Popular Post Acro748 Posted July 20, 2022 Popular Post Posted July 20, 2022 View File Erin Race Erin Race To avoid confusion about the LL version Please download the main file from Nexus These screenshots are just example and screenshot of a user who used this mod very well so their preset and textures are not provided in this mod if you want to get her, you have to use Google search PLEASE NEVER BOTHER THEM TO GET PRESET YOU LIKE!! Or you can meet a more beautiful her with your hands and the customizable feature of this race! For Modders Spoiler how to convert mod for Tera Elin Race to mod for Erin race? 1. Download SkyrimPluginTextEditor and run it 2. Drag and drop mod folder 3. Download macro file 4. Drag and drop macro file (.spt) 5. Run 6. Done how to add eye colors(or other head part) using the auto head part generator? full guide Spoiler first you can look at files in SKSE\Plugins\ErinRace\Headpart folder Type = this is the type of head part to generate The types are Misc, Face, Eyes, Hair, FacialHair, Scar, Eyebrows if not defined headpart type then you can put the number for undefined type e.g. of undefined type This head part uses an undefined 37 type [Meshes] here is set to meshes for headpart but not the extra part Male = this is for male meshes base path is Meshes\Actors\Erin\Male\ Female = this is for female meshes base path is Meshes\Actors\Erin\ if you want to use Meshes\Actors\Erin\addheadpart.nif file for female 1.erase base path Meshes\Actors\Erin\addheadpart.nif -> addheadpart.nif 2.erase .nif addheadpart.nif -> addheadpart 3.write result Female = addheadpart then it will be linking the tri files with the nif file and automatically be generated addheadpart.nif for meshes addheadpart.tri for facial expression morph addheadpartRaces.tri for race morph addheadpartChargen.tri for vanilla racesexmenu morph If you want to specify a file name other than a unified nif and tri file name You can use this instead of Male = / Female = M_Meshes M_Expression M_Chergen M_Races F_Meshes F_Expression F_Chergen F_Races and you must fill out file path including file extension e.g. M_Meshes = addheadpart.nif M_Expression = addheadpart.tri M_Chergen = addheadpartChargen.tri M_Races = addheadpartRaces.tri F_Meshes = addheadpart.nif F_Expression = addheadpart.tri F_Chergen = addheadpartChargen.tri F_Races = addheadpartRaces.tri [Textures] here is set to textures for headpart meshes in [Meshes] base path is Textures\Actors\ ForceName = if you want the name to be specified as the name you want rather than by a naming rule, use this The name defined is used with prefixes M_ and F_ Folder = this is using all the texture files in that folder if want to use Textures\Actors\newtex folder then 1. erase base path Textures\Actors\newtex -> newtex 2.write the result Folder = newtex if a.dds, b.dds, c.dds files in that folder then generate A head part and use the a.dds file as a diffuse generate B head part and use the b.dds file as a diffuse generate C head part and use the c.dds file as a diffuse if there is a file that _n.dds or _msn.dds file then use as a normalmap if there is a file that _m.dds file then use as a environmentmask if there is a file that _e.dds file then use as a enviroment If nothing file for normalmap, enviromentmask, environment then automatically take the default path of the head part set in the above type and use it so this can reduce repetition work for head parts with many textures such as eye color If you want to generate only one head part then remove the folder = and use these Male_Diffuse = Male_Normal = Male_EnvironmentMask = Male_Environment = Female_Diffuse = Female_Normal = Female_EnvironmentMask = Female_Environment = [ExtraMeshes] here is set to meshes for extra headparts it can generate multiple extra parts and that extra parts will connect to the main head part that wrote above base path and form are the same with [Meshes] but you can write multiple line for multiple extra parts Male = addheadpart1 Male = addheadpart2 Male = addheadpart3 Female = addheadpart1 Female = addheadpart2 Female = addheadpart3 In this case, 3 extra parts will be generated for each main part for male and female If possible, it's good to have the same count of extra head parts for male and female also if you want to specify a file name other than a unified nif and tri file name You can use this instead of Male = / Female = M_Meshes M_Expression M_Chergen M_Races F_Meshes F_Expression F_Chergen F_Races and you must fill out file path including file extension [ExtraTextures] here is set to textures for extra headparts base path and form are the same with [Textures] but You must write as many lines as you written in [ExtraMeshes] if you written like this in [ExtraMeshes] Male = addheadpart1 Male = addheadpart2 Male = addheadpart3 Female = addheadpart4 Female = addheadpart5 Female = addheadpart6 then there are 3 lines each for male and female so you have to write 3 lines Folder = newtexfolder1 Folder = newtexfolder2 Folder = newtexfolder3 this will be connected as follows textures in newtexfolder1 will be using on addheadpart1 textures in newtexfolder2 will be using on addheadpart2 textures in newtexfolder3 will be using on addheadpart3 textures in newtexfolder1 will be using on addheadpart4 textures in newtexfolder2 will be using on addheadpart5 textures in newtexfolder3 will be using on addheadpart6 of course, you can use a single mode Male_Diffuse = Male_Normal = Male_EnvironmentMask = Male_Environment = Female_Diffuse = Female_Normal = Female_EnvironmentMask = Female_Environment = also if you want the name to be specified as the name you want rather than by a naming rule, use this ForceName = The name defined is used with prefixes M_ and F_ simple guide for only eye colors Spoiler 1. make new eyecolor textures You can make any file name 2. drop these texture files to Textures\actors\Erin\NewEyeColors folder 3. done! !! for new eyes of 1.3.0 or higher version !! 