Talesien Posted April 13, 2023 Posted April 13, 2023 Honestly while this is great work I think it should also recognize the Baka keywords. Yes those might be overly complicated, but there are lots of patches and mods out there that already implement them. From a user perspective, there comes the point where you don't care if this or that solution is superior, if the superior solution means more hassle, one might just bypass it. Or in other words, backward compatibility, even with the 'products' of others is key. No one would even think of using Apples Pages or LibreOffice or OpenOffice if those couldn't open M$Word documents. Same here, I think adoption could be helped a good deal if you implemented at least the most important Baka keywords.
DepravityExtended Posted April 14, 2023 Author Posted April 14, 2023 17 hours ago, Talesien said: Honestly while this is great work I think it should also recognize the Baka keywords. Yes those might be overly complicated, but there are lots of patches and mods out there that already implement them. From a user perspective, there comes the point where you don't care if this or that solution is superior, if the superior solution means more hassle, one might just bypass it. Or in other words, backward compatibility, even with the 'products' of others is key. No one would even think of using Apples Pages or LibreOffice or OpenOffice if those couldn't open M$Word documents. Same here, I think adoption could be helped a good deal if you implemented at least the most important Baka keywords. I will probably make an xEdit script to apply keywords based on bakas. 1
Talesien Posted April 14, 2023 Posted April 14, 2023 9 hours ago, SkyLover37 said: I will probably make an xEdit script to apply keywords based on bakas. Might work, but does add some extra hassle. Also what file would it modify? I never modify a mods esp itself unless I absolutely can't help it. I always try to copy the entry in question into one of my override files and make all changes there. That way I can easily revert changes as well as update a mod without losing my changes. Your xEdit script probably should do something similar. Create an override file, rather than directly editing two dozen esp's from other mods, that would be a receipt for disaster IMHO.
zato770 Posted April 24, 2023 Posted April 24, 2023 I see support of Baka keywords, which ones are supported? Or is it all of them from the latest (think it's 2020) version? https://www.patreon.com/posts/sexlab-aroused-43962766
DepravityExtended Posted April 24, 2023 Author Posted April 24, 2023 10 minutes ago, zato770 said: I see support of Baka keywords, which ones are supported? Or is it all of them from the latest (think it's 2020) version? https://www.patreon.com/posts/sexlab-aroused-43962766 Any that relate to skimpiness/coverage in some way. panties, curtains, etc. Except the cloaks. 1
jperrins66 Posted May 8, 2023 Posted May 8, 2023 So do I need to add your transparent keyword to armours or am i OK to stick with baka transparent keywords ?
DepravityExtended Posted May 8, 2023 Author Posted May 8, 2023 4 hours ago, jperrins66 said: So do I need to add your transparent keyword to armours or am i OK to stick with baka transparent keywords ? Your fine just using Bakas. 1 hour ago, fahrockza said: How fix error The error can be ignored, I'll fix the check so it doesn't produce an error message, but nothing is broken if you see it.
Aldid Posted May 11, 2023 Posted May 11, 2023 I just want to say how glad I am to see a system like this be introduced, there's been so much confusion around how to handle this. I hope to see more mod makers integrate with it in the future!
DepravityExtended Posted May 18, 2023 Author Posted May 18, 2023 1 hour ago, fahrockza said: How to fix this in lastest version? If no one else has reported this error, it is probably something wrong with your load order of MCM Helper. But, in case it the problem is SoD, please attach the log file found in MyGames/Skyrim SE/SKSE/MCMHelper.log
fahrockza Posted May 18, 2023 Posted May 18, 2023 3 hours ago, SkyLover37 said: If no one else has reported this error, it is probably something wrong with your load order of MCM Helper. But, in case it the problem is SoD, please attach the log file found in MyGames/Skyrim SE/SKSE/MCMHelper.log Ok, when you asked for mcmhelper, I checked, finally I realized I installed the wrong version of mcmhelper. Sorry for wasting your time
Koozie Posted May 19, 2023 Posted May 19, 2023 Hi, it would be possible to add modevent when something changed in player apperance? Like clothing, dirt etx, so it would be possible to listen to it?
DepravityExtended Posted May 19, 2023 Author Posted May 19, 2023 10 hours ago, Koozie said: Hi, it would be possible to add modevent when something changed in player apperance? Like clothing, dirt etx, so it would be possible to listen to it? It does already :P. RegisterForModEvent("SoD.stateUpdate", "equipStateChanged") event equipStateChanged(Form actorForm) if actorForm Actor akActor = actorForm as Actor ;code endif endevent I'll put into the OP, as I dont think I did.
tallman Posted May 29, 2023 Posted May 29, 2023 (edited) Hi, I'm having a really hard time uninstalling this mod from my load order and I was wondering if there's any extra steps I should take? So far I've narrowed it down to just this mod, and if I try to disable the esp. and reload my save I get an infinite loading screen, but there doesn't seem to be any missing dependencies from other mods requiring this one. I'm wondering if it's maybe one of the quests running in the background, or perhaps the armor keywords bugging out? (Although, they're supposed to be applied at every boot?) Any help would be appreciated, thanks. Edited May 29, 2023 by tallman
DepravityExtended Posted May 29, 2023 Author Posted May 29, 2023 14 hours ago, tallman said: Hi, I'm having a really hard time uninstalling this mod from my load order and I was wondering if there's any extra steps I should take? So far I've narrowed it down to just this mod, and if I try to disable the esp. and reload my save I get an infinite loading screen, but there doesn't seem to be any missing dependencies from other mods requiring this one. I'm wondering if it's maybe one of the quests running in the background, or perhaps the armor keywords bugging out? (Although, they're supposed to be applied at every boot?) Any help would be appreciated, thanks. I'll add an uninstall button to shut everything down in next update. For now use these console commands: Help "SoD actor Tracker SPID" Player.Dispel {FormID of the spell from above command} StopQuest _SoD_Main
tallman Posted May 30, 2023 Posted May 30, 2023 9 hours ago, SkyLover37 said: I'll add an uninstall button to shut everything down in next update. For now use these console commands: Help "SoD actor Tracker SPID" Player.Dispel {FormID of the spell from above command} StopQuest _SoD_Main Thank you. I finally got the save to load! Quick note, I had to disable both the _SoD_Main quest as well as the _SoD_Updater for the save to be able to load, just FYI.
ShalolaAuthor Posted June 15, 2023 Posted June 15, 2023 i think the latest version is incompatible with 1.6.640
DepravityExtended Posted June 15, 2023 Author Posted June 15, 2023 3 hours ago, skullgirls_ said: i think the latest version is incompatible with 1.6.640 All tested on 1.6.4. Whats the issue?
DepravityExtended Posted June 15, 2023 Author Posted June 15, 2023 17 minutes ago, Monolit2021 said: Mmmm, do you have racemenu? Otherwise can you post the skse log?
DepravityExtended Posted June 15, 2023 Author Posted June 15, 2023 6 minutes ago, skullgirls_ said: skse64.log 70.79 kB · 0 downloads Thanks, although sadly it didn't provide anything other than it couldnt load it, which we already knew. Im going to recompile it with some new settings, hopefully that fixes it.
DepravityExtended Posted June 15, 2023 Author Posted June 15, 2023 Pretty sure I found the problem? I was only doing the skse load expected for AE 1.6.40 as I didnt realize it loaded differently.
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