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Posted (edited)

The link to tattoo shop interactions ( https://www.kawaiistaciemods.com/post/rabbit-hole-tattoo-shop)  in Hard Requirements has been broken for a while.  This is what the page looks like. image.png.df2b33f54c71096fb6e9e7bbbee8e082.png 

I think this led to rabbit hole interactions and signage.  Is there an alternative? Wicked Pixxels has a functional tattoo parlor lot trait (https://wickedpixxel.com/functional-tattoo-parlors-the-sims-4-mods/)  Or there's this rabbit hole from Adeepindigo   (http://www.simfileshare.net/download/3967189/).

Edited by t2igg61
Posted

Is the save supposed to be missing some mods? Particularly for the native townies like Partihaus in my example. I'm often missing some dependencies as seen below and I downloaded all CC/Save files from World Redux.

 

What's 0xD00FA7F0640EB390 supposed to be?

Screenshot 2024-06-09 at 4.33.24 PM.png

Posted
On 5/20/2024 at 12:49 PM, Virtualonete said:

I remember that this happened to me with 0.2, but I don't remember what caused it, in 0.3 it didn't happen to me and now in 0.4 it happened again, it only happens with willow creek.

 

Do I remember which was the mod that broke the world like this?

willow.png

 

PS. I did 50/50 tests because of the amount of mods I have, but of the mods I have none of them caused this to happen again.

PS2. according to the EA forums, it's a conflict bug with Zerbu Turbo Careers but it's not really that since I checked it out.

 

If anyone knows of any mod or file that causes or may cause this I would appreciate to know to check if I have such a file.

It happens to me too, its a bug related to new rental pack, a guy in reddit says that the game consider every lot/sim put in world as a rental, and there is a litmit of 100 retal lots or this happen. So what i did was remove rentals, place every lot/sim in places and after that i place retal lots with the respective sims and work fine for me.

Posted
On 6/9/2024 at 4:38 PM, Dreamkillar said:

Is the save supposed to be missing some mods? Particularly for the native townies like Partihaus in my example. I'm often missing some dependencies as seen below and I downloaded all CC/Save files from World Redux.

 

What's 0xD00FA7F0640EB390 supposed to be?

Screenshot 2024-06-09 at 4.33.24 PM.png

 

I looked my mods further and found missing / dependencies not found here and there, look like my Sims are gonna miss some Mesh files, but the worst is when I have some of them with question marks on their body. This I can search while in the game, but do everybody here have the same issues with particular Sims?

 

Also I have some original game families from World Redux 0.3 that have been enhanced, like the Villareal, but they seem to be reverted to their original look in 0.4. Is this made on purpose to make the save more lightweight?

Posted
On 4/28/2024 at 3:14 PM, hotsauce500 said:

Like this: image.png.6d81c389716455b73ebb42a58a46982b.png

 

Did you find a fix for this? Same thing happened to me, but only in the past week. It wasn't only in Willow Creek though. It's really annoying. Nothing worked and I think my save was corrupted, so I eventually decided to start with a fresh save.

Posted
4 hours ago, t2igg61 said:

 

Did you find a fix for this? Same thing happened to me, but only in the past week. It wasn't only in Willow Creek though. It's really annoying. Nothing worked and I think my save was corrupted, so I eventually decided to start with a fresh save.

Yeah your save is corrupted, as i said, i remove every rental lot in all world, fill the houses that i wanted to, after that place rental lots, and then fill the rental lots ( with a maximum of 5 unitis per rental). I dont know if there is a work around, but this is what worked for me.

Posted (edited)
3 hours ago, hotsauce500 said:

Yeah your save is corrupted, as i said, i remove every rental lot in all world, fill the houses that i wanted to, after that place rental lots, and then fill the rental lots ( with a maximum of 5 unitis per rental). I dont know if there is a work around, but this is what worked for me.

I ended up having to do basically the same thing. As far as i know, it's the only way to get it to a playable state again. Sucked having to restart though.

