Jonky2332 Posted May 3, 2022 Posted May 3, 2022 Hi modders! I've got a problem. When I enter water in a specific cell in my custom worldspace my player is moved somewhere far from map borders. Looks very weird and laggy. I've checked my water settings - all is default. There are no water markers or any other triggers in this cell. Just some static meshes. There is no such bags on the surface. Never seen such problem before. Any thoughts or ideas how to solve this?
Heroine HoneyCrotch Posted May 4, 2022 Posted May 4, 2022 Sounds like a nav mesh problem. Ive seen similar in modded Skyrim(landscape) On my end someone had a deleted nav mesh inside a vanilla interior that created a scenario where running around outside player could teleport above a giant camp. Very annoying, not understanding nav mesh is not Tight! To clarify, not saying you have deleted nav mesh, but sure seems similar to what I have seen with nav issues. Did you add nav mesh to ground in water, think it needs it.
belegost Posted May 4, 2022 Posted May 4, 2022 15 minutes ago, Heroine HoneyCrotch said: player could teleport above a giant camp Bleakwind Basin probably. That's dead center of the map.
Heroine HoneyCrotch Posted May 4, 2022 Posted May 4, 2022 8 minutes ago, belegost said: Bleakwind Basin probably. That's dead center of the map. Yes. You ever been to that magic spot? 100 yards/meters above said camp. Just high enough for terminal velocity, thank God for god mode
belegost Posted May 4, 2022 Posted May 4, 2022 10 minutes ago, Heroine HoneyCrotch said: You ever been to that magic spot? What do you think? Let's make it a riddle.
Heroine HoneyCrotch Posted May 4, 2022 Posted May 4, 2022 7 minutes ago, belegost said: What do you think Been there,done that!
Jonky2332 Posted May 5, 2022 Author Posted May 5, 2022 21 hours ago, Heroine HoneyCrotch said: Sounds like a nav mesh problem. Ive seen similar in modded Skyrim(landscape) On my end someone had a deleted nav mesh inside a vanilla interior that created a scenario where running around outside player could teleport above a giant camp. Very annoying, not understanding nav mesh is not Tight! To clarify, not saying you have deleted nav mesh, but sure seems similar to what I have seen with nav issues. Did you add nav mesh to ground in water, think it needs it. Thanks, didn't think nav meshes could influence player. I'll try it
Jonky2332 Posted May 5, 2022 Author Posted May 5, 2022 Unfortunately, adding nav mesh didn't work for me
Jonky2332 Posted May 5, 2022 Author Posted May 5, 2022 On 5/4/2022 at 4:46 PM, Heroine HoneyCrotch said: Been there,done that! On 5/4/2022 at 4:01 PM, Heroine HoneyCrotch said: Did you add nav mesh to ground in water, think it needs it. At steam forum one guy said it could be engine error, and for solving it I need to port mt mod to SE. What do you think?
Heroine HoneyCrotch Posted May 5, 2022 Posted May 5, 2022 27 minutes ago, Jonky2332 said: At steam forum one guy said it could be engine error, and for solving it I need to port mt mod to SE. What do you think? I'm on the outside looking in. Never built world space. That being said Falskaar and Burma(Beyond Skyrim?) alongside others have done it.
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