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DEPRECATED (bc captor for CaptivityEvents for BannerLord) DEPRECATED


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Posted
On 4/4/2022 at 5:00 PM, SkipWestcott said:

The confusion is mostly my fault: all the text in the OP post *was* valid at one time, so I kept it there as history. JUST-IN-CASE somehow someone does still have an old version.

 

If you're using the latest version, you can ignore all that, as it was an artifact from before I had implemented the true Overwiteable flags in the TB_patch. As you notice, you can't find the bad event any more. It has been commented out completely, and does not 'compile'.

sorry if i ask but where go the Patch?In the Modul Folder and let overwrite the original TB Mod or in the Captivity Modulloader apart?As i place it in the main Modul Folder and let it overwrite the Original TB Mod but now i dont have any more any TB option in the Slave menu only the 3 new Entry's from this mod.In this way i dont understand how to train the Slaves.If i want to pass time with them my Troops get angry and loose Moral if i use the option with the Harem my interaction with the slaves are real Basic and in the barracks i find only negative option that rise Fear/obedience 

  • 1 month later...
Posted

For what it's worth... I really hope this gets updated and fixed soon. As of this posting it borked my game so bad I had to completely wipe and re-install. That being said... I got to say I like what's being done here. But yeah.. it totally nukes the TB options once you start messing with it as of the full release. It just renders the game incapable of finding the directories for any other actions that this mod doesn't dictate as far as I can tell. Still... I ran with it for a while and liked the content.

Posted
On 10/30/2022 at 5:50 PM, Avariel347 said:

For what it's worth... I really hope this gets updated and fixed soon. As of this posting it borked my game so bad I had to completely wipe and re-install. That being said... I got to say I like what's being done here. But yeah.. it totally nukes the TB options once you start messing with it as of the full release. It just renders the game incapable of finding the directories for any other actions that this mod doesn't dictate as far as I can tell. Still... I ran with it for a while and liked the content.

I was waiting for the full release of BL, but by the time Captivity Events updated to 1.0.0, Bannerlord updated to 1.0.1 and I can't get it to load.

 

This is not abandoned!

 

On 11/3/2022 at 11:45 AM, Thornagar said:

So this is ment for male characters?

It's written for players who want to be captors, whether you are male or female.

Posted
5 hours ago, SkipWestcott said:

I was waiting for the full release of BL, but by the time Captivity Events updated to 1.0.0, Bannerlord updated to 1.0.1 and I can't get it to load.

 

This is not abandoned!

 

It's written for players who want to be captors, whether you are male or female.

Oki thank you for elaborating :)

Posted
On 11/10/2022 at 10:13 AM, SkipWestcott said:

I was waiting for the full release of BL, but by the time Captivity Events updated to 1.0.0, Bannerlord updated to 1.0.1 and I can't get it to load.

 

This is not abandoned!

 

It's written for players who want to be captors, whether you are male or female.

so....can we get any hope for updates?

Posted

Little Info, maybe it helps you, cause you said, you cant get it to load.
Got Crash with old Game after Update too, needed to verfiry Files in Steam, some are somehow damaged after update if you used Mods.
Verify and Repair worked for me to start without Crash.

Posted
On 11/12/2022 at 8:12 PM, Depressingbro said:

so....can we get any hope for updates?

UPDATED FILES

22 hours ago, DarkDarius said:

Little Info, maybe it helps you, cause you said, you cant get it to load.
Got Crash with old Game after Update too, needed to verfiry Files in Steam, some are somehow damaged after update if you used Mods.
Verify and Repair worked for me to start without Crash.

I got it figured out -- it was DLL blocked; I never had that before release so it took me a day.

Posted
On 11/14/2022 at 5:44 PM, SkipWestcott said:

UPDATED FILES

I got it figured out -- it was DLL blocked; I never had that before release so it took me a day.

Also if it doesn't is there a version that works with 1.8.1?

Posted
7 hours ago, idkwhattoputy said:

Also if it doesn't is there a version that works with 1.8.1?

The old version worked with the old version of CE, but it's harder to host multiple versions on LL

Posted
20 minutes ago, SkipWestcott said:

The old version worked with the old version of CE, but it's harder to host multiple versions on LL

 That sucks but oh well, guess ill update to 1.0.0 I will miss the marry anyone mod  

Posted

It seems like using this with TB takes away a lot of functions from the captor menu? I don't see the TB events and just the three options for BC. Also, a few of the options seem to be broken. For instance, the 'court your captive' option doesn't work at all and exits the dialogue menu instead of taking me into the sub menu. I put both TB and BC into the moduleloader folder if that makes a difference.

Posted
19 hours ago, Enyalios said:

It seems like using this with TB takes away a lot of functions from the captor menu? I don't see the TB events and just the three options for BC. Also, a few of the options seem to be broken. For instance, the 'court your captive' option doesn't work at all and exits the dialogue menu instead of taking me into the sub menu. I put both TB and BC into the moduleloader folder if that makes a difference.

