Overlordnim Posted September 14, 2014 Posted September 14, 2014 Im looking for it for males, as an overlay not a texture replacer sadly. Thank you for the reply though. Oh. http://www.nexusmods.com/skyrim/mods/38217/? uhm XD thats just candyskull warpaint, not blood nor scars, so uh.... That doesn't help! hah. Even though one of the warpaints have sitiches on it, it still looks like drawn on so X3 thanks again for the reply, but, no cigar!
Trainee Posted September 14, 2014 Posted September 14, 2014 Is there a mod for me to differentiate from friend and foe? I don't want to friendly fire normal npcs because of the vampire enemies, whenever there's a massive fight because I can't tell them apart.
Kendo 2 Posted September 14, 2014 Posted September 14, 2014 uhm XD thats just candyskull warpaint, not blood nor scars, so uh.... That doesn't help! hah. Even though one of the warpaints have sitiches on it, it still looks like drawn on so X3 thanks again for the reply, but, no cigar! You're just too damn picky. If you can't find what you're looking for then there is only ONE solution; Watch a few tutorials and make it yourself. http://www.gimpology.com/submission/view/open_scars_no_copy_and_pasting_/
Nite_Star Posted September 15, 2014 Posted September 15, 2014 I found this jungle themed clothing at modtype http://modtype.doorb...41732.html#more anyone have this available...I cant dl from modtype That is the skyrimG3 Mod, here is a link from me to anyone else who wants it... If original author wants me to take it down, please send me private PM. http://www.adrive.com/public/3vB29H/skyrimG3.7z
Nite_Star Posted September 15, 2014 Posted September 15, 2014 Now my turn, is there a mod that allows the children from Honorhall orphanage to roam the city of Riften during day time...
Kendo 2 Posted September 15, 2014 Posted September 15, 2014 Now my turn, is there a mod that allows the children from Honorhall orphanage to roam the city of Riften during day time... Damnit boy! Make that yourself!
Nite_Star Posted September 15, 2014 Posted September 15, 2014 Now my turn, is there a mod that allows the children from Honorhall orphanage to roam the city of Riften during day time... Damnit boy! Make that yourself! Honestly m8, I have no clue with the creation kit.
Kendo 2 Posted September 15, 2014 Posted September 15, 2014 Honestly m8, I have no clue with the creation kit. So you just want the brats to wander the Riften like regular NPCs? I can do that for you. No promises it won't break the DB quest. I don't play it. The DB NPCs are annoying.
xenic Posted September 15, 2014 Posted September 15, 2014 Honestly m8, I have no clue with the creation kit. So you just want the brats to wander the Riften like regular NPCs? I can do that for you. No promises it won't break the DB quest. I don't play it. The DB NPCs are annoying. I tried it once and it broke them after adoption. Every day at a set time, they would wander riften.
Kendo 2 Posted September 15, 2014 Posted September 15, 2014 Adoption? Is that in the vanilla game or a DLC?
Nite_Star Posted September 15, 2014 Posted September 15, 2014 DLC M8, oh well at least it saves being made knowing it will break.. thanks anyway..
xenic Posted September 15, 2014 Posted September 15, 2014 Adoption? Is that in the vanilla game or a DLC? It's in the Hearthfires DLC
xenic Posted September 15, 2014 Posted September 15, 2014 DLC M8, oh well at least it saves being made knowing it will break.. thanks anyway.. The children's AI is finicky. I'm sure that it could be done but it's more than just a simple change. That being said, someone could create doubles of the kids and have them run around.
Kendo 2 Posted September 15, 2014 Posted September 15, 2014 I don't know anything about Hearthfire other than you get to build a house if one of the yarls likes you enough and creatures spawn in your front yard. I played it long enough to get the house built and find a fucking cave bear sleeping within agro radius of my front door.
Guest corespore Posted September 15, 2014 Posted September 15, 2014 You should be able to modify the characters default roaming behavior to include any area by adding it to the "AI Packages" tab in the character's actor edit screen. For example look at any characters AI package that roams the area you want your chosen NPC to roam as well, then copy the same area roam package to the targets AI packages as well. I haven't done it myself since i don't bother with NPC's in the game but it should be that simple in theory...in theory. Be warned that it may have some unforeseen consequence in the adoption part of the Hearthfires questline because when Constance Michel asks all the children to gather together so you can choose one to adopt and they aren't all in the cell at the time the quest will not complete, that's probably why they haven't given them roaming packages in the first place.
xenic Posted September 15, 2014 Posted September 15, 2014 You should be able to modify the characters default roaming behavior to include any area by adding it to the "AI Packages" tab in the character's actor edit screen. For example look at any characters AI package that roams the area you want your chosen NPC to roam as well, then copy the same area roam package to the targets AI packages as well. I haven't done it myself since i don't bother with NPC's in the game but it should be that simple in theory...in theory. Be warned that it may have some unforeseen consequence in the adoption part of the Hearthfires questline because when Constance Michel asks all the children to gather together so you can choose one to adopt and they aren't all in the cell at the time the quest will not complete, that's probably why they haven't given them roaming packages in the first place. The problem happens more noticeably after adoption. The times and place you tell them to roam is where they roam even after adoption. Which isn't really a problem if you live in Riften and adopt one, but if you live else where, they start to bug out.
