Rosefan64 Posted April 4 Posted April 4 1 hour ago, Toadette64 said: Do I also need to make sure the FBX file has the same name as the previous file? Yes.
Toadette64 Posted April 4 Posted April 4 15 minutes ago, Rosefan64 said: Yes. Okay, now I managed to export the Blender file as an FBX file titled “Kinopico.fbx” but when I try to rename it as “Kinopico.szs” I get a warning that says: “If you change a file name extension, the file might become unstable” What do I do?
Rosefan64 Posted April 4 Posted April 4 59 minutes ago, Toadette64 said: Okay, now I managed to export the Blender file as an FBX file titled “Kinopico.fbx” but when I try to rename it as “Kinopico.szs” I get a warning that says: “If you change a file name extension, the file might become unstable” What do I do? Oh! The SZS must be named the same. Do not replace the SZS with anything.
Toadette64 Posted April 4 Posted April 4 24 minutes ago, Rosefan64 said: Oh! The SZS must be named the same. Do not replace the SZS with anything. Oh! So keep the .fbx in the FBX file, and then replace the original Kinopico file with the edited model I have? Is that what I need to do? 1
Toadette64 Posted April 4 Posted April 4 (edited) @Rosefan64Huh, when I did that, the model was gone. What did I do wrong? Edited April 5 by Toadette64
Toadette64 Posted April 6 Posted April 6 On 4/4/2026 at 5:26 PM, Rosefan64 said: Oh! The SZS must be named the same. Do not replace the SZS with anything. When I replace the model, it disappears! How do I change the old model with the new model without it disappearing?
Rosefan64 Posted April 6 Posted April 6 1 hour ago, Toadette64 said: When I replace the model, it disappears! How do I change the old model with the new model without it disappearing? Disappears in game or in the toolbox?
Toadette64 Posted April 6 Posted April 6 (edited) On 4/4/2026 at 4:06 PM, Rosefan64 said: Yes. In the toolbox, when I replace the “Kinopico” model in the file with the FBX, it disappears. I did untick “Add Material” and ticked the “Keep original material”. Here's what I did Edited April 6 by Toadette64
Rosefan64 Posted April 7 Posted April 7 Ah, there's your problem. The names must match. You have to export with Body__m_Body and Body__m_Eye. Also, try DAE format. That works for me.
Toadette64 Posted April 7 Posted April 7 16 hours ago, Rosefan64 said: Ah, there's your problem. The names must match. You have to export with Body__m_Body and Body__m_Eye. Also, try DAE format. That works for me. Ahhh… that explains it. Looks like I need to change the names. I know how to rename it, but I don’t know how to make sure the file names match for Toolbox.
Rosefan64 Posted April 7 Posted April 7 5 hours ago, Toadette64 said: Ahhh… that explains it. Looks like I need to change the names. I know how to rename it, but I don’t know how to make sure the file names match for Toolbox. Just change the names in Blender.
Toadette64 Posted April 8 Posted April 8 (edited) 20 hours ago, Rosefan64 said: Just change the names in Blender. Okay, so I tried doing that, but it still disappeared... so, I have no idea what I'm supposed to do... I even tried making it a dae, but an error keeps popping up. I have Blender 5.0, do you think that's the problem? Edited April 8 by Toadette64
Rosefan64 Posted April 11 Posted April 11 1 hour ago, Toadette64 said: Hey Rose, I decided to start from scratch. I figured out I need to edit the UV maps for the shoes, but I'm having trouble trying to get all the UV points for the shoes and bottoms of the shoes. Is there an easier way to do this? If memory serves, I shrank the UVs on the shoes and then moved them to the arms. You may have to redo them on your own. First select the ones one the bottom of the shoes and Unwrap them and position them properly. Stack them on top of each other first instead of doing it one at a time. Do the same for the rest of the shoes.
Toadette64 Posted April 12 Posted April 12 20 hours ago, Rosefan64 said: If memory serves, I shrank the UVs on the shoes and then moved them to the arms. You may have to redo them on your own. First select the ones one the bottom of the shoes and Unwrap them and position them properly. Stack them on top of each other first instead of doing it one at a time. Do the same for the rest of the shoes. Thanks for the tip. But I found out I can vertex groups to locate the UV points. But another problem has occurred for me. I replaced both models with my edited ones, but when I played the skeletal animations. I get this. What did I do wrong? 1
Rosefan64 Posted April 12 Posted April 12 3 hours ago, Toadette64 said: Thanks for the tip. But I found out I can vertex groups to locate the UV points. But another problem has occurred for me. I replaced both models with my edited ones, but when I played the skeletal animations. I get this. What did I do wrong? I know how much of a pain it is, but you have to review the weights. See if you can make the edges visible here so you can tell what vertex needs to be weighted differently.
Toadette64 Posted April 27 Posted April 27 On 4/12/2026 at 5:31 PM, Rosefan64 said: I know how much of a pain it is, but you have to review the weights. See if you can make the edges visible here so you can tell what vertex needs to be weighted differently. Ahhh... Looks like these weights must be different. But... I have no idea how to review the weights... Can you help?
Rosefan64 Posted April 28 Posted April 28 1 hour ago, Toadette64 said: Ahhh... Looks like these weights must be different. But... I have no idea how to review the weights... Can you help? Throw up the .blend, I'll look over it.
Toadette64 Posted April 28 Posted April 28 12 hours ago, Rosefan64 said: Throw up the .blend, I'll look over it. Sure. Here you go. Naked Toad and Toadette with Shoes.zip
Toadette64 Posted May 2 Posted May 2 On 4/27/2026 at 8:33 PM, Rosefan64 said: Throw up the .blend, I'll look over it. So, I checked the vertexes for the lower body. Are the two black vertexes the ones you mentioned?
Toadette64 Posted May 12 Posted May 12 I tested that vertex thing, but the vagina is acting funny. Any ideas what happened?
Rosefan64 Posted May 12 Posted May 12 4 hours ago, Toadette64 said: I tested that vertex thing, but the vagina is acting funny. Any ideas what happened? Either it's being pulled by a different bone or isn't held by the pelvis enough. Like I said, it's tedious, but change and check.
Toadette64 Posted May 15 Posted May 15 On 5/12/2026 at 4:30 PM, Rosefan64 said: Either it's being pulled by a different bone or isn't held by the pelvis enough. Like I said, it's tedious, but change and check. Hmmm... Okay, I'll try that. But how do I do it?
daisy_lovers Posted May 15 Posted May 15 On 1/6/2024 at 9:44 PM, TheBeXivaX said: Moi le Mods Rosalina Naked ne fonctionne pas car il y a que le fichier: RosettaSuit.szs il manque juste le: Rosetta.szs comme pour Daisy et Peach qui eux sont nue Grace a c'est 2 Fichier: Peach.szs PeachSuit.szs Daisy.szs DaisySuit.szs Aucune idée je vais pouvoir beta test que la version console Wii u Essaie de contacter le créateur
daisy_lovers Posted May 15 Posted May 15 On 5/12/2026 at 6:36 PM, Toadette64 said: I tested that vertex thing, but the vagina is acting funny. Any ideas what happened? Huh sure toad and toadette are strange choice who do you plan to do after ?
Toadette64 Posted May 15 Posted May 15 21 minutes ago, daisy_lovers said: Huh sure toad and toadette are strange choice who do you plan to do after ? No one else. I'm no good with human bodies
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