Hmm, Court your Captive 'should' be working fine --- I can Date them even at 1% health.

 

Do you have the new TBCaptivity Revived? If you use it with BC, you need to delete the SETTINGS folder; that's just for backward compatibility if you dont' use BC.

Posted (edited)
On 11/20/2022 at 11:13 AM, SkipWestcott said:

Hmm, Court your Captive 'should' be working fine --- I can Date them even at 1% health.

 

Do you have the new TBCaptivity Revived? If you use it with BC, you need to delete the SETTINGS folder; that's just for backward compatibility if you dont' use BC.

Yep, I got the Revived version in the ModuleLoader folder. I don't also need the original TB file in my main Bannerlord Modules folder, right?

 

Edit: Noticed some other behaviour as well. On some event menus (like the 'prisoner turns out to be a girl' one), all of the options are duplicated and appear twice. Could this be a sign of some conflict with the TB mod?

 

Edit 2: Did some digging in the Moduleloader log file for CE and noticed that BC loads before TB (maybe because it comes first alphabetically?). Is that a problem for mod compatibility?

Edited by Enyalios
Posted
10 hours ago, Enyalios said:

Yep, I got the Revived version in the ModuleLoader folder. I don't also need the original TB file in my main Bannerlord Modules folder, right?

 

Edit: Noticed some other behaviour as well. On some event menus (like the 'prisoner turns out to be a girl' one), all of the options are duplicated and appear twice. Could this be a sign of some conflict with the TB mod?

 

Edit 2: Did some digging in the Moduleloader log file for CE and noticed that BC loads before TB (maybe because it comes first alphabetically?). Is that a problem for mod compatibility?

Ok, if you have duplicate options in the events it's not overwriting correctly. Delete TB Events and grab the latest. Make sure you do not have a TB/Settings folder, that will cause problems if you have a Skills file in both TB & BC.

 

(Nothing needs to be outside of CE now -- make sure you're not loading/using the original file structures, it seems you are not based on your 1st comment)

 

The "overwriteable" flag is supposed to be taking care of load order.

 

 

Posted
On 11/22/2022 at 3:33 PM, SkipWestcott said:

 

On 11/22/2022 at 3:33 PM, SkipWestcott said:

Ok, if you have duplicate options in the events it's not overwriting correctly. Delete TB Events and grab the latest. Make sure you do not have a TB/Settings folder, that will cause problems if you have a Skills file in both TB & BC.

 

(Nothing needs to be outside of CE now -- make sure you're not loading/using the original file structures, it seems you are not based on your 1st comment)

 

The "overwriteable" flag is supposed to be taking care of load order.

 

 

 

Would this be correct? I have got the feeling i made some mistake, as some parts of the mod are not working correctly (text missing in the flay prisoners event and it seems i can leave people in the torture chamber but not in my room)

Mod installed.png

Posted
21 hours ago, Slotenpiloot said:

 

Would this be correct? I have got the feeling i made some mistake, as some parts of the mod are not working correctly (text missing in the flay prisoners event and it seems i can leave people in the torture chamber but not in my room)

Mod installed.png

That is the correct look in the folder.

 

TB has a lot of legacy 'dead ends' but I got to the point where I can't support updating it any more. I would recommend using the "TBCaptivity - Events.zip" which I have not modified (except for some Overwriteable flags), and see if that version works better.

 

Make sure you only have the /BC/Settings folder, and NOT the TB/Settings folder also.

Posted
32 minutes ago, SkipWestcott said:

That is the correct look in the folder.

 

TB has a lot of legacy 'dead ends' but I got to the point where I can't support updating it any more. I would recommend using the "TBCaptivity - Events.zip" which I have not modified (except for some Overwriteable flags), and see if that version works better.

 

Make sure you only have the /BC/Settings folder, and NOT the TB/Settings folder also.

 

Thanks for the reply, i am using the Events version with the separate Images download only.

 

It also seems it resets affection etc every time i reload, and looking at the list of events i only seem to be getting a small part of them.

Posted
11 hours ago, Slotenpiloot said:

 

 

 

It also seems it resets affection etc every time i reload, and looking at the list of events i only seem to be getting a small part of them.

I've heard about that issue from others. Try to play with only BC for a while and see if the Affection sticks around. Or with only TB. One or the other for a while.

Posted
15 hours ago, tevishk said:

how do I get the event torture to trigger I leave a captive with the torturers and nothing happens?

It becomes a wandering event, which means it is in the big random pool. To test, you could remove most of your prisoners to make your target have an event more often.

 

(Let me explain: if you have 50 prisoners, it rolls off to pick one. Then it rolls off your 500 events, to pick one. Torture is one event on one prisoner, so it may take a bit. I thought it wasn't working for a while too but they are popping now.)

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