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Help fixing armor mesh please


Ezarr

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Posted

 

Spoiler

InkedCapture_G2_LI.jpg.1e600a11fbb2b1de161da0a50b195b46.jpg

Spoiler

InkedCapture_GI_LI.jpg.2c15e27ec05f49c114bd8ee79f976731.jpg

 

So I was working in Outfit Studio trying to remove some of the vertex on a mesh. I was using the zap sliders but the mesh would give me error if I did that.

 

So the next thing I tried was to "hide" the parts I didn't want to be seen using masks and I got it working.

 

Problem is I'm having performance issues now. I guess this was a wild solution on my part.

 

I don't even know if this is fixable anymore. 

 

Could you guys try to delete the vertex that are color green in the pics?

 

 

Posted
11 hours ago, Ezarr said:

 

  Reveal hidden contents

InkedCapture_G2_LI.jpg.1e600a11fbb2b1de161da0a50b195b46.jpg

  Reveal hidden contents

InkedCapture_GI_LI.jpg.2c15e27ec05f49c114bd8ee79f976731.jpg

 

So I was working in Outfit Studio trying to remove some of the vertex on a mesh. I was using the zap sliders but the mesh would give me error if I did that.

 

So the next thing I tried was to "hide" the parts I didn't want to be seen using masks and I got it working.

 

Problem is I'm having performance issues now. I guess this was a wild solution on my part.

 

I don't even know if this is fixable anymore. 

 

Could you guys try to delete the vertex that are color green in the pics?

 

suit_1.nif 1.52 MB · 3 downloads

 

Deleting veritces of a mesh is not a problem. As long as no morphs are used and the mesh is not skinned.

1: Open the Mesh in OS. Delete the vertices and export the mesh as obj. Close OS.
2: Open OS. Load reference body. Import the previously exported Mesh from obj.
3: Copy bone weights and sliders. etc


(The textures etc. can be copied from the original (uncut) mesh with Nifskope)

Posted
7 hours ago, Andy14 said:

 

Deleting veritces of a mesh is not a problem. As long as no morphs are used and the mesh is not skinned.

1: Open the Mesh in OS. Delete the vertices and export the mesh as obj. Close OS.
2: Open OS. Load reference body. Import the previously exported Mesh from obj.
3: Copy bone weights and sliders. etc


(The textures etc. can be copied from the original (uncut) mesh with Nifskope)

 

I get you, sadly I can't delete the vertices directly cause my version of OS does not have that option (is the only version my potato can run).

 

That is why I always have to use the zap sliders method.

 

But when I tried to delete that part on the mesh using zap, it gave a fatal error in BodySlide so I can't build the mesh.

Posted
49 minutes ago, Ezarr said:

 

I get you, sadly I can't delete the vertices directly cause my version of OS does not have that option (is the only version my potato can run).

 

That is why I always have to use the zap sliders method.

 

But when I tried to delete that part on the mesh using zap, it gave a fatal error in BodySlide so I can't build the mesh.

The mesh you uploaded is already beyond repair. Upload the working mesh, then I delete the vertices.

Posted

I figured it would be like that :/

 

It's ok I'll see what I can do on my end. Maybe I'll try with other mesh.

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