Tinxi Posted April 15, 2022 Posted April 15, 2022 Looking for mods with good fight effects but with minimum script bloat.
Tinxi Posted April 16, 2022 Author Posted April 16, 2022 On 4/15/2022 at 7:09 PM, Grey Cloud said: I'll alert the media. Meh, grandpa plays dirty. Enjoying all sweet rolls by himself. Let me have that Kool-Aid you're smoking, now! (Grrrrr)
Grey Cloud Posted April 16, 2022 Posted April 16, 2022 11 minutes ago, Tinxi said: Let me have that Kool-Aid I have absolutely no idea what 'kool-aid' is or was; nor do I wish to but I was smoking good weed before you were born, I'll wager.
Tinxi Posted April 17, 2022 Author Posted April 17, 2022 18 hours ago, Grey Cloud said: I have absolutely no idea what 'kool-aid' is or was; nor do I wish to but I was smoking good weed before you were born, I'll wager. Just a rough old cow high on imported skooma eh ? What a stinky old hag... Then again, it is what it is so one could hardly blame, i suppose (>V>)
FauxFurry Posted April 18, 2022 Posted April 18, 2022 Generally speaking, yes, very much so as it only triggers on kill so there are no persistent running scripts to cause any bloat. The only real problems come from characters marked with Essential flags being gored until one uses the Restoration spell added by the mod itself on them (which was not included with the first version, leading to permanently wounded followers. At least it gave me an excuse to use eye patch mods for Kaidan and Lucien).
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