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Why would a Hook animation loop too early? Help.


OysterMug

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Posted (edited)

I am retexturing the "3DCG House". In the kids room with a TV in it. I'm trying to add a 60 frame animation, but for some unknown reason it loops after only 23 frames and I have NO idea why!

 

All of the textures are properly named ("game_num01.png"... "game_num23.png"... "game_num24.png", etc) Every image is based on the original "R9ZRoom241_Object062.png" (I simply pasted a new image onto it.)

 

There is nothing in the "pass" file that would tell it to stop after just 23 frames. I've compared the files and there is nothing different about them (other than the changed frame.) I tried it in a clean unmodded stock copy of VX and it does the same thing. I'm stumped. :(

 

I've made other animations with no trouble (my "Arcade" animation is nearly 300 frames long.)

 

Can anyone help me figure this out?

 

I uploaded the test files here (the one texture for the kids room plus the animation frames.) 26MB.

 

Requires Addon Room 241 and Hook5.

 

Thx.

Edited by OysterMug
Posted (edited)
2 hours ago, Daspex said:

Maybe its the start and end point in the toys av/ac... .bs code?

 

No toy involved.

 

Update: Gack! Taking a break always helps. Just noticed "frame 22" is missing. Goes straight from 21 to 23! ?

Edited by OysterMug
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