Edited by Aidel
  • 2 weeks later...
Posted

Is it possible that Brandi or Dustin Broke stole all my family's money? They asked to stay over for a while and somehow my holdings went to 0 and I don't see any interaction to fight a sim to get the money back.

Posted
On 6/6/2024 at 9:00 AM, hotsauce500 said:

I need some help, i cant go to community lots that have a owner, it keep loading forever, someone know what might be the problem?

 

Edit: I just discover that dx11 was causing the problem.

I have the same issue how do you change the dx? 

Posted (edited)

God damn EA after 10 fucking years you decide to move to Dx11... this is stupid, if you wanted to help the game look better you could just used a mix of AI and people to update textures and ugly old models or implement the legendary colorwheel instead.

Edited by Scud74
Posted

Is there a way to edit the faces of the shorter NPCs? When I try to, they're short, so the CAS camera zooms in to a spot above their faces preventing me from clicking on their eyebrows or whatever.

Posted
4 hours ago, kurikinton said:

Is there a way to edit the faces of the shorter NPCs? When I try to, they're short, so the CAS camera zooms in to a spot above their faces preventing me from clicking on their eyebrows or whatever.


Sadly the only way in game to do that is to rise their height up with the slider located in their feets.

Posted (edited)
10 hours ago, kurikinton said:

Is there a way to edit the faces of the shorter NPCs? When I try to, they're short, so the CAS camera zooms in to a spot above their faces preventing me from clicking on their eyebrows or whatever.

 

There are two ways to get around that.

 

The first is to move the foot slider out of your mods folder while you edit sims, and then move the slider back into your mods folder when you want to play normally. Removing it doesn't hurt anything as the slider doesn't make permanent alterations to the sim, it just links the height to the foot length.

 

The second is to set the foot size of that sim to 0 while you edit them, you can do that with MCCC. Select the MC Command Center button that is in the pie menu for the sim you want to edit then MC CAS --> Set Body Part Value --> Feet, then note the value inside of the box. That is the foot size of the sim and also what controls their height with the Height slider. Set that to 0, click OK, exit out of MCCC, edit the sim in CAS. Then you can go back and adjust the foot size back to the original value with MCCC from before it was reset by going back through the menu to the foot size and setting the value back to the original number.

 

You can also adjust the foot size in CAS to adjust the height (as @Scud74 noted) which is pretty easy and quick to do, but that is not as precise as doing it with MCCC or as easy as just removing the slider from the mods folder when you want to edit sims, if you want the sim to be the same height that they were originally.

Edited by Krolista
Posted
8 hours ago, Krolista said:

 

There are two ways to get around that.

 

The first is to move the foot slider out of your mods folder while you edit sims, and then move the slider back into your mods folder when you want to play normally. Removing it doesn't hurt anything as the slider doesn't make permanent alterations to the sim, it just links the height to the foot length.

 

The second is to set the foot size of that sim to 0 while you edit them, you can do that with MCCC. Select the MC Command Center button that is in the pie menu for the sim you want to edit then MC CAS --> Set Body Part Value --> Feet, then note the value inside of the box. That is the foot size of the sim and also what controls their height with the Height slider. Set that to 0, click OK, exit out of MCCC, edit the sim in CAS. Then you can go back and adjust the foot size back to the original value with MCCC from before it was reset by going back through the menu to the foot size and setting the value back to the original number.

 

You can also adjust the foot size in CAS to adjust the height (as @Scud74 noted) which is pretty easy and quick to do, but that is not as precise as doing it with MCCC or as easy as just removing the slider from the mods folder when you want to edit sims, if you want the sim to be the same height that they were originally.

Thank you, that's extremely helpful.

Posted

I know this may not be fault of this save file, but I'm gonna ask because I'm kind of loss here. I can't move sims to rental units, game says they are non residential units. Any ideas whats causing this?

Posted
23 hours ago, zapdose777 said:

Probably a dumb question, but I just want to make sure since there is a .2 and .3, do I download all three torrents available? I assume yes. 

 

Download everything, as 0.2 and 0.3 have CC that is not included in 0.4!

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