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why do you have to resurrect perverted perk?


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Posted
On 11/5/2023 at 2:37 AM, Skullbanger69 said:

Is this project still on progress or was it abandoned? I wish I knew how to mod cause I’d offer to help if I did

in this period the development of mods is going very badly and I'm not surprised that no one has responded to the request.
The future of video games and mods; It's really uncertain.

Posted

Actually, I'm hopeful mods like this will see a resurgence.

 

I discovered, after some searching, that making perk images isn't all that hard, just hard to find instructions for (I'm adding some custom ones to upcoming versions of my mods). The steps are pretty easy:

 

  1. Choose or make suitable artwork (make sure that, if you use someone else's art, they've provided permission for you to do so).
  2. If the art is in a raster format (PNG, JPEG, whatever) then convert it to a vector format (preferably SVG); there are now AI-based cloud services that will vectorize art for you.
  3. Open a vanilla game SWF image in the free/open source JPEXS Flash decompiler (FFDec).
  4. Replace the shapes with your imported SVG, delete any extra animation frames you don't want, and save.

 

If you want an animated SWF, you can import multiple SVG files as separate shapes for each frame.

Posted

 

On 11/12/2023 at 3:37 PM, vaultbait said:

Actually, I'm hopeful mods like this will see a resurgence.

 

I discovered, after some searching, that making perk images isn't all that hard, just hard to find instructions for (I'm adding some custom ones to upcoming versions of my mods). The steps are pretty easy:

 

  1. Choose or make suitable artwork (make sure that, if you use someone else's art, they've provided permission for you to do so).
  2. If the art is in a raster format (PNG, JPEG, whatever) then convert it to a vector format (preferably SVG); there are now AI-based cloud services that will vectorize art for you.
  3. Open a vanilla game SWF image in the free/open source JPEXS Flash decompiler (FFDec).
  4. Replace the shapes with your imported SVG, delete any extra animation frames you don't want, and save.

 

If you want an animated SWF, you can import multiple SVG files as separate shapes for each frame.

in truth perhaps the darkest dungeon community could help as they have already prepared themselves with the AI to mod darkest dungeon II really badly, it would be enough to have the AI create shadbase style drawings...

  • 5 months later...
  • 1 year later...
Posted (edited)

Let's make a big Shade Fallout Shelter base that milks users with $20 packages

& steam which censors only some porn games and not others

 

download.jpg.8ff8e101c007eb7a7d53eae31d8c87e2.jpg

Edited by webchef

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