Jump to content

Recommended Posts

Posted

Hello. Hope you're doing well.

 

First of all this is the first time for me using all this stuff. And everything works, the lab works, animation loader appears on MCM. Even defeat system works. However, for the past 2 days I have been trying to get the animation loader to get the Funnybizness animation pack. I have downloaded the files from HERE since this are the ones that are said to be working on SE. Now the download has 3 files. I've got no idea which of these contains the animations and is the one that needs to be installed. Here's what I've done so far:

 

  • I got all the basics installed, MCM, FNIS V7.6(SkyrimSEx64), SexLabFrameworkAE_v164c, and SLAL SE (unsure if I need papyrus at this point but I got Nemesis working)
  • From those 3 packs I have used Vortex manager to install them. I drag the .zip file to the mod section and it installs it, then I proceed to check the boxes for the animations and the instalation is done. I proceed with launching FNIS and everything seems fine. (( I will put what FNIS says at the end )) Launcht the game, check Animation Loader on MCM and nothing. 
  • The only thing I see on AL are the info of who converted the mod to SE. And the normal options. When I click Enable all and then Register animations, it says "0 animations loaded". When I check "Count animations" it says the exact same number ever time. (( See attached image ))
  • I have done this step mutliple tiems, isolating each of the 3 files and even having them all 3 at the same time. They all lead to the same conclusion of 110 Human + 51 Creature animations.
  • This is when I did some digging and I have found this thread found out that there's a thing I need to activate there. So I downloaded Python and was able to see the files after I got the folder set to SkyrimSE/data. It had mentioned that it had issues at first but I fixed them. Ran the generator without issues as well as FNIS once more. Went in-game, nothing. Same thing.
  • When I launched the python file everything I did was blank and the directory was reset to how it was before I made the change (I'm usure if there's a SAVE button) This is when I was like "Ok maybe I need to have these two files on the Skyrim data folder directly. So I deleted SLAL and all 3 animation pack files from Vortex and manually placed the files on the skyrim directory itself. And it still detected the files. Made click on generate. Everything seemed fine so I launched FNIS and no issues there (from what I can tell at least). Went in game, nothing. 
  • Completely reversed that I did previously and all files are back on vortex (Maybe because I got the vortex mod folder separated from the game itself?) But now when I go to set the directory on the python thing it says an error (Check attached image) This is with just FBSLALPACK v12.0SERev1 installed on Vortex. And also the directory gets reset when I close it. 
  • Anyways, at this point I'm unsure on what else to do. I even ran nemesis and nothing. I have only managed the animations to appear ONCE but it was directly on MCM, on a option entirely on their own. But every NPC was T-posing for dominance.

 

This is what I have done thus far. I most of what I did in the previous day was being an idiot and realizing that stuff was updated even days later. I got some other animations like Archery overhawl, food animations and potion drinking animations, idk if these interfere at all. Anyways, any bit of assistance is greatly be appreciated. Here's what FNIS tells me during the process:

 

FNIS Behavior V7.6   5/2/2022 9:23:38 PM
Skyrim SE 64bit: 1.6.353.0 - Q:\Steam.exe\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
Patch: "GENDER Specific Animations"  
Patch: "SKELETON Arm Fix"  

Reading Defeat V5 ... 
Reading FNISBase V7.6 ... 
Reading FNISCreatureVersion V7.0 ... 
Reading FunnyBizAmp V8.0 ... 
Reading FunnyBizBeastly V1.0 ... 
Reading FunnyBizBound V12.0 ... 
Reading FunnyBizCB V1.0 ... 
Reading FunnyBizFC V10.0 ... 
Reading FunnyBizFemDom V1.0 ... 
Reading FunnyBizFun V12.0 ... 
Reading FunnyBizGroup V8.0 ... 
Reading FunnyBizGuro V5.0 ... 
Reading FunnyBizLover V7.0 ... 
Reading FunnyBizMC V1.0 ... 
Reading FunnyBizMolag V1.0 ... 
Reading FunnyBizMtb V3.0 ... 
Reading FunnyBizNecro V10.0 ... 
Reading FunnyBizRape V11.0 ... 
Reading FunnyBizUn V12.0 ... 
Reading PotionAnimatedFix V1.0 ... 
Reading SexLab V1.64 ... 
Reading SexLabAP V1.64 ... 
Reading SexLabCreature V1.64 ... 
Reading XPMSE V7.2 ... 

All Anim Lists scanned. Generating Behavior Files...
No GENDER directory male
No GENDER directory female
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164

Create Creature Behaviors ...
Reading FunnyBizFC V1.0 ...
Reading FunnyBizMC V1.0 ...
Reading SexLabCreature V1.63 ...
Reading FunnyBizCB V1.0 ...

 4900 animations for 24 mods successfully included (character)

 773 animations for 4 mods and 24 creatures successfully included.

 

 

Cheers. 

al_animationcount.png

Pyton_error.png

Posted

At a guess, you want FBSLALPACK v12.0SERev1.7z (it's what's installed on my 1.5.97 skyrim and it shows up just fine)

 

Tips:

Install only AFTER SLAL has been installed. In my experience, any pack installed prior to installation of SLAL will not show up in SLAL (at a guess, due to a pathing issue on installation). Just in case you *might have done like I did when I first installed a half dozen animation packs and then installed SLAL, only to find none of them showing up.

 

Further, be aware that SLAL takes a bit of time to parse the pack content on MCM load, so when you open the SLAL MCM, twiddle your thumbs for a little while (10, 20, 30 REAL seconds) before giving up. To be clear, since you provided a snapshot of the MCM open, you waited long enough for your installation, because nothing shows up aside from the MCM frame, until it has finished its parsing, hence my first tip.

Posted

Might be an issue with JContainers, make sure that 

  1. You have it installed
  2. It is for the correct version (looks like AE?)
  3. No other mods have an old/outdated version overwriting it
Posted

I have done a full migration to MO2 and I also decided to get a patch "BestofBoth" that downgraded the code to 1.5.97 of the SE edition.  This ended up being the solution. I'm sorry for the trouble but thanks for the help. I haven't used mods in a while and seeing all these versions an options was overwhelming lmao. 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...