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Collision with walls


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Posted

Hey people 

 

 Have a doubt that is the first time it happens to me  with CK ..

 

I made a remodel of Breesehome and all good no problems but than I add a basement and everything works nice no problems of what so ever , 

but than in game I tested it , took Lydia to the basement to check if it was ok for the followers to follow me there but it wasn't needed since she went by herself to the basement , so I followed to check her using things in there , it was than that I found that the normal 3th person camera was going zooming way passed walls and ceiling, Do I have to add some king of collision for the camera or something if so can someone please tell me how to do it never done that before ! 

 

 

Thanks

Posted

not that I'm some sage or sensei (far from it), but hint : occlusion planes.

 

from the quoted text below, in the mod description for the mod Levelers Tower Occlusion Performance Patch  - https://www.nexusmods.com/skyrimspecialedition/mods/48235, and its apparent association with interior development, as well as many other refernces I've heard  along the way (for instance, in reference to areas that suffer from invisibility issues when viewing the plyer from certain positions in the interior space, and even going to the very way back of the late 80s when I was interested in graphics modeling, it appear that these might be the answer. or a part of it.

 

Quote

Occlusion planes tell the game not to render things behind them more or less. This increases performance, sometimes by a huge amount. 

 

 

Posted
1 hour ago, anjenthedog said:

not that I'm some sage or sensei (far from it), but hint : occlusion planes.

 

from the quoted text below, in the mod description for the mod Levelers Tower Occlusion Performance Patch  - https://www.nexusmods.com/skyrimspecialedition/mods/48235, and its apparent association with interior development, as well as many other refernces I've heard  along the way (for instance, in reference to areas that suffer from invisibility issues when viewing the plyer from certain positions in the interior space, and even going to the very way back of the late 80s when I was interested in graphics modeling, it appear that these might be the answer. or a part of it.

 

 

 

 

 

 

Thank you so much for giving the time to reply to my post bud ...But the error was mine I made the roof thinking it was roof parts but in reality I picked the wrong part in CK and it was  the floor that was with the same identical Texture but floor tiles , I fixed easy the roof problem by changing to the roof parts , a stupid mistake really , but now with the right roof the camera doesn't go of limits no more .. Thanks , this is what happens  when you think you have everything under control ...lol

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