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A bug with a clitoral piercing and the "Farm" - NisasWickedPerversions


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Posted

Hi! ? I have had a problem with the NisasWickedPerversions mod for a long time (actually over a year)?. Most likely, the modification interferes with another mod, but I am not able to solve the problem myself. The main thing is that I can't make a sim for a clitoral earring or send the sim to a "farm". In both cases, after clicking on the computer and selecting the appropriate option, the sim resets itself by appearing next to the computer, and an orange blank window appears in the notifications (probably MCCC's fault). Apart from these two problems, the modification works?. Have any of you had a similar problem and know how to fix it? Of course I tried to delete mod files and reinstall it, but it didn't help. I have at the back of my head that something is probably in the way, but due to the huge amount of cc (and as you know they also spoil the mods) I would rather avoid taking them out one by one. Please, can someone help me? Thanks in advance ❤️

 

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Cześć! ?
Od dłuższego czasu (w zasadzie już ponad rok) mam problem z modem NisasWickedPerversions. Najprawdopodobniej modyfikacja koliduje mi z innym modem, ale sama nie jestem w stanie rozwiązać problemu. Chodzi głównie o to, że nie mogę wykonać simce kolczyka w łechtaczce ani wysłać sima na "farmę". W obu przypadkach po kliknięciu na komputer i wybraniu odpowiedniej opcji sim się resetuje pojawiając obok komputera, a w powiadomieniach pojawia się pomarańczowe puste okienko (prawdopodobnie sprawka MCCC). Poza tymi dwoma problemami modyfikacja działa. Czy ktoś z was miał może podobny problem i wie jak go naprawić? Oczywiście próbowałam usuwać pliki moda i instalować go na nowo, ale nic to nie dało. Mam z tyłu głowy, że prawdopodobnie coś tu koliduje, ale przez olbrzymią ilość cc (a jak wiadomo one też psują mody) wolałabym uniknąć wyjmowania ich pojedynczo.

Proszę, czy ktoś jest w stanie mi pomóc? Z góry dziękuję ❤️

Posted
1 hour ago, Lissa Black said:

the sim resets itself by appearing next to the computer, and an orange blank window appears in the notifications

That's definitely some kind of error - caught by either MCCC, WickedWhims or Wicked Pervs most likely. There should be some exception file, either in "Documents/Electronic Arts/The Sims 4"(if generated by the game itself) or within your Mods folder (if generated by MCCC or another mod).

 

Both cases you are describing are related to scripted parts of the mod, so the first thing to check is whether your game and all mods are up-to-date (remember to delete "localthumbcache.package", found in "Documents/Electronic Arts/The Sims 4" whenever you make changes to your mods or the game itself).

If there is some kind of interference, it's probably caused by another script or tuning mod, so focus on these when testing for conflicts. As a side note, this is where a well-organized Mods folder comes in handy, since it's easier to move a handful of sub-folders instead of a few hundred individual files. I would suggest one sub-folder for every major script mod, like MCCC or WW, and one for every category of CC, like hairstyles or furniture.

 

When testing our mods, start with a minimal setup, consisting of MCCC, WW + animations, Basemental Drugs and Wicked Pervs, for the first round of testing (that would be five sub-folders within your Mods folder, one for every script mod and one for WW animations). Run the game once (just check if everything works, don't save) and if all is well, immediately add your Create-a-Sim and furniture CC in the next step to get those out of the way. Then continue with the rest of your mods.

For every testing step, remember to delete "localthumbcache" before launching the game and make sure that you respect mod dependencies (as an example, Wicked Pervs requires both WW and BMD, so these need to be present in your Mods folder). Also, if you only add a handful of mods/sub-folders at once, it might be easier to find the culprit if there is an issue.

Whenever there is some kind of problem, you will know that it was caused by the bunch of files that you added to your Mods folder in the last step. Split these into smaller groups (e.g. following the 50/50 method) to narrow down the culprit and take care of any "bad apples" you identify by updating, replacing or removing them. Since most CC will usually not cause any game-breaking issues, it's likely that you will only be testing a handful of small script and tuning mods this way. Also, since game updates tend to break mods, files that are rather old by comparison (e.g. they haven't been updated in the last six months) should be treated as "prime suspects" - I usually put them into a special testing group that comes after everything else, because outdated mods are one of the most common causes for issues.

 

I hope this helps and if you have any questions, feel free to ask.

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