mort65 Posted August 5, 2024 Author Posted August 5, 2024 3 hours ago, KingstonPrince7 said: question, how should I update the mod? by disabling/uninstalling it in the MCM or is it safe to overwrite it in mid game? ّ It should be safe to update, but there is no guarantee it would work. If you want to update, replace the files but keep a backup safe in case it doesn't work correctly after update, then try disabling and making a clean save before updating.
mort65 Posted August 17, 2024 Author Posted August 17, 2024 (edited) Checking inventory items was the slowest part of the mod. Now that I write it in c++ as skse plug-in with my system's ancient cpu, it take only 3 to 4 seconds to check thousands of items instead of minutes. Edited August 17, 2024 by mort65
Kanerah Posted August 21, 2024 Posted August 21, 2024 This looks promising, I like the idea of manageable risk/price when it comes to player death, without it being excessively punishing ( or none at all; like giving gold, when there is so much of it in abundance). Some ideas/suggestions? - Unique spell that player casts on themselves that allows you to retrieve your body/experience after your death. But it comes at a price; of lowering your health/magicka/stamina ( individual or all three), while it's active. It's cost scales based on your level. General idea is that you have to sacrifice something for assurance of revival. When you die you turn into a ghost ( non detectable, lose all your gear except soul gems, can't attack or cast spells), and when you interact with your body, it consumes either a filled soul gem or dragon soul ( temporarily boosts your stats), time slows down/freezes, so you have a brief time to equip your gear and spells. - Scaling price for resurrection, based on player level. Something like lvl 1-10: minor soul gem, lvl 50+: Grand soul gem. - Compatibility patch for Nemesis of Skyrim mod ( so this mod handles everything death related, while unique perks and enemy boosts come from that mod)
ViolaTAL Posted September 17, 2024 Posted September 17, 2024 Pama's Deadly Furniture is something that could be an amazing optional add on, to add the possibility of being executed via its various methods.
KingstonPrince7 Posted October 9, 2024 Posted October 9, 2024 (edited) Hi, I'm reporting a bug with Mark of Arkay: The rape option with OStim doesn't work, the NPCs are just there, standing (and laughing if the idle options are enabled), but the OStim scene never triggers. I think the mod is not compatible with the last OStim Standalone version. Edited October 9, 2024 by KingstonPrince7
mort65 Posted October 9, 2024 Author Posted October 9, 2024 (edited) 21 hours ago, KingstonPrince7 said: Hi, I'm reporting a bug with Mark of Arkay: The rape option with OStim doesn't work, the NPCs are just there, standing (and laughing if the idle options are enabled), but the OStim scene never triggers. I think the mod is not compatible with the last OStim Standalone version. That's not a bug or related to this mod. The latest OStim update needs a new game. Edited October 9, 2024 by mort65
KingstonPrince7 Posted October 11, 2024 Posted October 11, 2024 On 10/9/2024 at 5:56 PM, mort65 said: That's not a bug or related to this mod. The latest OStim update needs a new game. I was in a new game
mort65 Posted October 11, 2024 Author Posted October 11, 2024 (edited) 7 hours ago, KingstonPrince7 said: I was in a new game You're right. When starting a new game it works fine, but when loading the game it stops working. I don't know what they changed. I'll ask on their discord to see if they can help since I didn't change anything and the scripts compile without error. Edited October 11, 2024 by mort65
mort65 Posted October 11, 2024 Author Posted October 11, 2024 10 hours ago, KingstonPrince7 said: I was in a new game Ok, found the problem. They probably fix it in next OStim update.
mort65 Posted October 11, 2024 Author Posted October 11, 2024 2 hours ago, mort65 said: Ok, found the problem. They probably fix it in next OStim update. Updating OStim standalone to 7.3.3a should fix the bug.
huyou44 Posted October 16, 2024 Posted October 16, 2024 Is there any way I can use this mod with 1.59SE?
huyou44 Posted October 16, 2024 Posted October 16, 2024 30 minutes ago, huyou44 said: 有什么方法可以在 1.59SE 中使用这个模组吗? In my old saves the MCM menu showed but the trade menu didn't exist after my pc died. And in a new save MCM always says mod busy.
KingstonPrince7 Posted October 28, 2024 Posted October 28, 2024 On 10/16/2024 at 4:48 AM, huyou44 said: Is there any way I can use this mod with 1.59SE? yes, use BEES so this mod is backwards compatible
Relion Posted November 19, 2024 Posted November 19, 2024 Potential incompatibilty with Skyrim Save System Overhaul 3 or other mods that mess with save files. I had the issue of mod just not working on a new game, The MCM would only say "mod is busy". I disbaled SSSO3 and now it wokrs fine.
maltodaxtrin Posted December 13, 2024 Posted December 13, 2024 How does this mod interact with complex followers like Serana Dialogue Add-On and Ashe (same author), can it break their scripts when you "die" ? Looks interesting at the very least!
kamithemoon Posted February 6, 2025 Posted February 6, 2025 (edited) Gonna try this in VR later. Fingers crossed it works out of the box! But looking at the esp, may I make a request for additional dialogue? In vanilla skyrim, after you're killed, bandits will say a few lines about not finding you anymore (actually a bug, since you're lying dead at their feet). But perhaps we can get new dialogue instead about how they're excited to rob/rape your corpse? Or, if you revive near them or return to them to extract revenge, new dialogue on how they thought they killed you already? =D. "Didn't we already kill you?" "You look like someone I killed earlier?" "Hah! Looking for revenge for your twin sister, sweetheart?" "Lets see what kind of valuables this bitch has on her." "I'm going to have some fun before her body gets too cold." "Stupid bitch, coming in here... Now to have some fun." I dunno, just throwing things at the wall and hoping something sticks. Edited February 6, 2025 by kamithemoon
KingofJamaica Posted February 8, 2025 Posted February 8, 2025 Reporting a niche crash. Crashes without crashlog when used with Dynamic Collision Adjustment. Using OStim version, haven't tested with others. Anyone else get this?
not_a_waluigi Posted March 16, 2025 Posted March 16, 2025 (edited) How do I get respawning to work? Every time I've lost a battle with this mod enabled I either just die (or revive if I've disabled "die if can't respawn"), or the game crashes, and debug menu says "respawn is currently disabled", but I can't see any problem with my respawn settings, and nothing I tweak seems to enable respawning, nor does giving myself the mark spell and setting a mark. Edit: Recall spell also just does nothing, probably with the same root cause. Edited March 16, 2025 by not_a_waluigi 1
walok Posted July 8, 2025 Posted July 8, 2025 Qustion Are follower not included in the Sexlab Scenes or do i need to set something in the MCM. Like this mod but somehow odd when the follower just sttands around during scenes.
dLb321 Posted March 18 Posted March 18 This doesn't seem to work with VR. When you die you don't respawn, instead you just get up and can continue the fight.
skyrimsimpire43 Posted April 28 Posted April 28 (edited) ran into an issue, if I revive with a mark of arkay and die again, I no long get asked if I want to revive, I just get auto picked up EDIT: Setting the bleedout timer to 4 seconds in the MCM seems to have fixed the issue Edited April 29 by skyrimsimpire43
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