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Outfit studio (skyrim) Zap question


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Posted

Hello!

 

I've successfully made several Zaps and the process is simple enough, but when trying to edit the Zap, it doesn't show what was masked originally. So far the only way I've seen to "change" a zap is to completely delete it and remake it.

 

Is there some trick or step I'm missing?

Posted

So far I remember has the official GUIDE an error: maybe that ´s the problem....

Otherwise and if you can handle, I suggest to create PARTIAL parts of a character´s body, which comes together with the clothing, if you can not use the simple slot-turn-off-on-mechanic of the game. Long dresses for example work fine with a closed mesh on the feet ´s side and then you ONLY switch on the feet. Or you create the body only up to the head-decoltee and the rest you simply delete. Those Body-Parts are being weighted easily and you are perfectly well denying any sort of CLIPPING. Most are disturbing the legs, butt and maybe some upper regions, which we don ´t see thru the clothing. If you of course use alpha settings like LACING stuff, you can not surround  that, but you can make the original body a little smaller, simulate skin-pressure and so on.

There´s somehow an editional ZAP-slider if you have made such a ZAP-body, I guess-maybe that has to be switched?...IDK:-))

Posted (edited)

I figured it out. Click the pencil to the left of the Zap name to edit it, then go to the Slider menu, then "Mask Affected Vertices" to see/edit the vertices affected by the Zap.

 

This is hard to find on the internet. Someone made a post on Reddit asking the same question 3 years ago and no one responded to it! 

 

Edited by Asrienda
Posted
19 minutes ago, Asrienda said:

I figured it out. Click the pencil to the left of the Zap name to edit it, then go to the Slider menu, then "Mask Affected Vertices" to see/edit the vertices affected by the Zap.

Mask Affected Vertices works for all sliders only if the slider is activated (pen icon). This is not a specific property for zap sliders. To really see the masked vertices, it's a good idea to press the Q key.

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