight maybe an option in mcm? where normal map change if for exemple value is between 0-25 / 25-50 / 50 -75 / 75 - 100
I use skinny body on weight 0 and fat body on weight 100

 

Spoiler

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Spoiler

unknown.png

 

Posted

I see there's a method to have this ignore NPCs and apply only to the player; is there a way to do the opposite and have it ignore the player and apply only to NPCs?

Posted
19 hours ago, hakimm3i said:

Hello,

Nice mod can you make it work with the character weight maybe an option in mcm? where normal map change if for exemple value is between 0-25 / 25-50 / 50 -75 / 75 - 100
I use skinny body on weight 0 and fat body on weight 100

 

  Reveal hidden contents

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  Reveal hidden contents

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Texture changes by Weight can be achieved without using this mod.

All you need is xEdit to do it.
Please refer to the following mod.

https://www.nexusmods.com/skyrimspecialedition/mods/38877

 

btw, I do not plan to use mcm unless it is absolutely necessary, as it is time-consuming to implement and maintain.

 

 

2 hours ago, Kathonica said:

I see there's a method to have this ignore NPCs and apply only to the player; is there a way to do the opposite and have it ignore the player and apply only to NPCs?

 

Set "EnablePlayer" to 0 in Config.json.

Come to think of it, I had not tested this setting item.
If it is not working as expected, it would be appreciated if you could report it.

Posted

I can't seem to get this to work with Acro's Tera Elin Race Remastered. I followed the install guide, used dw's normal maps to make my own and I even made sure they worked in game, but the glowing skin occurs anyway. When starting a new game, the skin looks fine in the character creator and in game until I save and load and then it breaks. For a split second after loading, the skin looks fine, but then it almost looks like it switches to the broken glowing one and stays there.

Posted (edited)

Another issue that I just noticed in v1.2.1, running on SE. 

 

Steps to reproduce:

- distribute the Pregnancy Map swapper spell to a follower who has a default, non-nude outfit (e.g. has some default clothes/armor)

- give the follower some pregnancybelly

- trigger any SexLab scene with the follower

 

Problem:

- during the SexLab animation, the follower will put her clothes/armor on, in the middle of the scene.

 

This problem reliably reproduces in my version, though of course I do have other mods that may affect this.  Nonetheless, I think this is related to the DummyHands being equipped during the scene, when a texture update is being forced via OnNiNodeUpdate.  In SwapSkinTexture, if I comment out

 

; act.EquipItem(DummyHands, true, true) 

...

; act.RemoveItem(DummyHands, 1, 1)

 

This will make the NPC not put on clothes anymore during the middle of the sexlab animation.  Unfortunately, the hands will then be screwed up.

 

 

Temporary workaround:

I added a check for Sexlab's AnimatingFaction.  If the actor is not the player and is part of the AnimatingFaction, skip the call to SwapSkinTexture.  This causes the NPC to lose the better looking pregnancy normalmap during SexLab animations, but also seems to avoid the NPC putting the default outfit back on during animation.  Maybe there is a better fix?

Edited by valentinian
Posted
On 8/27/2022 at 10:10 PM, handroid said:

Set "EnablePlayer" to 0 in Config.json.

Come to think of it, I had not tested this setting item.
If it is not working as expected, it would be appreciated if you could report it.

 

Seems to work fine as far as I've tested; thank you! I completely missed that file when I was poking around.

Posted

Is it possible to have the script apply a separate set of normal maps to a singular character? I have a follower that uses a different skin from the default and when the normal map is applied their body is discolored. I already have the correct normal map for that skin type I'm just not sure how to edit the scrip to target only one character for one specific skin type. 

Posted

Well tried it anyway and now i can't check preg with debug shift+alt (left) i can only reduce and stomach goes into her o.O

Posted

It's been a long time.

Version 1.2.2 is released.

This version fixes several bugs.
No special action is required when updating. Just overwrite. (Be careful not to overwrite your configuration files as well.)

 

 

On 8/29/2022 at 8:57 PM, Kathonica said:

Seems to work fine as far as I've tested; thank you! I completely missed that file when I was poking around.

I am relieved that it seems to be working.

Thank you for the report.