1. make new eyecolor textures for 3d eyes You can make any file name 2. drop these texture files to Textures\actors\Erin\New3DEyeColors folder 3. done! how to add new face and body textures on complexion slider? Spoiler you can look at .ec files in SKSE\Plugins\ErinRace\Complexion path and look at the !ErinTextureExample.txt file Male folder in SKSE\Plugins\ErinRace\Complexion is for male Female folder in SKSE\Plugins\ErinRace\Complexion is for female when open the .ec file just open .ec file with notepad The complete form is as follows: [Head] Diffuse = Normal = Specular = SubSurface = [Body] Diffuse = Normal = Specular = SubSurface = [Hands] Diffuse = Normal = Specular = SubSurface = The base path Textures\actors\Erin\Male is for male Textures\actors\Erin is for female [Head] here is for head texture [Body] here is for body and feet texture [Hands] here is for hand texture Diffuse = here is for diffuse(.dds) texture Normal = here is for normalmap(_m.dds or _msn.dds) texture Specular = here is for specular(_s.dds) texture SubSurface = here is for subsurface scattering(_sk.dds) texture You can omit some line of them and omitted line use the default skin texture of erin race how to add new tri set for facial expression? and how can I change it in realtime in game? Spoiler you can look at .ini files in SKSE\Plugins\ErinRace\CustomTris path The complete form is as follows: TriSetKeyword = TriSetSuffix = TriSetKeyword = Create a custom tri file and you can replace tris in real time with the console or spell within the game When replace face tris on the console, the form is ErinTri (FileName or Keyword) e.g. if TriSetKeyword = BEM 1.open console 2.enter ErinTri BEM instead of ErinTri BigEyesMorph 3.it will be replace to tri files that defined in BigEyesMorph.ini file TriSetSuffix = When replacing the tri file, replace it with the file with the suffix defined in the original tri e.g. if TriSetSuffix is _CustomTT and original face tri file is Meshes\Actors\Erin\FemaleHead.tri file then it will be use Meshes\Actors\Erin\FemaleHead_CustomTT.tri file If there is something wrong with changing tri with console or papyrus script then just reboot the game The mod manager's virtual function may block this function when this function is first performed so you have to make it update again with one reboot After the reboot, it will be changed well in real time how to add extra tint for specific headpart? Spoiler you can look at SKSE\Plugins\ErinRace\Tint folder 1. create new ini file file name is headpartSlotNumber_tintSlotNumber.ini Here is a list of head part slot numbers 0 = Misc 1 = Face 2 = Eyes 3 = Hair 4 = Facial Hair (Eyelash for erin) 5 = Scar 6 = EyeBrows 12 = eye highlight 35 = ears 36 = tail 37 = horn tint slot number has a range from 0 to 255 And fill out form like this 2. create tint mask layer You can refer to Textures\actors\Erin\ExtraTintMask folder You can set the tint according to the area of the ARGB channel of tint mask Refer to the texture used by the head part for where and what channel to apply 3. use papyrus script to update/set tint color it's in ErinRace.psc file The following is a description of the 3 functions that you will often use SetHeadPartTintEx(Actor a_actor, int headpartSlot, int tintSlot, int maskSlot, float hue, float saturation, float value, float alpha) a_actor : actor to apply headpartSlot : headpart slot to apply tintSlot : tint slot to apply maskSlot : mask area to apply (if 0, alpha channel, if 1, red channel, if 2, green channel, if 3, blue channel) MigrationTintColor(Actor a_actor, int headPartSlot, int srcTintSlot, int dstTintSlot) a_actor : actor to apply headPartSlot : headpart slot to apply srcTintSlot : tint slot to send dstTintSlot : tint slot to receive if srcTintSlot is 1 and dstTintSlot is 0 dstTintSlot's color becomes the same as srcTintSlot's color if srcTintSlot is 1 and dstTintSlot is -1 everything tint slots are becomes the same as srcTintSlot's color GetHSVAEx(Actor a_actor, int headPartSlot, int tintSlot, int maskSlot, int type) a_actor : actor to get tint color headPartSlot : headpart slot to get tint color tintSlot : tint slot to get tint color maskSlot : mask area to get tint color (if 0, alpha channel, if 1, red channel, if 2, green channel, if 3, blue channel) type : type to get tint color (if 0, hue, if 1, saturation, if 2, value, if 3 alpha) modder resource for the new erin texture 1. Good headpart resources Spoiler 3D Mouth mesh 3D Eyelashes 2. Improved customizable Spoiler Added Many Facegen Sliders There are many sliders So it's not hard to style you want unlike any other Anime race mods and you can make pretty her even if you can't sculpting well Also you can adjust the details such as teeth Supports the function to change face and body skin [SHANA]The Elder Scrolls V Skyrim Special Edition 2022.07.20 - 23.35.07.01.mp4 You can use the complexion slider to change the face and body skin And supports Anime skin and Furry skin with this slider This feature supports both ECE and Racemenu But unlike racemenu that see in real time ECE is not real time and only reflected when exiting FaceGen menu Improved RaceController [SHANA]The Elder Scrolls V Skyrim Special Edition 2022.07.20 - 23.44.07.02.mp4 In before, displayed the vanilla race's hairs using papyrus script But other incompatible eyes, brows, etc displayed too Now with the implementation of RaceController through the SKSE plugin So the compatible vanilla race's headparts such as hair are displayed And other incompatible vanilla race's headparts are not displayed Extra Tint You can set extra colors regardless of hair color Support Ears, Tail, Eyes, Brows, Eyelashes 3. Anime Features Spoiler Support Emotion Parts Supports emotion icons and emotion eyes Support Anime nose [SHANA]The Elder Scrolls V Skyrim Special Edition 2022.07.20 - 23.48.16.03.mp4 You can enable the highlight on the nose This gives a 3D effect even anime face Support Ears Animation [SHANA]4b1b61efdab3e20b169d43ab4eea978473fb3df311471b17e2e902ae4cf05cff.mp4 Supports direct controll and random ear animation If you want to set the hot key and the ear animation SKSE\Plugins\ErinRace.ini You can open the config file and set LEarHotkey/REarHotkey/TailHotkey to specific hot key number For Hotkey codes, please refer to the following link : Input Script - Creation Kit This will be remake and support emotion and tail animation and NPCs by SKSE plugin in future plan Cute cat's wisker When you use animal ears and tail if used ears and tail of fox/ari/cat, automatically attach cute cat's wisker And Extra features Spoiler Support male Supporting male erin character of Anime style However, facegen sliders are not properly supported in the ECE Racemenu is okay More Ears and Tails and Ears and Tails Physics Supports new animal ears and tails And supports SMP and CBPC ears and tails physics Race stats & Powors Smithing +5 Sneak +10 Alchemy +5 Speech +10 Enchanting +5 Light Dash Increases movement speed depending on height Botanist Twice ingredients are gathered from plants Over Horizon Increase swimming speed by 50% Soothing Presence Creatures and people up to level 200 big range of nearby won't fight for 60 seconds Requirements must be installed 1. SKSE64 2. For SE/AE user : Address Library for SKSE Plugins For VR user : VR Address Library for SKSEVR 3. RaceCompatibility for Skyrim Special Edition 4. Enhanced Character Edit or RaceMenu If you are using ECE, please follow 1. Install