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WCIF / Request: Pet Walk Animations for Sims


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Posted (edited)

There seems to be a few mods that support treating your sims as a pet, Kritical has many props for it, and DD has WIP leashing function and ability to take sims for a walk, like a pet. However, sims who should be pets still walk like regular humans. I couldn't find any walking animation that would make them walk like a pet (i.e. like a dog).

Does a mod exist for this, how can i find it? Or may i request an animator/modder to take care of this?

Can't offer much, but i can offer to buy a beer or coffee through donation to whoever makes such a mod.

Thanks.

Edited by roxx13221
Posted

I too want this but i dont think it exists.

 

however, i dont know where i got this, but it is a crawl animation used with the pose player. It is not what you are looking for but its better than no crawl at all

Crawl.package

Posted (edited)
2 hours ago, weredeer said:

it is a crawl animation used with the pose player. It is not what you are looking for but its better than no crawl at all

Lol, it's no crawl with that one. I want to use it with DD's leashing function, while that animation looks nice, it's of no use. I found that a werewolf mod also has some sort of "on all fours" walking animation, which should do the trick. I'm trying to find the animation for it, hoping that i might extract it and use with one of the walkstyle mods by replacing the animations within the mod package. Might be a lost cause, might worth the try. Too bad we can't edit these animations once they're written out, that crawl animation would be great to work with, but it loops too long, so that animation won't work if the sim acts 10 steps in for each step. Cutting it for a single loop cycle and use that as a walk animation would've worked, but again, i can't open the animation in blender to cut it.

I'll see if the werewolf animation works or not, while not looking aestetically pleasing, that would be better than no crawl.

 

Edit: I think I solved this one. At least found which werewolf animations that could work. And also, that crawl animation might not actually be a loop, i think the pose player is the one looping it, not sure though. I'll test it all out and report here. At least the situation looks hopeful.

Edited by roxx13221
Posted
14 hours ago, roxx13221 said:

Lol, it's no crawl with that one. I want to use it with DD's leashing function, while that animation looks nice, it's of no use. I found that a werewolf mod also has some sort of "on all fours" walking animation, which should do the trick. I'm trying to find the animation for it, hoping that i might extract it and use with one of the walkstyle mods by replacing the animations within the mod package. Might be a lost cause, might worth the try. Too bad we can't edit these animations once they're written out, that crawl animation would be great to work with, but it loops too long, so that animation won't work if the sim acts 10 steps in for each step. Cutting it for a single loop cycle and use that as a walk animation would've worked, but again, i can't open the animation in blender to cut it.

I'll see if the werewolf animation works or not, while not looking aestetically pleasing, that would be better than no crawl.

 

Edit: I think I solved this one. At least found which werewolf animations that could work. And also, that crawl animation might not actually be a loop, i think the pose player is the one looping it, not sure though. I'll test it all out and report here. At least the situation looks hopeful.

If you want to create a real walk style then you can't use S4S as they remove essential numbers for the tunings.
There should be one animation for the left leg and one for the right. These are easy to create. Anyhow the sim is moved forward by some random/unknown numbers in the tuning file and as long as it does not match the blender animation 100% the sim will be sliding forward and backward instead of making one step forward. I tried this a while ago but the result was really bad.

Posted (edited)

Well, I managed to do it. My pet sims are now walking somewhat like the pets they're. They still look a bit retarded, because they don't walk on all fours but rather hop on all fours, becuse i used werewolf animations. But regardless, does the job well.

 

@wongfoo2003 I'll check it out, never ran across modella's crawling animation during my search. Hopefully it'll be better.

Edit: It seems modella's content isn't avaible anymore, and the user doesn't accept messages on loverslab. Unfortunate.

 

@Oops19 I considered becoming a modder for this game, i was planning on making a compability patch mod that'll allow WW and DD to be compatible with other mods in naughty aspects. I know a bit about python so i thought i could make it work. I gave up once i realized that there isn't any way to debug the game, and the way EA's engine handles the code is just awful. I like modding games and have bit of experiance with a few games, even with some that aren't supposed to be moddable. However, Sims 4 is indeed a challenge, one that i considered not worth the time wasted on it. I knew EA was always the a..hole in game development, but encrypting crash logs so that only they can read it is the ultra d.ck move by them. Damn ea all the way to hell i guess. They consider us "disgusting" for investing our time in our fetishes, well i consider them even more disgusting for intentionally making their games difficult to work on. Well, there is a reason that i've bought all Bethesda games i could and pirated all the ea and ubi games. Their loss on that end. 

 

Anyways, for whoever might be interested to do what i did. I'll explain. I can't upload the modification i did, because not a single piece of code in there belongs to me.

