Balmung889 Posted April 17, 2022 Posted April 17, 2022 Hi, I don't speak English. I communicate with google translate. I'm sorry if something may not be clear. I am looking for mods of all kinds for thief gameplay. I've already found these: - General Goods Fences (allows you to sell stolen goods to some merchants in major cities) - All Thieves Guild Jobs Concurrently (Lets you take on all seven types of Thieves Guild jobs at once, instead of only one from Delvin and one from Vex at a time) - Sneak Tools SE Edition (Adds stealth tools and actions. Seems very popular. More than one site recommended it during my research). Oh by chance, can you tell me what a "blackjack" is? Crime Overhaul (Revise and improve some aspects) These are the ones I was able to find. Some requests: - Mod to increase loot to steal. I found this the other day but (stupid me) I didn't write it down and I can't find it. - Mod to knock out guards without killing and / or stunning them to have time to escape. - to disguise and / or hide their identity? Sneak Tools SE Edition, I think I understand that it had this function the author removed it because there were problems. The next request is a bit complicated. I am looking for Mod to secretly enter the city for when you are wanted. I have already found some mods that add simple entrances that lead directly to the cities, and mods that add real sewers (dungeons) that lead to the cities. However, it seems a bit silly to be able to enter easily from the same entrance without anyone noticing. I know it's difficult but is there a mod that allows you to enter the city in various different ways via mini-quests or events? Some examples: dressing up to go unnoticed, paying a merchant to hide in his freight wagon (we will be teleported to a shop in the city or the inn), paying a corrupt guard to help us enter, waiting for the changing of the guard and entering at that moment , activate events that distract the guards at the gate, pay someone to pretend to be a corpse (we will be teleported to the catacombs of the city) etc. If you know other mods that are not part of my requests do not hesitate to post
Gukahn Posted April 18, 2022 Posted April 18, 2022 9 hours ago, Balmung889 said: If you know other mods that are not part of my requests do not hesitate to post Never done a Thieve gameplay before but there are some mods that come to mind, You will do the Guild with it right? A mod that makes it less annoying like https://www.nexusmods.com/skyrimspecialedition/mods/4382 It's pretty old, maybe it still works or there is a newer mod that does it, but the repetitive quests of the guild are one of the many reasons why i slaughter the entire business and don't bother with them anymore. If you don't want to do their questline there is always destroy the thieves guild. You get all their loot plus the cistern becomes your own HQ Something you might don't want, just wanted to name it. Oh a mod that i do like to use and that does work regardless of your view on the guild: https://www.nexusmods.com/skyrimspecialedition/mods/25155 plus https://www.nexusmods.com/skyrimspecialedition/mods/51268 It makes sense doesn't it? You have the pappers so it's yours and you can even decide to sell it to Maven which is in itself a great idea. She is one of the more powerful npc´s, why wouldn't you get on her good side. (or do what i do and keep the damn thing. It's a pretty nice home.) Something i never tried and only wanted to add once i do the guild properly again: https://www.nexusmods.com/skyrimspecialedition/mods/931 I mean, you will play a lot in the cistern, why not make it a propper HQ. And another one i always wanted but never get to play https://www.nexusmods.com/skyrimspecialedition/mods/4509 As for game mechs, something that makes stealth more rewarding but i never altered that part.. Can't say anything to that ? And a good workaround in matter of none lethal knockouts would be Defeat. You don't have to do the nasty with it, just knock them out or cuff and gag them. They will be released a while later without you having to worry about it.
Balmung889 Posted April 18, 2022 Author Posted April 18, 2022 Thanks, for now I want to play a character who joins the guild of thieves at a later time because: either he doesn't know the guild, or on the contrary he knows it but has to travel to reach Riften. Among other things, I want to play with the survival mode (I'll try the vanilla one and if I don't like it I'll download another one). This mode / mod plus other mods will ask me to provide for my character's needs, so I won't be able to just run to Riften. Ah, if anyone else was interested I was able to find the mod that increases the loot in homes. - More Rewarding Thieving I also found another one that adds new items to steal. - Narrative Loot
Just Don't Posted April 18, 2022 Posted April 18, 2022 Thieves Guild Requirements - configure requirements to join, n of jobs/gold required for certain quests, relocate quest-locked unusual stones, etc. Thieves' Night on Town - pick concurrent jobs, in all holds, some fixes Noisy Thief - picking items or breaking a lockpick can make noise and alert nearby NPCs Better Thieves Guild Practice Locks - practice chests relocks after you unlock them Disarming Traps is Dangerous - traps can trigger if you break the lockpick while trying to disarm it Sleight of Hand - "oh excuse me sir, I didn't see you there" bump into an NPC and get a chance to pickpocket them Pickpocket Reset - NPC inventories reset after a few days so you can steal again from them Coin Purse Rework - adds chance to get gems when picking coin purses If you're into survival things you could try Dynamic Weather and Time Detection, so it might be worth waiting for a rainy night to creep around a heavily guarded place, or harder to sneak in the middle of a sunny day. The scenarios you describe are interesting, but would require lots of scripted events that could be easily broken by other mods trying to do its thing in the same location. I'm not aware of a lot of mods trying to do that (mostly Sexlab Survival and similar mods restricting the player with DD and other BDSM elements).