UIExtensions (It's requirement for ECE) 2. Download Racemenu and extract RaceMenu.bsa file with BSA Extracter 3. Take the interface folder from the extracted bsa file and drop to skyrim data folder (if you are using mod manager like MO2, Vortex, drop to ErinRace mod folder) 4. Rename racesex_menu.swf to racesex_menuex.swf in the interface folder 5. For SE user : HDT-SMP or FSMP - Faster HDT-SMP For AE/VR user : FSMP - Faster HDT-SMP For SE user, install only one of HDT-SMP or FSMP For AE user, make sure your FSMP version is latest When install FSMP, recommend No MCM option If you want to use the FSMP MCM option, you have to install more requirements Optional requirements works without this mod, but if you need, install it CBPC (if you chosen CBPC ears or CBPC tail, install this!) For SE/AE user : SSE Engine Fixes (If you have a CTD) For VR user : Engine Fixes VR (If you have a CTD) Compatibility Support all versions of SE, AE, VR for Vampire For vampires, doesn't require you to select the vampire mod option of RaceCompatibility mod vanilla vampire : compatible Better Vampire : overwrite PlayerVampireQuestScript.pex file in Scripts folder of Better Vampire and Don't choose Better Vampire option of RaceCompatibility mod Sacrosanct : compatible Sacrilege : compatible for Vampire lord vanilla vampire lord : compatible you can have a big head but it's not because of race compatibility and it's due to your preset's head size is big (The head sizes of Alia and MouseBell that default presets are very large) Humanoid Vampire Lords : compatible No More Ugly Vampire Lord (need convert to SE) : compatible Vampire Lord Renewed : compatible the Erin race option from the mod is required (Thanks to tsp129808 for the patch!) for Were wolf vanilla and moded were wolf : compatible you can have a big head but it's not because of race compatibility and it's due to your preset's head size is big (The head sizes of Alia and MouseBell that default presets are very large) for Male Genital mod Schlongs of Skyrim SE : compatible The New Gentleman : compatible Installation Install with mod manager such as MO2, vortex Follow the instructions of installer ESP load order is after RaceCompatibility other stuff is no matter And avoid overwritten by other mods as possible How to make her beautiful easily? 1.Find RacialTrait Category(ECE) or Head Category(RaceMenu) 2. Find these sliders and use it! with these sliders you can get a handy base pretty face 3. Find Complaxion slider and Choose the skin that you like 4. Adjust other sliders to get the face you like then, it depends on your will How to disable Emotion icon, eyes / wisker? 1. Find ETC category(ECE) or Extra category(RaceMenu) 2. Set disable slider to 1 (You can adjust more but recommended 1) To enable these, set disable slider to 0 if you want to disable NPCs too then you can disable them in SKSE/Plugins/ErinRace.ini How to Change the Animal ears&tails/Eyelashes? 1. Find these sliders on Hair category 2. Adjust that sliders! if you are using the ECE instead of Racemenu you can change the Animal ears&tail with spell Known issues Do you have an issue with animal ears and mouth? Please update Faster SMP to v1.49.3 or higher or downgrade Skyrim to SE(v1.5.97) Does not support male on ECE idk why it's not working sorry Permission You can free to use the assets when creating any mods (NPC, Addon, Preset, etc) related to this mod (Erin Race) However, you must list this mod (Erin Race) as a requirement Also, DO NOT USE/SHARE/CREATE CONTENT BEHIND A PAYWALL Future Plan Add more eye colors Remake ears animation to SKSE Plugin Support ears and tail animation Link ears and tail animation with emotion Support NPCs ears and tail animation Add more CBBE Body texture option Solve the furry skin neck seam issue Improve male erin Better tint system for eyecolors, ears, tail, etc Improve furry For UNP Furry skin, i doesn't have time to hang on to UNP skin, sorry! Credits Thanks to PsychoMachina for custom race info Thanks to Hello Santa for SG Brows texture Thanks to 히로신 for nice support/nice resources/nice screenshots/nice ideas Thanks to 청1 for nice male erin resources/nice followers/nice furry resources Thanks to ap05 for many feedbacks/nice ideas/nice screenshots/nice face shape for Nua slider Thanks to 삽살띠 for nice male erin base/nice face shape for Sapsalrin slider/nice face texture resources Thanks to 라이잘린슈타우트 for nice followers/nice face shape for Patricia slider Thanks to 나고야 for nice erin resources/nice face shape for Yarin Thanks to ㅇㅇ/36718954 for nice face shape for Gehenna slider Thanks to 와와와와왕 for nice furry resources Thanks to Stella_Unicorn for nice cat's wisker resource/nice screenshots Thanks to 짭산 for nice screenshots/nice face texture resources Thanks to MataB for nice feedbacks Thanks to Cecilia for nice support Thanks to Argos for chinese translate Thanks to GambierBay for New Eyelashes Thanks to expired6978 for cosmetic menu And thanks to those who helped me who i don't remember in tullius channel community Without them, i wouldn't have the will to complete ErinRace Previous Change log Spoiler What's New in Version 1.3.22 Released March 1 Feature - If there is a head part for legacy race only, it can be used with Erin Race - Displays an error message when MuErinRace.dll is not loaded Fixes - Change to use Erin race's own genital armor in TNG 4.x.x (to prevent body changes by TNG) i recommend to use TNG 3.x.x version instead of latest - Fixed that vagina texture applies to wrong mesh What's New in Version 1.3.21 Released February 1 Added and separate skin tint mask texture for male Added Erin voice option in installer Low poly eyebrows that are not in the jslot preset are no longer displayed Fixed weapon position when save load Fixed the extra tint that wasn't applied to male head Fixed that extra tint initialize of NPC when cell changed Temporary added whisker hide slider Fixed TNG Compatibility What's New in Version 1.3.20 Released January 5 Features - Added 3d eyelashes for male Fixes - If ErinRace.esm exists even not fully loaded, it is considered installed - Fixed that didn't update the skin tint when the NPC first spawn - Fixed that scaling worked incorrectly for some head parts What's New in Version 1.3.19 Released December 1, 2024 Features - Added ProxyRace to SameRace function - Added ProxyRaceReverse (you could enable this in ErinRace.ini file) - Added Detecting no hdt smp version Fixes - Fixed skin texture is not changed in real time on showracemenu - Fixed The New Gentleman keyword issue What's New in Version 1.3.18 Released November 16 Hotfix - fixed the messed face What's New in Version 1.3.17 Features - Added missing new eyelash morph files for MFEE morphs - Improved tint shader The gray scale is now affected by the tint mask So maintain the original color according to the tint mask Add shader extension (in ini file, use ShaderType instead of blend mode, so can add any shader you want) - Added new tint mask for body Less affect of extra tint for nipples, vagina and anus - Improved vampire mod compatibility Make it compatible even if there is an wrong vampire compatible mod - improved nose highlight (Moved up a bit) - Added proxy race to actor config ProxyRaceType added to actor config it can be considered to be a different race even Erin npc BugFixes - Fixed crash if there is wrong race condition in dialogue - Fixed issue that hair position initialization - Fixed issue that tint initialization in ECE - Fixed wrong texture for non erin - Fixed wrong smp detecting if dll is not loaded in alphabetical order - Fixed some Japanese translate - FIxed male texture missing - Fixed wrong tint shader of Ears and tail "Blend with original color" option - Fixed issue that flickering some meshes due to visible brows option What's New in Version 1.3.16 Released November 2 Hotfix - Fixed issue that skin messed if using oni horn or scar - in showracemenu, fixed that the body tint color of extra tint has not changed in real time What's New in Version 1.3.15 Hotfix - Fixed issue that skin reverted to original skin when attaching or detaching the armor - Fixed issue that applied wrong skin when armor contained the wrong body mesh What's New in Version 1.3.14 Updates - Added 2 eyelashes - Added tint blend option : static it can set tint color regardless of white and black - Remake proxy race feature Previously it was just adding a keyword of RaceCompatibility mod but now it's actually recognized as a race in dialogue and spell effect condition - Added Japanese translation Edited translate based on machine translation - Improved Extra tint feature Some improved performance Delete texture and mask texture resolution limits Shader will be recompiled only once per game boot to work with other drivers Added low GPU option and auto option - Added error message box with separate translate - Added Papyrus script to get headpart position data and headpart position update event The head part position sliders are updated when loading extra preset Fixes - Fixed that temporary patch not working when HDT-SMP is not installed - Fixed the crashes that sometimes occur when the texture does not exist - Fixed issue that LightDash ability working even when not Erin - Fixed that worked wrongly when equip and unequip if using headpart position feature What's New in Version 1.3.13 Released October 14 Fixes - Fixed that random issue of tint in actor config What's New in Version 1.3.12 Updates - Add Cosmetic menu for ECE You could use the spell "Erin Extra Menu Open" And please refer to see for ece user section in requirements - Add Vampire lord extensions add ini file that has ErinRace prefix and use HumanoidVampireLordPluginList to add new humanoid vampire lord mod compatibility Fixes - slider fix is not working when extra preset loaded - fixed that wrong save for headpart position - fixed memory leak for skin tint - fixed tint mask unaligned - fixed crash for headpart change of papyrus functions +hotfix - fixed that crash if 1.6.640 or higher version ++hotfix - fixed that crash when scanning meshes with Environment map What's New in Version 1.3.11 Released Sunday at 05:30 AM Updates - Add Extra skin tint - Add Eyeball 1 slider Fixes - Fixed crash when character creation (Thanks to @Ultranub for the test and support) Removed eye highlight slider that caused crash in VR - Fixed freezing when frequently calls the character regenerate function - Fixed issue that there was no color when using the extra tint slider when lowering the saturation or value to 0 and then raising it again - Fixed issue that extra tint is not working when the texture format is R8G8B8A8 What's New in Version 1.3.10 Released Wednesday at 08:19 AM Updates - Add new console command "erin print actorconfig" to create config file for erin NPC - Erin extra preset supports saving non english file name Fixes - Remove brows specular values - Revert eyeline tint - Fixed issue that did not recognize the actor config - Fixed issue where alpha value of tint is ignored in the actor config - Fixed issue that offset omit in VR build +Small fix without version change - Fixed defined the wrong mask texture on the eyebrow tint - Recovery of missing virtual head - Change virtual body, head, ground partition to hair What's New in Version 1.3.9 Updates - Add new tint config on NPC config You could refer to example1234.ini file in SKSE\Plugins\ErinRace folder - When load erin's extra preset, tint slider will be updated there is performance leak in Racemenu's SetSliderParameters papyrus script for change slider value so please don't use it often, and if occurred, close and reopen the showracemenu - Added console command "erin updatetint" Fixes - Fixed freezing if you have more than 3 erin/elin followers thanks to arca user for tracking down the cause - Fixed that visible brows option is not working +hotfix - fixed issue that if use the bigeyesmorph option, messed face when open showracemenu ++hotfix - fixed tint stacking bug - fixed erin extra preset load is not update tint sliders in mid game - fixed smp bug due to bhunp virtual body What's New in Version 1.3.8 Updates - Extra tint sliders are move to extra tint - Extra tint now uses a mask texture. so it's possible to apply 4 tints per mesh - Remove NiOverride dependency Fixes - improved task order for heavy tasks like regenerate character that frequently used. - Fixed that freezing when character is double regenerated - Fixed that morph change feature cause tooth escape issue - Fixed that the morph change didn't work when save load - Added auto mode for EnableNewTintMemoryAllocate option - Fixed that crash if face overlay of skee.ini is disabled What's New in Version 1.3.7 Released September 18 Fixes - Fixed crash when using AMD GPU (Thanks to report by @Zeocero) - Fixed memory leak when change the head part that extra tint used - Fixed memory leak when using extra tint slider if you have a any issue after this update, enable EnableNewTintMemoryAllocate in ErinRace.ini file) - Disable regenerate character option Added EnableRegenerateHeadPart option in EinRace.ini file What's New in Version 1.3.6 Released Monday at 01:53 PM Updates - Rename to Erin Race - Remake extra tint feature - Added extra tint on eyelashes, eyes - Added extra preset load and save feature - Replace default hairs - Added default presets (Nunna, Ragna) - Added 3 eyelashes (Thanks to Gamby) - Maintain headparts and skin textures