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CTD on finishing sexlab animation


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Posted

I am getting crashes when I finish sexlab animations I was wondering if someone could go over what some of the possible solutions to this problem are. 

 

1. My load order is fine

 

2. I am not using any custom races

 

3. It only impacts sexlab animations, other animations that uses skse run fine.

 

Thank you

Guest SexualAardvark
Posted

A few of us seem to be having luck by downgrading to v1.11 from 1.12.

Posted

Sounds good however I am having trouble finding the old 1.11 files under the download section could you please tell me where I could get them?

Posted

Reinstall v1.12 and install this patch file: v113test.zip

 

it removes all scripting changes done to the ending animation sequence in v1.12, but leaves everything else intact, which should in theory fix the CTD issues people have been having with v1.12 on animation end.

 

I don't have the CTD problem though, so I can't test and confirm this, need somebody who does have the problem to confirm it.

Guest SexualAardvark
Posted

Will test when I get a chance. I still get CTDs on v1.11 when attempting to save after I use TFC during sex, even if I turn it off myself. 

Posted

I am also getting this problem. It primarily seems to result when I am trying to align animations using the hotkeys. I do usually go into tfc to do this so maybe that is the root cause.

Posted

Ok, so I was having that same problem, and the patch fixed it. Thanks a lot!

 

 

the patch shouldn't do anything if you were running the latest version of SexLab, v1.14. The patch was made before that, and 1.14 already includes the patch with it.

Posted

I was starting to have major CTDs, after sex, when going out a door, when trying to load a save, etc. I saw the post about ending TFC before ending sex, and I haven't crashed since! Thank You!

 

FYI I'm using a buttload of mods, which I try to keep up to date, including but not limited to Sexlab 114, Sexlab Defeat 2.0, Sexlab Submit 19July, Sexlab Random Attack SC07, Sexlab Matchmaker, Sexlab LoversComfortv20130720,  Sexlab Horny Followers101, SexlabZzz102.7, SexLab HentaiPregnancy1.12, Sexlab Romance,  ZazAnimationPackV0051, CBBEv3, CB++ TBBP_Belly, FNIS Ero (anims and poses), All the DLCs, Tons of Crafting, Clothing, Armor and Weapons Mods,  3 or 4 House mods, Falskaar, Athletics Training 1.41, Skyrim FloraOverhual and on and on. The only thing I can't get working is SexLab ZazAnimationsv20130711. I get the options but the characters are stuck in the half T position. The only thing I can get out of the ZazAnim pack are the equipments. For a while the Athletic Training was giving me 0 jump height and I was also getting the Sex CTDs, like every hour, but everything is working great right now. But of course there are still so many interesting mods to try!

Posted

I actually got a CTD as an animation was starting...

 

[08/03/2013 - 05:11:42AM] --SEXLAB NOTICE GetAnimationsByTag(Selected []) --- tag1=MF, tag2=Anal, tag3=, tagSuppress=
[08/03/2013 - 05:11:42AM] Making thread[0] [sslthreadview00 <SexLabController (0B030196)>]
[08/03/2013 - 05:11:43AM] --SEXLAB NOTICE GetAnimationsByType(Selected [[sslanimaggrmissionary <SexLabAnimation (0B0022EB)>], [sslanimmissionary <SexLabAnimation (0B0022EB)>], [sslanimarroklegup <SexLabAnimation (0B0022EB)>], [sslanimarrokmissionary <SexLabAnimation (0B0022EB)>], [sslanimarroksideways <SexLabAnimation (0B0022EB)>], [sslanimapbedmissionary <SexLabAnimation (0B0022EB)>]]) --- actors=2, males=1, females=1, stages=-1, aggress=False, sexual=TRUE
[08/03/2013 - 05:11:44AM] error: Cannot cast from None to Float[]
stack:
	[SexLabController (0B030196)].sslthreadview00.StartThread() - "sslThreadModel.psc" Line 168
	[mf_Prostitute_Handler (A0000D62)].mf_handler.PerformSex() - "mf_Handler.psc" Line 367
	[topic info A0005916 on quest mf_Prostitute_SimpleJob (A0001D9C)].mf_PerformA.Fragment_0() - "mf_PerformA.psc" Line 9
It wasn't even a CTD though, an actual runtime error popped up...

 

runetime error

R6025 - pure virtual function call

 

Weird.

Posted

I have that error popping up at random times, could have been random as well in your case. Were you perchance in Solstheim when it happened? That place somehow seems to increase the probability for it (at least for me).

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