 

 

On 8/28/2022 at 10:46 PM, Etherwind said:

I can't seem to get this to work with Acro's Tera Elin Race Remastered. I followed the install guide, used dw's normal maps to make my own and I even made sure they worked in game, but the glowing skin occurs anyway. When starting a new game, the skin looks fine in the character creator and in game until I save and load and then it breaks. For a split second after loading, the skin looks fine, but then it almost looks like it switches to the broken glowing one and stays there.

I have actually tried it and it works fine.
Perhaps the file name or folder structure is incorrect.
data/textures/PNS/TeraElinRace/female/femalebody_1_msn_p1.dds

should be of the form.

As noted in the Description, file naming conventions in PNS are the same regardless of species, actual file name, etc.

 

 

On 8/30/2022 at 12:08 AM, Whatevs120 said:

Would it be possible to distribute head and hands normals too in order to avoid seams in follower mods that don't use the default textures in the same way it is done with the body?

On 8/31/2022 at 8:14 AM, Bobguy0 said:

Is it possible to have the script apply a separate set of normal maps to a singular character? I have a follower that uses a different skin from the default and when the normal map is applied their body is discolored. I already have the correct normal map for that skin type I'm just not sure how to edit the scrip to target only one character for one specific skin type. 

NPCs with their own skin textures should use their own Race.
Find out the EditorID of that Race and create a dedicated folder for it.

 

 

On 9/7/2022 at 3:11 PM, Uxot said:

Well tried it anyway and now i can't check preg with debug shift+alt (left) i can only reduce and stomach goes into her o.O

LAlt+RightArrow = increase

LAlt+LShift+RightArrow = decrease

Corrected description.

 

 

On 9/12/2022 at 12:28 PM, Cyphin said:

I am trying to uninstall this but no matter what I do and how I follow the direction the hands constantly have their normal maps missing in first person

 

Added images to Description. I tried it and did not encounter such a problem.
Note that as stated in the Description, uninstallation is not recommended.

 

 

On 8/29/2022 at 2:50 PM, valentinian said:

Another issue that I just noticed in v1.2.1, running on SE. 

 

Steps to reproduce:

- distribute the Pregnancy Map swapper spell to a follower who has a default, non-nude outfit (e.g. has some default clothes/armor)

- give the follower some pregnancybelly

- trigger any SexLab scene with the follower

 

Problem:

- during the SexLab animation, the follower will put her clothes/armor on, in the middle of the scene.

 

This problem reliably reproduces in my version, though of course I do have other mods that may affect this.  Nonetheless, I think this is related to the DummyHands being equipped during the scene, when a texture update is being forced via OnNiNodeUpdate.  In SwapSkinTexture, if I comment out

 

; act.EquipItem(DummyHands, true, true) 

...

; act.RemoveItem(DummyHands, 1, 1)

 

This will make the NPC not put on clothes anymore during the middle of the sexlab animation.  Unfortunately, the hands will then be screwed up.

 

 

Temporary workaround:

I added a check for Sexlab's AnimatingFaction.  If the actor is not the player and is part of the AnimatingFaction, skip the call to SwapSkinTexture.  This causes the NPC to lose the better looking pregnancy normalmap during SexLab animations, but also seems to avoid the NPC putting the default outfit back on during animation.  Maybe there is a better fix?

Thanks for the report.
I have probably fixed it.
This issue is not limited to SexLab, but occurs with unclothing as well.
I went a long way to fix it by temporarily changing the DefaultOutfit, recording the equipment before putting it on and taking it off and putting it back on after the DummyHands are put on and taken off. In the end, just doing UnequipItem() before doing RemoveItem() seems to work.
Mod creation is really interesting. Although sometimes it is annoying.

 

Posted

Came in here to ask about the npc redress bug but you've already fixed it! Tested it myself and the bug seems to be squashed. Thanks alot for your hard work!

Posted
12 hours ago, Ysgramor07 said:

I put files and renamed it correctly, but nothing happens, don't even have glowing issue

Try saving the game and then exit to the main menu, wait a few seconds and load that save. You should receive a message that the spell from the mod has been added. If so, then the mod should immediately apply the textures if the conditions are met. You can also try updating the textures manually using the debug key.

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