even added headpart and skin textures in mid game - Added visible eyebrows option - Rename abilitys HorizonRun => LightDash FriendlyCurrent => OverHorizon - Added headpart positioner feature - Added 4 customize sliders - Some improved facial expressions Spoiler What's New in Version 1.0.1 - Fixed that TextureController is not work when save load - Add the missing update that improved brows facial expression morph hotfix - mega link fix What's New in Version 1.0.2 Released July 26 - Fixed BigEyes Morph option - Fixed CTD issue on ECE due to wisker - Fixed the head part of custom races except for erin including the ygnord was not displayed properly - Fixed address for game loop function in VR version - Add chinese translate file (Thanks to Argos and Cecilia) - Add an option to display vanilla head parts other than hair on erin race You can look at and set the ExceptionHeadParts option on SKSE/Plugins/ErinRace.yaml - Add an option to vanilla scale(x1.0) and adjust the ability depend on scale change +++(26/07/22) hotfix - Fixed the black face issue of some Erin npc What's New in Version 1.1.0 Released Sunday at 09:45 PM Facial expression emotion effects are big improved - Emotion effects (eyes/icons) don't come out of the head anymore and transparent and disappear and appear by facial expressions - Detects facial expressions and automatically creates overlays on the head so some of emotion effects will be natural - Change some emotion textures (Thanks to ap05) - You can turn off erin npcs and player emotion effects in the SKSE\Plugins\ErinRace.yaml file Improved compatiblility for vampire / vampire lord mod - added compatible patch for vampire mod : Sacrosanct Better Vampires and Sacrilege cannot be patched by SKSE plugin so please select the option in RaceCompatibility for Skyrim Special Edition for that mod - added compatible patch for vampire lord mod : Humanoid Vampire Lords / No More Ugly Vampire Lord 2 Revamped / No More Ugly Vampire Lord SKSE plugin automatically patches these mods when detected More customizable - added 22 type of new eye colors - added new one complexion face texture (Thanks to ap05) - added new sliders Back Head Lower Size (only)Mouth Back/Forward (only)Mouth Height Bug fixes - Fixed that not working with RaceCompatibility for Skyrim Special Edition and fixed that didn't work vampire switch due to this - Fixed that try to read esl even though esl does not exist on VR - for case the texture controller doesn't work now work twice when exit the racesexmenu added a refresh key (L Shift or R Shift + Back space) - Fixed strange shadows of normal version eyes of male erin - Fixed the expandability of the texture controller - Improved eyes morph so clipings by eye mesh have been reduced - Fixed neck seam issue in anime textures hotfix - (14/08/22) Fixed ECE issue What's New in Version 1.1.1 Released August 19 Improved - Vanilla scale options have been integrated into skse plugin patches instead of esp You can open the SKSE/Plugins/ErinRaceini file and edit it - When using humanoid vampire lord mod, erin race vampire lord patch only applies when player is vampire lord Compatibility has been improved when spawn the vampire lord enemy or player race is not erin bugfixes - When using humanoid vampire lord mod, fixed the vampire lord female skeleton is not set properly - When using humanoid vampire lord mod, fixed the vampire lord armor is not equip - Fixed the face texture 9 missing on vampire erin - Change to update head data when revert from Vampirelord and Werewolf to Erin race - Fixed the ignore the EmotionEffectActiveThreshold value of config - It seems to be not able to read the config file in VR so changed format and read method of config file ErinRace.yaml -> ErinRace.ini - For safely load forms from ESP in VR, changed method that read forms from ESP - Fixed the incorrect reading of the ESL index - added EmotionForceResetTime option to force update of emotion effects in SKSE/Plguins/ErinRace.ini What's New in Version 1.1.2 Released August 25 - Fixed the Vampire lord and Werewolf skin issue in vanilla - Fixed VR CTD issues Some functions that cause problems in VR have been temporarily turned off in VR environments - Fixed the erin skin reset hotkey works even not erin - Support string files for easier multilingual support v1.2.0 There were other updates that were originally targeted, but due to lack of time so releasing some of them first that's why it's called part1 Add functions for support modders - when make a texture variations like eye colors, added a function to automatically create an eye head parts with just texture files you can refer to SKSE\Plugins\ErinRace\Headpart\erineyecolorset1.ini and wendyeyes.ini files - added function to make easier to add new face and body textures to the complexion slider you can refer to files in male and female folders in SKSE\Plugins\ErinRace\Complexion Also the method of changing the skin has been changed to a cleaner method than before (change entire head parts and skin armors -> only change textures) and use a virtual form generator for convenient modders support it can support about 520,000 virtual forms (Exactly 520,000 per one item in 9 items, so it's actually 520,000 x 9 = 4,700,000) so you don't have to worry about the capacity limit Improvements Common - Improve animal ears and tail color match version to be changed in the settings instead of reinstalling You can enable/disable ears and tail color adjustment in SKSE\Plugins\ErinRace.ini file - Added real time facial expression tri file change support This will able to change tri files with console and spell You can refer to files in SKSE\Plugins\ErinRace\CustomTris folder - 28 eye colors have been added as a function example for supporting modders - Some functions moved to skse plugin instead of papyrus script - separated the strength for the emotion effect overlay function so you can define it separately from the emotion effect icons, eyes it's EmotionEffectOverlayActiveThreshold in SKSE\Plugins\ErinRace.ini - separates the animal ears and tail from eyelash slider(erin feature slider) Racemenu has a separate category for animal ears and tail ECE has a separate spell for animal ears and tail Now the existing erin feature slider changes only the eyelashes Racemenu - a separate color adjustment function is added for the ears and tail on Racemenu ECE is not yet available because there is no way to color adjustment by sliders - Added function to load face preset automatically when initial load the erin race The mousebell preset will be load automatically You can set the load preset kind on MalePresetName, FemalePresetName, in SKSE\Plugins\ErinRace.ini This function is not supported