Balmung889 Posted April 19, 2022 Author Posted April 19, 2022 16 hours ago, Just Don't said: Thieves Guild Requirements - configure requirements to join, n of jobs/gold required for certain quests, relocate quest-locked unusual stones, etc. Thieves' Night on Town - pick concurrent jobs, in all holds, some fixes Noisy Thief - picking items or breaking a lockpick can make noise and alert nearby NPCs Better Thieves Guild Practice Locks - practice chests relocks after you unlock them Disarming Traps is Dangerous - traps can trigger if you break the lockpick while trying to disarm it Sleight of Hand - "oh excuse me sir, I didn't see you there" bump into an NPC and get a chance to pickpocket them Pickpocket Reset - NPC inventories reset after a few days so you can steal again from them Coin Purse Rework - adds chance to get gems when picking coin purses If you're into survival things you could try Dynamic Weather and Time Detection, so it might be worth waiting for a rainy night to creep around a heavily guarded place, or harder to sneak in the middle of a sunny day. The scenarios you describe are interesting, but would require lots of scripted events that could be easily broken by other mods trying to do its thing in the same location. I'm not aware of a lot of mods trying to do that (mostly Sexlab Survival and similar mods restricting the player with DD and other BDSM elements). I had completely forgotten about pickpocketing. He never really convinced me much about Skyrim's pickpocket system. I don't think it's done badly but ... Either you successfully steal without getting caught or on the contrary you fail and get spotted. There is no possibility of failing without being able to steal anything and therefore without having been discovered. Do you think there is a mod that does this? I would try to search myself (in fact I tried) but as I said I'm not good with English and with translators I can't always find the most suitable "word" to search for. Pickpoket Reset. Seriously? Does the vanilla game not have this feature? This is stupid! Places also not replenishing their inventory / items? Houses, shops... Dynamic Weather and Time Based Detection. Very interesting! Even in case you want to become playing killer. Could it create problems with other mods that change the behavior of guards and npc in general? 8 hours ago, h minuano said: Knockout and surrender Master of disguise Personal recommendations: Hidden Hideouts City Edition Pull mastery Knockout and Surrender. I had found it too but there are 2 problems: 1) I would like to avoid killing just the guards 2) Possible conflicts with sexlab defeat mods! The author says the mod is compatible with everything but may not know about sexlab mods The ideal would be a mod that adds a spell that (to the player or target) that prevents him from killing / being killed. Or better yet a mod that adds non-lethal weapons. I found this: Mad Dovahkiin Non Lethal Weapons but apparently "it's not very serious" Pull Mastery. Adds the grapples huh! Interesting!
Gukahn Posted April 19, 2022 Posted April 19, 2022 2 hours ago, Balmung889 said: Pickpoket Reset. Seriously? Does the vanilla game not have this feature? This is stupid! we talking about skyrim. there are so many things just dumb about vanilla things that counting them would take hours. Believe me, still laughing with a friend of mine about her and mine experience with skyrims fuck ups.. And still we love to play it so who is the dumb one here? ? 2 hours ago, Balmung889 said: Possible conflicts with sexlab defeat mods! The author says the mod is compatible with everything but may not know about sexlab mods The ideal would be a mod that adds a spell that (to the player or target) that prevents him from killing / being killed. To that here might be something interesting. I am using Defeat and other mods that call actions while npc´s are in bleed out plus a death possibility for followers. The only mod that conflicts with Defeat in my list is the Last one, cause it's highly rng and well, involves a killing script, the others however don't and i can use them all together like Heart breaker Better vampires bite ability. The reason for that is that they have pop ups/Hotkeys, so this is highly theory and can be simply tested by you yourself after making your modlist, adding this mod the last and testing it out but it might just work without causing any kind of issue.
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