What you need;

S4PE

Zulf's New Walkstyles Mod

SpinningPlumbobs's Werewolf Mod (no need to install it in the game, we'll only extract the animations out of it. For anyone interested, great mod though)

 

Find the Werewolf_Clips.package from the werewolf mod and open it up with S4PE, there should be 4 clips and 4 binaries (UNKN). When you click on the clips in S4PE, it should show the name, the one i used is called "a_werewolf_thepancake1_loco_run_short_x". Select the clip and it's UNKN and export them somewhere. Make sure you get the CLIP and UNKN belonging to the same instance (0x65DD374F6C6D12D6 in my case).

Next up, load Walkstyles mod in S4PE. I couldn't find a way to distinguish which clips belongs to which walkstyles, so i replace them all. To do it, right click on clip > replace.. and then chose the exported clip. Do the same for the UNKN, which should be a BNRY file at this point. Beware that you should only replace binaries for the clips, you can distinguish which binaries belong to clips by the instance hash, the clips and associated binaries use the same instance hash. Only replace clips and their binaries. 

Then save and load the customized walkstyle mod to the game, use the piemenu and choose any walkstyle and it works out great while sims are moving around. 

Edited by roxx13221
Posted
5 hours ago, roxx13221 said:

. I can't upload the modification i did, because not a single piece of code in there belongs to me.

That's the whole point of the EA UGC license, even though many creators add TOU's which clearly violate the rights they have when they release a mod.
Of course one should give proper credit and/or one may ask the authors for permission which they usually grant as you will likely link to their mods and give proper credits. I hope Nela would love to add it in his mod and link to SpinningPlumbobs mod.

Most tuning mods are copies of EA code and the authors didn't write the code and it does not belong to them. In CAS and build items EA shaders are referenced all the time which do not belong to the author. And in most script mods you'll find code by EA, it's not that authors re-invent the wheel and try to figure out a way to e.g. change the walkstyle or outfit using a complete new approach. Using 'stolen' and slightly modified EA content and code in UGC is accepted widely, adding a TOU to it is just crazy.

Posted
2 hours ago, Oops19 said:

That's the whole point of the EA UGC license, even though many creators add TOU's which clearly violate the rights they have when they release a mod.
Of course one should give proper credit and/or one may ask the authors for permission which they usually grant as you will likely link to their mods and give proper credits. I hope Nela would love to add it in his mod and link to SpinningPlumbobs mod.

Most tuning mods are copies of EA code and the authors didn't write the code and it does not belong to them. In CAS and build items EA shaders are referenced all the time which do not belong to the author. And in most script mods you'll find code by EA, it's not that authors re-invent the wheel and try to figure out a way to e.g. change the walkstyle or outfit using a complete new approach. Using 'stolen' and slightly modified EA content and code in UGC is accepted widely, adding a TOU to it is just crazy.

 

Well, I respect the modder community and their hard work, so i wouldn't share their content without permission. I don't respect EA at all, hence why i don't mind pirating their games. I don't think it should be anyones business with what i do to software on my computer, as long as i don't release it or seek profit out of it. And this is why i like Bethesda as a modding enthusiast myself. Though, this is just me.

Companies like EA make lots of money out of these games, yet they still care what we do with it. Same goes for Gta 5, i got banned from Rockstar servers because i used mods in single player. And I bought every Gta title from 3 to 5, because i like the game and wanted to support the developers. I still play Gta 5 pirated, but hey at least i paid for it back in the day. At least now i can choose which version of the game to play to have the best compability with my mods. Altough GTA online too is turning into a pay to win game, and now with Gta+ (for 5 usd/month you get content that those don't pay can't get).

EA tou's prevent cc makers from earning money out of it. Meanwhile the entire sims 4 expansions cost 500$, on top of it, they still try to sell extras in store. Same goes for the microtransactions in many EA games. I'd rather support content creators here, than to pay a single cent to EA. Imho, they don't deserve it, at least not the prices they ask for it. And they have all the ill intentions to rip us off.

  • 2 years later...
Posted

Over the past years since i've wrote this thread, several people have asked me through DM to share what i did. So I guess out of service to community, i'll share it here if it still works.

 

This is basically a modification of "Zulf's New Walkstyles Mod" , with all animations replaced with a werewolf crawl on all fours animation from "SpinningPlumbobs's Werewolf Mod".

 

This was made without permission of either creators, I did it for myself but because of demand i decided to share it. Sorry to the mod makers who i was too lazy to ask permission for, thank you for the great work.

Zlf_Nws_s1.package

  • 5 months later...

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