by ECE so cannot be used by ECE BugFixes - Fixed the emotion effects was not applied intermittently to Erin NPC - the emotion effects force update is performed each time ninode updates so fixed an issue where emotion effects were displayed intermittently by some users - Some config parameters have been fixed for abnormal behavior - Other minor fixes that i don't remember Others - Rebuilt with the latest version of CommonLib NG so now support skse latest version on AE + v1.2.1 hotfix - Prevent color adjustment for some head parts that don't have hair tint data (e.g. demon ears and tail) +missing v1.2.0 Update Log Some facial expressions have changed (R, Th, W) v1.2.2 - Add the option to preload race compatible patches before play the erin race (PreLoadRaceController option in ErinRace.ini) This option resolves the case where race compatibility is not loaded intermittently when loading an erin race for the first time But if you don't play erin race, you can have an unexpected change if you enable this option - Fixed a bug where hair disappears when opening the race menu - Fixed that skin data was not stored correctly when saving (fixed bug that sometimes complexion slider function is initialized) - Fixed a bug that change face tint to white when using ECE +hotfix - fixed that PreLoadRaceController option is not working - the head parts of Argonian and Khajiit are no longer used on erin race v1.2.3 - Fixed the vanilla bug that hair is gone when using the undefined headpart slots Defined headpart slots = Misc : 0, Face : 1, Eyes : 2, Hair : 3, FacialHair : 4, Scar : 5, Eyebroes : 6 undefined headpart slots = slots larger than 6 (Animal Ears : 35, Animal Tail: 36) - Fixed the issue that some save data not loading correctly - Ears and tail sliders transferred to the racemenu function (not separated function) and move to hair tap so when save face preset, now can save the ears and tail (but not include the separate colors) - ears and tail color sliders are move to hair tap - Fixed the bug that initialize complexion slider function when using the ECE - Disabled some functions that don't work with v1.6.629 or newer version when using the v1.6.629 or newer version (Function that restores skin tints when using the ECE) So fixed some ctd issue when using the v1.6.629 or newer version - Fixed the issue that not read value of ErinRace.ini correctly - Fixed the issue that some functions are working even player is not erin - Added 2 eyelashes (Thanks to 나고야) v1.2.4 - Added extension for separated tint colors (only for racemenu) - Eyelash can have a separate color instead of hair color (only for racemenu) - when used with specific mods Fixed the issue that ear and tail color followed the hair color each time equip clothes - Fixed that console commands were hooked in a strange address - Fixed the issue of neck seam when loading Erin race in the new game - Changed PreLoadRaceController default value to false - when enabled the PreLoadRaceController, to make it more compatible, the load timing has been changed since the game started instead of the main menu - in ECE user, fixed the spell for ears and tail is not working What's New in Version 1.2.5 part1 Released December 28, 2022 v.1.2.5 - split to SE/AE and VR and rebuild engine fix may no longer be required as memory allocation bugs are fixed - fixed the ctd issue when disabling ear and tail color - fixed a bug that failed to detect Erin NPCs - added bodyslide files for CBBE/CBBE 3BA/BHUNP - force player's face emotion effects to refresh when load a save file without going through the main menu the next version will be updated to part2 as a mainstream update What's New in Version 1.2.6 part2 Released January 22 Improvements *Textures - remake female skin textures(adjust brightness and saturation and remove noise) (thanks to hirosin for help) - added skin texture options for CBBE - added 2 face textures in complexion slider (18, 19) - improved face normalmap for anime face *Ears and Tail Animation - remake ears animation and added tail animation remake papyrus script into skse plugin so the animation is smoother than before and no longer affected by the fps ears and tail are animated depending to the facial expression more animation support than before *Customize - added Alia preset and default preset option for racemenu - added 1 nose type for anime face in ece/racemenu - added few eye colors - added 4 sliders for customize (Angular Jaw, Lower Eyelid Angle, Eyelid Curve, Lower Eyelid Curve) BugFixes - improved safety for head part node calls - changed alpha properties for emotion icons - added missing bodyslide group file - remove dependencies of papyrusUtil added psd and action file and screenshots for convert to new erin skin What's New in Version 1.2.7 part2 Released February 1 Improvements - brows are improved to highpoly - vagina texture file path for 3BA and BHUNP have been separated *Texture\Actors\Erin\vagina_anus.dds *Texture\Actors\Erin\vagina_anus_msn.dds *Texture\Actors\Erin\vagina_anus_s.dds *Texture\Actors\Erin\vagina_anus_sk.dds BugFixes - Fixed a bug that emotion icons disappeared - Fixed a bug where some of the head parts disappeared when load preset (this bug is from the racemenu) Misc - Removed acceleration of ears and tail animation What's New in Version 1.2.8 part2 Released February 24 Imprvements - Added new textures for complexion slider - Delete Actor scanning function and replace to better way (performance is improved) BugFixes - when used with a specific mod, fixed the initialization of the ears/tail color when equiped/unequiped - fixed neck seam issue on furry (thanks to Sozokuu) - fixed the issue of brows clipped due to sliders/facial expressions - restored the emotion overlay quest What's New in Version 1.2.9 part2 Released March 22 - The ears and tail animation now follows the default update speed of the Skyrim engine (once per 2frame) - Fixed the issue that ears/tail animation was not applied to the NPC due to incorrect mannequin distinction - when updating the facegen morph, change it to a way that does not leak ram - added face node update function on papyrus - added race check when changing skin - add exception for ECE in ears/tail colors - add console ("erin register")/papyrus to register actor - the rules for generating FormEditorID have been changed (Fixes that the sculpt was not applied normally in the virtual headpart forms in racemenu) - added console command for debugging ("erin printheadpart") - added color tint update when game loaded - For NPCs created in papyrus mod such as LazyFollower, it's not registered as Erin due to the slow speed of papyrus even it is Erin so added function to try re-register after several seconds ("NPCRegisterDelay" option in config) and added the perform of continuing to re-register the headparts ("NPCEmotionForceResetTime" option in config) What's New in Version 1.2.10 part2 Released April 9 - Erin NPC verify way have been changed Now it's verified by the head vertex count - in Erin Hair Positioner, temporary exclusion if SMP physics is included in hair Issues with SMP hair are resolved - Updated to be acceptable in skse plugin for Vampire Lord Renewed's erin patch (erin emotion effects, erin ears tail animations) Thanks to tsp129808 for the patch! What's New in Version 1.3.0 Features - improved glossy texture for anime version the nose part was slightly edited - To use the old preset, change low poly eyebrows to enable and if use low poly eyebrows, print a warning message box - No more crash even without SMP But still need SMP for ears and tail to work - Facial emotion overlay moved from Papyrus script to SKSE plugin, so don't spam papyrus anymore - Erin's vagina texture also applies to Erin NPC - added papyrus script function for ErinSkin GetCurrentComplexionNumber GetMaxComplexionNumber SetSkinByComplexionNumber UpdateSkin UpdateSkinAll - complexion slider number skin setting and vagina texture setting are added to ini that can be preset for Erin NPC for example, please look at SKSE\Plugins\ErinRace\example1234.ini file - when using the function to automatically generate head parts, add an option to fix head part names write ForceName = <headpart name> under [Textures] - added a hotkey to set the skin of complexion slider to ErinNPC After aiming at the NPC, press the "]" key and select you want number The numbers follow the complexion slider numbers in racemenu If you want to change the key to something else find below in SKSE\Plugins\ErinRace.ini file ActorSkinSelectorHotkey = 27 and find and write the key code that you want hot key in DXScanCodes in Input Script - the CreationKit Wiki (uesp.net) so if you want to change it to F10 0x44 68 F10 ActorSkinSelectorHotkey = 68 - emotion effects are no longer visible in the racemenu sculpt menu - Added facegen sliders Tongue width Tongue length Tongue thickness - support non-english name config file - Face overlay has changed to own feature and no longer competes with racemenu - Added overlay version for emotion effect for eyes, so no longer misalignment between the eye mesh and emotion eye effects by sculpt of racemenu if you want to go back to before, set EmotionEyesOverlay to false in skse/plugins/ErinRace.ini file - Added new 3D eye mesh able to use textures about the eyes of Nanakochan race - Added 111 eye colors for new 3D eye mesh - if there is a config ini file with the ErinRace prefix in the file name in SKSE/Plugins folder, the config in that file overrides the main config file (ErinRace.ini) this allows you to create and share files that you override instead of editing the main config file The options that were in the existing ErinRaceExtraConfig.ini file were merged into the main config file - Added an option to read sub folders from the automatic head part generator Insert SubFolder = true line above the Folder = line to read sub folders - Added NoGlossy option for eyes - Added compatibility patch for Sacrilege - Optimization of the form count for extra parts in the automatic head part generator - Added Erin ability(HorizonRun / FriendlyCurrent)'s travel speed bonus adjustable options in the config file AbilityHorizonRunMale AbilityHorizonRunFemale AbilityFriendlyCurrent - Added new Horns (12) able to customize the size/position of a horn able to use with male/female erin in ECE user, add spell like ears and tail but able to Horn customize in showracemenu - Added Proxy Race Config able to set regard Erin race as which race by ini editing or select option in installation - Improved OohQ (mp 12) facial expression Fixes - Fixes that did not reflect the specular texture - The emotion head part detecting is real time now so EmotionForceResetTime and NPCEmotionForceResetTime are no longer used and there will be no more emotion effects visible from some bugs - Fixed issue that couldn't detect an expression type due to some mods - fixed that sad emotion is wrong - fixed skin issue - Fixed that the default preset(MouseBell/Alia) did not apply - Fixed missing texture issue in the eyes (purple texture) when used with specific mods that facial expression natural value to 100 (Thanks to Cecilia) - Fixed issue that the eyes overlay was not disabled even EmotionEyes option is false - Fixed that crash when Erin sex change - Fixed that ears/tail spell is not added in ECE - Fixed that some names as empty in ears/tail spell for ECE What's New in Version 1.3.1 Fixes - Fixed that Vanilla scale(x1.0) is not work - Remove the Beast keyword when Khajiit and Argonian are not selected in the proxy race ++ - minor fix for anime eyes/non anime eyes option without version up What's New in Version 1.3.2 Fixes - Fixed issue that wrong nioverride body/hands/feet overlay texture - Fixed issue that crash after sexchange in Racemenu What's New in Version 1.3.3 Features - Added M_Meshes M_Expression M_Chargen M_Races F_Meshes F_Expression F_Chargen F_Races to make the designation of nif files and tri files more free in automatic headpart generator - (Experimental) Added ESL plugin compatibility for VR Fixes - Fixed issue that compatible patch for hair is slower than racemenu's headpart collecting after switch to erin race Now you can see all hair as soon as switch to erin race - Fixed issue that the head part of the default preset remains when the default preset is automatically loaded in racemenu - Fixed very rare case where NPCs that not Erin applied feature of Erin What's New in Version 1.3.4 Features - update ini files of headpart automatic generator Fixes - remove black face of overlay for no enb user - added cool down of skin selector to prevent displaying duplicate - when fix the complexion skin, if not the texture included in this mod then it's not overwritten - fixed typos in parameters newly added to the headpart automatic generator What's New in Version 1.3.5 Released April 2 Fixes - Fixed crash issue when skin swap - Remove hair with holes +++ - Hotfix : Fixed Scar issue Submitter Acro748 Submitted 07/21/2022 Category Regular Mods Requirements RaceCompatibility, ECE or RaceMenu, SKSE, Address Library, SMP Regular Edition Compatible No 23
Nagib Posted July 20, 2022 Posted July 20, 2022 Wow! Acro, big congratulations on release! This was astonishing from the beginning and finally got to fruition. Sending you all the love in the world! 2
Fernarod Posted July 21, 2022 Posted July 21, 2022 just to confirm, is it an update to version 0.99999h? in arca.live?