Guest corespore Posted September 15, 2014 Posted September 15, 2014 You should be able to modify the characters default roaming behavior to include any area by adding it to the "AI Packages" tab in the character's actor edit screen. For example look at any characters AI package that roams the area you want your chosen NPC to roam as well, then copy the same area roam package to the targets AI packages as well. I haven't done it myself since i don't bother with NPC's in the game but it should be that simple in theory...in theory. Be warned that it may have some unforeseen consequence in the adoption part of the Hearthfires questline because when Constance Michel asks all the children to gather together so you can choose one to adopt and they aren't all in the cell at the time the quest will not complete, that's probably why they haven't given them roaming packages in the first place. The problem happens more noticeably after adoption. The times and place you tell them to roam is where they roam even after adoption. Which isn't really a problem if you live in Riften and adopt one, but if you live else where, they start to bug out. Interesting. So you've actually tried this before? If so what do they do when you meant they bugged out? I know AI programming can be as difficult as scripting so i don't do it myself but i find it interesting none-the-less.
Kendo 2 Posted September 15, 2014 Posted September 15, 2014 Then you just need to add a condition (or several) to your added 'roam' packages so that if the brat is adopted it will process its AI and omit the roam package. getisadopted == 0 (or whatever it is in Hearthfire). Knowing Skyrim it could be anything or buried anywhere. The easiest thing to do would be to look at the AI packages added to adopted kids by Hearthfire and do the exact opposite conditions. If DLC package is '1' then yours needs to be '0'. That's a simplistic way of saying it but you guys know what I mean. Of course all of this will make Hearthfire a required file (so you can account for it), unless you make two versions. Some people (like me) couldn't care less about Heartthfire.
xenic Posted September 15, 2014 Posted September 15, 2014 You should be able to modify the characters default roaming behavior to include any area by adding it to the "AI Packages" tab in the character's actor edit screen. For example look at any characters AI package that roams the area you want your chosen NPC to roam as well, then copy the same area roam package to the targets AI packages as well. I haven't done it myself since i don't bother with NPC's in the game but it should be that simple in theory...in theory. Be warned that it may have some unforeseen consequence in the adoption part of the Hearthfires questline because when Constance Michel asks all the children to gather together so you can choose one to adopt and they aren't all in the cell at the time the quest will not complete, that's probably why they haven't given them roaming packages in the first place. The problem happens more noticeably after adoption. The times and place you tell them to roam is where they roam even after adoption. Which isn't really a problem if you live in Riften and adopt one, but if you live else where, they start to bug out. Interesting. So you've actually tried this before? If so what do they do when you meant they bugged out? I know AI programming can be as difficult as scripting so i don't do it myself but i find it interesting none-the-less. They start not showing up at home or always being awake, etc. And Kendo is right about the conditions I think. They probably need more conditions set or something. Where there's a will, there's a way.
xenic Posted September 15, 2014 Posted September 15, 2014 Does anyone know of any shaman robes or outfits?
Guest corespore Posted September 15, 2014 Posted September 15, 2014 You know Ahsal might be the person to ask about NPC behavior, he is hosting one of the most complex NPC mods i know of (sexlab) I'm betting he might know or atleast knows a person who can give an exact solution. @Xenic do you have a pic of the shaman robe in question or an example?
xenic Posted September 16, 2014 Posted September 16, 2014 You know Ahsal might be the person to ask about NPC behavior, he is hosting one of the most complex NPC mods i know of (sexlab) I'm betting he might know or atleast knows a person who can give an exact solution. @Xenic do you have a pic of the shaman robe in question or an example? Something like this What mainly appeals about the pic are the bones in the shoulders, stiching on the robe that looks like different leathers stitched together. But I was looking for something with talismans, potion bottles, or reagents hanging down from the chest or robe.
Guest corespore Posted September 16, 2014 Posted September 16, 2014 Like these? http://www.nexusmods.com/skyrim/mods/13230/? http://www.nexusmods.com/skyrim/mods/13366/? http://www.nexusmods.com/skyrim/mods/12693/? http://www.nexusmods.com/skyrim/mods/50459/?
xenic Posted September 16, 2014 Posted September 16, 2014 Like these? http://www.nexusmods.com/skyrim/mods/13230/? http://www.nexusmods.com/skyrim/mods/13366/? http://www.nexusmods.com/skyrim/mods/12693/? http://www.nexusmods.com/skyrim/mods/50459/? Looking for something less armor-y and more magical.
Tokoshoran Posted September 16, 2014 Posted September 16, 2014 Like these? http://www.nexusmods.com/skyrim/mods/13230/? http://www.nexusmods.com/skyrim/mods/13366/? http://www.nexusmods.com/skyrim/mods/12693/? http://www.nexusmods.com/skyrim/mods/50459/? Looking for something less armor-y and more magical. How about this? It's part of Immersive Armors, found here: http://www.nexusmods.com/skyrim/mods/19733/?
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