Acro748 Posted July 21, 2022 Author Posted July 21, 2022 35 minutes ago, Fernarod said: just to confirm, is it an update to version 0.99999h? in arca.live? Yes it's an update to v0.99999h
papavitch1 Posted July 21, 2022 Posted July 21, 2022 (edited) So I get a crash with this mod installed. I created a character but if I try to load in I crash before it loads even my save thats not an Elin can't load. Sorry missed loadorder loadorder.txt Edited July 21, 2022 by papavitch1
Loli-Knight Posted July 21, 2022 Posted July 21, 2022 Grats on the 1.0 Acro! Been following and using the other versions for what seems like forever now, so it's really exciting seeing the whole thing done. Question about the "emotion parts" icon things- what exactly do they do/when do they appear? Is it strictly a thing for taking photos, or do the emotion parts appear during gameplay when conditions are met? I ask because I recall this feature being in previous versions but I was never able to get them to appear.
tomaz345 Posted July 21, 2022 Posted July 21, 2022 (edited) It's looking great. I have an issue though. On a new game it works fine. But when I load up my old save it crashes before loading in. Any ideas? EDIT: Not fixed. Found out that everytime I load a save it crashes. Edited July 21, 2022 by tomaz345
Acro748 Posted July 21, 2022 Author Posted July 21, 2022 7 hours ago, papavitch1 said: So I get a crash with this mod installed. I created a character but if I try to load in I crash before it loads even my save thats not an Elin can't load. Sorry missed loadorder loadorder.txt 10.08 kB · 6 downloads 2 hours ago, tomaz345 said: It's looking great. I have an issue though. On a new game it works fine. But when I load up my old save it crashes before loading in. Any ideas? EDIT: Not fixed. Found out that everytime I load a save it crashes. is the new game okay? Can you show me crash log? 5 hours ago, Loli-Knight said: Grats on the 1.0 Acro! Been following and using the other versions for what seems like forever now, so it's really exciting seeing the whole thing done. Question about the "emotion parts" icon things- what exactly do they do/when do they appear? Is it strictly a thing for taking photos, or do the emotion parts appear during gameplay when conditions are met? I ask because I recall this feature being in previous versions but I was never able to get them to appear. it's display on facial expression such as mood anger, dialogue sad, etc if you installed the mfg command or mfg fix mod you can try to see it with open the console and click char and enter "me 0 100"
Tartalia123 Posted July 21, 2022 Posted July 21, 2022 errrr.... Teraelinrace cant work with sexlab animation... right?
P3ak Posted July 21, 2022 Posted July 21, 2022 19 minutes ago, kruloreki said: errrr.... Teraelinrace cant work with sexlab animation... right? It works, older version of elin race might not work though.
Acro748 Posted July 21, 2022 Author Posted July 21, 2022 23 minutes ago, papavitch1 said: One crash log crash-2022-07-21-13-23-20.log 133 B · 1 download it's too short no clue lol
venomr Posted July 21, 2022 Posted July 21, 2022 When I use the "complexion" slider, my head color changes but my body doesn't. Does anyone else have this issue?
crococat Posted July 21, 2022 Posted July 21, 2022 Same problem. After installing mod any saveload crushes, even vanila helgen with no mods. Sorry i have papirus logs disabled.
ohsnapdragon Posted July 22, 2022 Posted July 22, 2022 (edited) This is my favorite mod ? What is the change from v0.99999h-> v1.0 ? My understanding of the Korean language is bad, I cannot read the notes on arca.live... Edited July 22, 2022 by ohsnapdragon
Levethix565 Posted July 22, 2022 Posted July 22, 2022 Hey. For the load issue of save games. We were talking about it on the discord and we may have found a fix. You may need to reinstall/update SSE Engine fixes if you have it or install it if you don't. https://www.nexusmods.com/skyrimspecialedition/mods/17230?tab=description I reinstalled it and It fixed my issue. 2
itaintno1 Posted July 22, 2022 Posted July 22, 2022 I wonder if you can use presets from older versions in this mod, there is a really nice preset (https://arca.live/b/tullius/9320840) that I used to play with a long time ago by replacing the original Tera Elin Race files with the preset one manually. This one makes it far more easier to achieve the preset look, but I don't know if it could work the same way.
whatsupchickenbutt Posted July 22, 2022 Posted July 22, 2022 Is this supposed to work with SL? Cus mine definitely doesn't lol. SL works, just not w PC.
themisneko Posted July 22, 2022 Posted July 22, 2022 Thank you very much for making this mod,But why doesn't my Elinrace have a 3D mouth mesh?
Acro748 Posted July 22, 2022 Author Posted July 22, 2022 4 hours ago, ohsnapdragon said: This is my favorite mod ? What is the change from v0.99999h-> v1.0 ? My understanding of the Korean language is bad, I cannot read the notes on arca.live... - Replace mouth texture by hirosin - Add 4th Eyelash mesh by hirosin - Fixed some SG Brow texture - Add SG Borw for male elin - Fixed ECE Tint issue - support body texture change in realtime on Racemenu - Add support UUNP texture (except for furry) - Change only the vanilla hair head part to displayed on the elin and hiding other vanilla race head parts by SKSE Plugin - Change Race stats and power to useful - Update CBPC ears and tail config - other changes that i don't remeber 2 hours ago, itaintno1 said: I wonder if you can use presets from older versions in this mod, there is a really nice preset (https://arca.live/b/tullius/9320840) that I used to play with a long time ago by replacing the original Tera Elin Race files with the preset one manually. This one makes it far more easier to achieve the preset look, but I don't know if it could work the same way. if that preset is jslot of Racemenu or slot of ECE, it's okay and fully compatible but if import nif head on Racemenu, depending on the version used by the preset it may be incompatible 1 hour ago, wdspeck said: Is this supposed to work with SL? Cus mine definitely doesn't lol. SL works, just not w PC. There is a Ellin race lock on SL You need to find a patch or edit scripts and unlock it 1
Acro748 Posted July 22, 2022 Author Posted July 22, 2022 3 minutes ago, themisneko said: Thank you very much for making this mod,But why doesn't my Elinrace have a 3D mouth mesh? Because your jslot is defined old mouth instead of 3d mouth 1. Open the your jslot preset with notepad 2. Ctrl + f and find 002a10 3. Change 002a10 to 046e11 4. Save it and re-load jslot preset 1
themisneko Posted July 22, 2022 Posted July 22, 2022 12 分钟前,Acro748 说道: 因为你的jslot被定义为老嘴而不是3d嘴 1. 用记事本打开你的 jslot 默认 2。Ctrl + f 并找到 002a10 3. 将 002a10 更改为 046e11 4. 保存重新加载 jslot 默认 非常感谢您的回答。我已成功切换到3D 嘴部网格。
Saralan Posted July 22, 2022 Posted July 22, 2022 Anyone would like to make short guide how to unlock them to work with SL? I tried to search for it myself but only posts i found about changing SL file containing blocked races doesnt work for me and makes the game crash on launch instead
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